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		<title><![CDATA[Latest posts for the thread "IG HQ options?"]]></title>
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				<title>IG HQ options?</title>
				<description><![CDATA[ i really would be hard pressed to not have at least one <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in all of my lists. but i was reading the "discussion" here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/280882.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/280882.page</a> -about Techpriests and priests as <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choices. what are the bennefits of going without a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>? possibly saving points are the only upside i can see. i know that running Mech, i don't use the orders as much as if i were footslogging. but the ability to have 4 vets toting meltas is just too good to pass up. <br /> anyone out there forgo the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for something different? what do you use? how well does it work for you?]]></description>
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				<pubDate><![CDATA[Sun, 28 Feb 2010 19:50:13]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ Everyone uses a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> then?]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 18:53:24]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ Right now I run my mechvets with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> but I have been pondering switching it out for a different <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  I wouldn't go with a techpriest or a priest as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> even if I could, and I doubt I would use a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> because  .  . . well just because.  I have been thinking of running a Lord Commissar though.  I get annoyed with my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> because like you said, I rarely have squads that are dismounted, within the command range of the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> AND in range of the enemy.  The <span class="glossaryitem" onmouseover='gp(80);'>LC</span> can ride around with one of my melta vet squads in a Vendetta, who are likely to get out at some point, he can then provide some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> support.  On the other hand the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> lets me take up to 4 extra special weapons and if someone starts popping my Chimeras the orders can come in handy.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 19:20:51]]> GMT</pubDate>
				<author><![CDATA[ xipetotec]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ and to be clear, i'd never try to run a Techpriest/ Priest either. i don't think they fulfill the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirements(not to go too <span class="glossaryitem" onmouseover='gp(415);'>OT</span>). the problem i see with a Lord Commissar is points. you get the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for 20 base points cheaper. and the 4 Special weapons are just a steal. even though my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> isn't issuing orders, having a 1/2 Vet squad with 1 more Melta running around is just too good to drop, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 19:30:31]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ My new  I.G variant army will be using techpriests, along with their servitor loadout) as part of a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirement as well as a Psyker.<br /> <br /> It will be run along <span class="glossaryitem" onmouseover='gp(687);'>AD</span> mech lines so the Techpriest addition is more fluff oriented than a tactical choice. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 19:44:34]]> GMT</pubDate>
				<author><![CDATA[ Mr. Burning]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ <blockquote><div><cite>alarmingrick wrote:</cite>and to be clear, i'd never try to run a Techpriest/ Priest either. i don't think they fulfill the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> requirements(not to go too <span class="glossaryitem" onmouseover='gp(415);'>OT</span>). the problem i see with a Lord Commissar is points. you get the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for 20 base points cheaper. and the 4 Special weapons are just a steal. even though my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> isn't issuing orders, having a 1/2 Vet squad with 1 more Melta running around is just too good to drop, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.</div></blockquote><br /> <br /> I thought for a while I could save points by going with the Lord Commissar because I wouldn't be filling out a squad with plasma/melta and autocannons but yeah, once you tool up the Commissar with a plasma pistol and Power weapon he just isnt much of a point saver.  Really I think that taking the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is probably just a better use of points than the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices.  If only I could take a normal Commissar with my Vet squads.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 20:01:32]]> GMT</pubDate>
				<author><![CDATA[ xipetotec]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ I always field at least one since it is the only way of regrouping your units when they are below half strength...or unpinning your units if you chose to go to ground. Even in a mech army, those two orders are highly beneficial. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 22:02:01]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ Well, for their points command squads are the top choice to take. You can outfit them in a multitude of ways, and have them operate in a number of roles. But there is one case when you do not want a command squad, and that is basically when you are running a troop minimum mechanized list. Two veterans squads in chimeras wont really benefit all that much from orders, and this is when you can experiment with the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices. I am in the camp that Techpriest and Priests can be taken as your mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, although I have never done it.<br /> <br /> -Priests should never really be taken aside from a fluff perspective. Unfortunately, the independent character rule allows them to be targeted in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and at T3 with 1 wound even a basic space marine will knock them out and thats 45 points gone, or 60 with an eviscerator. <br /> <br /> -Lord Commissars can be quite effective when given a pair of powerfists and carapace, but he suffers from the same drawbacks as the priest; <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status is a death sentence to guard characters in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. They don't have the survivability against any decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit or character. So he should be used as more of an opportunistic attacker. Charge with another squad first then have the commissar charge so that he is only in base contact with 1 enemy model. But honestly Straken is SOOO much better that this should only be used if you can't find the extra 35 points for him but you still want a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> based <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit for your mech army<br /> <br /> -Techpriests seem like they can be very good in the perfect situation set-up. Park a tech-priest behind behind your three Leman russes (as long as they are not in squadrons as immobilized is a destroyed result) and run around fixing them. But they end up being far too reactionary. They sit there waiting for something to happen and its usually a vehicle destroyed result when something does. But I do acknowledge that in certain cases they can make a big difference<br />  <br /> -Psyker Primaris would be my vote for a true <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> replacement. Lightning Arc is a brutal ability. Put him in a chimera with a veteran squad a rip up squads and light vehicles]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 22:52:09]]> GMT</pubDate>
				<author><![CDATA[ Volkov]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ I'm planning on using a Primaris for my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot because <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 shots for 70 points is really good.<br /> <br /> I think that <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> are great as well, both for orders and for the special weapons capacities, but I'm running Mech Guard and don't want to have to purchase another chimera just for that unit.  I'll drop the primaris into a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and have more points to spend on my killy tanks.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 23:13:38]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>I'm planning on using a Primaris for my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot because <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 shots for 70 points is really good.<br /> <br /> I think that <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> are great as well, both for orders and for the special weapons capacities, but I'm running Mech Guard and don't want to have to purchase another chimera just for that unit.  I'll drop the primaris into a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and have more points to spend on my killy tanks.</div></blockquote><br /> <br /> but that's where i look at it differently. i don't see <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> as a burden, but as another weapon in my list. i like having the extra Meltas and the extra Chimera.<br /> <br /> i've also thought about running out a Primaris Psyker as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. but for him and a Chimera runs 125. for a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, w/ 4 Meltas and a Chimera is 145. seems like a better deal for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. saving that 20 points just isn't worth what you're losing.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 23:27:07]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ In my list I'm going to be using Devil Dogs and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for my melta power, and I'm using Platoons for my troops, so I felt that running a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> squad was not necessary for my particular army design.<br /> <br /> I agree with you that they are a great unit for many lists, especially because you don't have to sacrifice a troops unit to melta a priority target, but they just don't fit in as well for my own particular brand of mech Guard.<br /> <br /> The thing about the Primaris is that I don't need to buy him another chimera. Chimeras are great tanks, but I want to take less of them, and more of other tanks like Devil Dogs, Manticores, and Hydras.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 23:34:58]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ Yeah, Lightning Arc is great. I personally think the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is one of the most underrated units in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex.<br /> <br /> I always take a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (except in 500pt games when I don't have the points to properly equip them).<br /> <br /> For my second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I take a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> when I have the points to spare and am not going to take an Inquisitor Lord.<br /> <br /> @alarmingrick, remember that you don't need a Chimera for the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> since he's independent. Just toss him into a chimera with some non-melta vets (this is the only situation in which I say <span class="glossaryitem" onmouseover='gp(380);'>GL</span> vets are acceptable, actually - but plasma is ideal) for a nice gunboat-esque unit.<br /> <br /> --<br /> <br /> I honestly don't see much point in the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units. Priests - if you're going <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Guard, just use the points on another squad. Techpriests are just a bad idea in general. Lord Commissar's effect can be replicated well enough by Chenkov in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and a Regimental Standard in your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and you get better utility and survivability that way.]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 23:36:48]]> GMT</pubDate>
				<author><![CDATA[ makr]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ <blockquote><div><cite>makr wrote:</cite>Yeah, Lightning Arc is great. I personally think the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is one of the most underrated units in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex.<br /> <br /> I always take a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (except in 500pt games when I don't have the points to properly equip them).<br /> <br /> For my second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I take a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> when I have the points to spare and am not going to take an Inquisitor Lord.<br /> <br /> @alarmingrick, remember that you don't need a Chimera for the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> since he's independent. Just toss him into a chimera with some non-melta vets (this is the only situation in which I say <span class="glossaryitem" onmouseover='gp(380);'>GL</span> vets are acceptable, actually - but plasma is ideal) for a nice gunboat-esque unit.<br /> <br /> --<br /> <br /> I honestly don't see much point in the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units. Priests - if you're going <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Guard, just use the points on another squad. Techpriests are just a bad idea in general. Lord Commissar's effect can be replicated well enough by Chenkov in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and a Regimental Standard in your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and you get better utility and survivability that way.</div></blockquote><br /> <br /> true, but i'd be losing a Chimera without my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and want it replaced. that's why i included it. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Mar 2010 23:42:00]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>IG HQ options?</title>
				<description><![CDATA[ A lord commisar works grat with heavy wep teams, for orders, and keeping a gunline going till the last man. and as for guard <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, 30 men with 6 power weapon wielding models who can't be taegeted will crush just about anything that doesn't have an <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. Add in counter-charge and you are up to 18 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks. Have an <span class="glossaryitem" onmouseover='gp(30);'>DH</span>  Inquisitor with a holy relic near-by and it's 24 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks, add in an nearby <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor with an Holy Icon (Ithink thts the name for +1A and thats 30 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks, when you get charged.<br /> <br /> Now if you are bat guano crazy take the above, add a priest for rerolls and f. assault, then charge a unit when it gets too close.  They never break because of the Commisar lord, and do some good shooting with cheap sniper rifles for pinning, <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>, or sqitch out the Lord for a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> for the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> str6 shots. This combo won me a turny, The rest of my army was heavy on anti tank, and this unit stayed in cover, The <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has a nifty little Don't shoot ms" ability to use.]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 01:12:19]]> GMT</pubDate>
				<author><![CDATA[ sexiest_hero]]></author>
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				<title>Re:IG HQ options?</title>
				<description><![CDATA[ My only real problem with the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is that what he does isn't generally something I need done.  I only rarely run into situations where some S6 shooting is more useful than 4x melta/plasma/<span class="glossaryitem" onmouseover='gp(438);'>FT</span> weapons.  In the majority of cases the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is just a multilaser with an additional roll of the dice beforehand.  As pointed out above as well, you're not saving an abundance of points with him either (only 20 in a quad melta squad) and as <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> generally like riding in Vendettas to get from A-B the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> often isn't even saving you the Chimera points either.  <br /> <br /> The <span class="glossaryitem" onmouseover='gp(80);'>LC</span> also kinda falls into this realm for me.  I look at my list and see no real need for subborn or summary executions and his leadership bubble is pretty small (size does matter, sorry commisar) limiting what you can really use it for.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(194);'>PP</span> aren't low enough in points compared to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to really call them the Budget <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and they both do things that an average <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech list doesn't really need done.  Fluffy and occaisionally cute, but not a competitive choice <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281687/1375777.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 02:03:19]]> GMT</pubDate>
				<author><![CDATA[ Mastershake]]></author>
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