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		<title><![CDATA[Latest posts for the thread "Eyewitness Accounts of BA Codex"]]></title>
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				<title>Eyewitness Accounts of BA Codex</title>
				<description><![CDATA[ So, as we heard yesterday, the leaked .pdf wasn't the actual codex.  Over at BoTLS, they have several eyewitness accounts of the Codex:<br /> <br /> "Its been a VERY long and dirty ramp up to the Blood Angel release window, but at long last, multiple eye-witness accounts of black box copies of the physical codex are with us.  Its time to put aside all the last month of craziness and see what the Blood Angels are REALLY bringing to the tabletop:"<br /> <br /> More here: <a href="http://www.belloflostsouls.net/2010/03/40k-news-blood-angels-codex-viewed.html" target="_new" rel="nofollow">http://www.belloflostsouls.net/2010/03/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-news-blood-angels-codex-viewed.html</a><br /> <br /> But for those that don't care to follow the clicky:<br /> <br /> "Rules<br /> <br /> Army-wide Special Rules<br /> Combat Tactics – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> And They Shall Know No Fear – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Red Thirst - Almost all <span class="glossaryitem" onmouseover='gp(10);'>BA</span> units have it. After deployment roll <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange Combat Tactics for Furious Charge and Fearless.<br /> <br /> Descent of Angels - Anything with a Pump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking. <br /> <br /> Weapons & Wargear<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have said there will be a range of specialist wargear for the Blood Angels<br /> <br /> Infernus Pistols – 6” Melta pistols<br /> <br /> Hand Flamers - S3 AP6 Template<br /> <br /> Death Mask - Force a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check at -2. Fail and fight at WS1.<br /> <br /> Over-charged Engines are gone, replaced with Fast on some vehicles.<br /> <br /> Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer.<br /> <br /> Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.<br /> <br /> Psychic Powers<br /> The Sanguine Sword – Gives Librarian S10<br /> Wings of Sanguinius – As per <span class="glossaryitem" onmouseover='gp(50);'>GW</span> PDF<br /> Quickening - As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Unleash Rage - Gives unit Preferred Enemy <br /> Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.<br /> Unnamed - Draw a line of length <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.<br /> Unnamed - Units within 6” get a 5+ cover save<br /> Unnamed – One enemy squad has to take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test to Move, Run, Shoot or Assault.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.<br /> Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, A, I and <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.<br /> Gives his squad Hit & Run<br /> Allows Sanguinary Guard as Troops<br /> <br /> Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo<br /> Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him<br /> If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.<br /> Causes all units with Red Thirst to suffer it on a 1-3.<br /> <br /> Mephiston, Lord of Death – WS7 BS5 S6 T6 W5 I7 A~5 Ld10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+ Around the cost of a Land Raider<br /> Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades<br /> May cast 3 psychic powers per turn, <br /> Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.<br /> <br /> Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.<br /> Apparently there are multiple versions such as Death Company in the codex.<br /> <br /> Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate<br /> <br /> Librarian – No news yet<br /> <br /> Company Captain – No news yet<br /> <br /> Honour Guard – No news yet<br /> <br /> Astorath the Grim – Armed with Power Axe, pistol and Jump Pack<br /> Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.<br /> <br /> Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack. WS8 ST5 T4 A5 Sv2+ 3++<br /> Forces successful invulnerable saves in close combat to be re-rolled<br /> Can nominate an enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and get re-rolls to all To-Hit and Wound rolls on that model<br /> All friendly units within 6” get +1 attack<br /> Blessing of Sanguinor - One sergeant in your army has +1 to <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, S, W, I, A and <span class="glossaryitem" onmouseover='gp(82);'>Ld</span><br /> <br /> Elites<br /> Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate<br /> <br /> Terminator Squad – No news yet<br /> <br /> Terminator Assault Squad – No news yet<br /> <br /> Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian <br /> Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.<br /> <br /> Techmarine – No access to the Thunderfire Cannon<br /> <br /> Vanguard Veterans – A bit cheaper than C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator<br /> <br /> Sternguard Veterans – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5.<br /> <br /> Sanguinary Priests – Unit of 1-3.<br /> <br /> Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly only gets <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> himself on a 2+<br /> <br /> Troops<br /> Assault Squad – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> but have Red Thirst<br /> <br /> Tactical Squad – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> but have Red Thirst<br /> <br /> Death Company – Furious charge, fearless, relentless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons and Power Fists. Can take Jump Packs.<br /> Cost with Jump Packs is the same as it is in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> PDF.<br /> Not a Scoring Unit<br /> <br /> Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.<br /> <br /> Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc.<br /> <br /> Scout Squad – Standard Scouts. No “Mad Max” style ones<br /> <br /> Fast Attack<br /> Baal Predator – Pretty much the same, but is Fast, has the Scout <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and the option for a turret-mounted Flamestorm Cannon.<br /> <br /> Bike Squadron – No news yet<br /> <br /> Attack Bike Squadron – No news yet<br /> <br /> Land Speeder – No news yet<br /> <br /> Land Speeder Storm – Likely Added<br /> <br /> Heavy Support<br /> Devastator Squad – No news yet<br /> <br /> Whirlwind – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Predator – No news yet<br /> <br /> Vindicator – As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> but are Fast<br /> <br /> Stormraven Gunship – Armour 12 all around, Skimmer, Fast, Assault Vehicle, Deep Strike. <br /> Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.<br /> Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures<br /> Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot <br /> Transports up to 12 Marines (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.<br /> Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes<br /> Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.<br /> No fire points<br /> 4 access points (front, sides and top (?))<br /> May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.<br /> <br /> Dedicated Transports<br /> Rhino – 50 pts. As per C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> but are Fast<br /> <br /> Razorback – No news yet<br /> <br /> Drop Pod – No news yet<br /> <br /> Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports. Can supposedly Deep Strike somehow."]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 15:19:48]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Re:Eyewitness Accounts of BA Codex</title>
				<description><![CDATA[ MAGNA-GRAPPLES!<br /> <br /> Love it.  Thanks for the summary!  Hm. I might have to expand on my <span class="glossaryitem" onmouseover='gp(270);'>SH</span> models after all...]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 15:30:34]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>Re:Eyewitness Accounts of BA Codex</title>
				<description><![CDATA[ All of this info, and more, is already in the existing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> thread.<br /> <br /> Cheers for the thought though.]]></description>
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				<pubDate><![CDATA[Fri, 5 Mar 2010 15:32:06]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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