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		<title><![CDATA[Latest posts for the thread "DE 2000 points"]]></title>
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				<title>DE 2000 points</title>
				<description><![CDATA[ Hey guys,<br /> <br /> Worked up a new 2000 point list today now that my model collection is getting large enough. Wondering what the consensus is on this setup: especially the character configuration.<br /> <br /> <u>Lords/Heroes</u><br /> <br /> Dreadlord on Manticore - SDC, Shield<br /> Deathpiercer<br /> Armor of Eternal Servitude<br /> Pendant of Khaeleth<br /> <br /> Sorceress - Level 1, 2x Dispell Scroll<br /> <br /> Assassin - 2 Hand weapons<br /> Manbane<br /> Rending Stars<br /> <br /> <u>Core</u><br /> <br /> 2x10 Repeater Xbowmen<br /> <br /> 5 Dark Riders, RxB, Musician<br /> <br /> 5 Harpies<br /> <br /> <u>Special</u><br /> <br /> 5 Cold One Knights, no frills<br /> <br /> 5 Shades, no frills<br /> <br /> 14 Black Guard<br /> Tower Master w/ Crimson Death<br /> Standard Bearer w/Hag Greaf (<span class="glossaryitem" onmouseover='gp(474);'>ASF</span>)<br /> <br /> <u>Rare</u><br /> <br /> 2 Reaper Bolt Throwers<br /> <br /> 1 War Hydra<br /> <br /> Total: 1997 points.<br /> <br /> <br /> I also have available: another squad of 5 Dark Riders, another squad of 5 Harpies, 20 Spearmen, 14 Corsairs.<br /> <br /> This is intended to be a magic-light list. I only have the one sorceress now (my next modelling project is going to be another one or two on steeds, but for now I just have the one) so I'm running her primarily as magic defense. What do you think of the configuration of the characters?<br /> <br /> Also, would it be wise to remove one or both of the RxB units in favor of more Dark Riders/Harpies, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> on the Shades?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 7 Mar 2010 22:53:39]]> GMT</pubDate>
				<author><![CDATA[ Exaar]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ As it stands, you have a very expensive character riding on a beast with no armor, a scroll caddy, and a stars assassin.  You also have 3DD and two scrolls as your magic defense.  In any non-magic <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list, one of our meanest items is a Ring of Hotek.  This thing overrides Teclis for 25 points.  At 2k, you better believe people will be bringing Lord-level magic that loves to cast big.<br /> <br /> Your Dreadlord has a significant chunk of points invested in defense, but 2/3 of ranged fire goes to the Manticore and in a fight that you should be initiating you have 9 powerful attacks with Killing Blow; what's left to hit you?  Dive into flanks, murder whatever's in base contact, the end.  That being said, a Master would do the job nearly as well for much less.<br /> <br /> How about this slightly edited version?<br /> <br /> Master - Lance, Full Mundane, Seal of Ghrond, Manticore - 324<br /> Master - Great Weapon, Blood Armor, Sea Dragon Cloak, Ring of Hotek - 128<br /> Sorceress - 2x Dispel Scroll - 150<br /> Assassin - Manbane, Rending Stars - 145<br /> 10x Crossbowmen - 100<br /> 10x Crossbowmen - 100<br /> 5x Dark Riders - Crossbows - 110<br /> 5x Harpies - 55<br /> 5x Cold One Knights - 135<br /> 6x Shades - Great Weapons - 108<br /> 14x Black Guard - Crimson Death, Banner of Hag Graef - 270<br /> War Hydra - 175<br /> Reaper Bolt Thrower - 100<br /> Reaper Bolt Thrower - 100<br /> <br /> Total: 2000<br /> <br /> Your Manticore Dreadlord is very expensive and unnecessarily so.  A Master will do almost everything he does, but is significantly cheaper.  You don't need to kit out the rider all that much since you'll want to be avoiding all incoming firepower and playing defensively with him.  Even if some light shooting gets a hold of him, a 2+ armor save will keep him safe.  Stay out of the way of cannons and bolt throwers, but even with a kitted Dreadlord your Manticore gets shot out from under him almost instantly to one or two of those anyway.<br /> <br /> With the points saved I added another Master to carry the Ring of Hotek and to get your Black Guard a little more S6 bite.  High toughness and heavy armor puts a huge damper on Black Guard's day since their S4 have a very tough time with it.  The extra three S6 swings will help you out quite a bit in addition to carrying your ring.  I understand you don't currently have the extra model, but <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2230004_99060212096_DEDreadlordGreatWeapon_873x627.jpg" target="_new" rel="nofollow">this guy</a> isn't a terribly expensive model and looks pretty cool (I think he does, at least).  Or you can just convert some leftover Warrior/Corsair bits.<br /> <br /> With the Seal of Ghrond, Scroll Caddy, and Ring of Hotek you have a solid defense against magic via 4DD, two Scrolls and Hotek.<br /> <br /> I dropped the Dark Rider's musician and the Assassin's hand weapon to make room for another Shade.  I feel it will do you better to have another body/crossbow in that unit than the little bonuses I took off.  If you don't have the spare model, don't wish to convert, etc. just swap it back and have a few points left over.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 03:03:34]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ I like what Kirbinator did with the list.  I think the only difference I would suggest is trading out a unit of crossbowmen or another unit of dark riders.  I would get the extra points from dropping the blood armor.  I am still under the impression that with <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> and 10 str4 attacks and 6 str6 attacks there isn't going to be anyone to attack back and if there is you still have other models to take the hits.  I think dark riders give you a lot more alternatives on the table.  If you want to keep the blood armor, I would suggest losing a black guard then, you would still have 7x2 with the master in there.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 04:04:57]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ Ah, I overlooked that you had five more Dark Rider minis available.  In that case, it is very much a personal choice on swapping out Crossbowmen for Dark Riders.  Both units work very well in pairs.  I think I'd prefer the Dark Riders since it lets you hunt down single characters or small units easier.<br /> <br /> A second slightly edited version of the first!<br /> <br /> Master - Lance, Full Mundane, Seal of Ghrond, Manticore - 324<br /> Master - Soulrender, Heavy Armor, Sea Dragon Cloak, Ring of Hotek - 128<br /> Sorceress - 2x Dispel Scroll - 150<br /> Assassin - Manbane, Rending Stars - 145<br /> 10x Crossbowmen - 100<br /> 5x Dark Riders - Crossbows - 110<br /> 5x Dark Riders - Crossbows - 110<br /> 5x Harpies - 55<br /> 5x Cold One Knights - 135<br /> 6x Shades - Great Weapons - 108<br /> 13x Black Guard - Crimson Death, Banner of Hag Graef - 257<br /> War Hydra - 175<br /> Reaper Bolt Thrower - 100<br /> Reaper Bolt Thrower - 100<br /> Total: 1997<br /> <br /> Boogyman makes a good point about the Blood Armor being unnecessary.  One thing that I had major issues with last game was a bunch of Chaos Knights running into my Black Guard and grinding them down so I tossed in the Soulrender for that unit.  Between the three S6 Champion attacks and three S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> Master attacks, you should be able to deal with toughness and heavy armor fairly consistently.<br /> <br /> <b>Edit:</b> Adjusted Black Guard price.  13 of them don't cost the same as 14 of them.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 13:39:28]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ I like that list.  Those <span class="glossaryitem" onmouseover='gp(6);'>AP</span> attacks could be very useful, like Kirb said.  I think Kirb forgot to change that number on the black guard to 257.  The list seems to have a little bit of everything.  A couple of hard hitting units, an anvil, dark riders can be multipurposeful (hunters, redirectors, march blockers, general pains in the asses, and if necessary flank chargers), harpies and shades can be used in different ways also (especially shades w/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>), shooting, magic defense, and a nasty master on a manticore to wreck havoc when he wants.  I think it is a nice all-comers list and you should be able to handle most armies you come across.  ]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 15:44:09]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>DE 2000 points</title>
				<description><![CDATA[ I'm really not a fan of the Manticore. It is just too vulnerable to ranged attacks. Either go for a Dreadlord on a Black Dragon or don't take a flying Terror causer at all.<br /> <br /> The rest of Kirbinators list seems fine. At least one additional unit of Harpies would be great though. Also, the Master on foot would benefit from a Battle Standard. I don't really think the Soulrender is that much better then a regular Great Weapon either (while it costs 9 points more).]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 21:12:40]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ I totally agree that a dreadlord on a dragon is better than a master on a manticore, however you would have to cut out 200 points of your army to do it.  <br /> <br /> I agree that adding <span class="glossaryitem" onmouseover='gp(6);'>AP</span> to a weapon that already causes -3 to <span class="glossaryitem" onmouseover='gp(400);'>AS</span> really isn't improving it that much, maybe the blood armor again then.  Or trying to scrap enough points together to get something else, maybe another shade.<br /> <br /> The problem with making him a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is he would lose the ring of hotek and he will be in a unit that is already stubborn and ItP.  I think the benefits of the ring are better than having a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  But that is just my humble opinion.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 22:48:17]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ Hey guys: thanks for the good input. I think I'll try out Kirbinator's revised list there.<br /> <br /> As for the Manticore vs. Dragon.. I have a Manticore. Dont have a dragon yet. Using a Manticore. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Plus, as noted, its kinda hard to fit a dragon into a 2000 pt list. 2500 points, for sure, though.]]></description>
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				<pubDate><![CDATA[Mon, 8 Mar 2010 23:47:09]]> GMT</pubDate>
				<author><![CDATA[ Exaar]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ Yes it is hard to squeeze both into 2k.  I have a list around here that has them both, but I completely ignore magic to do it.  So it won't be too competitve, but I hope it will be fun anyway.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 01:27:19]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ <blockquote><div><cite>boogeyman wrote:</cite>The problem with making him a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is he would lose the ring of hotek and he will be in a unit that is already stubborn and ItP.  I think the benefits of the ring are better than having a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  But that is just my humble opinion.</div></blockquote><br /> Other than finding 25pts from even further list trimming, why would he lose the Ring?  You can't have a magic standard and magic items, but you can have a normal standard and magic items.  It would actually be pretty easy to fit the Battle Standard in there by dropping the Seal of Ghrond.  I don't feel it's too necessary and I'd rather have the extra die, but in the grand scheme of things it's probably a wash.<br /> <br /> I like the Soulrender for three reasons.  One, the points were there.  Two, it's a magic weapon for those pesky ethereals.  Three, it takes a Chaos Knight from 1+ armor to 5+.  The difference between a 4+ save and a 5+ save is pretty huge.  It's also not unheard of for various heroes to have 1+ or even 0+ armor saves (Lizardmen Chief on Cold One gets a 0+ with mundane and an enchanted shield).  A great weapon with armor piercing adds that much more to taking those things down that might fly into your Black Guard.<br /> <br /> One fun thing you can do is take the list, strip off all magic items that aren't set in stone (Hag Graef, Manbane/Stars, Scrolls, etc. are almost a given, so leave those on) and extra bodies and see how much you have left.  Then you see that you have a pretty big chunk of points left to play with.  Considering you have an empty Special slot, you could probably do some heavy stripping and get down enough to include another unit of CoK, which would help more than little bits of things here and there.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 01:55:10]]> GMT</pubDate>
				<author><![CDATA[ Kirbinator]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">I don't know what it is with me, but I am always assuming a magic banner on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  My bad. <br /> <br /> It could be fun trying to squeek in anothe CoK unit, but I think the little added bits helps for those special occasions. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 02:04:36]]> GMT</pubDate>
				<author><![CDATA[ boogeyman]]></author>
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				<title>Re:DE 2000 points</title>
				<description><![CDATA[ Since you have an open special slot, if you can scrape up 60 points, try out a bare-minimum unit of Executioners as a flanking can-opener 'detachment' for the Black Guard. If they fail, you're not out much. If the succeed, they will certainly win you back much more than their points worth.]]></description>
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				<pubDate><![CDATA[Tue, 9 Mar 2010 22:52:16]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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