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		<title><![CDATA[Latest posts for the thread "How I wanna approach my first O+G army...lots of brutality."]]></title>
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				<title>How I wanna approach my first O+G army...lots of brutality.</title>
				<description><![CDATA[ SO, this is my first post on this site, so bear with me!<br /> <br /> I've been collecting warhammer for roughly 14 years, since I was just a little guy in grade 8, played a bit..but mostly i just collected to paint and what not. So a month ago, I decided I wanted to give this a shot and stick with, as far as I was concerned, the best fluff army in the entire warhammer world, whether it be <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> or <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.....Greenskins.<br /> <br /> Now bearing in mind i've never actually made an army list for over 14 years at this point, I wanna have an army which is very Greenskin fluff oriented...so basicly alot of foot sloggin boys , some sneaky goblins and some big, tough creatures to be my heavy hitters. I've never been a huge fan of calvary really. Why? To be honest..I dont really have much of a reason. I just find them typical, and for greenskins, <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather use other units like squig hoppers, giants, trolls, etc, to create alot of threats on the flanks or go caster or warmachine crew hunting. <br /> <br /> So based on this idea...Im wondering if the following idea for tactics can actually work. I know that it's Greenskins, and animosity will happen, shammies are gonna explode, trolls are gonna be stupid, etc...but here we go!<br /> <br /> My basic idea for the core of my army is 2 units of 30-40 night goblins. I've always loved the idea of fanatics, and i'd love to utilize them in any battle. mainly my gobbos would be on the flanks of the army, so if calvary or heavy hard hitting flankers come by, I can throw some fanatics out and take some guys down, or at least keep them wary from charging. I'll prob throw some spears and shields on the gobbos. I dont expect them to survive a whole lot of anything if they get into a fight, but at least they'll take the charge with some offense back, and shields will prevent maybe a couple from dying, preventing a loss in rank. And from what i remember about Warhammer, combat resolution wins combat, not the best hero at the&nbsp;front who kills everything in his path (although they help too)<br /> <br /> so naming my name tarpit unit, the center of the army would most likely be two units of boyz, probably 30 strong each. I was thinking of black orcs or biguns at first, but in my opinion, I dont think the higher point cost really justifies having them. Black orcs maybe in a high point battle, but for a unit of 20 with all upgrades, including a decent standard, they're around 350 +, and they're only walking around with an armor save of 4+, and even that could be compromised if you decide to use the armed to da teef rule over shields. I'd most likely have my army general on a boar or something in one of these units. I want my warboss at the center of the army for leadership and to let the enemy know that even if they charge my basic boyz, they are still in for a beating.<br /> <br /> Now after my main body of the army is there....I love greenskins for the fact they field some of the biggest, craziest, coolest models in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model range in my opinion. For my threatening flanking units, I was thinking to go all out or nothing....trolls and giants. I know that giants tend to be taken down by shooting, and trolls have stupidity to go against them, but to be honest, I dont care. I wouldnt even wanna imagine being an enemy general seeing 3 -4 trolls and a giant barelling down on them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to think these units could cause some intimidation and hopefully do some good bashing after my boyz get stuck in melee, whether through animosity results or Waaagh!. <br /> <br /> after that, im not sure what to do with extra points. I figure with what ive listed so far, i can easily have about 1000 points accounted for, if not more around 1500. the last few slots I was thinking some warmachines. maybe doom divers? unit of squighoppers to go warmachine and caster hunting? Maybe get some spider riders to threaten flanks and bait units too. Any other input would be greatly appreciated!<br /> <br /> Glad to be aboard!!<br /> <br /> Gorgarak <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 04:10:24]]> GMT</pubDate>
				<author><![CDATA[ Gorgarak]]></author>
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				<title>How I wanna approach my first O+G army...lots of brutality.</title>
				<description><![CDATA[ Welcome to Dakka Gorgarak.  Looks like you're pretty pumped for the army, which is good, because you'll have plenty of painting and animosity tests in your future!<br /> <br /> Large night gobbo units are nice for fanatic delivery, and your orcs don't care if they flee through your blocks or die or whatever.  I'm of the opinion that you only need one or two fanatics block, as it's enough to deter opponents, and still not drive the points up to tragically.<br /> <br /> I don't play O&G but the basic orc looks like great value to me, so I think it's a decent choice for your large central blocks.  Black orcs can get away with being a smaller unit to hit the flanks of units fighting your big blocks and such as they aren't bothered by panic from the weaker greenskins.<br /> <br /> Filling out your other points, with trolls and a giant, you'll be maxed on rare, so no doom diver.  However, the Immune to Psych squigs are a nice addition and hit fairly hard.  They've got a lot of character too, so are probably right up your alley.<br /> <br /> Back down in core, spider and wolf riders are definitely handy, and with your army being mostly on foot, will allow you to harass things you might not otherwise have a hope of reaching.<br /> <br /> So, hopefully the players with more O&G experience will be along shortly to give you some tips, but this has been my 2 cents.<br /> <br /> And on a final note, your sig is my favorite greenskin quote, despite being a devoted "stunty" player myself.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 13:16:34]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Re:How I wanna approach my first O+G army...lots of brutality.</title>
				<description><![CDATA[ Thanks for the reply! yeah i know i got plenty to paint..I've painted 6 night gobbos so far. the first 4 were dissapointing for me, it's been so long since I've painting greenies, so i totally forgot all about building up skin textures and what not. I normally hate painting black robes, but for night goblins Im willin to put up with it..i just dry brushed them all codex grey then badab black washed them. quick and effective, i had all their clothes done in 5 minutes and it still looks good, plus if i want too I go back and add some quick highlights on the edges.<br /> <br /> but that aside...!<br /> <br /> thats sorta how i feel about night goblins too. Im not gonna have 3 fanatics in each unit, I dont see the point in making a 100 point unit worth 175 sink, especially since gobbos can be taken out relatively easy with shooting, or the enemy may avoid them all together. But i figure a couple fanatics in each would be just fine.<br /> <br /> yeah black orcs and big'uns are definatly interesting choices. I can see taking Big'uns for myself. making your average boy 9 points a model for + 1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and +1 S, including choppa rule is not a bad deal for a 9 point model. Most races pay 10+ for the same thing, so i know im getting a good deal with them. I guess black orcs , although being my favorite unit, I just find hard to wanna utilize them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> love to find a good way to use them, it's just their numbers are low (compared to most Orc and gobbo units) and even though they make up for it with fight and versatility, I know as an O+G general I can field another unit of 20-30 regular boys for the same price. whether or not they'd do the same job is unknown. I will admit though, through the special choices of the army, the only ones that really interest me are BO's, Squig herders and hoppers and maybe a few warmachines. I never liked boar boyz...mainly because the models are horrid in my opinion. granted i hear down the grape vine that they should be some of the redone models coming out in may. I may take a look at them after that point.<br /> <br /> Yeah I think i'd take trolls or giant, maybe not both. Doom divers are pretty sweet, a flying fanatic that acts like a rock lobba and I can still have a degree of control on where it lands is a good deal. it's like having a grudge thrower with engineer for half the points. haha. =)<br /> <br /> And yeah...I know that im going to need wolf riders or spider riders, either or. they make the battle plan work in my favour, giving me a little bit of control on enemy move choices. with foot sloggers it's hard to threaten enemies as much as you want, cause if they are a highly mobile army they can run circles around you. I always thought it would be a good idea to take skarsnik for that (even though im not a huge fan of special characters) so if anyone charges my Night gobbos they can flee and auto rally and leave them open to flank charges from others. plus delaying the enemy units is a good rule. Imagine facing down an opponent who you will most likely already out number, and then have them try to fight back with even less. Its honestly the only special character i've ever taken notice in!<br /> <br /> Actually the first army i ever collected and played was dwarfs, 14 years ago! back in the days of hero hammer..I always lost, i'd play against my buddies chaos army. At the time i didnt know any of the rules, and he had the rulebooks, magic item books, etc. he'd have a lord that would be worth 1200 points in 1 unit of knights, 1 greater daemon, and he'd roll my entire army in 1 charge.  <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> has come a long way since I played, and im looking forward to trying to win on tactics rather than 'my lord is cooler than your lord"]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 14:32:34]]> GMT</pubDate>
				<author><![CDATA[ Gorgarak]]></author>
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