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		<title><![CDATA[Latest posts for the thread "SAG or KFF?"]]></title>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ i have a dreadbash list <span class="glossaryitem" onmouseover='gp(258);'>atm</span> that looks like this<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(163);'>kff</span>-170<br /> <br /> 2x30 shoota boyz-440<br /> <br /> 1x30 slugga boyz-220<br /> <br /> 2xdeff dreads-<span class="glossaryitem" onmouseover='gp(571);'>dccw</span>+skorcha-220<br /> <br /> 2x3 kans with rokkits-300<br /> <br /> 1x3 kans with grotzookas-135<br /> <br /> I have 15 points left. Would it be smart to upgrade a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> to a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>? (feel free to critique otherwise)<br /> <br /> p.s. fun list]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 04:40:24]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>Re:SAG or KFF?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is 6" so as long as you slog all of them in a tight pack I'd say <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> all day every day.  However, I think since 5th edition, the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> is pretty much<br /> my favorite weapon in the ork codex.  Zzap guns used to be, but now that they don't auto-hit, <span class="glossaryitem" onmouseover='gp(441);'>le</span> sigh.  If you want to spread out at all with your cans<br /> the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> isn't going to get you much of anything in the way of saves so then a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would be win.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 04:54:49]]> GMT</pubDate>
				<author><![CDATA[ Zain60]]></author>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ In fact, there is no "upgrade a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> to a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>".<br /> <br /> But "downgrade a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to a <span class="glossaryitem" onmouseover='gp(164);'>sag</span>".<br /> <br /> You have...11 vehicles as wall for your army. So you know what is the meaning for 4+ csv.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 04:59:19]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ Oh sorry i meant that i have 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> right now and was wondering whether i should change one to a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>.<br /> <br /> I was thinking i could put some of my boys in front of my walkers so they both get 4+ cover save. The mek is really just for its tools.<br /> In other words is one <span class="glossaryitem" onmouseover='gp(163);'>kff</span> enough for this list?<br /> <br /> And if the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would be a better choice would it be smart to take a boy off each squad to get him some grots and ammo runts as ablative wounds/re-rolls? (just maybe 3 or 4 grots with him)<br /> <br /> I think i might go with this list<br /> <br /> <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>-1 ammo runt-98<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>-85<br /> <br /> 2x29 shoota boyz-428<br /> <br /> 1x29 slugga boyz-214 (for fluff and fun)<br /> <br /> 2x dreads-2 skorchas-grot riggas, armour plates-200<br /> <br /> 2x3 killa kans-rokkits-300<br /> <br /> 1x3 killa kans-grotzookas-135<br /> <br /> 10 grots+herder-40 (to go with <span class="glossaryitem" onmouseover='gp(164);'>sag</span>)<br /> <br /> i took out one boy from each squad and the extra <span class="glossaryitem" onmouseover='gp(571);'>dccw</span> from the dreads to get 10 grots for my <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>. i was worried he would die too easily without a grot shield<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Or would the <span class="glossaryitem" onmouseover='gp(164);'>sag</span> be fine alone?]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 05:04:51]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>Re:SAG or KFF?</title>
				<description><![CDATA[ I would reccommend the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, not just because they are extremely amusing to use, but it would give you some nice long-range fire support. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 16:14:01]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ Where would the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> go? It's a Heavy weapon, meaning no move and shoot, and I don't see any other static firing support. I dunno, doesn't seem like the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would contribute much here.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 17:46:12]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ <blockquote><div><cite>Skarboy wrote:</cite>Where would the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> go? It's a Heavy weapon, meaning no move and shoot, and I don't see any other static firing support. I dunno, doesn't seem like the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> would contribute much here.</div></blockquote><br /> <br /> When I take them in my lists, I'll have them in terrain in the back of the board, if my opponant has snipers or deepstrikers, I'll add 10 grots to soak up wounds for him.]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 22:02:48]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>SAG or KFF?</title>
				<description><![CDATA[ Thanks so i think ill go with the <span class="glossaryitem" onmouseover='gp(164);'>sag</span> and make him go it alone at first maybe with 6 ammo runts or something like that. if i find him dying to easily ill add back the grots (i don't really like the 2 skorchas on them)]]></description>
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				<pubDate><![CDATA[Mon, 22 Feb 2010 22:33:18]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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