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		<title><![CDATA[Latest posts for the thread "Tank shock a Tyranid pod...what happens?  "]]></title>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ So let's say somehow a tyranid pod is out of synapse.  You tank shock it and it fails its leadership test.  What happens?  <br /> What about if it passes its leadership test and you choose not to death or glory?]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 07:32:14]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ It is a morale test, and the Mypod is fearless. So can't fail.<br /> <br /> If no DoG, and the tank goes past, nothing happens. If the tank stops on the Mypod, then the mypod gets moved out of the way, just like any other model.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 07:44:10]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ Show me where in the rules you can go past it or sit on it and ignore it, that may be how you play it but thats not in the rules.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 08:05:33]]> GMT</pubDate>
				<author><![CDATA[ xebabb]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ <blockquote><div><cite>xebabb wrote:</cite>Show me where in the rules you can go past it or sit on it and ignore it, that may be how you play it but thats not in the rules.</div></blockquote><br /> <br /> <br /> Yes it is. You may want to re-read the section on Tank Shocking...the model being tank shocked (assuming it passes its Morale test, which Fearless pods automatically do) is only moved if the Tank will actually end its move over the model, otherwise the tank moves right through the model.<br /> <br /> Of course in 'reality' what this rule represents is that the model being tank shocked simply moves out of the way of the tank and back into the same position after the tank passes by. While it doesn't make much sense at all for a pod, that's what the rules are!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 08:15:30]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ <blockquote><div><cite>yakface wrote:</cite><blockquote><div><cite>xebabb wrote:</cite>Show me where in the rules you can go past it or sit on it and ignore it, that may be how you play it but thats not in the rules.</div></blockquote><br /> <br /> <br /> Yes it is. You may want to re-read the section on Tank Shocking...the model being tank shocked (assuming it passes its Morale test, which Fearless pods automatically do) is only moved if the Tank will actually end its move over the model, otherwise the tank moves right through the model.<br /> <br /> Of course in 'reality' what this rule represents is that the model being tank shocked simply moves out of the way of the tank and back into the same position after the tank passes by. While it doesn't make much sense at all for a pod, that's what the rules are!<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Exactly.  Look on page 68.  The orks that failed their DoG didn't even have to move out of the way.  The tank moved right through them and tank shocked the gretchin behind them, which had to move because they failed their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 08:19:16]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ <blockquote><div><cite>xebabb wrote:</cite>Show me where in the rules you can go past it or sit on it and ignore it, that may be how you play it but thats not in the rules.</div></blockquote>Wow, seriously? As Yakface pointed out, It IS in the rules. Please read them before posting.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 14:28:13]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ <blockquote><div><cite>coredump wrote:</cite>It is a morale test, and the Mypod is fearless. So can't fail.<br /> <br /> If no DoG, and the tank goes past, nothing happens. If the tank stops on the Mypod, then the mypod gets moved out of the way, just like any other model.</div></blockquote><br /> <br /> Although tyranid codex page 54 says :"A mycetic spore cannot move for any reason once it has entered the battle"<br /> <br /> Moving it out of the way if tankshock ends on top of it would break that rule?]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 15:45:55]]> GMT</pubDate>
				<author><![CDATA[ Thunder555]]></author>
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				<title>Tank shock a Tyranid pod...what happens?  </title>
				<description><![CDATA[ <blockquote><div><cite>Thunder555 wrote:</cite><blockquote><div><cite>coredump wrote:</cite>It is a morale test, and the Mypod is fearless. So can't fail.<br /> <br /> If no DoG, and the tank goes past, nothing happens. If the tank stops on the Mypod, then the mypod gets moved out of the way, just like any other model.</div></blockquote><br /> <br /> Although tyranid codex page 54 says :"A mycetic spore cannot move for any reason once it has entered the battle"<br /> <br /> Moving it out of the way if tankshock ends on top of it would break that rule?</div></blockquote>No. Tank Shock states that the unit is MOVED out the way. This is not the same as the Pod itself Moving.]]></description>
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				<pubDate><![CDATA[Sun, 14 Mar 2010 15:48:08]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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