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		<title><![CDATA[Latest posts for the thread "DIY Leader for my DIY Mehreens..."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "DIY Leader for my DIY Mehreens..."]]></description>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ So, here's a custom character that I came up with for my DIY Space Marine Chapter, The Brotherhood of the Cross and Crescent. I need a little help figuring out his points value, though.<br /> <br /> <u><b>Alpha Captain Warenne Kole</b></u><br /> <b><span class="glossaryitem" onmouseover='gp(149);'>WS</span></b> - 6 / <b><span class="glossaryitem" onmouseover='gp(14);'>BS</span></b> - 5 / <b>S</b> - 4 / <b>T</b> - 4 / <b>W</b> - 3 / <b>I</b> - 5 / <b>A</b> - 3 / <b><span class="glossaryitem" onmouseover='gp(82);'>Ld</span></b> - 10 / <b><span class="glossaryitem" onmouseover='gp(157);'>Sv</span></b> - 3+<br /> <br /> <u>Unit Composition:</u><br /> <li>1 (Unique)</li><br /> <u>Unit Type:</u><br /> <li>Infantry</li><br /> <u>Wargear:</u><br /> <li>Power Armor<br /> Frag and Krak Grenades<br /> Bolt Pistol<br /> Rosethorn: <i>This is a Power Sword, which confers the</i> Rending<i> Special Rule on Kole's close combat attacks.</i><br /> Leo's Comet: <i>This is a master-crafted Plasmagun.</i><br /> Iron Halo</li><br /> <u>Special Rules:</u><br /> <li>And They Shall Know No Fear<br /> Combat Tactics<br /> Independent Character<br /> Chapter Tactics: <i>If you include Kole then all units in your army exchange the</i> Combat Tactics <i>special rule for the</i> Eternal Warrior <i>special rule.</i></li><br /> <br /> So what do you guys think? How many points should he be?]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:03:56]]> GMT</pubDate>
				<author><![CDATA[ Asrodrig]]></author>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ The whole army gets eternal warrior?   <br /> <br /> Thsi doesn't really make sense as it only applies to units with more than one wound.  a normal marine would still lose it's only wound to any weapon and die as normal.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the only marine unit with more than wound is other <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> (which have their own chapter tactics anyway) and attack bikes.<br /> <br /> Also, did you mean plasma gun or pistol?  I only ask as, if it is a gun, he will not gain the bonus attack for having 2 <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>.<br /> <br /> <br /> If possible maybe you cuodl post the fluff for your chapter which might explain the reasoning behind the eternal warrior thing?]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:39:00]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ No reasoning really, I just couldn't think of anything else to use for his Chapter Tactics.]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 09:48:05]]> GMT</pubDate>
				<author><![CDATA[ Asrodrig]]></author>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ The easiest way for a chapter tactic woudl be to look at the fluff of your army and then read through the <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> and see what fits.<br /> <br /> If nothign fits you coudl loo at the ethos of the army and make something up.<br /> <br /> <br /> example - Siege army? - having the <span class="glossaryitem" onmouseover='gp(56);'>hq</span> lets you re-roll scatter<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 10:05:36]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ Or you could just leave Combat Tactics alone?<br /> <br /> If you ignore your chapter tactics, it should be about 135 points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> <br /> 100+15 for <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, lose <span class="glossaryitem" onmouseover='gp(260);'>BP</span> for <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-<span class="glossaryitem" onmouseover='gp(329);'>PG</span> is about 15 (lose a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack, cannot shoot+charge, but <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and BS5), Rending is pretty worthless except vs tanks, so 5points]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 12:06:39]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ Well, originally, I had him in a suit of Terminator Armor, and Chapter Tactics gave everyone Slow & Purposeful. Is that a little much?]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 21:57:22]]> GMT</pubDate>
				<author><![CDATA[ Asrodrig]]></author>
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				<title>DIY Leader for my DIY Mehreens...</title>
				<description><![CDATA[ Not too much, but it will SERIOUSLY slow down any foot-sloggers you have.  Although you would be able tomove and fire heavy weapons.<br /> <br /> Although if, as stated above, you ignor echapter tactics and just had <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> you coudl pointhim at about 135.  Which is a pretty good price for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  Is he a chapter master?  in which add a few poitns and give him the statdn orbital bombardment that chapter masters get nowadays.]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 10:28:20]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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