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		<title><![CDATA[Latest posts for the thread "Tau: Smart Missile Systems on Devilfish?"]]></title>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ Working on a Tau army, and I'm curious if it's worth the extra points to take a Smart Missile System over the two gun drones on a Devilfish that's just going to serve as transport for a squad of <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 00:45:47]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bluesky]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ I'd say yes, it is worth it. Since the gun drones form thier own unit in case the DF is destroyed (or sooner, if you choose to detach) they are worth one more killpoint to the opponent. I always take <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on my devilfishes. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:09:29]]> GMT</pubDate>
				<author><![CDATA[ Warboss Tufgrim]]></author>
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				<title>Re:Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ Smart Missile Systems are delicious candy.  For 20 pts they ignore <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> cover, have 4 shots, and make your fish only 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.   There is no downside, aside from the fact that you have the only army with 100pt transports....]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:26:26]]> GMT</pubDate>
				<author><![CDATA[ StarHunter25]]></author>
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				<title>Re:Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ <blockquote><div><cite>StarHunter25 wrote:</cite>Smart Missile Systems are delicious candy.  For 20 pts they ignore <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> cover, have 4 shots, and make your fish only 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.   There is no downside, aside from the fact that you have the only army with 100pt transports....</div></blockquote><br /> <br /> Yeah.. except for eldar. But that's another story. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> are SO worth it. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 06:20:57]]> GMT</pubDate>
				<author><![CDATA[ Warboss Tufgrim]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ I take <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on all my Tanks. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 06:22:44]]> GMT</pubDate>
				<author><![CDATA[ Asrodrig]]></author>
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				<title>Re:Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[  Losing the extra kill point and a heavy 4 gun is worth the 20 points in most situations. Although, after the multi-tracker, targeting array, and disruption pod the Devilfish becomes pretty expensive. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 08:09:44]]> GMT</pubDate>
				<author><![CDATA[ Pathfinding]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ Gun drones on vehicles never count as a scoring unit folks.  I always take em - especially in transports cos they can detatch and form a shield wall along with your fish to stop the squishy unit inside from being assaulted!<br /> Also being a transport you want it cheap cos it's gonna go down and also it's probably gonna be charging at the enemy so won't benefit from the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> ability to fire round corners. If i use em I put em on Hammerheads of Broadsides not fish myself.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 10:27:34]]> GMT</pubDate>
				<author><![CDATA[ Madog]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ <blockquote><div><cite>Madog wrote:</cite>Gun drones on vehicles never count as a scoring unit folks. <br /> <br /> ...<br /> <br /> .</div></blockquote><br /> <br /> How do you make that out?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 10:46:38]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite>How do you make that out?</div></blockquote>What do you mean by  "How do you make that out? "  ?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 11:16:40]]> GMT</pubDate>
				<author><![CDATA[ Davicus]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ I don't know either.<br /> <br /> If he was asking why they don't score, answer: it says so in the Tau codex.<br /> <br /> If he was being sarcastic (though I doubt that)...then /shrug.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 13:28:46]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ I think he meant "How do you figure Gun Drnoes from a Devilfish are not worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>?"]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 14:18:17]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ Yeah - sorry that was totally irrelevant to the arguement about em being worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> - got my wires crossed (it was early in the morning in my defence...).  If they detatch they are definitely worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> but are they worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> if they don't detatch though?  They are part of the same unit after all? I've always played as if they don't but I don't know what the official ruling on this is.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 18:02:13]]> GMT</pubDate>
				<author><![CDATA[ Madog]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ <blockquote><div><cite>TheRhino wrote:</cite>I think he meant "How do you figure Gun Drnoes from a Devilfish are not worth a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>?"</div></blockquote><br /> <br /> That's what I was thinking of.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 19:55:20]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Tau: Smart Missile Systems on Devilfish?</title>
				<description><![CDATA[ Since you're typically going to try to keep your Firewarriors safe inside your Devilfish, where they aren't shooting, a few more S5 AP5 shots are good in this case.  I do recommend adding the MultiTracker and Targetting Array to make it a decent gunship, though; I run mine that way and find them to be completely worth it.  Being able to move 12" and still fire four shots is quite valuable, especially since you have to start moving your Devilfish early to be able to get your Firewarriors to the enemy objectives in those kinds of missions.<br /> <br /> I also have to say that the Disruption Pod is a darn near mandatory upgrade.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 21:32:07]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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