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		<title><![CDATA[Latest posts for the thread "Wood elves vs WOC"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Wood elves vs WOC"]]></description>
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				<title>Wood elves vs WOC</title>
				<description><![CDATA[ I'm having trouble with a particularly nasty 1500pt list.<br /> <br /> Exalted hero on juggernaut with rending sword collar of khorne<br /> Tzeenetch sorcerer on chaos steed <br /> 9 Chaos Knights Mark of khorne 2 hand weapons<br /> 4x10 marauder Mark of nurgle shield flail <br /> 20 chaos warhounds <br /> <br /> Thats basically his army it can change a bit<br /> <br /> Any ideas?]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 21:18:22]]> GMT</pubDate>
				<author><![CDATA[ Kragura]]></author>
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				<title>Re:Wood elves vs WOC</title>
				<description><![CDATA[ Terrible, Terrible damage!<br /> <br /> this is my list and I stomp Kragura Quite often. I do not mind facing pure cheese.<br />  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 21:42:40]]> GMT</pubDate>
				<author><![CDATA[ sevend3f]]></author>
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				<title>Wood elves vs WOC</title>
				<description><![CDATA[ Knights cannot have 2x hand weapon...<br /> Assuming those are knights and not warriors with 2x hand weapon<br /> <br /> The guy with the bow that ignores armor saves and multiple shots can be quite good vs chaos.<br /> Espically if you bait the jugg out of the unit he is in.  <br /> <br /> The great weapon wielding alterkin will kill anything in the army besides the knight/jugg with ease (remember he has to charge).<br /> <br /> Shooting will violate the marauders.<br /> <br /> The only real problem is killing those knights.  Wardancers can do it if they charge with killing blow.  But its not to easy to acomplish<br /> A treeman can do it in a pinch (careful though, they are magic <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 attacks.  Alternitavally you can lead them around on the path to nowhere with glade riders all game and flank with wild riders.  ]]></description>
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				<pubDate><![CDATA[Sat, 13 Mar 2010 23:36:32]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Wood elves vs WOC</title>
				<description><![CDATA[ Wood Elves don't have any unit that can stop a unit of Chaos Knights. The best you can do against this army is shooting the Marauders and Warhounds and redirecting the big Chaos Knight unit around.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 08:01:49]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Wood elves vs WOC</title>
				<description><![CDATA[ <blockquote><div><cite>Airmaniac wrote:</cite>Wood Elves don't have any unit that can stop a unit of Chaos Knights. The best you can do against this army is shooting the Marauders and Warhounds and redirecting the big Chaos Knight unit around.</div></blockquote><br /> <br /> I think I mostly agree with this, though I'd feel alright with a treeman in the flank of a knight unit.  Killing blow wardancers in a pinch might do okay on the flank as well.  But no, I can't think of anything that should engage them to the front or even rear...<br /> <br /> I wasn't impressed with the no-armor-save machine-gun bow combo, but against knights and other high cost models, I can see that being a little more valuable.  If you can use your maneuverability kill the light stuff and ignore/redirect/bait into forest the hard stuff like knights.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 13:05:46]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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