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		<title><![CDATA[Latest posts for the thread "New Dreadnought type for my chapter"]]></title>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ This was a brainstorm i had by imagining an upscaled Assault terminator<br /> <br /> <br /> Thunderclad Dreadnought: 175 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>...<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....F.....S....R<br /> ..4.....4....13...13...10<br /> <br /> Type: walker<br /> <br /> Wargear: Left Arm: Thunderfist* with built in Storm bolter, Right Arm: <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with built in storm bolter, Smoke launchers<br /> <br /> *Thunderfist: a powered gauntlet that has had an energy field generator built into it to provide extra protection. a Thunder shield is a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> that also provides a 5+ invulnerable save against any damage result<br /> <br /> Options: may replace one or both built in Storm bolters with heavy flamers for 10 points each<br /> <br /> May replace its <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> with a seismic hammer for 10 points<br /> <br /> May take Extra armor at the cost listed in the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> entry for dreadnoughts<br /> <br /> <br /> <br /> What does Dakka think <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 16:15:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ Seems reasonable.  40 points for a 5++ is about right]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 16:20:12]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ thanks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 10 Mar 2010 16:25:15]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ One problem. You will run into <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>. Saves are only made against wounds and a dreadnought is never wounded as it is a vehicle. I'd up the points & make it count as obscured from shooting attacks. Or Lower the points and make it 5+ Obscured from shooting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> you can't be obscured from melee.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 01:45:01]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ <blockquote><div><cite>Shas'O Dorian wrote:</cite>One problem. You will run into <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>. Saves are only made against wounds and a dreadnought is never wounded as it is a vehicle. I'd up the points & make it count as obscured from shooting attacks. Or Lower the points and make it 5+ Obscured from shooting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> you can't be obscured from melee.</div></blockquote><br /> <br /> So Bjorn's invul can't be used? I'd bet even Gwar! would say the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says you can.<br /> <br /> Reword it so it says he gets an invul against any damage results.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 01:50:22]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ <blockquote><div><cite>Shas'O Dorian wrote:</cite>One problem. You will run into <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>. Saves are only made against wounds and a dreadnought is never wounded as it is a vehicle. I'd up the points & make it count as obscured from shooting attacks. Or Lower the points and make it 5+ Obscured from shooting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> you can't be obscured from melee.</div></blockquote><br /> <br /> If he runs into <span class="glossaryitem" onmouseover='gp(127);'>TFGs</span> that lets him play a houserule dread, but not letting him use a invul save then I'd be really surprised <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Ontopic:<br /> <br /> A model like that would look nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 13:43:17]]> GMT</pubDate>
				<author><![CDATA[ SuperioR]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ I was thinking of using a left over Storm Shield and slapping it on a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>. Any other ideas?<br /> <br /> I recently saw some of the Black Templar <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> from Forge World and they were Sweet. Tell me how that thing only gives a 4++ save in combat, It Flipping HUGE <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> one of those might be cool]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 14:48:39]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite><br /> Reword it so it says he gets an invul against any damage results.</div></blockquote><br /> <br /> That's what I meant, just that it needed rewording. Personally I wouldn't care but also wasn't Bjorns save <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d to settle that debate?<br /> <br /> As a side note I'm currently in a security policies class so I've become very picky about wording  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> .]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 14:59:35]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>I was thinking of using a left over Storm Shield and slapping it on a <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>. Any other ideas?<br /> <br /> I recently saw some of the Black Templar <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> from Forge World and they were Sweet. Tell me how that thing only gives a 4++ save in combat, It Flipping HUGE <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> one of those might be cool</div></blockquote><br /> <br /> This is the best idea i`ve seen in the proposed rules until now. I know I would love to play a dreadnought like that.<br /> Cheers!]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 14:59:58]]> GMT</pubDate>
				<author><![CDATA[ Terje-Tubby]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ I just happen to have a <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> <span class="glossaryitem" onmouseover='gp(571);'>dccw</span> in my bits box. once assembled i will put some pics up. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 15:07:23]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ It looks balanced enough to me.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 15:42:25]]> GMT</pubDate>
				<author><![CDATA[ Dedrith]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ Sounds liek a good idea to me.  Nice and Balnced, not too overpowered. It makes up for the save by <span class="glossaryitem" onmouseover='gp(415);'>ot</span> having any long range heavy firepower.<br /> <br /> I'd be happy to play against it in a game]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 19:42:08]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ my termies stormshields were to puny for my taste so i switched them out for the small clear bases i had left over with these useless models i had lying around called gun drones.  but anyway, maybe use a large clear flyer base as a dreadnought stormshield, paint putty and decorate it with some chapter wear.  just a thought<br /> i like the idea though]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 08:07:43]]> GMT</pubDate>
				<author><![CDATA[ Braden]]></author>
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				<title>Re:New Dreadnought type for my chapter</title>
				<description><![CDATA[ OOOOOO perfect<br /> <br /> put a storm shield in the middle for pazzaz and its good.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 16:09:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>New Dreadnought type for my chapter</title>
				<description><![CDATA[ it looks nice. I can see this working. how about this:<br /> <br /> WS4 BS4 S6 I5 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13..13..11<br /> <br /> May take anything an (ironclad can?)<br /> <br /> it looks nice. the 5+ invo maybe a 4+? it's a blerry dread.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 07:19:02]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
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