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		<title><![CDATA[Latest posts for the thread "2000 Pt. Guard GT List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Pt. Guard GT List"]]></description>
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				<title>2000 Pt. Guard GT List</title>
				<description><![CDATA[ Alright I am attending an upcoming <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and here is the list I am working with<br /> <b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Command Squad<br /> Chimera<br /> 105<br /> <b><br /> TROOPS</b><br /> Veterans<br /> 3 Meltas<br /> Shotguns<br /> Demolitions<br /> Chimera<br /> 185<br /> <br /> Veterans<br /> 3 Meltas<br /> Autocannon<br /> Chimera<br /> 165<br /> <br /> Veterans<br /> 3 Meltas<br /> Autocannon<br /> Chimera<br /> 165<br /> <br /> Veterans<br /> 3 Flamers<br /> Autocannon<br /> Chimera<br /> 150<br /> <br /> <b>FAST ATTACK</b><br /> Vendetta<br /> 130<br /> <br /> Devil dog<br /> Multi-melta<br /> 135<br /> <br /> Devil dog<br /> Multi-Melta<br /> 135<br /> <br /> <b>HEAVY SUPPORT</b><br /> 3 Hydras<br /> 225<br /> <br /> Leman Russ Executioner<br /> Plasma Sponsons<br /> 230<br /> <br /> 3 Basilisks<br /> 375<br /> <br /> <br /> The only unit in here I have my heart set on is the basilisk battery. Every game they prove themselves to be decisive. I am taking devil dogs because I have little to deal with AV14 outside of veterans, so I will use them to hunt high armour targets. I have never actually used them before so I will be playing some test games and pay special attention to the devil dogs performance. Anyhow anyone see any glaring weaknesses?]]></description>
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				<pubDate><![CDATA[Fri, 26 Feb 2010 06:42:03]]> GMT</pubDate>
				<author><![CDATA[ Volkov]]></author>
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				<title>Re:2000 Pt. Guard GT List</title>
				<description><![CDATA[ I suggest you look to put those demolitions vets into the vendetta and dropping the chimera. Use the points to buy four special weapons (melta or plasma) for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>.<br /> <br /> Otherwise, a good range. Edit: But your lacking str10 and your only fielding one vendetta @ 2kpts. Could pose a problem, could be redeemed by swapping one basilisk for a bastion-breacher Medusa (with two more bassies). ]]></description>
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				<pubDate><![CDATA[Fri, 26 Feb 2010 09:29:43]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>2000 Pt. Guard GT List</title>
				<description><![CDATA[ I don't see any glaring weaknesses.  I would leave the vend empty so as not to confuse its role.  The only problem I see is that the meltas have to get close while the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s have good range.  So you're going to shoot the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s until the enemy gets in range of the meltas, or you're going to move up with the chim to get to melta range, leaving the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s quiet.  If you switched to <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s with one squad, you could give plasma to another.  Or drop an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or two and have dedicated meltawagons. Those weapons would at least be firing a little earlier than the meltas if static.  The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> does seem a little weak with no weapons, but not critical.]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 02:30:36]]> GMT</pubDate>
				<author><![CDATA[ murdog]]></author>
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				<title>2000 Pt. Guard GT List</title>
				<description><![CDATA[ MeltaDemovets go into the vendetta.  That's all I can see.    Maybe consider a manticore as well?]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 03:44:16]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
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				<title>2000 Pt. Guard GT List</title>
				<description><![CDATA[ Just out of curriosity, why do you have a Vet unit with 3 flamers, Chimera and an Auto cannon?  Seems that the squad is multi-purposed at that point as an agressive unit witha  defensive/stand-and-shoot weapon.  Would it be better to either drop the Auto Cannon or Flamers?  ]]></description>
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				<pubDate><![CDATA[Sat, 27 Feb 2010 22:53:18]]> GMT</pubDate>
				<author><![CDATA[ MachineSlave]]></author>
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