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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ Exactly on the mark, here's my list. I think they'll be my next army... anyone who see's this might wanna see <a href="http://www.dakkadakka.com/dakkaforum/posts/list/282724.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/282724.page</a> XDDD<br /> <br /> So yeah... looking to thrash my friends more than usual, so I might build this army up in preperation for the next Necron 'dex. Plus, it means I'll always have a tourny decent army that won't cost as much to make as my fist's tourny plan... which is...somewhere..... &gt;.&lt; But yeah, I've always liked the sallies scheme, plus they're pretty awesome for tournies or even friendlies! Oh, yeah, the list is pretty self-explanetary... Vulcan in pod with Sternguardians, Termies in Raider, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad on objective, pred just dakka'ing enemy armour or heavy infantry... As for the scouts and Land Speeder storm's... well, see for yourself: <a href="http://www.youtube.com/watch?v=4SERbjnkNl8" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=4SERbjnkNl8</a><br /> <br /> So... whaddaya guys think? Awesome or not? o.O Unlike many lists I do.. well, all of 'em... I actually got about 1750pts the first time I stopped and added it up... well, with a bit of tweaking <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. I actually had about 25pts left, which I found somewhere to kill. Not sure about all the scouts, might drop one squad + speeder for a dread in a pod, I mean, who don't love that freakin' awesome new ven dread kit???<br /> <br /> <br /> <br /> Sallies 1,750pts army list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 195pts<br /> Forgefather Vulcan He’Stan: 195pts<br /> <br /> <br /> Elites: 560pts<br /> 5 Assault Terminators with Storm Shields and Thunder Hammers: 200pts<br /> <br /> 10 Sternguard veterans, including sergeant with Powerfist and combi-melta and 9 veterans with combi-melta’s: 325pts<br /> Drop Pod: 35pts<br /> <br /> <br /> Troops: 445pts<br /> 10 Tactical Marines including Sergeant with Powerfist and combi-melta, 1 marine with a plasma cannon and 1 marine with a flamer: 210pts<br /> <br /> 5 Scouts, including Sergeant with Powerfist, Melta-bombs and Combi-melta and 4 scouts with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>’s and Bolt pistols: 115pts <br /> <br /> 5 Scouts, including Sergeant with Powerfist, Melta-bombs and Combi-melta and 4 scouts with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>’s and Bolt pistols: 115pts<br /> Fast Attack: 130pts<br /> Land Speeder Storm with Multi-melta: 65pts<br /> <br /> Land Speeder Storm with Multi-melta: 65pts<br /> <br /> <br /> Heavy Support: 420pts<br /> <br /> Predator Annihilator with Twin-linked Lascannon and Lascannon Sponsons: 165pts<br /> <br /> Land Raider Redeemer with Multi-melta: 260pts<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 6 Mar 2010 20:06:12]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Tourny list- SALLIES xD</title>
				<description><![CDATA[ I am not a fan of predator annihilators they cost too much and die far too quickly.  The scout squads in storms are awesome, they can tie up units giving you time to get those terminators into action.  The sternguard squad is cool but you have WAY more combimeltas then you will actually need.  If you are looking for a tank hunting unit then you're wasting points using sternguard.  Take some of the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> off and add in a Heavy Flamer or two.  That's how I run mine and coupling them with Vulkans heavy flamer you are really going to roast a lot of units.]]></description>
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				<pubDate><![CDATA[Sun, 7 Mar 2010 00:31:48]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>Tourny list- SALLIES xD</title>
				<description><![CDATA[ Thanks! I'll bare that in mind with this army.<br /> <br /> Librarian added in place of pred to give some higher initiative attacks with the termies and to give me a big help against demons, especially greater daemons and the like, because it'll really open them up for my <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies, and 3 strength 6 power weapon (and force weapon if fighting characters/monstrous creatures) is never gonna be something fun to face.<br /> REVISED LIST: (about £200, excluding paints and getting all those combi-melta's... I mean I'm not buying 9 commander sets just for that.. £90 :/)<br /> <br /> Sallies 1,750pts army list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 335pts<br /> Forgefather Vulcan He’Stan: 195pts<br /> <br /> Librarian in Terminator Armour with a Storm Shield, force weapon and Null Zone and Might of the Ancients:140pts<br /> <br /> Elites: 560pts<br /> 5 Assault Terminators with Storm Shields and Thunder Hammers: 200pts<br /> <br /> 10 Sternguard veterans, including sergeant with Powerfist, meltabombs and combi-melta and 5 veterans with combi-melta’s, two veterans with Heavy Flamers: 325pts<br /> Drop Pod: 35pts<br /> <br /> <br /> Troops: 445pts<br /> 10 Tactical Marines including Sergeant with meltabombs, Powerfist and combi-melta, 1 marine with a plasma cannon and 1 marine with a flamer: 215pts<br /> <br /> 5 Scouts, including Sergeant with Powerfist, Melta-bombs and Combi-melta and 4 scouts with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>’s and Bolt pistols: 115pts<br /> <br /> 5 Scouts, including Sergeant with Powerfist, Melta-bombs and Combi-Flamer and 4 scouts with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>’s and Bolt pistols: 115pts<br /> Fast Attack: 130pts<br /> Land Speeder Storm with Multi-melta: 65pts<br /> <br /> Land Speeder Storm with Heavy Flamer: 60pts<br /> <br /> <br /> Heavy Support: 275pts<br /> <br /> Land Raider Redeemer with Multi-melta and extra armour: 275pts ]]></description>
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				<pubDate><![CDATA[Sun, 7 Mar 2010 09:57:13]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ Looks solid enough. Personally, I'd never take one drop pod. The unit is to likely to get stranded and overwhelmed. But with the Scout/Speeder units, I think they should be okay. You can bring in some support if the nedd it.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 19:18:04]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Commander Endova wrote:</cite>Looks solid enough. Personally, I'd never take one drop pod. The unit is to likely to get stranded and overwhelmed. But with the Scout/Speeder units, I think they should be okay. You can bring in some support if the nedd it.</div></blockquote><br /> <br /> I would normally agree with not taking the single drop pod but I have to agree that those storms full of scouts will really take some heat off the sternguard.  I would even say drop the pod right infront of their battle line zip the storms up and assault a unit they flamed into an inch of it's life and assault the next closest squad that will be problematic for the sternguard.  You have now supplied the enemy with 5 problems right in their battle line, an awesome shooting unit, two units who are stuck in, and two speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  None of those are fun to have in your face when you know an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is lumbering toward you filled to the brim with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators.  All in all a solid list.  I might have to try this one out myself.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 23:54:08]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ vulkan only costs 190 points, dont spend extra points if you dont need to.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 23:54:37]]> GMT</pubDate>
				<author><![CDATA[ Scrotis]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ I would evaluate how much you are spending on your army. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, you are spending too much on elites, and not enough on troops. Your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is immobile, and not going to be able to accomplish much. At a minimum you need to drop the librarian, and put them in a pod. A better answer is to ditch the sternguard, and put in at least one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad & a dread or something. Those are my 2 cents.<br /> <br /> A list similar to yours I came up with:<br /> Vulkan<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> Termies<br />    <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/EA<br /> <br /> Dreadnought <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br />    Drop Pod<br /> <br /> Dreadnought <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br />    Drop Pod<br /> <br /> Tactical Squad x10 Flamer/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br />    SGT <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(254);'>MB</span><br />     Drop Pod<br /> <br /> Tactical Squad x10 Flamer/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br />    SGT <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(254);'>MB</span><br />     Drop Pod<br /> <br /> Scout Squad Combat Blades<br />    Sgt <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> Scout Squad Combat Blades<br />    Sgt <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> <br /> Land Speeder Storm <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <br /> Land Speeder Storm <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> That Weighs in at 1725. It my advice.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 00:44:33]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ drop pod does not = mobile, drop pod just lets you deploy anywhere on the table, if you want mobility take rhinos, they are the same cost as a drop pod and they actually give you mobility. And if by <span class="glossaryitem" onmouseover='gp(486);'>PW</span> you mean power weapon, the points are not worth it for tactical marines, they are there to hold objectives, not to charge into close combat. Lastly i would drop vulkan before i drop the librarian because psychic defense and null zone is more useful than the abilities vulkan brings to the army.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 03:22:00]]> GMT</pubDate>
				<author><![CDATA[ Scrotis]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Scrotis wrote:</cite>drop pod does not = mobile, drop pod just lets you deploy anywhere on the table, if you want mobility take rhinos, they are the same cost as a drop pod and they actually give you mobility. And if by <span class="glossaryitem" onmouseover='gp(486);'>PW</span> you mean power weapon, the points are not worth it for tactical marines, they are there to hold objectives, not to charge into close combat. Lastly i would drop vulkan before i drop the librarian because psychic defense and null zone is more useful than the abilities vulkan brings to the army.</div></blockquote><br /> <br /> Drop Pods are not mobile, but they let you set the battlefield. The difference is though the bulk of the army comes down in pods so that counters the need for rhinos. Also, in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> the tactical squad was without a transport of any kind. That is where is came up with the list. The debate from power weapon and power fist is whatever. I like the ability to get 3 I4 power weapon hit, but that is just me. Besides with the terminators a power fist isn't necessary. To use your logic there is no point is giving them any special weapons at all to save points. As for dropping vulkan, if you are going to load up on fire weapons a librarian isn't as useful.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 03:46:38]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Scrotis wrote:</cite>Lastly i would drop vulkan before i drop the librarian because psychic defense and null zone is more useful than the abilities vulkan brings to the army.</div></blockquote><br /> <br /> No, trading the best <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> for the lackluster librarian is not more useful.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 05:41:18]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ Well, it's just my personal preferance to have a librarian - a lot of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> tourny lists do, and I've worked him so that he fits it quite nicely with the rest of my army and still does the usual ant-psychic/daemons stuff. Personally, I don't want to drop him. Thanks for the input, though, guys! I am aware of the immobility of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, which is a lot different from my usual mech lists. I'm considering doing all pods, but that'd mean bye-bye scouts and Land Raider and in with a large number of dreads and a <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> :/ <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> it wouldn't really be my thing. Problem is, with the scouts, for them to work I need my enemy to deploy in a beneficial way to me, and get the first turn.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 07:37:23]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ You should definitely do what you feel fits your play style.  I like the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> and Vulkan with a bunch of <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> dreds in pods but it's not everybodys thing and I completely understand that.  The speeders aren't totally wasted if you don't get 1st turn, you can outflank them for late game objective grabbing or late game shock assaults on already weakened units.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 07:50:19]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ Outflanking can be incrediably unreliable.. although I guess with that 24" move.. could work. <br /> <br /> I LOVE the whole Dread/pod thing, and it makes for a nasty army - but it's more what I wouldn't be able to include that annoys me :/<br /> <br /> Oh yeah, Plasma Cannon or Lascannon on the Tact squad? I'm happy to drop the Sarge's Melta-b's for it, and I'd normally just say Lascan - but one lucky shot - 5 termies or anything can just go down like that - for 21pts! It's things like that that can change games drastically. I could go for another 10 man scout squad with Snipers, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Camo Cloaks for objective holding instead of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, but marines I find are much more reliable, considering a smart enemy will just assault or heavy flamer your scouts in cover.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 16:22:41]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Darkvoidof40k wrote:</cite><br /> <br /> I LOVE the whole Dread/pod thing, and it makes for a nasty army - but it's more what I wouldn't be able to include that annoys me :/<br /> <br /> </div></blockquote><br /> <br /> Yeah I hear you on that, I always seem to be leaving off something I really want when I take my dred pod heavy list.  Sometimes I wish every game were an Apocalypse game  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 06:17:19]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>Tourny list- SALLIES xD (salamanders 1750pts)</title>
				<description><![CDATA[ I find it's much more interesting to have smaller scale battles, makes it more tactical and it's more complex than just +++TITAN+++ ~boom~ yaywinz.<br /> <br /> Units actually do stuff. <br /> <br /> Anyway, back to the topic, uh... I guess I'll post something worthwile later xD]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 07:38:36]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
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