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		<title><![CDATA[Latest posts for the thread "Dealing with the Nightbringer?"]]></title>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ So i play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. What units would be good to deal with him. His toughness 8 is a PAIN! I have 2 oblits, a vindicator, abaddon, and maybe like some marines with missile launchers. What units( anything in the chaos army, regardless of whether i have them or not) would work best for this. Also, a little advice on dealing with those 14 armor on all sides tanks would be helpful. Thanks!]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:46:04]]> GMT</pubDate>
				<author><![CDATA[ rodt777]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Melta guns for the tanks, autocannons or missile launchers for the night bringer.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:50:31]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ Lash of Submission. A 155 pt. <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can pretty much negate/kite a Nightbringer for the entire game.<br /> <br /> If you wanna beat him the non cheesy way just ignore him and go for the warriors/phase out.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 02:59:55]]> GMT</pubDate>
				<author><![CDATA[ Vache Glace]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ i dont really like <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> as i prefer a nurgle/warptime <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. But i usually just avoid him and flank his necrons, who he barely can move without falling off the table edge hehe so just charging rhinos works fine, just disembark kill all units with an orb and dominate.. as us chaos players are all too familiar with CHAOS <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> oops stupid slow ass computer haha]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 03:18:19]]> GMT</pubDate>
				<author><![CDATA[ rodt777]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ it's like Deja vu all over again!]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 03:53:15]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Vache Glace wrote:</cite>Lash of Submission. A 155 pt. <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can pretty much negate/kite a Nightbringer for the entire game.<br /> </div></blockquote><br /> <br /> This isn't a bad way to keep him out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range, but I don't think it would work more than once on the same opponent.  <br /> <br /> Personally I think a squad of havocs with autocannons would take him down just fine in a turn or two.  Strangely the same amount of points, but it wouldnt force you to use your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as a nightbringer nanny.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:07:13]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ If you are feelin lucky. Gift of chaos turns him into spawn on a 6. Good units to give it too, a Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and aspiring sorcerers can cast it twice in one turn also while in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. And ahriman can cast it 3 times a turn. <br /> <br /> Yes its unlikey. But, i have done it before.... More than once <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:13:54]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @Mrwittwer hes immune to instant death.                       And i was seriousl considering some havocs tobegin with but wasnt sure in general terms what would you suggest giving a squad of 5]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:38:10]]> GMT</pubDate>
				<author><![CDATA[ rodt777]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>mrwittwer wrote:</cite>If you are feelin lucky. Gift of chaos turns him into spawn on a 6. </div></blockquote><br /> <br /> Biggest problem being you need to be within 6" to use it, which is the nightbringer's kill zone.  ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:38:47]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Run away from the the biggy!!!]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 04:48:51]]> GMT</pubDate>
				<author><![CDATA[ Tony the guardsman]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.<br /> <br /> It takes 30 str8 shots to kill him.  Waste of time don't bother.  That's 20 dead necron warriors that could be killed with the same firepower.<br /> <br /> Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb.  Kill the Necron lord and necrons instead, force a phase out.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 06:10:33]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ the Nightbringer is just like the monolith in terms of overall game play: scary unit that doesn't do too much damage if ignored. It's more of a distraction than anything else, just ignore him and klil off the little guys running around his legs.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 07:11:00]]> GMT</pubDate>
				<author><![CDATA[ Kurgash]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Just tangle him up with the cheapest units you have available. Overall, he is a pretty much a big waste of time to even shoot at.<br /> <br /> All you need is something that costs less than he does to tarpit the deciever, while you annihilate his rather vulnerable warriors.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 07:50:54]]> GMT</pubDate>
				<author><![CDATA[ Wrexasaur]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @Wrexasaur:<br /> <br /> It depends....the Deciever will NEVER be tarpitted if he doesn't want to be.<br /> <br /> While Nightbringer can only be tarpitted by stuff over a certain statistic.<br /> <br /> So, it's not that easy to tarpit them, but you can block movement with vehilces and units as normal.<br /> C'Tan as mentioned are there to be a big target to draw some more powerful shooting away from other elements.<br /> <br /> And the most simple answer is to just deal with the other 'necrons' to deal with the C'Tan.  Else the best option are:<br /> <br /> Hellfire Rounds = ace.<br /> Gift/Boon of Chaos.<br /> Sniper Rifles...and pretty much anything else that ignores the Toughnes values for wounding as the 4++ is pretty meh against the stuff named above.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 13:24:58]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ Do death guard have piosoned attacks?<br /> if so thats your solution. I don't know personnaly as I don't play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 14:19:23]]> GMT</pubDate>
				<author><![CDATA[ VikingScott]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @VikingScott:<br /> The answer is: no.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 15:42:28]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ For some dumb reason C'tan are not immune to instant death, does not come up much since they have Tough 8 but force weapons or instant death weapons eat them alive.  A Lord with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and a daemone wpn, or anyone with force wpn, can instant death him.  Typhus is another great option he has poision so he can actually wound him, and then use force wpn to seal the deal.  It's so lame they are not immune but untill nex dex comes out C'tan are just trophies for the skull taker!]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 16:19:31]]> GMT</pubDate>
				<author><![CDATA[ Brazila]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ The only poisoned attacks available in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex is Nurgle Deamon weapons which are only available on Typhus and Nurgle chaos lords, both of which are subject to instant death from the nightbringer.<br /> <br /> That being said Nightbringer=1 less res orb.<br /> Nightbringer + Monolith (s)=low phase out number<br /> Just phase them out.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 16:19:43]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @Brazila:<br /> <br /> Please read the previous posts, we have gone over the Blissgiver and it does not work vs. a C'Tan just because the lord can't wound the C'Tan.<br /> <br /> Typhus vs. C'Tan: the C'Tan would simply decide not to fight him (tempest ability)...which would leave Typhus with just trying to <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> the C'Tan to death.<br /> <br /> @Schadenfreude:<br /> <br /> A low phase out number isn't exactly a 'terrible' thing.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 16:46:35]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Halsfield wrote:</cite><blockquote><div><cite>Vache Glace wrote:</cite>Lash of Submission. A 155 pt. <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can pretty much negate/kite a Nightbringer for the entire game.<br /> </div></blockquote><br /> <br /> This isn't a bad way to keep him out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> range, but I don't think it would work more than once on the same opponent.  <br /> </div></blockquote><br /> <br /> There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death.  He's a big model, slow, and almost impossible to totally block line of sight to unless using a crazy double/triple monolith wall.<br /> <br /> Mass Destroyers certainly can shoot a Daemon Prince to death with relative ease, but your point investment is ridiculous at that point.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 17:40:04]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Tarpit Nightbringer with summoned lesser daemons (Fearless, S4, invulnerable save, etc.) and murder the rest of his forces to force phase out (or take objectives, whatever the mission requires). <br /> <br /> Against AV14, meltagun spam should work fine. Chosen can have 5 in a unit, regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads of 10 can have two. Slap in rhinos, instant tank hunters. Your monstrous creatures (<span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Greater Daemon), dreads, and defilers can rip them apart as well, plus there's always meltagun oblits and characters/champs with meltabombs. You should have plenty of options.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 17:54:56]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @Skarboy:<br /> <br /> Like I said, If Nightbringer doesn't want to be tarpitted by Lesser Daemons in combat, he won't be.<br /> The most you can do with lesser daemons is get in the way of his movement, rather than locking him in combat.  (Re: his tempest ability)<br /> <br /> Your suggestions vs AV14 with respect to the Necron codex isn't totally accurate.<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and <span class="glossaryitem" onmouseover='gp(42);'>GD</span> can't scratch the monolith, living armor says 'no' to them.<br /> Dreads and defilers are decent killing it in combat, while the vindi at range.<br /> Meltas are really hit or miss, they don't get the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>, so you will have to rely on rolling a 6, in which case the mono then has a 1/6 chance to be wrecked after the said 6.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 19:53:25]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite><br /> <br /> There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death. </div></blockquote><br /> <br />  Shooting him to death is pretty much what necrons have going for their entire army.  The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> must be within 24" of the nightbringer and if you have warriors/monolith somewhere in between there he is going to be within range for shooting of a large number of units.  Once the lasher is out of the way the nightbringer is free to tear up the rest of the army.<br /> <br /> <blockquote><div><cite>schadenfreude wrote:</cite>Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.<br /> <br /> It takes 30 str8 shots to kill him.  Waste of time don't bother.  That's 20 dead necron warriors that could be killed with the same firepower.<br /> <br /> Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb.  Kill the Necron lord and necrons instead, force a phase out.</div></blockquote><br /> <br /> If this was a response to me I was talking about autocannons so let's get that out of the way first.  Next, it would take 3 squads of 4 missile launchers 3 rounds to deal 5 wounds (2/round).  With <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> you would be doing 2.5/round with the same amount of weapons(so equal chance of killing in 2 rounds or 3).  So 50% chance that you will kill him an entire round earlier.<br /> <br /> They would certainly all be better when turned on the necrons themselves but this is a post entitled "dealing with the nightbringer" so I'm trying to help the guy with what he wants help with.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 20:06:18]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ @Halsfield...where are you getting 4 autocannons = 12 shots?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 20:15:16]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>@Halsfield...where are you getting 4 autocannons = 12 shots?<br /> </div></blockquote><br /> <br /> In my dreams?]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 20:31:51]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Nah, it's more like your hopes...<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 20:40:16]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>sancjtud wrote:</cite> Nah, it's more like your hopes...</div></blockquote><br /> <br /> Well feel free to check my math again.  My hopes cling to .5 wounds per round.  Feel free to dash them against the rocks of reality. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <i><span class="glossaryitem" onmouseover='gp(334);'>wtf</span> dakka, first it looks like a double post so I edit the text out of the second one.  Then my quote disappears.  Then the first reply disappears and only the edited (doubled) post remains.  </i>]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 20:41:29]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ How are we back here?  "Ignore the X, go for phaseout." died with the onset of 5th edition.  Nowadays the warriors can be in reserve.  You need to be really lucky to pull a phaseout, or just already dominating when the warriors come on, in which case you don't need phase out.]]></description>
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				<pubDate><![CDATA[Fri, 12 Mar 2010 23:52:43]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>@Skarboy:Like I said, If Nightbringer doesn't want to be tarpitted by Lesser Daemons in combat, he won't be.<br /> The most you can do with lesser daemons is get in the way of his movement, rather than locking him in combat.  (Re: his tempest ability)<br /> </div></blockquote><br /> <br /> Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:00:51]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Skarboy wrote:</cite><br /> <br /> Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...</div></blockquote><br /> <br /> The tempest may not be a problem for them, but the gaze of death certainly is a problem.  ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 00:33:30]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Halsfield wrote:</cite><blockquote><div><cite>Skarboy wrote:</cite><br /> <br /> Doesn't the tempest only affect units of under S4? Aren't lesser daemons S4, thus making them resist the tempest? Did they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it or something? Otherwise, there's nothing I can see that wouldn't let lesser daemons tarpit him...</div></blockquote><br /> <br /> The tempest may not be a problem for them, but the gaze of death certainly is a problem.  </div></blockquote><br /> <br /> That would be damaging, but a S4 hit would only cause wounds 1/2 the time and they'd still have an invulnerable save and are Fearless. I don't expect them to hold out the entire game, but if they can buy 2-3 turns in the heart of the game, that is more than enough. Plus, that daemon unit probably costs half of what Nightbringer does, so the rest of your army has a 150-200 pt advantage. Worth it to me.<br /> <br /> Frankly, the Deceiver seems to be a better choice, not that I'd enjoy facing either with Orks.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 01:15:26]]> GMT</pubDate>
				<author><![CDATA[ Skarboy]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Skarboy wrote:</cite><br /> <br /> That would be damaging, but a S4 hit would only cause wounds 1/2 the time and they'd still have an invulnerable save and are Fearless. I don't expect them to hold out the entire game, but if they can buy 2-3 turns in the heart of the game, that is more than enough. Plus, that daemon unit probably costs half of what Nightbringer does, so the rest of your army has a 150-200 pt advantage. Worth it to me.<br /> <br /> </div></blockquote><br /> <br /> The exact details of how you bring the <span class="glossaryitem" onmouseover='gp(82);'>LDs</span> into being, how big the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> squad is, etc matters a lot when figuring out how this would work out.   If you bring them into being with a squad of <span class="glossaryitem" onmouseover='gp(22);'>csms</span> holding an icon that's a lot more than just the cost of the <span class="glossaryitem" onmouseover='gp(82);'>LDs</span> he could be killing.  If nightbringer shoots and then gets the charge that's a good portion of whatever squad gone already.  The next round he is killing half of anything under that template (with potential to kill them all).  This also says nothing about what his monolith and the rest of the army are doing.I think it is entirely possible that he could deal some damage before you are in a position to tarpit him as well.  <br /> <br /> There is nothing that says a 360 pt unit needs to kill 360+ points of the enemy to be worth taking either.  If he ties up a significant portion of your army (1 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad + 1 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> squad + whatever he kills with his shooting attack before getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) so the rest of his army can do their thing he was worth it.<br /> <br /> He is certainly better against armies with lots of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 units, but I think he would walk over anything you threw at him and be very hard to kill while doing it.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 02:19:30]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ My experience as chaos fighting a night bringer. Two rounds of shooting with four missile launchers, equals one dead nightbringer. I truly never have a problem with him. Or the best tactic since he is slow as gak. Just get your daemon prince right to the warriors, they won't hurt him, and he will kill them in droves.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:53:24]]> GMT</pubDate>
				<author><![CDATA[ TheTrueProtoman]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Sorry, it is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 and under that get swept away.<br /> I don't have the Necron codex, but it was PMed to me by a friend who thought it was <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 as well, but got to check it out for sure.<br /> <br /> It's nice to cheat without knowing it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Anyway, my bad there.<br /> <br /> @Halsfield:<br /> <br /> You say:<br /> 4 Autocannons = 12 shots.<br /> I'm saying you are wrong.<br /> 4 Autocannons = 8 shots.<br /> <br /> Anyway, you have editted your post after my post calling you out on it, so you have corrected/deleted whatever you had written.<br /> <br /> _________________<br /> <br /> As for reserved necron warrirors...they must roll to come in starting turn 2, so they will eventually be there.<br /> And I did say focus on killing 'NECRON' units...there are plenty ofthers besides just necron warriors.  By the time you deal with destroyers and such, the warriors should be on the&nbsp;board by then.<br /> <br /> As for NB, if you've meched up just stay away.  You get booted out, run away if you are the closest thing, if you can't, then just charge in...there's not much else you can do, by taking NB the necron player has also handicapped himself in terms of model count.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 21:01:56]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ The C'tan Ignore invul saves, so that doesn't really come into play, with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for the <span class="glossaryitem" onmouseover='gp(82);'>LD</span>.<br /> <br /> Deceiver is way better than the Nightbringer, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 03:32:46]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ lootas didnt have a porblem with him, brought him down in one turn.]]></description>
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				<pubDate><![CDATA[Mon, 29 Mar 2010 05:45:21]]> GMT</pubDate>
				<author><![CDATA[ LiquidxRaiden]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ <blockquote><div><cite>Halsfield wrote:</cite><blockquote><div><cite>sourclams wrote:</cite><br /> <br /> There's no way for a Necron player to adapt to it, beyond shooting the Lasher to death. </div></blockquote><br /> <br />  Shooting him to death is pretty much what necrons have going for their entire army.  The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> must be within 24" of the nightbringer and if you have warriors/monolith somewhere in between there he is going to be within range for shooting of a large number of units.  Once the lasher is out of the way the nightbringer is free to tear up the rest of the army.<br /> <br /> <blockquote><div><cite>schadenfreude wrote:</cite>Havoc squads with missile launchers math hammer=30 shots=20 hits=10 wounds=5 failed saves=dead nightbringer.<br /> <br /> It takes 30 str8 shots to kill him.  Waste of time don't bother.  That's 20 dead necron warriors that could be killed with the same firepower.<br /> <br /> Bottom line if you face the nightbringer the necron player only has 1 necron lord, and 1 res orb.  Kill the Necron lord and necrons instead, force a phase out.</div></blockquote><br /> <br /> If this was a response to me I was talking about autocannons so let's get that out of the way first.  Next, it would take 3 squads of 4 missile launchers 3 rounds to deal 5 wounds (2/round).  With <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> you would be doing 2.5/round with the same amount of weapons(so equal chance of killing in 2 rounds or 3).  So 50% chance that you will kill him an entire round earlier.<br /> <br /> They would certainly all be better when turned on the necrons themselves but this is a post entitled "dealing with the nightbringer" so I'm trying to help the guy with what he wants help with.<br /> <br /> <br /> </div></blockquote><br /> <br /> If a chaos player wanted to make an army to kill the nightbringer 3 squads of havocs with <span class="glossaryitem" onmouseover='gp(5);'>AC</span> would do it, but 12 autocannons isn't the best of choices for fighting units with a 3+ armor save such as marines, other chaos armies, or big tyranids.   <br /> <br /> What next after the nightbringer is dead?<br /> What are all those autocannons going to do? Shoot necron warriors?<br /> 24 autocannon shots=16 hits=13.33333wounds= 4.44444 failed necron warriors armor saves=2.22222 failed we'll be back rolls.<br /> After the night bringer is dead that army will have 3 heavy support slots that can only kill 2 single necron warriors per turn.<br /> <br /> In the same 2 turns you spent killing the night bringer a normal <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lash list could wipe out 4 squads necron warriors with a combination of lash and template weapons, probably forcing a phase out before turn 5.<br /> <br /> Necrons have no psychic defense, their troops can't hide in transports, and they forfeit the game if you kill 75% of their infantry.  If a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player can't phase out a necron list that wasted 360 points on a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> the problem is with the chaos player.]]></description>
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				<pubDate><![CDATA[Mon, 29 Mar 2010 07:17:12]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Dealing with the Nightbringer?</title>
				<description><![CDATA[ Chaos in my opinion, lack the necessary gear for a player who who is crazy enough to want to slay the Nightbringer (instead of going for the phase out as the firepower power need is best used elsewhere).  Chaos lack rending fodder, sniper rifles and mass poisoned attacks to get the job done.   The MON Daemon weapon does have a poisoned attack but that's about it.  A chaos player's only option in this case is heavy weapon spam (which is not too effective and is better suited to slaying necrons to trigger a phase out).   ]]></description>
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				<pubDate><![CDATA[Mon, 29 Mar 2010 07:45:32]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>Re:Dealing with the Nightbringer?</title>
				<description><![CDATA[ Actually, you could gamble on tank shocks. What you do is ram the nightlight with a rhino; the player, confident in the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability of the big grey slasher, DoG! it. He fails to stop it and promptly gets mulched. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> If it fails the first time, keep trying.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 23:47:02]]> GMT</pubDate>
				<author><![CDATA[ Mortified Penguin]]></author>
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