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		<title><![CDATA[Latest posts for the thread "Kitting out an DP."]]></title>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ I am making a <span class="glossaryitem" onmouseover='gp(262);'>Dp</span> for my Iron Warriors army and am wondering which way is best to go with Marks.<br /> <br /> I am giving him a jump pack (wings) and i was goign to go withWarptime for the Psyker power.<br /> <br /> I am stuck between giving him <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> (for the invul save) or <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> (for the extra T).  I don't think i would give him any extra opwers based on the mark, it is purely a matter of survivability.<br /> <br /> From what i undersatdn <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> would improve him vs small arms fire whiel <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is better proof vs anti-tank and high S weapons.<br /> <br /> Anyone got an opinion on whihc is better overall.<br /> <br /> (i know that neither mark is fluffy but they will <span class="glossaryitem" onmouseover='gp(569);'>eb</span> explained via the excuse of bionics or some arcane tech or somethign)]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 10:57:45]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:Kitting out an DP.</title>
				<description><![CDATA[ Do you play against armies with lots of high <span class="glossaryitem" onmouseover='gp(123);'>str</span>/<span class="glossaryitem" onmouseover='gp(6);'>ap</span> attacks ? Or do you face lots of horde/massed small fire armies? Answer that question and you answer your own question.  Personally I go with nurgle, but that is also because I run a nurgle-heavy army.  You might also consider what you are going to use your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> against.  If he will be running into lots of other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>/elites/etc that will be carrying power fists/power weapons/etc that will blow by his toughness and regular save you should consider the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 11:55:34]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ The people i lpay against all own a couep of armies each so in any given game i could end up playing against Blood Angels, Space Wolves, Dark Angels, Tau, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, Eldar, World Eaters, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or 'Nids.<br /> <br /> I wasn't pannign on iving him a shooty attack or power so i was plannign on havign him on the front lines, tying up potentially troublesome units and even actign as a bullet magnet while the rest of my troops and heavy weapons move into place.  <br /> <br /> The only unit i have that could keep up with him for support is a 10 man unit of raptors with double flamers.<br /> <br /> For example: agsint the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> i would probably have him try to assault any tanks with his <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> to pen which woudl free up my other units to grind the guardsmen down in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 12:02:43]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ This is the answer for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Daemon Prince:<br /> Wings.<br /> <br /> Everything else is personal prefence.<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Mar 2010 13:46:59]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ And another point to be made, is daemon princes cannot take a jump pack. While a jump pack would be a perfect substitute for wings, for logistics it is wings. Not that you dont already know that.<br /> <br /> As sanctjud says, wings is the answer.<br /> <br /> I personally run both a tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and a Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> both with warptime. They both have their jobs, Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> smashes any and all infantry units, and tanks if need be. And the Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> goes tank hunting and priority target hunting. This includes <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and things such as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators, things of high threat.<br /> <br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> gives a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> better survivability vs low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> and high strength. Which is invaluable on the front lines.<br /> <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> gives better survivability in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> vs infantry and various non-major threat units. I usually try to destroy as many scoring units as possible here.<br /> <br /> So thats how i generally see things, from my experiences.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 06:38:50]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ I'd definately take <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>. Without it he's still basically an infantry target, and subject to getting killed by bolter fire at a distance. If the enemy really wants to make him dead, a 4+ invul doesn't help enough. The vast majority of things that are going to get thrown at him (with the exception of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) will be high S average <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. Being T6 is statistically as potent as having that +1 to your invul against Plasma weapons, and even more so against Tau Plasma, for cheaper. It also seriously hurts Autocannons, along with Heavy Bolters, Multi-lasers, etc..]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 06:45:59]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ <blockquote><div><cite>mrwittwer wrote:</cite>And another point to be made, is daemon princes cannot take a jump pack. While a jump pack would be a perfect substitute for wings, for logistics it is wings. Not that you dont already know that.<br /> <br /> As sanctjud says, wings is the answer.<br /> <br /> <br /> </div></blockquote><br /> <br /> <br /> i know that, technically, they can't have a jump pack.  the&nbsp;DP will be pointed up for wings but i didn't think that wigs really fitted the Iron Warriors.  So i've made a jump pack from a cut down valkyrie engine.  It's pretty big.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <br /> <br /> Thanks for the input guys, think i'll be goign for <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>.  Just to confirm (i am at work and dont have my codex with me), a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can only take 1 psyker power, right (unless it has <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>).  I was thinking Nurgels Rot or wid of chaose coudl be "fluff-ised" for an iron Warrors <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (call nurgles rot a flechette launcher and wind of chaos a funky flamer trower).]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 10:14:45]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:Kitting out an DP.</title>
				<description><![CDATA[ Warptime + Wings is the standard loadout unless you're a Lasher. <br /> To be honest, I like Mark of Tzeentch more then Mark of Nurgle simply because I'd like to trust more then a 5++ save whenever possible. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 14:38:04]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ I trust T6 4+ cover and 5++ in combat over paying for only a boost in durability in combat...<br /> <br /> But I'm not one to speak as I mostly just run 2 Cheapo princes for 260 with just wings...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Mark of Nurgle only if I have points remaining.]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 15:27:40]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> i'll probably playtest both and see what fits.  I'm not planning on representign the marks with any modellign or painting as i want to be able to get away with saying it is granted via "bionics" or somethign similarly <span class="glossaryitem" onmouseover='gp(76);'>IW</span>-ish.<br /> <br /> So i can switch from game to game if needs be.]]></description>
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				<pubDate><![CDATA[Wed, 3 Mar 2010 15:30:58]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ Ok - first play test yesterday.  Went with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> as i was goign to be facing a larely infantry based <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army.<br /> <br /> performed really well.  Jumped him onto an objective and he shurgged off over 50 bolter shots, a few lascannons and a plasma cannon!!!  Also managed to kill off 15 marines and 5 devastators!!  Althogh that did whittle him down to 1 wound.<br /> <br /> For anyone reading this-  i highly recommend a nugle marked <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  Very survivable.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 13:17:41]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ If I have the points I try to run 2x <span class="glossaryitem" onmouseover='gp(262);'>DP</span> + wings + <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> in my list.<br /> <br /> They last forever... or soak up all the enemy fire for a couple  of turns, leaving the rest of your army able to peg it over the other side of the table and get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/<span class="glossaryitem" onmouseover='gp(319);'>RF</span> range.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 13:24:26]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ Warptime was good as well, really made those 5 attacks onthe charge hit hom with a bang.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 14:44:45]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ Yeah I've found wings, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Iron Hide and Warptime to be what I do the best with. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 05:37:50]]> GMT</pubDate>
				<author><![CDATA[ Brazila]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ @Brazila:<br /> Just in case the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was talking about <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and not exactly CD <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  Both are similar but different.<br /> <br /> For CD <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, all that stuff is expensive....wings are 3 times expensive, you have to purchase the power armor...and do you even get Warptime as a Daemon player?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 13:18:50]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ Sorry, i shoudl have said.  This is a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army.  It is for me <span class="glossaryitem" onmouseover='gp(76);'>IW</span> so the "wings" are actually a chopped down valkyrie engine i'm using as a jump pack.  He also has a dread assault drill instead of the sword arm and i am goign to stick a load of wires and targetters on him as well.  <br /> <br /> I'll post pics when he's done.  i'm waiting for a friend of mine to buy a set of killa kans so i can steal one of the arms.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 14:13:43]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ Yeah, I agree that overall <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is the way to go; you can often set up to get 4+ cover (using my own Rhinos is one of my favorite ways) against shooting anyway.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 16:36:50]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Kitting out an DP.</title>
				<description><![CDATA[ I have two builds, One <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, wings, warptime. And Another <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, wings, warptime, and doombolt. Its just personal preference for me, both are really fun.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:59:10]]> GMT</pubDate>
				<author><![CDATA[ TheTrueProtoman]]></author>
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