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		<title><![CDATA[Latest posts for the thread "Witch Hunters 1750- starting up again"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Witch Hunters 1750- starting up again"]]></description>
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				<title>Witch Hunters 1750- starting up again</title>
				<description><![CDATA[ I'm just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and am really wanting to paint up the witch hunter I have.  I'm not really sure where to start so I made this list off of what i have right now.  My aim is to do a penitent themed list, but until then here it is.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Lord- inquisitorial mandate, force weapon, <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon- 126<br /> Psychic power- his will be done- 15<br /> <br /> Retinue- 3 crusaders, 2 combat servitors, familiar- 116<br /> rhino- smoke launchers- 53<br /> <br /> 1 priest- eviserator -65<br /> <br /> Troop<br /> 10 sisters of battle- 2 meltas, veteran with eviserator- 169<br /> rhino- smoke launchers- 53<br /> <br /> 10 stormtroopers- 2 plasma guns- 120<br /> rhino- smoke launchers- 53<br /> <br /> 6 stormtroopers- 2 grenade launchers- 80<br /> <br /> Elite<br /> 12 sister repentia- 270<br /> <br /> 5 arco flagellants- 175<br /> <br /> Heavy Support<br /> exorcist- 135<br /> <br /> 2 penitent engines- 160<br /> <br /> 2 penitent engines- 160<br /> <br /> 1750<br /> <br /> The rhinos will run ahead of the crowd and screen the repentia and flagellents unitl they can get into the combat.  The penitent engines will move forward as fast as they can to get into heavy flamer range and get as many things as they can before getting a power fist to the face.  The exorcist is here to take out high T and armor models before the engines and sisters get into combat.  I'm not exactly sure how to kit out and inquisitor, so I just leaned toward a more combat oriented inquisitor and will hope for the best.  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/280867/1359013.page</link>
				<pubDate><![CDATA[Wed, 24 Feb 2010 06:14:50]]> GMT</pubDate>
				<author><![CDATA[ WarMonger33]]></author>
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				<title>Witch Hunters 1750- starting up again</title>
				<description><![CDATA[ Few S3,T3 guys could do outstanding combat work. Unluckily, an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord is not one of them.<br /> <br /> Run 3 <span class="glossaryitem" onmouseover='gp(465);'>IST</span> squad, with 5 men 2 special weapons each.<br /> <br /> Penitent engines suck. More fragile than killakans.<br /> <br /> Sister repentia also suck. More fragile than...walking boyz(They have cover save from kan-wall and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, correct?). The difference is that, boyz cost 6pts each.]]></description>
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				<pubDate><![CDATA[Wed, 24 Feb 2010 08:08:43]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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