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		<title><![CDATA[Latest posts for the thread "Tactics and Weapons ignoring cover 5th Ed."]]></title>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ What are each armies specific ways or weapons that are the best ways to negate cover saves?  ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 01:12:04]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(69);'>IG</span>:<br /> Leman Russ Eradicator<br /> Collosus<br /> Barrage Weapons in general.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 01:19:14]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ ... Template weapons...]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 02:39:29]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Assault. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 02:50:44]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Tau pathfinders can negate the save AND increase shooters <span class="glossaryitem" onmouseover='gp(14);'>BS</span>]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:10:27]]> GMT</pubDate>
				<author><![CDATA[ Fiercegoldfish]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Tau Smart missle systems void cover saves from intervening terrain or models. They still get a save if in or touching cover however.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:11:42]]> GMT</pubDate>
				<author><![CDATA[ Melchiour]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Sternguard are always a good choice. Take two combat squads in a drop pod and you get a nice balance between negated cover saves and high wounding power.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:12:04]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Chaos Marines would be assault and Flamers. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:14:39]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ FLAMERS!!!!]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:14:45]]> GMT</pubDate>
				<author><![CDATA[ lordrevege]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Space Marines have flamers, heavy flamers, and flamestorm cannons for close-in work. Over longer distances, they can employ Dragonfire rounds, Whirlwinds, or Thunderfire Cannon airburst rounds.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 03:59:41]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Titans.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 04:03:11]]> GMT</pubDate>
				<author><![CDATA[ RogueFox]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Choppy bits!<br /> <br /> Dey can't ide like da ittle runts dey is wen yur dat close]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 04:13:04]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Us nids have the pyrovore. The hive mind must have been high as a kite when it thought that creature filled a hole in our arsenal.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 10:21:22]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have Destructors on Haemonculi and assaults.<br /> <br /> Though in a more tactical answer we also have Horror/Terrorfexes and simply flying away from the terrain and saying 'neener-neener, you're really slow']]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 14:29:12]]> GMT</pubDate>
				<author><![CDATA[ Thor665]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(119);'>SM</span>: </b>Flamer, Heavy Flamer, Combi-Flamers, Whirlwind (Incendary), Thunderfire (Airburst), Flamestorm Cannons, Sterngaurd Bolters (Dragonfire), Gauntlet of the Forge, The Avenger<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Dreadnoughts without Ironclad Launchers.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(22);'>CSM</span>:</b>Flamer, Heavy Flamer, Combi-Flamers, Tyrant's Claw, Wind of Chaos, Doom Siren<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Dreadnoughts, Defilers, Oblitorators, Spawn, Lesser Daemons, Greater Daemons and Daemon Princes.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(69);'>IG</span>:</b>Flamer, Heavy Flamer, Inferno Cannon, Chem Cannon, Eradicator Nova Cannon, <br /> Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Scout Sentinels, Armoured Sentinels, Psyker Battle Squads and Ratlings<br /> <br /> <b>Tau:</b> Flamer, Airbursting Fragmention Projector<br /> Smart Missile Systems and Seeker Missiles ignore <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking cover<br /> Marker Lights can be used to strip cover<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all units suffer from cover<br /> <br /> <b>Necrons: </b>None<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all units suffer from cover<br /> <br /> <b>Eldar:</b>Flamer, Dragon's Breath Flamer, Destructor, Exarch with Crack Shot<br /> Barrage Weapons (Shadow Weaver, D-Cannon, Tempest Launcher) ignore nearly all cover.<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Harlequins, Striking Scorpions, Prince Yriel, Autarch and Swooping Hawks ignore cover<br /> <br /> <b>Dark Eldar:</b> Destructor<br /> Horrorfex and Terrorfex ignore cover, as they do not inflict damage<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Haemonculi, Archon, Dracon, Wych Dracite, Wych Arconite, Wyches can be made to ignore cover<br /> <br /> <b>Witch Hunters:</b> Flamer, Heavy Flamer, Combi-Flamer, Brazier of Holy Fire, Hand Flamers, Ardent Blade, Storm Bolter (Blessed Ammunition), Heavy Bolter (Blessed Ammunition), Neural Shredder<br /> Spy Mask decreases cover by 1<br /> Divine Pronuncement, Psyk-Out Grenades and Psyk-Out Warheads ignores cover, as they do not inflict damage<br /> In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, any unit except Arco-Flagellents, Temple Assassins, Death Cult Assassins, Sister Repentia and Penitent Engine can be made to ignore cover<br /> <br /> <br /> <br /> <br /> I'll do some more later.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 22:35:48]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ @Black Antelope<br /> For Tau: don't forget seeker missles.  But you beat me to the AFP.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 02:44:53]]> GMT</pubDate>
				<author><![CDATA[ Yorick_of_Tau]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>Black Antelope wrote:</cite><b><span class="glossaryitem" onmouseover='gp(119);'>SM</span>: </b>Flamer, Heavy Flamer, Combi-Flamers, Whirlwind (Incendary), Thunderfire (Airburst), Flamestorm Cannons, Sterngaurd Bolters (Dragonfire), Gauntlet of the Forge, The Avenger<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Dreadnoughts without Ironclad Launchers.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(22);'>CSM</span>:</b>Flamer, Heavy Flamer, Combi-Flamers, Tyrant's Claw, Wind of Chaos, Doom Siren<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Dreadnoughts, Defilers, Oblitorators, Spawn, Lesser Daemons, Greater Daemons and Daemon Princes.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(69);'>IG</span>:</b>Flamer, Heavy Flamer, Inferno Cannon, Chem Cannon, Eradicator Nova Cannon, <br /> Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all models ignore cover except Scout Sentinels, Armoured Sentinels, Psyker Battle Squads and Ratlings<br /> <br /> <b>Tau:</b> Flamer, Airbursting Fragmention Projector<br /> Smart Missile Systems and Seeker Missiles ignore <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking cover<br /> Marker Lights can be used to strip cover<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all units suffer from cover<br /> <br /> <b>Necrons: </b>None<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, all units suffer from cover<br /> <br /> <b>Eldar:</b>Flamer, Dragon's Breath Flamer, Destructor, Exarch with Crack Shot<br /> Barrage Weapons (Shadow Weaver, D-Cannon, Tempest Launcher) ignore nearly all cover.<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Harlequins, Striking Scorpions, Prince Yriel, Autarch and Swooping Hawks ignore cover<br /> <br /> <b>Dark Eldar:</b> Destructor<br /> Horrorfex and Terrorfex ignore cover, as they do not inflict damage<br /> -In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Haemonculi, Archon, Dracon, Wych Dracite, Wych Arconite, Wyches can be made to ignore cover<br /> <br /> <b>Witch Hunters:</b> Flamer, Heavy Flamer, Combi-Flamer, Brazier of Holy Fire, Hand Flamers, Ardent Blade, Storm Bolter (Blessed Ammunition), Heavy Bolter (Blessed Ammunition), Neural Shredder<br /> Spy Mask decreases cover by 1<br /> Divine Pronuncement, Psyk-Out Grenades and Psyk-Out Warheads ignores cover, as they do not inflict damage<br /> In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, any unit except Arco-Flagellents, Temple Assassins, Death Cult Assassins, Sister Repentia and Penitent Engine can be made to ignore cover<br /> <br /> <br /> <br /> <br /> I'll do some more later.<br /> </div></blockquote><br /> <br /> Why are you saying certain don't ignore cover in close combat?<br /> <br /> You must be confused with assaults and grenades and stuff. the rules clearly state that cover saves may NOT be taken in close combat under any circumstances.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 16:03:00]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>Why are you saying certain don't ignore cover in close combat?<br /> <br /> You must be confused with assaults and grenades and stuff. the rules clearly state that cover saves may NOT be taken in close combat under any circumstances.</div></blockquote><br /> <br /> He is talking about assaulting through cover; listed units do not have assault grenades; so strike at initiative while the assaulted units strike at I10.<br /> <br /> remember also that you have to be moving through cover to lose initiative when assaulting; if they sit on the edge or only half in cover you can ignore the penalties.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 17:57:28]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ That isn't ignoring cover. its the defending units gaining a bonus and i do belive the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> meant this to be a Cover save negation discussion]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 19:32:30]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ I know that units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dont get cover saves.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> asked about the best way to negate cover, and in some situations the best way to do this is to charge.  Units with plasma/frag grenades effectivly ignore cover, while units without still suffer a reduced ability to kill the enemy, although its not in the same maner.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 19:39:55]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>Uriels_Flame wrote:</cite>What are each armies specific ways or weapons that are the best ways to negate COVER SAVES?  </div></blockquote><br /> <br /> I draw attention to his exact words.<br /> <br /> Most of the units you listed won't care if the enemy strikes first]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 19:43:08]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Though of course a specific way to ignore cover saves is close combat in general.<br /> <br /> I don't see much of a need to differentiate between those that do or do not ignore terrain for the purposes of assault - but assaulting into close combat *is* a way to ignore cover saves.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 19:49:51]]> GMT</pubDate>
				<author><![CDATA[ Thor665]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><br /> the rules clearly state that <b>cover saves may NOT be taken in close combat</b> under any circumstances.</div></blockquote><br /> <br /> He wants to know how to negate cover saves.<br /> As you say yourself, <span class="glossaryitem" onmouseover='gp(19);'>CC</span>=no cover saves.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 19:53:29]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ In my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> experience so far (and the fact I fight Space Marines so much) the Colossus is a nasty little bugger -<br /> <br /> Artillery w/ strength 6 AP3 and no cover saves with a large pie plate =  <br /> <br /> On several occasions I have been able to wipe out squads in cover with a squadron of Colossus mortars.  I get the usual Devastator squads lurking in cover w/ massed lascannons and plasma.......one or two shots from Colossus and they are all gone.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 20:00:22]]> GMT</pubDate>
				<author><![CDATA[ Da-Rock]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Here is a favorite: Shoot with something that doesn't negate the units armor save. Then the targeted unit will gain no or little benefit from standing in cover. Especially against space marines this is a very common tactic for me that plays Tyranids. Volume of fire is always volume of fire.]]></description>
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				<pubDate><![CDATA[Tue, 23 Feb 2010 23:13:23]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Dark Eldar have an upgrade for splinter weapons called Soul Seeker Crystals that negates cover saves.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 13:53:29]]> GMT</pubDate>
				<author><![CDATA[ EAFChunk]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>Black Antelope wrote:</cite><br /> <br /> Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.<br /> </div></blockquote><br /> <br /> Barrage weapons allow cover saves though, p32?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 14:06:16]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite><blockquote><div><cite>Black Antelope wrote:</cite><br /> <br /> Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.<br /> </div></blockquote><br /> <br /> Barrage weapons allow cover saves though, p32?</div></blockquote><br /> <br /> First bullet point on p32.  Area terrain, yes.  Other terrain, depends on where it lands.  ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 14:11:52]]> GMT</pubDate>
				<author><![CDATA[ sonsoftaurus]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ Yep, Barrage weapons measure terrian from the center of the template, so ignore most terrian.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 15:56:47]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ #1 way to remove cover<br /> <b><i>FLAMETHROWERS!</b></i>~ Flamers, heavy flamers, incindiary cover ignoring bullets ect.  Fire is the most sure way to remove cover, not only that, flame templates auto-hit!<br /> <br /> #2 way to remove cover<br /> Mobility~ Most people (with the rise of <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span>) will not actually get IN cover, instead they will just hide behind things, if your army has enough mobility (if they have bikes or skimmers or fast vehicles or jetbikes), you can get around what they are hiding behind and shoot them from an angle where they won't get cover.<br /> <br /> #3 way to remove cover<br /> Barrage~ Remember, indirect fire barage weapons don't "Ignore" cover, but you measure cover from the center of the template.  Obviously if your target is standing in area terrain this point is moot, but again, if he's just standing behind something or behind one of his other units, this is perfect!]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 16:31:22]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ <blockquote><div><cite>sonsoftaurus wrote:</cite><blockquote><div><cite>mercer wrote:</cite><blockquote><div><cite>Black Antelope wrote:</cite><br /> <br /> Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.<br /> </div></blockquote><br /> <br /> Barrage weapons allow cover saves though, p32?</div></blockquote><br /> <br /> First bullet point on p32.  Area terrain, yes.  Other terrain, depends on where it lands.  </div></blockquote><br /> <br /> So you still get your cover save then. And you work out if cover save if the shot comes from the centre, so this would only work for multiple units.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 17:04:15]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Tactics and Weapons ignoring cover 5th Ed.</title>
				<description><![CDATA[ My personal favorites:<br /> <br /> Anything in the Eldar list with Crack Shot.<br /> <br /> More specifcally:  Fire Dragon Exarchs with an 18" Melta (nice for getting through <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and turbo-boost saves), Fuegan, Dark Reaper Exarch with Reaper Launcher (Heavy 2, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5, AP3) - that can deal some pain on nearly anything - especially since it can't claim cover from it), Maugan Ra.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 17:54:02]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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