<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Viable chaos spawn spam in beastmen?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Viable chaos spawn spam in beastmen?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ I know morghur got a little nerfed in the recent BM book, but i'd like an opinion on him anyways  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  sacrificing some otherwise worthless raiders to maybe hit your opponent with up to 6 chaos spawn on turn 3 seems like it could have potential. but such an army would take a bit of an investment to run and im not sure how tactically sound basing an army off of things that flail <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" a turn would be.<br /> <br /> How reliable are chaos spawn as anvil units when they only have 3 wounds, even if they are unbreakable?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376346.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376346.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 06:56:06]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ wast of time you'll get 2-3 spawns; you'd be better off spaming shamans with law of the wild in the hope of getting Savage dominion. (note i don't think thats a good idea ether)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376739.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376739.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 13:02:37]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ I used to spam chaos spawn in the old book, but thats when I could give one the mark of slaanesh and make it move <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>", they would hold units in place so that I could charge them with multiple chariots and maybe a beast herd in the rear.  With only <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" they are just to slow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376883.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376883.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 14:28:57]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ Agreed, it's more a neat thing to do, and not a game-viable tactic really.  Morghur was one of my favorite characters in the last book, really wild and game-changing (-breaking  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">).  Now, I cannot see why anybody would take him, beyond nostalgia or to simply be special.  Normally I'm all about that, buy Morgy 2.0 is so ... bleh <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Having said this, you can be sure I'm working on a Morghur Spawn Spam list right now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br />  - Salvage (who simply wants to be special)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376898.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376898.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 14:37:46]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ Ungrol Four-Horn is my favourite of the new characters ... block of ungor with spears; every one completely underestmates them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376916.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1376916.page</link>
				<pubDate><![CDATA[Tue, 2 Mar 2010 14:46:48]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ I just played against him yesterday. Its not the kind of the thing that wins you a game. He had made 3 spawn by the end of our game.<br /> <br /> But it is a great ability. The reason its great is because I was looking at his army across the table. He already had several more units that i did. And running up the table, just off center from his main force, was a pack of dogs and morgor behind them. popping one a turn and sending it forward.<br /> <br /> Basically it meant that my already hard choice of how to handle being outnumbered and probably outmanueuvered was becoming harder because of these stupid unbreakable spawn advancing as well. Its essentially adding to the target saturation that beastmen can do very well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1388673.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1388673.page</link>
				<pubDate><![CDATA[Sat, 6 Mar 2010 16:03:07]]> GMT</pubDate>
				<author><![CDATA[ shartmatau]]></author>
			</item>
			<item>
				<title>Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ Meh, too unreliable I say.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1389937.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1389937.page</link>
				<pubDate><![CDATA[Sun, 7 Mar 2010 04:19:41]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
			</item>
			<item>
				<title>Re:Viable chaos spawn spam in beastmen?</title>
				<description><![CDATA[ the book is in the air. There's some cool stuff and some worthless stuff. If you want a tournament winner you should prolly just use HE or <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>.<br /> <br /> As far as the post above about having too many targets to shoot at, in the future when fighting beastmen, just try to cause panic checks on everything.<br /> <br /> I have lost two battles because of taking 3 leadership tests in the wrong places. BM characters need some officer's school or something....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1389959.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/281986/1389959.page</link>
				<pubDate><![CDATA[Sun, 7 Mar 2010 04:30:08]]> GMT</pubDate>
				<author><![CDATA[ infamousxiii]]></author>
			</item>
	</channel>
</rss>