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				<title>Fluff stats?</title>
				<description><![CDATA[ Out of interest, which races in the tabletop game are actually accurate compared to the fluff. For the ones that are not accurate, what would their stats be? For example, Space Marines. Feel free to post your opinions about any race, I think this could be an interesting discussion.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 02:40:40]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ The Guardsmen are damn close to how they should be, at least I'd say. However, Space Marines, HOLY CRAP, don't get me started.<br /> <br /> Taken from the Movie Marines Ruleset: <br /> <br /> Regular Marine<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5, S:6, T:6, W:2, I:5, A:3, <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9, <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+ <br /> -Bolt gun- S:6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4, Assault 4 Rending <br /> <br /> Sergeant<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:9, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5, S:6, T:6, W:4, I:6, A:5, <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10, <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+ <br /> -Bolt pistol- S:6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4, Assault 4 Rending <br /> -Chainsword ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 02:53:07]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ That doesn't seem to leave much for captains and chapter masters. How about them?]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 02:59:13]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Movie Marines don't have them. Each marine is at least a hundred points, if not more like the sergeant being 200 or something. Their weapons are amazing too. But yes, it leaves little except wonder at what a god of battle a Chapter Master or Captain would be.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:04:25]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Cool. What about the other races such as the Tau, Tyranids, etc.?]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:06:18]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ I'd say most of the others are honestly well represented, save for bigger bugs and older commanders and such being higher statted. Space Marines are just put so low to balance the game and make it so buying models is done in tens so they can charge more.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:08:54]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ That's ashame. That would be cool if we could field fluff types of armies, even if its just a small task force vs. a massive Ork WAAAGGHHHH!!!]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:11:10]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Can't find the link but there is an unofficial Movie Marines codex with those stats, all playable. It's quite an awesome little book.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:15:24]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Do you know what the stats for bigger guns like lascannons or assault cannons would be since the bolters are so much stronger. And are these significantly better than those fielded by guardsmen?]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:23:47]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Utopias, Yes they are better than the ones guard get. As stated in the Dark Heresy rule book about in-game purchasable bolters (paraphrased) <br /> <br /> These bolters, while immensely powerful, are not of the same standards as those used by the god-like soldiers of the adeptus astartes]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:32:04]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ No, I meant the heavier weapons. Do those stats mean that an astartes bolter is as powerful as an assault cannon? Or is this assault cannon more powerful in the fluff?]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 03:40:18]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Lorgar's_Blessed wrote:</cite>The Guardsmen are damn close to how they should be, at least I'd say. However, Space Marines, HOLY CRAP, don't get me started.<br /> <br /> Taken from the Movie Marines Ruleset: <br /> <br /> Regular Marine<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5, S:6, T:6, W:2, I:5, A:3, <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:9, <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+ <br /> -Bolt gun- S:6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4, Assault 4 Rending <br /> <br /> Sergeant<br /> -<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:9, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5, S:6, T:6, W:4, I:6, A:5, <span class="glossaryitem" onmouseover='gp(82);'>LD</span>:10, <span class="glossaryitem" onmouseover='gp(157);'>SV</span>:3+ <br /> -Bolt pistol- S:6, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4, Assault 4 Rending <br /> -Chainsword </div></blockquote><br /> <br /> Yeah-these are movie marines. For some reason everyone seems to think that the Movie Marines are how Movie Marines should actually be. They're not like that.<br /> <br /> I'd actually say that Imperial Space Marines are fine as they are.<br /> <br /> Personally I blame the crappy fluff that has been churned out of the Black Library that's just been a huge marine circle jerk. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 04:20:12]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Also, would chaos space marines be of this caliber too?]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 05:08:11]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>Also, would chaos space marines be of this caliber too?</div></blockquote><br /> <br /> Theoretically they'd be better but let's not let this get in the way of the Imperial Space Marine players.<br /> <br /> A Plague Marine would be like T7, 3 wounds, with a 3+ save and a 4+ feel no pain save if we go with "Movie Marines".  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 05:13:56]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Fluff-wise, without the support of the God-Emperor of Mankind the Chaos Space Marines are probably a shadow of their former selves... except for the horns and spiky bits. Ahh, spiky bits...]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 06:46:25]]> GMT</pubDate>
				<author><![CDATA[ Zed]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Zed wrote:</cite>Fluff-wise, without the support of the God-Emperor of Mankind the Chaos Space Marines are probably a shadow of their former selves... except for the horns and spiky bits. Ahh, spiky bits...</div></blockquote><br /> <br /> You obviously have never read any Chaos fluff then. Read Storm of Iron and Dark Apostle, that will properly put into perspective how badass Chaos Marines really are....]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 06:59:58]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Zed wrote:</cite>Fluff-wise, without the support of the God-Emperor of Mankind the Chaos Space Marines are probably a shadow of their former selves... except for the horns and spiky bits. Ahh, spiky bits...</div></blockquote><br /> <br /> You are aware that the "God"-Emperor, while a powerful psyker, is too busy keeping  the Astronomican running (and possibly the Webway 2.0 closed) and otherwise being dead to bestow his support on even the handful of marines (well, million, if you want to get technical about it) loyal to him, right?<br /> <br /> If anything, the Chaos Marines have obviously lived a lot longer, and as they're still equipped with more or less functioning brains, they've probably learned some new tricks over the millenia. Then there are the Chaos gods, which have been accumulating power for thens of thousand years, and they've been pretty much feeding on every single eldar or human in the galaxy during that time. Surely they can dispense gifts that amount to somewhat more than the moral support of a single dead human, Emperor or not. I can't imagine Chaos marines would be very excited about Chaos gifts if they weren't actually an upgrade over their already formidable physical capabilities.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 07:44:12]]> GMT</pubDate>
				<author><![CDATA[ Lupe]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ #1 reason books can't truly be trusted: They glorify whatever army they are about, USUALLY.<br /> <br /> Gaunts Ghosts glorify the guard, though Mr. Abnett seems to be good about not pumping them too much.<br /> <br /> Chaos books glorify chaos<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> books, along with everything else <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does packs the love onto <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>.<br /> <br /> So while yes some of what is in books is very good and true, keep in mind they tend to pump up whoever they are about.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 14:56:55]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ This is how I would rate a "fluff" marine (I think movie marines are a bit <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>)<br /> <br /> Marine: Ws4 Bs4 S5 T5 W2 I4 A2 Ld8 Sv3+/6+<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+/6+<br /> <br /> Bolter Str5 Ap5 Range24" Type Assault 2<br /> Blot Pistol Str5 Ap5 Range 12" Type Pistol<br /> <br /> Also Tau should be Bs4<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 19:02:37]]> GMT</pubDate>
				<author><![CDATA[ vodo40k]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Anyone read the new Soul Hunter book about the Night Lords?<br /> <br /> It's fantastic. It feels like a grown up version of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> Most of the Night Lords - and it's hinted that many of the other Legions feel the same - despise daemons and those corrupted by them. They fight because they truly believe that the Emperor betrayed them and was paving the way for his eventual ascention to godhood. Horus failed, the Emperor will probably never be tackled, but the fight must be fought. Evil can never be allowed to succeed...<br /> <br /> They are simply Astartes on the other side of the war - mostly free of daemonic intervention and gifts - and very low on resources. <br /> <br /> They have neither the recruits, the manpower or the material resources to take on the ever-angrier Imperium - so they resort to hit-and-run attacks, retreating back into the Eye of Terror. <br /> <br /> Now, that brings us to another interesting clarification. The Traitor Marines are not 10,000 years old in the conventional sense.<br /> <br /> From their point of view, the Heresy took place about 100-200 years ago. Time, of course, doesn't flow as we've come to know in the Sea of Souls.<br /> <br /> So they're badly equipped (to the point of salvaging armour and weapons from fallen brothers or Loyalist Astartes they kill) and mostly untainted by Chaos (to the point of detesting and killing Marines who become compromised) but are still furious about the betrayal of the Emperor (which was only a hundred or so years ago to them).<br /> <br /> Sounds like a fairly event match to a Loyalist Astares warrior to me...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 19:39:22]]> GMT</pubDate>
				<author><![CDATA[ Miraclefish]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Game stats are "fluff influenced," but mostly game balance. I seriously doubt you could convert any of the races accurately as per their "fluff" to a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> base and have them remain proportionately accurate to each other. A percentile based system, maybe, but not <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 19:46:09]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ If marines were made acording to the fluff game would be insanely un-balanced.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 20:08:23]]> GMT</pubDate>
				<author><![CDATA[ IvanTih]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>IvanTih wrote:</cite>If marines were made acording to the fluff game would be insanely un-balanced.</div></blockquote><br /> <br /> Not if they were priced according to fluff too.<br /> <br /> There are 20,000,000 Guardsmen to every Space Marine in the Imperium (Source <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> 5th Editon - Special Edition).<br /> <br /> Feel free to bring one movie-stat marine. I'll bet on the twenty million Guardsmen...]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 20:17:56]]> GMT</pubDate>
				<author><![CDATA[ Miraclefish]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Miraclefish wrote:</cite><blockquote><div><cite>IvanTih wrote:</cite>If marines were made acording to the fluff game would be insanely un-balanced.</div></blockquote><br /> <br /> Not if they were priced according to fluff too.<br /> <br /> There are 20,000,000 Guardsmen to every Space Marine in the Imperium (Source <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> 5th Editon - Special Edition).<br /> <br /> Feel free to bring one movie-stat marine. I'll bet on the twenty million Guardsmen...</div></blockquote><br /> <br /> Yes, because they'd EVER throw 20,000,000 Guardsmen at ONE space marine? I highly doubt it. Maybe a squad of ten-twelve going at him. Oh, but in the fluff, either side could win that fight, so I see very fifty-fifty odds here.]]></description>
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				<pubDate><![CDATA[Thu, 11 Mar 2010 20:44:23]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ From what I have gathered here and from what I have gathered from my significantly more knowledgable friends, this is what I think the fluff stats would be. I have included a few other stats for comparison.<br /> <br /> Scout: Ws4 Bs4 S5 T5 W1 I5 A1 Ld8 Sv4+<br /> Marine: Ws5 Bs5 S5 T5 W2 I5 A2 Ld8 Sv3+<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+<br /> <br /> Of course, Chaplains and Librarians would also be Ws6, Bs5, Ld10 and so on. Captains and Chapter Masters would be Ws7. These special characters would also have more attacks and wounds.<br /> <br /> Plague Marine: Ws5 Bs5 S5 T6 W2 I5 A2 Ld8 Sv3+, Feel No Pain<br /> Ogryn: Ws3 Bs3 S4 T4 W3 I2 A3 Ld6 Sv5+<br /> <br /> Heavy Bolter Str6 Ap4 Range 36" Type Heavy 3<br /> Boltgun Str5 Ap5 Range 24" Type Rapid Fire<br /> Bolt Pistol Str5 Ap5 Range 12" Type Pistol<br /> <br /> Ripper Gun Str4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Range 12" Type Assault 2<br /> <br /> I particularly wanted to compare an Ogryn and a Space Marine. While an Ogryn is much bigger (and therefore has more wounds) than a Space Marine, a Space Marine is stronger, tougher, quicker, and better trained than an Ogryn. However, an Ogryn is particularly savage in close combat and therefore has more attacks. Also, the bolt weapon stats would only apply to Space Marine bolt weapons, not Imperial Guard ones. As far as game balance is concerned, the Marines would still have only one wound but would be a little more expensive. Ogryns could then cost about 25 to 30 points as opposed to 40. I'm not familiar enough with Tau to know if they should be Bs3 or Bs4 but I do know that they wreak havoc with shooting.]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 07:42:39]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Movie marine stats bring up an interesting point.  <br /> <br /> Modifiers and buffs in <span class="glossaryitem" onmouseover='gp(115);'>RT</span> and 2nd ed brought up the killing power of Sm the guile of the eldar and so on.  <br /> <br /> Although basic race stats were broadly similar to todays the use of weaponry and armour was a heck of a lot different.<br /> <br /> Take chain swords, fluff wise they are the basic tool of an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> able to carve up armour and flesh with ease. Every book about <span class="glossaryitem" onmouseover='gp(119);'>SM</span> has these super human troops carving up their opponents.<br /> <br /> <span class="glossaryitem" onmouseover='gp(115);'>RT</span> and 2nd ed this was reflected by by adding d3 <span class="glossaryitem" onmouseover='gp(339);'>d4</span> or a couple of handfuls of <span class="glossaryitem" onmouseover='gp(24);'>d6</span> rolled to augment the basic strength of the weapon. (obviously most of the things in its way would have had some buffs as well). different races would confer different strength levels and buffs to the same chainsword and equivs.<br /> <br /> Since 3rd ed chainswords have just been a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon like a club or a sword using the soldiers basic strength.<br /> <br /> And like other weapon and equipment stats these have been simplified to make the game accessible and to ensure that as many models as possible can be played with and therefore sold.<br /> <br /> That isn't the be all and end all sine the rules have changed everything since 3rd ed but its not an easy mater to just upgrade race and weapons stats using a 5th ed matrix to go on to create fluff armies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 08:33:54]]> GMT</pubDate>
				<author><![CDATA[ Mr. Burning]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have good fluff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 22:35:13]]> GMT</pubDate>
				<author><![CDATA[ kravus master of Horus]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ How does anyone else feel about the stats I have posted?]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 01:12:34]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>How does anyone else feel about the stats I have posted?</div></blockquote><br /> <br /> When a single astartes is worth ten Guardsmen in the fluff, those stats are fail. Movie Marines have stats as they should be I'd say.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 01:57:33]]> GMT</pubDate>
				<author><![CDATA[ Lorgar's_Blessed]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Even though movie marine bolters are the same thing as assault cannons and they are as strong as dreadnoughts?]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 17:25:38]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ "Movie Marines" are somewhat... exaggerated. The true stats of a Marine would/should probably be somewhere between the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> version and their move counter-parts.<br /> <br /> Of course, you can only really get so far when using such a limited base of stats as <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. There's a lot to Marines, and indeed everything else, that's glossed over or crudely bundled into those few little numbers.<br /> <br /> Tyranids would be an interesting one. Termagants, Hormagaunts, Rippers and the like would probably stay reasonably close to where they are now. Probably faster movement, an extra attack or so.<br /> <br /> Genestealers on the other hand would need to be stronger, faster, far more skilled and generally utterly lethal. Tyranid Warriors similarly so, though more on durability than speed in their case.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 21:48:01]]> GMT</pubDate>
				<author><![CDATA[ Xyptc]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ I think Necrons, and the C'tan would have a huge jump in stats.<br /> <br /> I mean, I think in one of their first introductions, a regular Gauss flayer, blasted a hole in BOTH sides of a land raider.<br /> <br /> I could be wrong, but I remember reading something to that effect before.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 23:35:15]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ I would think Necrons would have about the same stats as Space Marines. Not as well trained or as high an initiative, but stronger and tougher. You are probably thinking of heavy gauss weapons like the ones immortals and heavy destroyers have.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 00:28:35]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>I would think Necrons would have about the same stats as Space Marines. Not as well trained or as high an initiative, but stronger and tougher. You are probably thinking of heavy gauss weapons like the ones immortals and heavy destroyers have.</div></blockquote><br /> <br /> <br /> Well, It was their Introduction, so I could see hyping up the entire race, by using the basic warrior, blowing up a land raider.<br /> <br /> I'll have to dig that up sometime.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 00:54:19]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ It was a Heavy Gauss Cannon that was documented going straight through a Land Raider. Now before we get all "well it's their heavy weapon" on that, the key thing to remember is that the beam penetrated the Land Raider *twice* (both sides), for no loss of strength or deviation of course. All of this from what is essentially a hand-held gun mounted on a one-man skimmer. Necron tech is badass.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 14:32:10]]> GMT</pubDate>
				<author><![CDATA[ Xyptc]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>From what I have gathered here and from what I have gathered from my significantly more knowledgable friends, this is what I think the fluff stats would be. I have included a few other stats for comparison.<br /> <br /> Scout: Ws4 Bs4 S5 T5 W1 I5 A1 Ld8 Sv4+<br /> Marine: Ws5 Bs5 S5 T5 W2 I5 A2 Ld8 Sv3+<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+<br /> <br /> Of course, Chaplains and Librarians would also be Ws6, Bs5, Ld10 and so on. Captains and Chapter Masters would be Ws7. These special characters would also have more attacks and wounds.<br /> <br /> Plague Marine: Ws5 Bs5 S5 T6 W2 I5 A2 Ld8 Sv3+, Feel No Pain<br /> Ogryn: Ws3 Bs3 S4 T4 W3 I2 A3 Ld6 Sv5+<br /> <br /> Heavy Bolter Str6 Ap4 Range 36" Type Heavy 3<br /> Boltgun Str5 Ap5 Range 24" Type Rapid Fire<br /> Bolt Pistol Str5 Ap5 Range 12" Type Pistol<br /> <br /> Ripper Gun Str4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Range 12" Type Assault 2<br /> <br /> I particularly wanted to compare an Ogryn and a Space Marine. While an Ogryn is much bigger (and therefore has more wounds) than a Space Marine, a Space Marine is stronger, tougher, quicker, and better trained than an Ogryn. However, an Ogryn is particularly savage in close combat and therefore has more attacks. Also, the bolt weapon stats would only apply to Space Marine bolt weapons, not Imperial Guard ones. As far as game balance is concerned, the Marines would still have only one wound but would be a little more expensive. Ogryns could then cost about 25 to 30 points as opposed to 40.</div></blockquote><br /> <br /> Also, I would think that Necrons would be something like this with corresponding adjustments to other units in the Necron Army. However, I'm not as familiar with Necrons and would need more help on these guys.<br /> <br /> Necron Warrior: Ws4 Bs4 S5 T5 W3 I2 A2 Ld10 Sv3+<br /> <br /> Gauss Flayer Str5 Ap5 Rapid Fire, Gauss<br /> <br /> What does anyone else think of these stats? Note that these would be the only changes. A Guardsmen would still be Ws3 Bs3 S3 T3. An Ork would still have the same stats. Of course, other Space Marine chapters such as the Space Wolves and Blood Angels would also recieve these corresponding modifications and points changes as well as Chaos Space Marines, but other than that, there would be no other alterations. I just want to get an idea of the fluff <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. It just doesn't seem like an Adeptus Astartes bolter would be as powerful as an assault cannon or that a Space Marine is as strong as a dreadnought like the Movie Marines. As awesome as a Space Marine is, dreadnoughts are certainly more powerful and better armed, right?]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 06:46:21]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Any more comments? I'm dying of anticipation.]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 00:55:05]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Nothing?]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 16:39:53]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Can anyone post a link to the Movie Marines rules please?<br /> <br /> Thanks,<br /> <br /> Valk]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 16:45:18]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Do you know what the stats for bigger guns like lascannons or assault cannons would be since the bolters are so much stronger. And are these significantly better than those fielded by guardsmen? </div></blockquote><br /> A movie marine (true fluff) lascannon is S10 and goes through any models they hit like a straight line dropping one S for every model killed.<br /> <br /> The armour saves of marines are also invulnerable.<br /> <br /> <blockquote class="uncited"><div>Yeah-these are movie marines. For some reason everyone seems to think that the Movie Marines are how Movie Marines should actually be. They're not like that. </div></blockquote><br /> You base this on what exactly?<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> issued "movie marine" rules to represent true fluff and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are not exactly sharing your opinion. Thats good enough for me.<br /> <br /> <blockquote class="uncited"><div>    Fluff-wise, without the support of the God-Emperor of Mankind the Chaos Space Marines are probably a shadow of their former selves... except for the horns and spiky bits. Ahh, spiky bits...<br /> <br /> <br /> <br /> You obviously have never read any Chaos fluff then. Read Storm of Iron and Dark Apostle, that will properly put into perspective how badass Chaos Marines really are.... </div></blockquote><br /> Yes and no!<br /> The few old timers, the survivors of the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> (and they are few) would be more powerful then loyalist "normal" marines due to more experiance.<br /> However the "normal" rank and file chaos marines are no way better then loyalist. On the contrary, there are pointers that they are not due to mutations and geneseed degradation in the eye/warp, due to not as thorough selection processes leaving much of the mental balance needed to make proper marines, left out of the picture (a psychotic or mentally defect person WILL make  apoorer soldier then a mentaly sound and stable one).<br /> Lest to mention the iron warriors in the books basically inserting people into deamon fuelled marine-making machines and turning out instant chaos marines. Hardly something that is equal to the 30 years of extreme training and selection a loyalist rank and file marine is at the very beginning.<br /> <br /> As for equipment-wise, loyalist marines rely more on tech and the chaos marines more on gifts and warp powers and just as tech can fail so do warp gifts backfire.<br /> <br /> <blockquote class="uncited"><div>Anyone read the new Soul Hunter book about the Night Lords?<br /> <br /> It's fantastic. It feels like a grown up version of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.<br /> <br /> Most of the Night Lords - and it's hinted that many of the other Legions feel the same - despise daemons and those corrupted by them. They fight because they truly believe that the Emperor betrayed them and was paving the way for his eventual ascention to godhood. Horus failed, the Emperor will probably never be tackled, but the fight must be fought. Evil can never be allowed to succeed... </div></blockquote><br /> The books ending is an epic fail of galaxy spanning proportions. The book untill the end was wonderful and very enjoyable but in the end the author goes 12yo and wrecks everything.<br /> <br /> It does also shed light on chaos marines NOT being older and more experianced since on multiple accounts it is pointed out that time flows faster in the warp and for the chaos marines that have been fighting even in the emperors palace at the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> no more then 100 "real" years have passed and they both feel and act like "just" a hundred years ago they have been fighting in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span>.<br /> Thus experiance wise the remaining <span class="glossaryitem" onmouseover='gp(320);'>HH</span> veteran company of the chaos marines in the book are no more experianced then a squad of stern or vanguards or anything else in a normal <span class="glossaryitem" onmouseover='gp(119);'>SM</span> first company for that matter.<br /> <br /> So we have two schools of fluff colliding here.<br /> <br /> <blockquote class="uncited"><div>If marines were made acording to the fluff game would be insanely un-balanced.</div></blockquote><br /> It wouldnt be unbalanced at all, it would however be unfair money-wise.<br /> The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player would have to buy 4 marines while the nid player would have to buy 200 nid models for a 2000p battle.<br /> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Yes, because they'd EVER throw 20,000,000 Guardsmen at ONE space marine? I highly doubt it. Maybe a squad of ten-twelve going at him. Oh, but in the fluff, either side could win that fight, so I see very fifty-fifty odds here. </div></blockquote><br /> Duh, its impossible with the small base a marine has<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> However, if you based your marine with a 100 meter wide base I´d probably use 20 000 000 guardsmen against him, all base-to-base.<br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 18:54:01]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Why would space marines have stronger lascannons? I understand stronger bolters. Also, what would the stats of an assault cannon be or the stats of a dreadnought? That is another comparison I am having a hard time with because as of now, a "fluff" space marine is just about as good as a dreadnought which I know is not right.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 19:08:59]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Its not stronger then other lascannons like in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army.<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> specifically stated that in the hands of a fluff space marine the lascannon would work that way when facing a standard non fluff <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (other race) army.<br /> The same goes for fluff <span class="glossaryitem" onmouseover='gp(119);'>SM</span> missile launchers, they are assault 2, big blast things (dont remember strength)<br /> <br /> The same reason was given for the lascannons being weaker in the hands of armies like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vs fluff <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, simply to signify the different quality of the troops, skills, power level etc.<br /> <br /> So that you "know2 its wrong is one thing but I rather believe in what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> themselves have said and that contradicts your personal opinion of what is "wrong".<br /> <br /> <br /> <br /> Remember, in the fluff a company of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or a warband of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can subdue a whole rebellious planet. It is that power and skill level <span class="glossaryitem" onmouseover='gp(50);'>GW</span> highlites in the fluffy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> rules.]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 14:39:24]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Pyriel- wrote:</cite>You base this on what exactly?<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> issued "movie marine" rules to represent true fluff and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are not exactly sharing your opinion. Thats good enough for me</div></blockquote><br /> <br /> That is very wrong. The Movie Marine rules themselves state that they are for representing Space Marines as though they were staring in a Hollywood action movie (the hint was also in the name 'Movie' Marines...), absolutely nowhere did it say that it was the 'true' representation of Astartes. There were even rules called 'the script writers hate us' and 'stunt-double'!<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> themselves have stated in numerical form how a Space Marine sizes up. They are worth 10 (or a dozen) Guardsmen. If you want to work out how powerful a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is, keep buffing it's stats until it can take 10 Guardsmen on the <span class="glossaryitem" onmouseover='gp(497);'>TT</span>. Although you'll need to find the 'true' stats of a Guardsman to do that (note - the current stats are not accurate, unless you think Guardsmen can punch as hard as their lasguns hit for!).]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 20:01:46]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> Is that with or without the power armour?<br /> <br /> Besides older fluff say 1-10, newer say 1-100 and even newer still say a company = takes over a defended world so which one is it?<br /> <br /> Then taking canon fluff we are told that 100 marines can take over a whole world, that to me sounds like utter <span class="glossaryitem" onmouseover='gp(14);'>BS</span> should each marines worth be 10 guardsmen.<br /> If that is truly the case then it would mean the marines pick careful fight where each squad faces no more then a hundred opponents and even then "balance" would say they both annihilate each others and that would mean a campaign spanning decades.<br /> <br /> The only thing defending PDF need to to is to band up all their manpower in one 100k sized mob and not even an entire chapter would be able to beat that since 1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> = 10 guardsmen.<br /> <br /> How come some 30-<span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> could easily whack the millions and millions of defending guardsmen during the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> when they are so weak they are "only" worth 10 guardsmen each.<br /> Any advancing or dropping <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad would be instantly annihilated since there are tens of thousands of guardsmen entrenched all around their drop zones.<br /> There goes the 1-10 fluff out the window...<br /> <br /> You really need to take fluff and power levels into consideration, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is known to screw up fluff on occasion but a space marine, a handful picked from an entire worlds worth of warlike populace, trained in the most brutal and effective means possible for 15-40 years before even being allowed into the marine ranks (depending on what fluff to follow), enhanced both physically and mentally to near godlike levels (canon fluff) and then given the best defensive and offensive equipment the imperium has to offer is worth 10 guardsmen?<br /> Allow me to laugh!<br /> <br /> All the canon fluff telling marines are not even comparable to a guardsman is thus null and void simply because you found an old fluff like when Dorn says "give me a hundred space marines or failing that give me a thousand guardsmen?<br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> No thankyou, I choose to believe in the side that follows the most fluff, logic and common sense.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 21:36:04]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ It's not old fluff, it's from the 5ed core rulebook and the 5ed Space Marine codex. You've been reading too many bad <span class="glossaryitem" onmouseover='gp(327);'>BL</span> books (and watching too much DBZ I'll wager!). You have to remember that a lot of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> fluff relates the greatest exploits of the greatest Astartes to ever live, and is possibly exaggerated propaganda to top if off. It is not indicative of the average Space Marine's power.<br /> <br /> Also, Space Marines cannot take over defended worlds on their lonesome. Astartes were intentionally hamstrung after the Horus Heresy specifically so they couldn't capture their own planets if they tried to rebel again. They lack the numbers the Legions used to have (and even then, the Legions were shown working alongside conventional soldiers to subjugate planets), and their Battle Barges are forbidden to carry lance batteries so they're not going to even get within striking range of a <i>defended</i> planet before they're floating about in space wondering what happened to their ship's armor save.<br /> <br /> Space Marines are special forces. They drop upon the enemy leadership while the foe's army is paralyzed by an endless gunline of Guardsmen, they strike at the defended walls of besieged cities so that the Guardsmen can advance and slaughter the enemy within, and they perform specialised missions against targets that Guardsmen can't attack because of inhospitable environments or enclosed spaces where the Guardsmens' numbers would work against them.<br /> <br /> In the case of Chaos Space Marines, you're getting your fluff <i>really</i> mixed up. Nearly half the entire Imperium - that means half the Imperial Army, Navy and Mechanicum - joined Horus. This is mentioned many, many times. The <span class="glossaryitem" onmouseover='gp(320);'>HH</span> would have been very short if it had just been 9 Legions against the entire Imperium... In more recent battles, such as the 13th Black Crusade, the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> were accompanied by an endless stream of heretics and mutants that, like the Guardsmen for the Imperium, did the majority of the actual fighting. They had their own army list, it was called the Lost and the Damned.]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 22:30:00]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Going by Codex fluff the Guard's should have BS4, considering they define everyone as crack-shots all the time, especially light infantry regiments like Catachans and Tallern. On the same note you would assume Tau would also be BS4, with their entire military doctrines focused, almost exclusively, on ranged combat. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 00:02:11]]> GMT</pubDate>
				<author><![CDATA[ Retribution]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Aren't Tau supposed to be short-sighted by our standards? The best training in the galaxy isn't to help if you can't see your target!<br /> <br /> [edit] BS3 is pretty good anyway. It doesn't represent an average human's capacity to aim, it's the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of well-trained Guardsmen and the poorly-trained yet infamously powerful senses of Eldar (so powerful they create the god of sensation!). Poorly trained humans are BS2, such as with Conscripts. Space Marines are BS4 because they train for longer, have targeting displays in their helmet's visors, and have an occulobe implant that improves their vision. BS4 is exceptional.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 00:09:19]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>From what I have gathered here and from what I have gathered from my significantly more knowledgable friends, this is what I think the fluff stats would be. I have included a few other stats for comparison.<br /> <br /> Scout: Ws4 Bs4 S5 T5 W1 I5 A1 Ld8 Sv4+<br /> Marine: Ws5 Bs5 S5 T5 W2 I5 A2 Ld8 Sv3+<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+<br /> <br /> Of course, Chaplains and Librarians would also be Ws6, Bs5, Ld10 and so on. Captains and Chapter Masters would be Ws7. These special characters would also have more attacks and wounds.<br /> <br /> Plague Marine: Ws5 Bs5 S5 T6 W2 I5 A2 Ld8 Sv3+, Feel No Pain<br /> Ogryn: Ws3 Bs3 S4 T4 W3 I2 A3 Ld6 Sv5+<br /> <br /> Heavy Bolter Str6 Ap4 Range 36&quot; Type Heavy 3<br /> Boltgun Str5 Ap5 Range 24&quot; Type Rapid Fire<br /> Bolt Pistol Str5 Ap5 Range 12&quot; Type Pistol<br /> <br /> Ripper Gun Str4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Range 12&quot; Type Assault 2<br /> <br /> I particularly wanted to compare an Ogryn and a Space Marine. While an Ogryn is much bigger (and therefore has more wounds) than a Space Marine, a Space Marine is stronger, tougher, quicker, and better trained than an Ogryn. However, an Ogryn is particularly savage in close combat and therefore has more attacks. Also, the bolt weapon stats would only apply to Space Marine bolt weapons, not Imperial Guard ones. As far as game balance is concerned, the Marines would still have only one wound but would be a little more expensive. Ogryns could then cost about 25 to 30 points as opposed to 40. I'm not familiar enough with Tau to know if they should be Bs3 or Bs4 but I do know that they wreak havoc with shooting.</div></blockquote><br /> <br /> <br /> How do you REMOTELY think a space marine is stronger or tougher than an Ogryn?!? Look at the models, then tell me a Ogryn is weaker. Yeah, smurfs are strong, but physics would like to disagree with the marine &gt; ogryn arguement. <br /> <br /> Movie marine stats look good. <br /> <br /> Also, can I get a link to movie marine stats?]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 00:17:19]]> GMT</pubDate>
				<author><![CDATA[ Fl@nked]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Rube wrote:</cite>Aren't Tau supposed to be short-sighted by our standards? The best training in the galaxy isn't to help if you can't see your target!<br /> <br /> [edit] BS3 is pretty good anyway. It doesn't represent an average human's capacity to aim, it's the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of well-trained Guardsmen and the poorly-trained yet infamously powerful senses of Eldar (so powerful they create the god of sensation!). Poorly trained humans are BS2, such as with Conscripts. Space Marines are BS4 because they train for longer, have targeting displays in their helmet's visors, and have an occulobe implant that improves their vision. BS4 is exceptional.</div></blockquote><br /> Yea, Tau take longer to focus on objects in the distance, but i assume their helmets provide visual augmentation (they cant be purely aesthetic, right?). ]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 00:53:45]]> GMT</pubDate>
				<author><![CDATA[ Retribution]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It's not old fluff, it's from the 5ed core rulebook and the 5ed Space Marine codex. You've been reading too many bad <span class="glossaryitem" onmouseover='gp(327);'>BL</span> books (and watching too much DBZ I'll wager!). </div></blockquote><br /> Hardly, if IAs doesnt count as direct <span class="glossaryitem" onmouseover='gp(119);'>SM</span> canon fluff then I dont know what.<br /> <br /> <blockquote class="uncited"><div>You have to remember that a lot of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> fluff relates the greatest exploits of the greatest Astartes to ever live, and is possibly exaggerated propaganda</div></blockquote><br /> "possibly"? Yeah, that is a direct fluff pointer<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Also, Space Marines cannot take over defended worlds on their lonesome. Astartes were intentionally hamstrung after the Horus Heresy specifically so they couldn't capture their own planets if they tried to rebel again.</div></blockquote><br /> It was never about numbers, it was more about fleet assets.<br /> The chapters dont have command over imperial navy foremost as a hinderance to going rouge with to much power.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> have about 7000 marines and the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> 2000 so numbers are irrelevant, if they wanted to they could beat any other army out there.<br /> But as I said, with no fleet support other then their relatively small chapter fleets they cant amass enough power to threaten things on the levels of the <span class="glossaryitem" onmouseover='gp(320);'>HH</span>.<br /> <br /> <blockquote class="uncited"><div>Space Marines are special forces.</div></blockquote><br /> Then you must have missed the very same rulebook you yourself brought up just a couple of posts up<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Besides, storm troopers are special forces, also in the canon fluff.<br /> <br /> <blockquote class="uncited"><div>In the case of Chaos Space Marines, you're getting your fluff really  mixed up. Nearly half the entire Imperium - that means half the Imperial Army, Navy and Mechanicum - joined Horus. This is mentioned many, many times. The <span class="glossaryitem" onmouseover='gp(320);'>HH</span>  would have been very short if it had just been 9 Legions against the entire Imperium.</div></blockquote><br /> Yeah I know, was a very bad example on my part.<br /> If you want better ones then go through the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> articles, marine and <span class="glossaryitem" onmouseover='gp(22);'>csm</span> power levels are spelled out black on white there.<br /> <br /> <blockquote class="uncited"><div>Yea, Tau take longer to focus on objects in the distance, but i assume their helmets provide visual augmentation (they cant be purely aesthetic, right?). </div></blockquote><br /> It was also the reason for giving tau BS3 I think.<br /> Therefore I´m amazed tau fanboys keep screaming tau should get BS4.<br /> I never seen an unit of half blind people become expert marksmen using glasses.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 02:06:43]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ I have astigmatism and when using glasses I'm a damn good shot ]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 02:43:35]]> GMT</pubDate>
				<author><![CDATA[ Retribution]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Retribution wrote:</cite>I have astigmatism and when using glasses I'm a damn good shot </div></blockquote><br /> <br /> And your an alien?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I thought that the marines where 1-100 guardsman wise. And its 1 marine could do the same amount of damage as 100 guardsman, not that they could take each other on.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 04:54:58]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Pyriel- wrote:</cite>Hardly, if IAs doesnt count as direct <span class="glossaryitem" onmouseover='gp(119);'>SM</span> canon fluff then I dont know what.</div></blockquote><br /> <br /> Everything with a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stamp is canon, I don't know what you mean by 'direct' canon. Also, I don't know what Imperial Armor books you've been reading, but they generally represent the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> realistically. Take the Vraks campaign; the Astartes only deploy a handful of times throughout the... what was it, decade long campaign? They always performed specialised missions. They never deployed to destroy entire armies, the Krieg (Guardsmen) supported by Titan legions did that. It's the same for Chaos. The traitor guardsmen did most of the fighting.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite><blockquote><div><cite>Rube wrote:</cite>Space Marines are special forces.</div></blockquote><br /> Then you must have missed the very same rulebook you yourself brought up just a couple of posts up </div></blockquote><br /> <br /> What did I miss? Please be more specific.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>If you want better ones then go through the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> articles, marine and <span class="glossaryitem" onmouseover='gp(22);'>csm</span> power levels are spelled out black on white there.</div></blockquote><br /> <br /> 'Powerlevels'..? Yeah, too much DBZ. ;P]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 09:13:02]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I have astigmatism and when using glasses I'm a damn good shot </div></blockquote><br /> Would you be selected for a military crack unit?<br /> Dont think so...<br /> <br /> Since you might be a fine shot during perfect circumstances with nice weather, no stress, glasses firmly on your nose but in real life combat you´d be crawling through mud with foggy glasses and rain on your face and the glasses and with a constant risk of damaging them, dropping them etc etc and THEN you are no longer anything but a half blind shooter.<br /> <br /> <blockquote class="uncited"><div>'Powerlevels'..? Yeah, too much DBZ. ;P</div></blockquote><br /> Well excuse me Mr. Perfect that English is not my primary language. <br /> To use verbal pointers as an excuse of your own points speaks volumes about how little substance you have to back your claim that 1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> = 10 guardsmen.<br /> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <blockquote class="uncited"><div>Everything with a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  stamp is canon</div></blockquote><br /> And the latest also supercedes the older!<br /> Or do you also want me to believe marines are superstitious witchery tinkers who are all convicted slave criminals who use lasguns and eldar shuriken weapons and that the space wolves home fortress in reality looks like a small foreign legion outpost on a small mountain top?<br /> <br /> <blockquote class="uncited"><div>I don't know what you mean by 'direct' canon. Also, I don't know what Imperial Armor books you've been reading, but they generally represent the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> realistically. Take the Vraks campaign; the Astartes only deploy a handful of times throughout the... what was it, decade long campaign? They always performed specialised missions. They never deployed to destroy entire armies, the Krieg (Guardsmen) supported by Titan legions did that. It's the same for Chaos. The traitor guardsmen did most of the fighting. </div></blockquote><br /> Index Astartes!<br /> Considered to be "the" canon marine and <span class="glossaryitem" onmouseover='gp(22);'>csm</span> fluff.<br /> You should read up on that instead of trying to point the issue away at imperial armour which is not canon fluff and also a very, very bad one as well.<br /> After you do so I can have a debate with you about marines and what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers them to be able to do.<br /> <br /> <blockquote class="uncited"><div><br /> What did I miss? Please be more specific.<br /> </div></blockquote><br /> Well where should I start...<br /> <br /> That individual guardsmen are irrelevant maybe?<br /> Or that a guardsman can never hope to possess a marines battle prowess?<br /> <br /> That marines annihilate orks while outnumbered 1-200 both in ranged as well as melee combat? (and you yap about a marine being worth 10 guardsmen, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> To make matters even more embarrassing to you as you quoted the 5:ed rulebook it is clearly stated in said book that what 100 space marines do 10 000 normal humans could not have hoped to achieve.<br /> If you like math that´s a direct comparison ratio of 1-100 (and then some since they actually won big time contrary to "not hope to achieve").<br /> <br /> That 50 space marines is enough to end rebellions of thousands?<br /> That a thousand marines can decide the fate of a whole sub sector (with no outside support mind you)?<br /> <br /> Stormtroopers: in <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex have the exact same mission profiles as special forces do...marines have not.<br /> <br /> <br /> So the next time you ask me to point out what you have missed in the same book you yourself referred to, be more careful.<br /> And all along you claim a marine is worth 10 guardsmen, well <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> If it makes you feel any better I´m sure I have misspelled some words here and there or used the wrong one that you can exploit and point out in order to make your 1-10 argument feel more valid.<br /> In my opinion you have nothing substantial what so ever as the vast majority of canon fluff simply laughs at the 1-10 notion.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 15:17:08]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Okay, I'm going to make this brief and it's going to be my last response to you, as the tone of this discussion is sliding downhill rapidly.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>Well excuse me Mr. Perfect that English is not my primary language. <br /> To use verbal pointers as an excuse of your own points speaks volumes about how little substance you have to back your claim that 1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> = 10 guardsmen.<br /> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> It had nothing to do with your English (which is fine by the way), powerlevel was a common term used in DBZ, and it's use in the common vernacular can probably be attributed largely to it.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite><blockquote class="uncited"><div>Everything with a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  stamp is canon</div></blockquote><br /> And the latest also supercedes the older!</div></blockquote><br /> <br /> No, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have said the the older fluff is as canon as the newer fluff. It's all equally canon, and contradicts itself on purpose.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite><br /> Index Astartes!<br /> Considered to be "the" canon marine and <span class="glossaryitem" onmouseover='gp(22);'>csm</span> fluff.</div></blockquote><br /> <br /> It really isn't, and I'm not really sure where you got that idea. They were articles published in White Dwarf, which meant they weren't as heavily supervised, quality checked or edited as what goes into a codex. I doubt a lot of them had any more quality control performed on them than a run through Word spellchecker, and even then...<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>You should read up on that instead of trying to point the issue away at imperial armour which is not canon fluff and also a very, very bad one as well.</div></blockquote><br /> <br /> I consider White Dwarf articles (Index Astartes included) to be poorly written crap rushed out every month as padding, but it's still canon as it has the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logo on it. My opinion of whether it's bad or not does not affect it's canonical state. Imperial Armor has the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logo on it, it IS canon, and some of the very best fluff in my opinion. Certainly better than White Dwarf or Black Library.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>That individual guardsmen are irrelevant maybe?</div></blockquote><br /> <br /> Agreed, an individual Guardsman is irrelevant. Luckily they outnumber Space Marines 20,000,000 to 1. Twenty million guardsmen are not irrelevant.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>Or that a guardsman can never hope to possess a marines battle prowess?</div></blockquote><br /> <br /> I never said they could. I said 10 Guardsmen could.<br /> <br /> <blockquote><div><cite>Pyriel- wrote:</cite>That marines annihilate orks while outnumbered 1-200 both in ranged as well as melee combat? (and you yap about a marine being worth 10 guardsmen, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> To make matters even more embarrassing to you as you quoted the 5:ed rulebook it is clearly stated in said book that what 100 space marines do 10 000 normal humans could not have hoped to achieve.</div></blockquote><br /> <br /> Which is what I said. Space Marines do the specialised tasks that the Guardsmen's can't power through with numbers alone (f.ex a single Astartes could take on more than 10 Guardsmen if he fought them in an enclosed space, single file. If all 10 Guardsmen can't fire at once, they are at a disadvantage where the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is at none), but in a stand up fight on an open battlefield between 100 Space Marines and 10,000 Guardsmen the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> would be a thin paste on the floor after the initial salvo.<br /> <br /> Also, your tone is severly NOT appreciated. I can understand if you misconstrued the comment about DBZ as an insult, which it wasn't intended as, but I really have no interest in discussing anything with you if you're going to outright insult me.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 20:46:08]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It had nothing to do with your English (which is fine by the way), powerlevel was a common term used in DBZ, and it's use in the common vernacular can probably be attributed largely to it. </div></blockquote><br /> Dont even know what dbz is.<br /> <br /> <blockquote class="uncited"><div>No, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have said the the older fluff is as canon as the newer fluff. It's all equally canon, and contradicts itself on purpose. </div></blockquote><br /> Funny, they also said newer is more valid then older.<br /> As old fluff is sometimes VERY different from new one this is the reasonable logical approach.<br /> <br /> Saying that Roboute Gulliman is both an imperial guardsman AND a space marine promarch and claimin it is equally true is laughable.<br /> And this is also why I dont take anything you say seriously.<br /> <br /> <blockquote class="uncited"><div>It really isn't, and I'm not really sure where you got that idea. They were articles published in White Dwarf, which meant they weren't as heavily supervised, quality checked or edited as what goes into a codex. I doubt a lot of them had any more quality control performed on them than a run through Word spellchecker, and even then... </div></blockquote><br /> Actually it is, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> authors wrote them approved by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> But since you bring up <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexes, would you like me to annihilate your notion that 1SM = 10 guardsmen using those as a source instead? <br /> Would that be an approved source to you?<br /> <br /> <blockquote class="uncited"><div>Imperial Armor has the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  logo on it, it IS canon, and some of the very best fluff in my opinion. Certainly better than White Dwarf or Black Library. </div></blockquote><br /> Yeah right!<br /> Imperial armour marines are veterans with 50 missions under their belt.<br /> Funny since a marine is easily 100 years old to be considered a veteran. <br /> That means Imperial armour books, with their so called canon fluff, tell us that marines have more free time between battles then even guardsmen trainees do.<br /> Its like claiming a marine terminator has only been part of 50 combat missions and this nobody will ever take seriously. Get used to it.<br /> <br /> To further point out the flaw in your "logo" reasoning then all <span class="glossaryitem" onmouseover='gp(327);'>BL</span> books and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stories that have the a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logo on them are equally valid and the imperial armour crap that it is is suddenly outnumbered a hundred to one.<br /> <br /> <blockquote class="uncited"><div>Agreed, an individual Guardsman is irrelevant. Luckily they outnumber Space Marines 20,000,000 to 1. Twenty million guardsmen are not irrelevant. </div></blockquote><br /> Irrelevant as it has nothing to do with a marine being worth 10 guardsmen.<br /> <br /> <blockquote class="uncited"><div>I never said they could. I said 10 Guardsmen could. </div></blockquote><br /> Laughable at best but you are perfectly entitled to your personal opinion.<br /> <br /> <blockquote class="uncited"><div>Which is what I said. Space Marines do the specialised tasks that the Guardsmen's can't power through with numbers alone (f.ex a single Astartes could take on more than 10 Guardsmen if he fought them in an enclosed space, single file. If all 10 Guardsmen can't fire at once, they are at a disadvantage where the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is at none), but in a stand up fight on an open battlefield between 100 Space Marines and 10,000 Guardsmen the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> would be a thin paste on the floor after the initial salvo. </div></blockquote><br /> Dont try to weasel out of this one. The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> fought the orks 200-1 on an open battle field, not hiding in a cave having one ork come in one at a time. You know the 4:ed rulebook started this claim and the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> novel with a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logo on it (canon fluff according to you) further elaborated on this.<br /> <br /> <br /> <br /> Insults or not, we simply have nothing to debate about. You use imperial armour and old, poor and outdated fluff to excuse something that it currently laughable (you claim by default that Gulliman was an imperial guard leader and that this is just as true as he was a primarch, that says it all to me) while I use the rule book and codexes itself (apart from the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> articles) and if we are to use your logo-argument, I will use all <span class="glossaryitem" onmouseover='gp(327);'>BL</span> books too to counter it.<br /> I have much more substance backing me up then you, period.<br /> Neither you nor me will ever sway the other person so what´s the point in further discussion?<br /> Anyway, its up to you, I´m game and all the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexes I have at my disposal are waiting to point it out even more to you.]]></description>
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				<pubDate><![CDATA[Sat, 10 Apr 2010 18:22:55]]> GMT</pubDate>
				<author><![CDATA[ Pyriel-]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ I have to be honest your kind of overshooting on <span class="glossaryitem" onmouseover='gp(119);'>SM</span> power.<br /> <br /> 1 marine couldn't kill 200 Orks, especially not in melee.  The codexes would agree.  And movie marine stats aren't the true fluff power.<br /> <br /> I think the marines stats in game are fine, they have better stats than pretty much any other basic troop, what that isn't good enough for you? ]]></description>
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				<pubDate><![CDATA[Sat, 10 Apr 2010 19:29:15]]> GMT</pubDate>
				<author><![CDATA[ Snikkyd]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ Scout: Ws4 Bs4 S5 T5 W1 I5 A1 Ld8 Sv4+<br /> Marine: Ws5 Bs5 S5 T5 W2 I5 A2 Ld8 Sv3+/6++<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+/6++<br /> Terminator: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv2+/5++<br /> <br /> Chaplains and Librarians would be Ws6, Bs5, Ld10 and so on. Captains and Chapter Masters would be Ws7. These special characters would also have more attacks and wounds. Combat Shields would have a 5+ invulnurable save.<br /> <br /> Plague Marine: Ws5 Bs5 S5 T5(6) W2 I5 A2 Ld8 Sv3+/6++, Feel No Pain<br /> <br /> Ogryn: Ws3 Bs3 S4 T4 W3 I2 A3 Ld6 Sv5+<br /> <br /> Heavy Bolter Str6 Ap4 Range 36" Type Heavy 3<br /> Boltgun Str5 Ap5 Range 24" Type Rapid Fire<br /> Bolt Pistol Str5 Ap5 Range 12" Type Pistol<br /> <br /> Ripper Gun Str4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Range 12" Type Assault 2<br /> <br /> I particularly wanted to compare an Ogryn and a Space Marine. While an Ogryn is much bigger (and therefore has more wounds) than a Space Marine, a Space Marine is stronger, tougher, quicker, and better trained than an Ogryn. However, an Ogryn is particularly savage in close combat and therefore has more attacks. The bolt weapon stats would only apply to Space Marine bolt weapons, not Imperial Guard bolt weapons. The power armor stats would only apply to Space Marine power armor, not Inquisitor power armor. As far as game balance is concerned, the regular Space Marines would still have only one wound but would be more expensive. Ogryns would then cost about 25 to 30 points as opposed to 40. I could see Tau (not Kroot, Vespid, etc.) having Bs4. I would think that chainswords would be rending, but for game balance I could see that being ignored.<br /> <br /> Necron Warrior: Ws4 Bs4 S5 T5 W3 I2 A2 Ld10 Sv3+/6++<br /> <br /> Gauss Flayer Str5 Ap5 Rapid Fire, Gauss<br /> <br /> There would be relative adjustments for other units in the Necron Army, but I am not familiar enough with Necrons to post that.<br /> <br /> Remember that these would be the only changes.]]></description>
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				<pubDate><![CDATA[Mon, 12 Apr 2010 02:11:34]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Utopias Astartes wrote:</cite>Scout: Ws4 Bs4 S5 T5 W1 I5 A1 Ld8 Sv4+<br /> Marine: Ws5 Bs5 S5 T5 W2 I5 A2 Ld8 Sv3+/6++<br /> Sergeant: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv3+/6++<br /> Terminator: Ws5 Bs5 S5 T5 W2 I5 A3 Ld9 Sv2+/5++<br /> <br /> Chaplains and Librarians would be Ws6, Bs5, Ld10 and so on. Captains and Chapter Masters would be Ws7. These special characters would also have more attacks and wounds. Combat Shields would have a 5+ invulnurable save.<br /> <br /> Plague Marine: Ws5 Bs5 S5 T5(6) W2 I5 A2 Ld8 Sv3+/6++, Feel No Pain<br /> <br /> Ogryn: Ws3 Bs3 S4 T4 W3 I2 A3 Ld6 Sv5+<br /> <br /> Heavy Bolter Str6 Ap4 Range 36" Type Heavy 3<br /> Boltgun Str5 Ap5 Range 24" Type Rapid Fire<br /> Bolt Pistol Str5 Ap5 Range 12" Type Pistol<br /> <br /> Ripper Gun Str4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Range 12" Type Assault 2<br /> <br /> I particularly wanted to compare an Ogryn and a Space Marine. While an Ogryn is much bigger (and therefore has more wounds) than a Space Marine, a Space Marine is stronger, tougher, quicker, and better trained than an Ogryn. However, an Ogryn is particularly savage in close combat and therefore has more attacks. The bolt weapon stats would only apply to Space Marine bolt weapons, not Imperial Guard bolt weapons. The power armor stats would only apply to Space Marine power armor, not Inquisitor power armor. As far as game balance is concerned, the regular Space Marines would still have only one wound but would be more expensive. Ogryns would then cost about 25 to 30 points as opposed to 40. I could see Tau (not Kroot, Vespid, etc.) having Bs4. I would think that chainswords would be rending, but for game balance I could see that being ignored.<br /> <br /> Necron Warrior: Ws4 Bs4 S5 T5 W3 I2 A2 Ld10 Sv3+/6++<br /> <br /> Gauss Flayer Str5 Ap5 Rapid Fire, Gauss<br /> <br /> There would be relative adjustments for other units in the Necron Army, but I am not familiar enough with Necrons to post that.<br /> <br /> Remember that these would be the only changes.</div></blockquote><br /> <br /> Still man, how do you remotely think a marine is STRONGER or TOUGHER than an ogryn? Marines are half the size! Physics disagrees with your stats.]]></description>
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				<pubDate><![CDATA[Mon, 12 Apr 2010 03:59:33]]> GMT</pubDate>
				<author><![CDATA[ Fl@nked]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ I remember the Horus Heresy books stating a space marine is equal to 100 guardsmen, which seems more in line with the their fluff and so forth.<br /> <br /> A fluff orgyn will probably be Ws3 Bs3 S6 T5 W4 I2 or 3 A4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>? Sv5+ since, from what I've seen, they're a bit too dumb to be fast or have any 'skill' in combat or shooting.]]></description>
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				<pubDate><![CDATA[Mon, 12 Apr 2010 11:08:21]]> GMT</pubDate>
				<author><![CDATA[ Distortionist]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Thank goodness, I've found refuge from Utopias's crazy stats in the form of distortionist's clear thinking. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 03:04:44]]> GMT</pubDate>
				<author><![CDATA[ Fl@nked]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ I'm just basing this on what I know so far. From what I have heard and seen (which is not much and I will be the first to admit that), Space Marines are more powerful than Ogryns. Please tell me of some fluff that says otherwise.]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 03:37:33]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Fluff isn't always the answer. Considering the Grimdark follows our planet's physics, Ogryn must be stronger than space marines. Seeing that marines are still flesh and blood (albeit in the form of a human battle tank) there is a limited output due to their size (excluding bionics) Now, ogryn on the other hand, stand more than twice the height of a marine (look at the model) Now, I'm all for superhumans combined with ceramite strength suits, but they can only be so strong while being so small (comparatively) Ogryn biceps are as big as a marines chest!]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 04:03:14]]> GMT</pubDate>
				<author><![CDATA[ Fl@nked]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ What else am I supposed to go on except fluff for fluff stats? Besides, physics and engineering for that matter are much more complicated than greater size means greater power. There are such things as energy efficiency, power to mass ratios, structural integrity and integrity of materials used.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 02:04:40]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Ha...should be able to field a single Grand Master against 2000 points of daemons.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 02:06:42]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Re:Fluff stats?</title>
				<description><![CDATA[ <blockquote><div><cite>Distortionist wrote:</cite>I remember the Horus Heresy books stating a space marine is equal to 100 guardsmen, which seems more in line with the their fluff and so forth.</div></blockquote><br /> <br /> It might mean equal to 100 guardmen not in direct combat, but in general usefulness.<br /> <br /> The Marines are often, from what I know, used for pinpoint strikes on enemy positions. In that way, one marine would probably be equal to 100 guardsmen.]]></description>
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				<pubDate><![CDATA[Tue, 20 Apr 2010 05:22:30]]> GMT</pubDate>
				<author><![CDATA[ Necroman]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ So why can't their stats reflect that?]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 09:50:19]]> GMT</pubDate>
				<author><![CDATA[ Utopias Astartes]]></author>
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				<title>Fluff stats?</title>
				<description><![CDATA[ Think about this:<br /> <br /> Of COURSE fluffy Marines would be way overpriced? Why do you think the Imperium almost always wins in the fluff? It's because if you took these battles and tried to put them in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span>/points base, the Imperium generally has more points.<br /> <br /> Take some battles from your favorite Black Library book and try to roughly point them out based on what forces are said to be active.]]></description>
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				<pubDate><![CDATA[Sun, 2 May 2010 17:20:05]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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