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		<title><![CDATA[Latest posts for the thread "Nids 2k list concept"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Nids 2k list concept"]]></description>
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				<title>Nids 2k list concept</title>
				<description><![CDATA[ so i was sittin here going over my list i mplayted last game and .. the harpies did well but .. 200 pts each... for 1 shot a turn on tanks is meh.. so im gonna  do something a lil different. gargoyles failed miserably. and the parasite sucks against mech <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Hq1: hive tyrant, two sets of talons, wings, adrenal glands, leech essence, paroxysim<br /> Hq2: hive tyrant, two sets of talons, wings, adrenal glands, leech essence, paroxysim<br /> <br /> Elite 1: hive guard brood x 2<br /> Elite 2: hive guard brood x 2<br /> <br /> Troop 1: 10 termagaunts<br /> troop 2 : 10 termagaunts<br /> Troop 3: 20 hormagaunt, toxin sacs.<br /> Troop 4: 20 hormagaunt, toxin sacs.<br /> Troop 5: Tervigon, toxin sacs, catalist, onslaught<br /> Troop 6: Tervigon, toxin sacs, catalist, onslaught<br /> <br /> Fast 1:5 shrike brood, paired boneswords, toxin sacs.<br /> Fast 1:5 shrike brood, paired boneswords, toxin sacs.<br /> <br /> so my thoughts to this are this.. start the game with my hormies up front then warriors, then <span class="glossaryitem" onmouseover='gp(154);'>HT</span>'s  then the tervigons by them and the small squads of gautns near an objective, the hive guard will be behind the gaunts and infront of the warriors. main objective is hit um hard, fast, and be unrelenting ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 06:10:47]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Re:Nids 2k list concept</title>
				<description><![CDATA[ I think your list relies too much on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and would probably suffer a lot to the likes of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or some Space Marine <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies. One thing that would probably wreak havoc on most of the list would be <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Terminators with Thunder Hammers and Lightning Claws. Dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units would usually beat your dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Hive Tyrants and Shrike broods. Also super shooty armies like <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Orks and Tau would really hurt this list with their massed fire able to take out most of your troops in one turn. <br /> <br /> I would give the hive tyrants Hive Commander and probably get rid of the Shrike broods entirely and give the Hive Tyrants some guards to soak wounds and also would probably add a Zoanthrope brood with myetic spores. Since the Shrike Broods are 500 points you should be able to afford it.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 06:38:33]]> GMT</pubDate>
				<author><![CDATA[ Phenome]]></author>
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				<title>Re:Nids 2k list concept</title>
				<description><![CDATA[ I think you are on to something. I would also include a large unit of gargoyles to provide cover for the shrikes. And perhaps drop the Hive Tyrants since they are really expensive for what they do.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 09:26:01]]> GMT</pubDate>
				<author><![CDATA[ saryrn]]></author>
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				<title>Nids 2k list concept</title>
				<description><![CDATA[ Hmmm only 2 ranged units and 2 monstrous creatures to deal damage up close, your going to struggle with vehicles. ]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 14:27:59]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Nids 2k list concept</title>
				<description><![CDATA[ i was thinking i could drop tyrants and get the parasite..]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 21:37:14]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Re:Nids 2k list concept</title>
				<description><![CDATA[ Nooo, don't do that. If you want anything instead of a tyrant it would be Zoanthropes and the Doom of Malan'tai. Or Deathleaper who is really useful against psychics. The Parasite of Mortex just isn't worth it. Fluffy though.]]></description>
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				<pubDate><![CDATA[Thu, 25 Feb 2010 02:58:00]]> GMT</pubDate>
				<author><![CDATA[ Phenome]]></author>
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				<title>Nids 2k list concept</title>
				<description><![CDATA[ Awesome things in Nids are...<br /> <br /> Zoanthropes (2 amazing abilties, Warp Lance is just devastating, Warp Blast is great against infantry. It has synapse!, It has 2 wounds and 3+ invuln save).<br /> <br /> What more could you ask for? Well range for starters so drop them in a pod. I find if you take one unit they generally get <span class="glossaryitem" onmouseover='gp(19);'>CC</span>'d by your opponenet. I find 2 units of 2 work best in an army. <br /> <br /> Secondly, Im not keen on multiple Tervigons for several reasons, I wont go into detail. I would though advise on taking one in reserve as a troop choice to hold an objective.<br /> <br /> That means taking a Termagant brood choice in your army. Not so bad really as Termagants fitted out right can also be savage.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Feb 2010 13:49:30]]> GMT</pubDate>
				<author><![CDATA[ L0rdF1end]]></author>
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				<title>Nids 2k list concept</title>
				<description><![CDATA[ Zoanthropes for vehicles are the way forward. Though you will still need to sort <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s out.]]></description>
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				<pubDate><![CDATA[Thu, 25 Feb 2010 14:09:05]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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