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		<title><![CDATA[Latest posts for the thread "tyranids too many babies!! 1750pts "]]></title>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ <br /> <br /> 1750pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tervigon 185pts<br /> -catatlyst<br /> -adrenal glands<br /> <br /> Tervigon 185pts<br /> -catatlyst<br /> -adrenal glands<br /> Elites:<br /> 2 venom thropes: 165pts<br /> <br /> Troops:<br /> Tervigon 185pts<br /> -catatlyst<br /> -adrenal glands<br /> <br /> Tervigon 185pts<br /> -catatlyst<br /> -adrenal glands<br /> <br /> Tervigon 185pts<br /> -catatlyst<br /> -adrenal glands<br /> <br /> 30 termagaunts 150pts<br /> <br /> 30 termagaunts 150pts<br /> <br /> 30 termagaunts 150pts<br /> <br /> Heavy support<br /> Trygon prime<br /> -adrenal glands<br /> -regeneration]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 00:21:53]]> GMT</pubDate>
				<author><![CDATA[ Ham doctor]]></author>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ In my opinion taking five tervigons is not a good option. You will have so many tervigons and termagaunts deployed that once one tervigon dies it will result in a mass death of gaunts. <br /> This is not hard to do in a single turn of shooting. <br /> Also, tervigons are relatively weak monstrous creatures and can be easily tarpitted for the entire game or killed by elite infantry. <br /> The trygon prime would also appear way infront of the rest of the army and get shot at by tons of guns. <br /> Venomthropes are not very strong but are decently pricey and will get picked out quickly.<br /> Overall, the army struggles against armor as the tervigons don't have many attacks.<br /> <br /> The new tyranids codex is more about finding the units which complements each other rather than spamming one or two units. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 00:56:51]]> GMT</pubDate>
				<author><![CDATA[ warham113]]></author>
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				<title>Re:tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ this list is purly for the horde. venom thropes would hide behind the tervigons. tervigons i dont give a crap of how much they kill when they fall]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:09:57]]> GMT</pubDate>
				<author><![CDATA[ Ham doctor]]></author>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ The problem with the horde is that it won't be able to deal with strong armor such as Lemans which will blast your horde without any threats.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:59:52]]> GMT</pubDate>
				<author><![CDATA[ warham113]]></author>
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				<title>Re:tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ I think this army could do OK if you are aggressive with the Tervigons.<br /> <br /> Deploy the Tervigons in front of the gaunts and Trygon to give them all cover.  Then  bee-line the Tervigons to enemy transports. The Trygon can go after bigger tanks. The gaunts clean up the troops.<br /> <br /> When a Tervigon gets wounded move it behind another Tervigon for 4+ cover :]<br /> <br /> There will of course be horrible losses... not sure how it will fare in kill point missions.<br /> <br /> TV TV TV TV TV<br /> . . <span class="glossaryitem" onmouseover='gp(536);'>TG</span>  VT VT<br /> G G G G G G G<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 04:17:06]]> GMT</pubDate>
				<author><![CDATA[ Branderic]]></author>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ drop the vennom thropes.  You're going to have too many gants to benefit from their terrain benefit and a 5+ cover isnt all that great.  Drop all the gants to 10 man.  You will NEVER need that many gants on the field.  Grab 2 units of zoanthropes in pods.  Great anti tank especially since you have very little chance of killing a raider and no model in your army can even hurt a monolith.<br /> <br /> Run your trygons naked.  if anything adrenal galnds but they arent necessary.  Use your left over points to grab another trygon. <br /> <br /> You may auto lose in <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s against mech.  But other than that you should do great.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 04:19:10]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ 3 tervigons are good enough. 5 is not effective.<br /> <br /> You are in extremely lack of Anti-Tank shooting.<br /> <br /> If you insist on taking 4 or 5...that means you want max T6 wounds. So minimium gaunts units, and add hiveguards or tyrannofexes.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 05:09:09]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ wondering how many models would be efficiant to make this list.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 23:27:53]]> GMT</pubDate>
				<author><![CDATA[ Ham doctor]]></author>
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				<title>Re:tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ Correct me if my math is wrong but I think the tervigon has a 50% chance of rolling a double and not being able to produce more gaunts.<br /> <br /> An average dice roll is 3.5 so with 3 dice on average you should get 10.5 gaunts each time.<br /> <br /> With 5 tervigons and on average 2 spawns of 10.5 gaunts each time results in 105 spawned gaunts.<br /> <br /> Hope this helps!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 23:44:42]]> GMT</pubDate>
				<author><![CDATA[ warham113]]></author>
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				<title>tyranids too many babies!! 1750pts </title>
				<description><![CDATA[ 3 Max, 2 preferred. I have seen the math tables that show that each will produce about 23 models over the course of the game.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 23:44:50]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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