<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "BLOOD ANGELS: What is the point of Tactical Squads?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "BLOOD ANGELS: What is the point of Tactical Squads?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ There really isnt much point to Blood Angel <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads.  You can get more mobile Melta in an Assault Squad.  Assault Squads are better at <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.  Assault Squads allow you to pick up transports at a 35 pt discount (somewhat offsetting the tactical loadout for a full 10 guys).  Lastly, if its long range firepower you want, tacticals are outmatched by anything else that shoots in the entire codex.<br /> <br /> Basically,unless scouts are your thing, there is only a single troops choice in the Blood Angel Codex, Assault Squads.  I see NO reason to bring tacticals to a battle.<br /> <br /> Tacticals cannot even equip Blood Angel Specific Wargear, such as the Infernus pistol.  Assault Troopers can.<br /> <br /> So....whats the point of Tacticals?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400819.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400819.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 11:49:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Bolters?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400834.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400834.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 11:58:56]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote><div><cite>Gornall wrote:</cite>Bolters?</div></blockquote><br /> <br /> Hahahahahahaha!  Bolters in an army that has furious charge everywhere!  Hahahaha!  Elite choice chaplains!  Yukyuk!  Mephiston!  *choke/cough* Seth makes you suffer red thirst on a 1-3!  Bwahaha!  "I've got 3 Baal's and 3 Dakkapreds in my list, what else should I take?  Ahhh, bolter-marines!"  HahahahahaROFLMFAOBD!<br /> <br /> "Bolters".....wow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400893.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400893.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 12:30:07]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Exactly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400927.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1400927.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 12:55:21]]> GMT</pubDate>
				<author><![CDATA[ Gornall]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I agree with you, I only run Assault squads because I do not see the advantage of taking <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads for almost the same cost in points. That being said, a 5 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad in a Rhino has its place for quickly taking/contesting objectives with the over charged engines...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401066.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401066.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 14:08:55]]> GMT</pubDate>
				<author><![CDATA[ Zarynterk]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Maybe they are catering to those that had bolter marines in the past and would like to stick to it because they do not have the money or time yet to make the change to more "Rape you on the table" lists or just different lists than they used to have?<br /> <br /> Was it that hard to think of that?<br /> <br /> Or, there are players that like having the tactical squad to bring some close cover fire to their assault elements that are still beefy in combat should they need to be/home base objective campers and defenders that can contribute to the fight outside of 12" and still score and still do well if htey need to charge?<br /> <br /> Maybe, just maybe?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401134.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401134.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 14:44:26]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ You take 1 Squad to sit back and Hold an Objective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401149.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401149.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 14:49:38]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I dunno Sanc, I think Shane's correct.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Squads are better than their tactical brethren, pretty much provably.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401152.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401152.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 14:50:45]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ So you disagree that there are people out there who don't have the time or money to transition to a new optimal army list?<br /> <br /> You disagree that there is a point to an objective camper that's not a lame duck/fish scouts?<br /> <br /> I think it's naive to think there is no reason for a unit to exist in a codex, you can always find a legitimite role... it doesn't have to be 'bend your opponent over a chair and rape him' effective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401213.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401213.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:13:48]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Ok, but it's worse than something else.  That's what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is saying.  You can play <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines.  You can win with them.  Assault Marines are better.  Given money and the desire to prevail, you would play with assault marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401227.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:19:40]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>You take 1 Squad to sit back and Hold an Objective.</div></blockquote><br /> In fact, bolters are good in a defensive mode. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401251.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401251.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:31:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ For objective holding. Assault Marines are really bad at that, because they can't fight back when they do.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401253.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401253.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:32:28]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ What's funny about the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> squad is that for 100 points you get five men but once you drop the jump packs and get the 35 point discount towards a transport the five men only cost 65 points. This means you have 13 point Assault Marines. Grey Hunters are 15 points a pop, so with the saved 10 points total you can buy a special weapon for the Assault Marines. The end result is very economically priced spammable 5man squads with meltas in fast Razorbacks. Once we add the fact that potentially just one 50 point Sanguinary Priest can give all of the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> squads feel no pain and furious charge (consider if you have 20 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> and one Sanguinary Priest every model pays only about 1 points per skill and the Sanguinary Priest is totally free), we might actually have found the strongest <span class="glossaryitem" onmouseover='gp(119);'>SM</span> troops choice unit yet. They can bust tanks with the melta or infernus pistols, they have multiple S5 I5 attacks on the charge, are nearly as tough for holding objectives as Plague Marines, and drive around in a fast AV11 vehicle with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasmas and a lascannon. All in all a very versatile package for a scoring unit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401260.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401260.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:34:52]]> GMT</pubDate>
				<author><![CDATA[ Therion]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Therion, thanks for clarifying.<br /> This sounds very promising. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401280.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 15:45:53]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Wow, Therion.<br /> <br /> You know, I was actually kind of excited about starting up a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, but I'm having second thoughts.  Seeing that they're going to be pretty tough, I don't want to give the impression of just being a band wagon jumper :(]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401310.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:03:04]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Just make a DIY chapter and you can play any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> codex that comes out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401345.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401345.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:25:43]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I'm guessing <span class="glossaryitem" onmouseover='gp(682);'>AM</span>'s can have one special for each 5? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401355.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:27:33]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ "You guys stand here on this point thing.  We'll be back in 6 turns to help."]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401370.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401370.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:34:46]]> GMT</pubDate>
				<author><![CDATA[ CajunMan550]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is a new army so I don't see why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would say "Lets just throw this in the list to make people not have to pay". I think the idea is that you should have the option of taking the tactical squad if you really want (comp scored and such). I can't see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> making a decision based on making less money then they could have. Hell, the only reason they're releasing more Space Marines instead of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Necrons is because more people will buy.<br /> <br /> On a seperate and less negative note this gives me something to do with the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon marines I've had from the last vanilla codex where I could use chapter traits. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> counts-as army here I come!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401394.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401394.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:44:15]]> GMT</pubDate>
				<author><![CDATA[ powerclaw]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(10);'>BA</span> counts-as army here I come!! </div></blockquote><br /> <br /> That's the spirit...and in the future they can be very clean Chaos legion marines when their crazy rules come out. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401399.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 16:47:33]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Tactical Squads are flexible. Tactical squads can take a heavy weapon and a special weapon with a transport and combat squad so you sit back with 4 bolter marines and the heavy weapon on you objective and drive forward with the special weapon, sarge with powerfist and 3 other marines in the transport to claim the opponents objective.  In kill point missions you can not combat squad to have less kill points.   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401527.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401527.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 17:29:58]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ You can't beat everything by assaulting it, therefore tactical squads allow you to shoot things.  If they get Furious Charge then they can punch people too.<br /> <br /> Edit: Oh, and when they aren't flipping out shouting "BLOOD!" they have the same combat tactics that ultrasmurfs have, which is a neat rule.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401559.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 17:38:55]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ "Edit: Oh, and when they aren't flipping out shouting "BLOOD!" they have the same combat tactics that ultrasmurfs have, which is a neat rule."<br /> <br /> Wrong.<br /> <br /> Blood angles do not get Combat tactics at all! Red thrirst replaces <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> with fearless and Fury.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401640.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1401640.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 18:10:40]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Blood Angels Assault Marines are a very strong Troops choice and seem to preclude Tactical Marines completely. If I were making a competitive <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list, I might consider taking one Tactical squad as a home objective holder, but I think that a Scout squad or Assault squad in Razorback would likely do a better job in this role.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402173.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402173.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 21:39:35]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Why would you play Blood Angels and take Tactical Marines? Makes no sense. If you like Tactical Marines, play a different chapter. <br /> <br /> That's like playing a Khornate <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army and not wanting to take bezerkers. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402214.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 21:48:44]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Probably someone forgot to proofread the Dex.  If they had, points on <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads would be less.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402230.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 21:53:33]]> GMT</pubDate>
				<author><![CDATA[ Solorg]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Or points on Assault Squads would be more, or Assault Squads would be unable to take Razorbacks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402236.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402236.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 21:55:22]]> GMT</pubDate>
				<author><![CDATA[ Kingsley]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote><div><cite>Solorg wrote:</cite>Probably someone forgot to proofread the Dex.  If they had, points on <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads would be less.</div></blockquote>Since when have <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever proofread, well, anything?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402250.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 21:58:51]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I don't know the points value of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Tactical squads, or of <span class="glossaryitem" onmouseover='gp(682);'>AM</span> squads taken as troops.  If the points cost is equal or <span class="glossaryitem" onmouseover='gp(682);'>AM</span> is actually less, then disregard the rest.<br /> <br /> Tactical squads are about resilience.  In most Space Marine forces, they are the cheapest Marines you can get.  It's not about what they kill, it's about how they stand up to punishment.  A Tactical squad is made for absorbing losses.  There's 7 regular guys in every squad.  Why?  Extra wounds with no frills at a reasonable cost.<br /> <br /> Being a scoring unit they WILL be targetted.  Of the troop selections available, Tacticals are the hardest to kill for the points value.  AMs are just as resilient, but more expensive (and not scoring for us Vanilla armies), Scouts are cheaper, but less resilient (arguable with the Camo Cloaks, but I say this because a Heavy Flamer removes them by the squad even so).<br /> <br /> Tactical Marines are supposed to be the sweet spot of a) scoring, b) toughness, and c) flexibility.  Killiness is not a priority for them, but an afterthought.<br /> <br /> To relate it to another game, Tactical Squads are like Tanks in WoW or EQ.  Their job is to soak up damage and remain effective.  Doing so allows other, more specialized units, the freedom to operate.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402271.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402271.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 22:03:36]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I haven't been very diligent in following the blood angels rumors, but Therion, Manimal and Gitsmack have been keeping me abreast.<br /> <br /> It does seem that the blood angels tactical marines are to their assault marines what space wolf blood claws are to grey hunters.<br /> <br /> Having bad blood claws didn't make the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> dex a fail, and bad tactical marines won't ruin the blood angel dex.  Like Sanct was saying... it lets the guys play with their red painted bolter marines if they want to... or if they have no financial means to update to assault marines...<br /> <br /> But it also naturally rewards players for playing their blood angels differently than space marines.  That difference is vitally important in keeping the multitudes of power armored armies on the tables interesting.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402299.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402299.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 22:14:38]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>AMs are just as resilient, but more expensive</div></blockquote><br /> I think you've missed my point. <span class="glossaryitem" onmouseover='gp(682);'>AM</span> in small squads inside transports are not more expensive than Tactical Marines. They are cheaper.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402326.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402326.page</link>
				<pubDate><![CDATA[Thu, 11 Mar 2010 22:23:08]]> GMT</pubDate>
				<author><![CDATA[ Therion]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I think you didn't read the first sentence of my last post. <br /> <br /> If AMs are cheaper per model, then disregard the rest.  My point was that usually, Tactical Marines are the cheapest power-armored troop per model; thereby, the obvious choice for tough scoring units made for taking a beating by squatting on an objective.<br /> <br /> Does anyone have concrete costs who could throw together a couple of the mech <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> and see which one comes out on top?<br /> <br /> I'd like to see:<br /> <br /> Tactical x 5 w/ Razorback<br /> Tactical x 10 w/ Rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(682);'>AM</span> w/o <span class="glossaryitem" onmouseover='gp(457);'>JP</span> x 5 Razorback<br /> <span class="glossaryitem" onmouseover='gp(682);'>AM</span> w/o <span class="glossaryitem" onmouseover='gp(457);'>JP</span> x 10 Rhino<br /> <br /> In the Vanilla codex, Assault Marines can drop the packs and get a Rhino (or Pod) for free, but the Razorback isn't an option.<br /> <br /> If <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Squads can drop packs and get a Razorback at all, that's a cool deal for them.  As scoring troops, <span class="glossaryitem" onmouseover='gp(682);'>AM</span> x 5 w/o packs w/ Razorback will probably be the new <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of choice.<br /> <br /> Also, does anyone know if <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Razorbacks are getting access to all the new turrets, especially the Stronos (<span class="glossaryitem" onmouseover='gp(80);'>LC</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(329);'>PG</span>)?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402602.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1402602.page</link>
				<pubDate><![CDATA[Fri, 12 Mar 2010 00:44:25]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Tact squads can combat squad with a heavy weapon to provide some anti-tank while your transport goes off and does what it does. If you decide to spam this idea you can have several heavy weapons and fast vehicles carrying meltaguns. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406841.page</link>
				<pubDate><![CDATA[Sat, 13 Mar 2010 21:23:28]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ tacticals aren't bad at assult, they just lack abit when compared to fast moving and extra attack wielding assult marines.<br /> <br /> In my opinion, I'll take tacticals as my core any day then add some assult squads to support them later on.<br /> <br /> who knows, maby <span class="glossaryitem" onmouseover='gp(10);'>BA</span> tactical sqauds will have the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>,<span class="glossaryitem" onmouseover='gp(260);'>BP</span> and Bolter combo.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406873.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406873.page</link>
				<pubDate><![CDATA[Sat, 13 Mar 2010 21:39:23]]> GMT</pubDate>
				<author><![CDATA[ wizard12]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ who knows? pretty much everyone who goes to a partner store does.. they dont<br /> <br /> Whats so versatile about tactical marines? For the same cost as 'long range support" you can just get a cheap razorback which provides the same.. Assault squads can have special weapons with 5 guys and what good is <span class="glossaryitem" onmouseover='gp(397);'>FC</span> on tacticals if you plan on using them to shoot?<br /> <br /> I have 7 tactical squads and I never plan on using them except in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> even use assault squads to sit on objectives.. Why? Because the enemy has to get within 3" to capture it and THEN they'll do their thing]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406885.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406885.page</link>
				<pubDate><![CDATA[Sat, 13 Mar 2010 21:47:50]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I run 2 Tactical Squads currently, and they generally do very well. Honestly though, I'm starting to struggle to see a use for them with the new Codex. The only real advantage seems to be the increased range/output, and the addition of a Heavy weapon. Even having a Fast transport doesn't help, if you can just ditch Jump Packs and take one for an Assault Squad. Mind, if Tactical Squads are cheaper than Assault Marines, that may be a bonus to taking them too.<br /> <br /> Tactical Squads in the new Codex are pretty well equipped to hold objectives, and to thin down the lines of melee specialist armies, like Genestealer Broods and so on. Aside from that, it seems Assault Squads can do everything better.<br /> <br /> I will say that Tactical Squads aren't necessarily a bad choice for the new Codex, so people who have them already won't feel like they're completely useless, but compared to other Chapters, there's not much space for them in <span class="glossaryitem" onmouseover='gp(10);'>BA</span> when Assault Squads are so versatile now.<br /> <br /> ...which is why I ordered another Assault Squad tonight <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406921.page</link>
				<pubDate><![CDATA[Sat, 13 Mar 2010 22:10:02]]> GMT</pubDate>
				<author><![CDATA[ Neith]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I think marine players are trying to use imperial guard like tactics and use the <span class="glossaryitem" onmouseover='gp(308);'>msu</span> approach, that is why people dont like tactical squads. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406950.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1406950.page</link>
				<pubDate><![CDATA[Sat, 13 Mar 2010 22:22:47]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I'm not really sure about this stuff about assault marines always being better. <br /> <br /> If there is an objective in the back, then your assault weapons, furious charge, and extra attacks mean nothing. All the advantages of assault marines are essentially unused. Especially if you're facing a shooty army whose strategy is to try to contest instead of assault. <br /> <br /> In that case, wouldn't it make more sense to have a tactical squad with a razorback? <br /> <br /> Considering that 2 out of 3 missions are objectives, it seems very sensible to take at least 1 tactical squad. <br /> <br /> Also, range is not to be underestimated. I understand that yes, razorbacks are the ranged shooting. With the fast rule, the razobacks can move and shoot. But if the razorback dies, you have 12" range. Razorbacks aren't hard to kill. <br /> <br /> An assault squad puts out 27 attacks on the charge. Hits 13.5 times, and does 9 wounds. After saves, it'll be 3 wounds. <br /> <br /> A tactical squad puts out 18 attacks on the charge. Does 9 hits, and does 6 wounds. After saves, it'll be 2 wounds. <br /> <br /> Hmm...I'm underwhelmed. I think I'll keep my bolter and heavy weapon. <br /> <br /> Tacticals cost as the same as codex space marines.  The <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rhino costs the same as a space marine one with extra armor.  The <span class="glossaryitem" onmouseover='gp(10);'>BA</span> razoback is 5 points more than a rhino.  <br /> <br /> The assault marines cost the same as codex space marines, but if they remove their jump packs they get a 35 point discount to any transport of choice.  Meltaguns cost the same as a marine for them, so that's a little more expensive. If it's a 10 man squad, you can buy 2 special weapons.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1407734.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1407734.page</link>
				<pubDate><![CDATA[Sun, 14 Mar 2010 07:11:42]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are great for holding objectives and table corners. Some people just like to use <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads because they have good weapon up-grades.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1408798.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1408798.page</link>
				<pubDate><![CDATA[Sun, 14 Mar 2010 20:11:01]]> GMT</pubDate>
				<author><![CDATA[ lorddante]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ My basic tactic with the blood angels (non-updated mind you, i used the old small codex and the magazine codex) was to have 4 assault squads, Dante with honor guard, deathcompany and lemartes, and a prediator..... that was all i used, and i beat up lots of stuff with it... I tried using <span class="glossaryitem" onmouseover='gp(167);'>tac</span> swuads, but i could never use them right, then again... i never played objective missions... i much prefer kill everything ones  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1409158.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1409158.page</link>
				<pubDate><![CDATA[Sun, 14 Mar 2010 23:36:58]]> GMT</pubDate>
				<author><![CDATA[ Cjsuner]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, nor do I plan to, but for me the difference between <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads and Assault Squads is range, and ablative wounds.<br /> <br /> 24" bolter range is huge compared to the 12" range of a bolt pistol as a DEFENSIVE weapon.  You get about two more turns of shooting against non-mech units with a bolter than you do with a bolt pistol.  Heck, you might never get a shot off on incoming units when armed with a bolt pistol.  At best, you get one.  And if you're holding an objective in the late-game stages, charging your attacker is not always a smart choice.  Say, bottom of Turn Five?  You charge off that objective, lock up with your opponent, and the game ends.  Oops, you abandoned your post and lost the game by one objective.  Whereas with the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, you could have Rapid Fired and fired out that heavy weapon, put a heavy dent in the opposition, and possibly forced a Morale check.  You at least thinned their numbers enough to make surviving a charge feasible.<br /> <br /> I'm personally a fan of 10-man units.  I take my Vanilla Assault Squads at 10 men, with max specials and an upgraded sergeant.  I like ablative wounds, those mooks with <span class="glossaryitem" onmouseover='gp(260);'>bp</span>/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> who you can toss away to power weapon hits.  Same for <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines.  I have 7 bolters to toss away before I lose any major punch with my squad.  Min/Max 5-man squads just don't do it for me.  Razorbacks are just too easy to slow down or kill outright, that I don't feel like they're a reliable delivery method for close-combat specialists.  Especially since you have to sit around for a turn before you can get out and charge.  <br /> <br /> The two units do vastly different things, so comparing them is really kind of pointless.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1410869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1410869.page</link>
				<pubDate><![CDATA[Mon, 15 Mar 2010 17:36:12]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Points cost aside, the most efficient builds <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> are going to harken back to 3rd edition <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Tactical squads in rhinos. Why? Because with bolters you <i>still</i> have a decent stand off range. The Str5 powerweapon on the Sgt. will be more useful than the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>...or if attached with a SHP, keep the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and the utility of the unit is still pretty wicked. Essentially, you are getting the best of both worlds. That being said, I do see assault marines being used as well. But for me I'd rather have the ability to extend my firepower 24" if I had the option. It's not like other units in the codex can't get it done in the assault phase.<br /> <br /> The thing that pisses me off is how much like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are now compared to Templars. I'd like to see what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is going to do with them to make them different. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> do everything the Templars can do now, but cheaper <i>and</i> get better transports. It's <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1411111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1411111.page</link>
				<pubDate><![CDATA[Mon, 15 Mar 2010 19:20:09]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Well they are still space marines,they keep <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in codex so BAs dun get kicked out of the Adeptus Astartes]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1411419.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1411419.page</link>
				<pubDate><![CDATA[Mon, 15 Mar 2010 21:05:38]]> GMT</pubDate>
				<author><![CDATA[ Tony the guardsman]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote><div><cite>CaptKaruthors wrote:</cite>The thing that pisses me off is how much like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are now compared to Templars. I'd like to see what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is going to do with them to make them different. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> do everything the Templars can do now, but cheaper <i>and</i> get better transports. It's <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.</div></blockquote><br /> <br /> Why do you say that? Can you give me some examples or rules? I am just curious!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412214.page</link>
				<pubDate><![CDATA[Tue, 16 Mar 2010 02:41:21]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ I used tactical squads in my PDF army. I had two full squads in rhinos with power fist/lascannon/meltagun. They were the core of my army and great at holding objectives. They were also good in assault (<span class="glossaryitem" onmouseover='gp(397);'>FC</span> & <span class="glossaryitem" onmouseover='gp(487);'>PE</span>) due to the proximity of the older versions of Dante & Corbulo. Assault squads I gave up on. They were only better in assault due to the extra attacks. A lot of enemy units could & did beat them down quickly. The tactical Marine was much better at holding objectives plus the lascannon & meltagun had it's perks as well. Now that assault squads can take flamers and meltaguns plus the infernus pistol all in one unit l think they will be much more viable again. It's always nice to have a couple more lascannons though. I am thinking that if a character joins the squads and they ride in a rhino you'll have to forgoe one of the meltaguns. To me the rhinos are definitely the best option for mobility. You can't fire the meltas out of the hatch of a razorback and jump infantry to vulnerable to shooting.<br /> <br /> G]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412376.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412376.page</link>
				<pubDate><![CDATA[Tue, 16 Mar 2010 04:18:13]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ Even if you are planning to sit back and blast enemies <span class="glossaryitem" onmouseover='gp(69);'>IG</span> style Assault Marines are still the way to go.  They are your 'clean up' force after the enemy makes it across the field after being pummeled by your six preds and 3+ razorbacks.<br /> <br /> I plan to run Corbulo in a unit of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators in a pod just to thrown down on my opponents side of the field to help slow down that process of them making it to my side. (And apparently he can re-roll the die to go first).<br /> <br /> Most of the heavy weapons they would be shooting down range to pop my tanks will have to be spent on the terminators.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412409.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412409.page</link>
				<pubDate><![CDATA[Tue, 16 Mar 2010 04:37:57]]> GMT</pubDate>
				<author><![CDATA[ blood angel]]></author>
			</item>
			<item>
				<title>BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ because everyone loves the&nbsp;taccies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1412422.page</link>
				<pubDate><![CDATA[Tue, 16 Mar 2010 04:45:36]]> GMT</pubDate>
				<author><![CDATA[ Captain Solon]]></author>
			</item>
			<item>
				<title>Re:BLOOD ANGELS: What is the point of Tactical Squads?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Why do you say that? Can you give me some examples or rules? I am just curious!</div></blockquote><br /> <br /> I think it has something to do with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> Marines riding in dedicated Land Raiders that are better then the <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> one. Basically the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> lost the only thing that kept <span class="glossaryitem" onmouseover='gp(15);'>BT</span> unique. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> pays the same points for their transports that <span class="glossaryitem" onmouseover='gp(10);'>BA</span> do, but <span class="glossaryitem" onmouseover='gp(10);'>BA</span> get's the fast rule. <br /> <br /> All is not entirely lost for the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, they still are the only codex that has access to veteran skills, and preferred enemy is army wide, but it is understandable for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> players to bemoan the loss of the things that kept them unique especially from a codex that can do the same things for cheaper. <br /> <br /> <blockquote class="uncited"><div>I used tactical squads in my PDF army. I had two full squads in rhinos with power fist/lascannon/meltagun. They were the core of my army and great at holding objectives. They were also good in assault (<span class="glossaryitem" onmouseover='gp(397);'>FC</span> & <span class="glossaryitem" onmouseover='gp(487);'>PE</span>) due to the proximity of the older versions of Dante & Corbulo. Assault squads I gave up on. They were only better in assault due to the extra attacks. A lot of enemy units could & did beat them down quickly. The tactical Marine was much better at holding objectives plus the lascannon & meltagun had it's perks as well. Now that assault squads can take flamers and meltaguns plus the infernus pistol all in one unit l think they will be much more viable again. It's always nice to have a couple more lascannons though. I am thinking that if a character joins the squads and they ride in a rhino you'll have to forgoe one of the meltaguns. To me the rhinos are definitely the best option for mobility. You can't fire the meltas out of the hatch of a razorback and jump infantry to vulnerable to shooting.</div></blockquote><br /> <br /> I agree, Tacticals where the best troop choice in the PDF. When I played <span class="glossaryitem" onmouseover='gp(10);'>BA</span> under the PDF rules, I would hardly ever touch the assault squad. <br /> <br /> Access to Heavy Weapons and Locator beacons is why you take tactical squads in the new codex. Being able to precision strike things on top of the enemy in this codex is huge, especially when we are talking about Rhino's that can move 18" and pop smoke. <br /> <br /> Tacticals are still a very strong "stable" scoring unit. Assault Squads are front line troops. Tactical Squads are more reactionary and meant to sit on objectives. <br /> <br /> The more I think about it, the more I think that a strong mix of both will be the more competitive flexible option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1413025.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/283587/1413025.page</link>
				<pubDate><![CDATA[Tue, 16 Mar 2010 13:00:01]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
	</channel>
</rss>