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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ So heres what my full army consists of: <br /> <br /> 1 Abaddon 1 Daemon Prince 1 Chaos lord 5 Possessed marines 20 berzerkers 25 chaos space marines 1 Rhino 1 Vindicator 5 terminators 2 Obliterators <br /> <br /> And thats all the units i have available. <br /> <br /> So I am wondering what you think the strengths of my army are. My most common enemy is my friend who plays necrons. He almost always uses a monolith, 5 pariahs+a lord with a warscythe, and nightbringer. What are some things i could do to limit the damage done by those units? Anyway, are there any glaring weaknesses of my army? And in order of importance what models should I get. Thanks for all the help, an answer to any of these questions would be much appreciated! <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:09:05]]> GMT</pubDate>
				<author><![CDATA[ rodt777]]></author>
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				<title>Re:Chaos space marine tactics?</title>
				<description><![CDATA[ Some really strange units you got there.<br /> <br />   Abaddon isnt going to be much good unless you have a 2000+ list, and even then he's a pointsink.  <br /> <br /> You have a lord and <span class="glossaryitem" onmouseover='gp(262);'>DP</span> which can be a good combo, but most people recommend 2x <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> or 2x sorc/lord. <br /> <br />  5 possessed are certainly not everyone's favorite unit and I personally find them to be far overpriced unless you roll power weapons.  <br /> <br /> You have a nice core of troops with plenty of berzerkers and regular <span class="glossaryitem" onmouseover='gp(22);'>csms</span>(I hope you have lots of special weapons in those squads, namely melta).  <br /> <br /> You only have 1 rhino which isn't going to be much good (if you only have 1-2 vehicles , especially rhinos which are very weakly armored, your enemy can focus all of his anti-tank on them and they will drop quickly allowing their occupants to be shot to pieces before reaching their destination).  <br /> <br /> 1 vindicator isn't a lot of good with so few vehicles and most recommend taking 2 vindicators to support each other and add more armor to split the enemies fire between.  <br /> <br /> 5 terminators by themselves aren't bad, but they should have lots of combi weapons(probably melta here as well) and you should have some chosen/raptors/bikers with icons to get to the enemy quickly and allow the terms to deep strike in where they are needed as fast as possible.  <br /> <br /> 2 obliterators aren't bad, but I would recommend getting either more of them or some havocs to fill out your heavy support selections.<br /> <br /> As far as help battling the necrons...<br /> <br /> You need to decide what you want to do about the monolith first of all.  You can either try to ignore it and focus on wiping out the necron warriors(and other units that count for phasing out) or you can take down the monolith with lots of fire to knock out a big chunk of points and mobility from his army.  After that you shouldnt have a major problem with his army.  Kill his lord asap and the warriors should be easy to clean up with your berzerkers/terms.<br /> <br /> A basic list you might consider would be something around a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> /w wings + warptime + maybe <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> (protection until he gets in melee range, which shouldnt take long).  3-5 terms with combi-melta to deep strike in on top of a <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad with icon (or berzerkers in rhino with p. icon).  A few squads of berzerkers or regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span> or a mix (the sooner you get into close combat the better which is why more rhinos is recommended).  Vindicator, oblits , and some regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span> with missile launchers as heavy support to blast some holes in the monolith/warriors.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:23:03]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>rodt777 wrote:</cite><br /> 1 Abaddon 1 Daemon Prince 1 Chaos lord 5 Possessed marines 20 berzerkers 25 chaos space marines 1 Rhino 1 Vindicator 5 terminators 2 Obliterators <br /> </div></blockquote><br /> <br /> Making an army out of this list, i would focus on something like this. <br /> <br /> 8-10 Berzerkers in a Rhino, Power Fist on the Skull Champion. <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>, 2 Plasmaguns, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>. <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>, 2 Meltaguns, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Power Fist on the A. Champion<br /> 2 Obliterators<br /> 5 Terminators, 4 Combi-Melta, Heavy Flamer, Power Fist, Chain Fist<br /> Daemon Prince, Wings, Warptime<br /> <br /> If points allow, Vindicator with D. Possession. <br /> <br /> Basic plan of the army is to plant the Plasma <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> on an objective and provide fire support. The Berzerkers ride in the Rhino and hopefully get to assault something. The Melta <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> run behind the Berzerkers Rhino and/or Vindicator and use it for cover. Obliterators hide in cover and blast enemy armor (Lascannons) or enemy infantry (Plasma Cannon). Terminators deepstrike in (hopefully off an Icon) and lay waste to a tank. Then they go around assaulting things. Daemon Princes goes after enemy armor (the less the target moves the better). <br /> <br /> What you really need to make your army more successful is additional Rhinos. 1 more at a bare minimum. <br /> <br /> Remember that Chaos plays best in the short game, try to get close (with 12") and you should be at your strongest. Play aggressively but play smart, use cover. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:29:38]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ So you guys are basically saying get more vehicles(a rhino or two and a vindicator)? What about a land raider or defiler? Any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> you reccommend? Also what do i do about the nighbringer im pretty much defenseless against it and thats the main reason i use abaddon, to counter the nightbringer and hope that blood feeder doesn't fail me.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:40:39]]> GMT</pubDate>
				<author><![CDATA[ rodt777]]></author>
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				<title>Re:Chaos space marine tactics?</title>
				<description><![CDATA[ As far as I can tell the nightbringer doesn't have eternal warrior.  You might try the blissgiver route (although he can <span class="glossaryitem" onmouseover='gp(269);'>ID</span> your lord even easier), or you could try the 4x autocannon route.  He isn't fast in any way, and most of his strength lies in being within 6" of a unit.  Pound him from afar with autocannons (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 7, 48", 2 shots per weapon).  A squad of 5 havocs gets 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots and regardless of his strong statline some of those are going to get through.  Even if it takes 2 rounds of shooting he will go down and a 155 pt unit will kill a nearly 360pt unit before he ever gets to do anything.  This of course doesnt take into account what the rest of his army will be doing or terrain/etc he could hug, but I think massed volume of shots from range is your best shot at taking him down without sacrificing your own units.<br /> <br /> If you really want to kill the monolith the vindicators are a great choice as they are ordnance and thus still roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> to penetrate.  I don't usually recommend them otherwise because they can be made useless by a weapon destroyed roll (only having one real weapon), but in this case they might just do the trick.  The main issue I see with this route is that while you need to be within 24" to fire on the monolith, it can also fire its particle whip within that range and it can easily pop your vindis with it (9str + (roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, take highest)), not to mention the nightbringer being well able to pop your vindis.  <br /> <br /> You might also consider buying a pair of defilers (longer range and still ordnance but -1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>) or some lascannon preds (expensive and need 5's to glance, 6 to pen).  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 03:36:04]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 on blissgiver can't hurt T8, so that's moot.<br /> <br /> Focus on the 'necrons', them going down is leading to a better ending <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:46:42]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite><span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 on blissgiver can't hurt T8, so that's moot.<br /> <br /> </div></blockquote><br /> <br /> Good call, but that's just one more reason to go with the long ranged killing.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:51:40]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ <blockquote><div><cite>rodt777 wrote:</cite>So heres what my full army consists of: <br /> <br /> 1 Abaddon 1 Daemon Prince 1 Chaos lord 5 Possessed marines 20 berzerkers 25 chaos space marines 1 Rhino 1 Vindicator 5 terminators 2 Obliterators <br /> <br /> And thats all the units i have available. <br /> <br /> </div></blockquote><br /> <br /> It's a decent foundation.<br /> Abaddon is too expensive in a low point game, but you could use him as an aspiring champion or regular chaos lord in lower point games.  Either way I would just teleport him in with the terminators.<br /> You can buy melta and plasma gun as bits from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to convert what you have into special weapons.<br /> What you really need is more Rhinos.<br /> If you want to run 20 berzerkers it's best done in 2 squads of 10 with rhinos backed up by 2 squads of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with melta guns in Rhinos.  Give the Zerkers personal Icons, and the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(75);'>IOCG</span>]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 06:04:14]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Chaos space marine tactics?</title>
				<description><![CDATA[ @Halsfield:<br /> I agree, range is the easiest way, but the tools available are not ideal, as mentioned before.<br /> <br /> <blockquote class="uncited"><div>A squad of 5 havocs gets 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots</div></blockquote><br /> I might be missing something here, shouldn't it be just 8 shots?<br /> 4 x 2 = 8.<br /> <br /> So, for 2 turns of shooting, they would have 16 shots, 10-11 hits, 3 ish wounds, and then 1.5 wounds.<br /> On average they would take over 4 turns to bring them down them selves.<br /> <br /> It's only when you invest in 2 of such havoc squads who are unmolested those two turns to bring him down in that time frame.<br /> <br /> Which means paying 310 to down 360 in 2 turns...which is still economical, but not as crazy as the numbers you put down <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> _______________________<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span>:<br /> <br /> In addition, combat is:<br /> -unhealthy for your guys.<br /> -and it's really up to the C'Tan if they want to be in combat or not...<br /> <br /> So it's:<br /> -Autocannon them to death.<br /> -Gift them if you are lucky enough to be in range and roll that 6.<br /> -Spend time/resources killing other stuff.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 13:43:30]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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