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		<title><![CDATA[Latest posts for the thread "Ghoul torpedo help"]]></title>
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				<title>Ghoul torpedo help</title>
				<description><![CDATA[ Ghoul torpedo help <br /> <br /> does anyone do any good with this set up? i am using it next week but it changes so many of my usual options. i am trying for max carnage with characters (obviously!) what i would like to do is swap infinite hatred for flying on the thralls. will this work? i am worried about a single phase of fluffed attacks wiping my heroes and lord out. <br /> <br /> currently i have <br /> 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 red fury hatred attacks from the lord<br /> 7 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 hatred attacks from the thralls<br /> 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacks from a thrall<br /> 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 nightmare attacks (often the most effective! )<br /> <br /> so vs empire swordsmen with 25 dudes, full command (not really fair as the points are far different). doesnt include their characters, challenges etc.<br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> <br /> lord 4 hit, 4 wound + another 4 wounds<br /> Hthralls 7 *2/3 + hatred rerolls = 6 hits = 5 wounds = 1 save<br /> Thrall = 3*2/3 = 2 hits = 2 wounds = say 2 unsaved wounds as the numbers are so small.<br /> nightmares = 3*1/2*1/2 = say 2 = 1 or 2 wounds = 1 unsaved<br /> <br /> so all in all i do 8+5+2+1 = 16 wounds in that first round attack. what happens if i lose hatred for flying on the thralls + nightmares?<br /> 10 attacks *2/3 = 7 hits = 6 wounds from thralls<br /> <br /> so still do 8+6 wounds. The good thing is the 360 degree <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to then do a zipper attack along the battle line.<br /> <br /> Lord, level 3<br /> sword of <span class="glossaryitem" onmouseover='gp(123);'>str</span>, crown of stupidity, accursed armour, talisman of lycni<br /> infinite hatred, red fury, walking death<br /> <br /> whilst not being able to fly, this guy is still quick with move 9.<br /> <br /> vampire<br /> avatar, inf hatred<br /> book of arkhan, sword +1 attack<br /> nightmare<br /> <br /> vampire<br /> avatar, ghoulkin<br /> hand of dust<br /> nightmare<br /> <br /> vampire<br /> avatar, inf hatred<br /> staff of damnation<br /> nightmare<br /> <br /> 2 corpse carts, balefire<br /> 20 ghouls, ghast<br /> 20 ghouls, ghast<br /> 17 ghouls, ghast<br /> 17 ghouls<br /> can provide good protection and offense later on<br /> <br /> 3 fell bats<br /> to threaten cannon etc.<br /> <br /> 5 black knights, mus, std, hatred banner<br /> 5 black knights, mus, std<br /> no barding = fast as.<br /> <br /> pow dice = 8<br /> dispell dice = 7<br /> scrolls = 0<br /> <br /> any thoughts would be greatly appreciated.<br /> <br /> cheers<br /> <br /> Spiv ]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 03:37:20]]> GMT</pubDate>
				<author><![CDATA[ spiv2]]></author>
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				<title>Re:Ghoul torpedo help</title>
				<description><![CDATA[ Avatar doesn't allow you to take a nightmare - you have to be on foot.  So your looking at the dreadnight ability (if you want to keep them mounted), which automatically puts barding on the mount.<br /> <br /> Its a close combat <span class="glossaryitem" onmouseover='gp(138);'>VC</span> list, with about an average number of power dice for one.  If you take flying for your vamps, they can't join any units which is definatley not a good thing because they'll die quickly and then thats pretty much the game.<br /> <br /> Your mathhammer is nice, but thats if you put everything into 1 basket.  If you tried getting that many <span class="glossaryitem" onmouseover='gp(138);'>VC</span> characters into a combat, I'd just flee, let you failed charge, then slam you with a steam tank and pretty much call it a win right there.  <br /> <br /> Some people run the mounted <span class="glossaryitem" onmouseover='gp(138);'>VC</span> deathstar, but they generally have the drakenhoff banner for regen, as well as the Frostblade on the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> lord.  This helps out with the occasional bloodthirster which runs into them.  <br /> <br /> Either way - <span class="glossaryitem" onmouseover='gp(138);'>VC</span> generally win through attrition and forcing enemy units into failing fear checks in combat - keeping your numbers up through magic to overpower enemy units.  ]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 20:18:15]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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				<title>Ghoul torpedo help</title>
				<description><![CDATA[ Don't like the crown for this plan.  A first turn failed stupidity check means everyone in that unit is just hanging out.  Almost as bad when you're freelancing, as you can't really afford to have your general fail a check once he's hanging out on his own...<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 20:48:01]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Re:Ghoul torpedo help</title>
				<description><![CDATA[ <blockquote><div><cite>Mattbranb wrote:</cite>Avatar doesn't allow you to take a nightmare - you have to be on foot.  So your looking at the dreadnight ability (if you want to keep them mounted), which automatically puts barding on the mount.<br /> <br /> Its a close combat <span class="glossaryitem" onmouseover='gp(138);'>VC</span> list, with about an average number of power dice for one.  If you take flying for your vamps, they can't join any units which is definatley not a good thing because they'll die quickly and then thats pretty much the game.<br /> </div></blockquote><br /> <br /> yeah, i am a bit worried about people just fleeing from the charge and leaving them stranded. as it is a tourney list, people will watch me play 1 game and by game 5 they will beat it no worries at all i think.<br /> <br /> you can buy a nightmare without dreadknight power (page 89 <span class="glossaryitem" onmouseover='gp(138);'>VC</span> book). <br /> <br /> flying vamps, even when mounted on a steed (but not a flying steed) can join units (latest vamp <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>)<br /> <br /> cheers<br /> <br /> spiv]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 22:48:45]]> GMT</pubDate>
				<author><![CDATA[ spiv2]]></author>
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				<title>Re:Ghoul torpedo help</title>
				<description><![CDATA[ You can buy a nightmare without the dread knight power, but it isn't barded and you don't pick up any armor with it.  Avatar gives you HA and a shield/<span class="glossaryitem" onmouseover='gp(50);'>GW</span>/extra <span class="glossaryitem" onmouseover='gp(59);'>HW</span>, but you have to be on foot for it.<br /> <br /> Actually the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> reads:  <br /> Q: If a Vampire has the Flying Horror Vampiric Power and is mounted on a Nightmare, does the model retain the ability to fly?<br /> A: Yes he does.  However, as it would also lose it's 360 line of sight, it seems like a really silly thing to do!<br /> <br /> So basically yes your character can still fly, but is still a flyer so it can't hide in a ghoul bunker.  Nothing in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that I can see that overrides the basic flyer rules . .. . ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 14:06:55]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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