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		<title><![CDATA[Latest posts for the thread "Deathstike Missile with Vortex Payload"]]></title>
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				<title>Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ Hi, Dakka.  <br /> So, after reading fluff concerning Vortex Support Missiles, and the incredible stats for them, I, and my usual <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> gaming group, decided that it would be fun to create a Deathstrike Missile, but with a Vortex Payload.  Basically take all of the normal rules for the deathstrike, i.e. T-minus 5 minutes to launch, and counting, but replace the missile with a Vortex Support Missile.  Of course, this would be for <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> only, as a 10" <b>gone </b>template would sorta unbalance smaller games.  <br /> Anyway, what I would like from you guys is just an estimate on how many points you think something like this should be worth.  <br /> Thanks in advance.  <br /> <br /> Edited for spelling.  ]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 16:26:56]]> GMT</pubDate>
				<author><![CDATA[ TheDiffidentOne]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ I'd imagine around 600p would be fair, given how much damage it can do, and its huge range (which I'd change to make 48-Inf for <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>), balanced by its comparitivly weak chassy]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 16:37:59]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ Yeah, I could see the 600 point cost.  I mean, it is sort of a "I don't like that <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>/bodyguard/platoon/tank squadron/insert thing here.  Goodbye."]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 16:43:26]]> GMT</pubDate>
				<author><![CDATA[ TheDiffidentOne]]></author>
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				<title>Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ I'd say 250 points is adequate, because of the following.<br /> 1: Can only use the Vortex once, afterwards it's just a mobile Heavy Bolter<br /> 2: Has a small chance of firing, only 1/6 on Turn 1<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 17:27:05]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ Deathstrike cannot fire at all on T1.<br /> <br /> And in the points cost, although it will probably die T1, you have to factor in it's ability (with average to good rolling) to 1 shot most titains]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 18:24:35]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ <blockquote><div><cite>Black Antelope wrote:</cite><br /> And in the points cost, although it will probably die T1, you have to factor in it's ability (with average to good rolling) to 1 shot most titains</div></blockquote><br /> <br /> Actually, it only has the ability to one shot a warhound.  Things like Reavers have many more structure points than the D3 is capable of taking down, without insane rolling on the catastrophic damage results(like 5 6s in a row).  ]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 19:22:11]]> GMT</pubDate>
				<author><![CDATA[ TheDiffidentOne]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ I always saw the ancient (i think they're ancient, maybe) vortex missile as quite unstable. You could make it cheap (250 ish) and then include the following, hilarious, rule.<br /> <br /> When the vehicle is shot at, if a 6 is rolled on the vehicle damage table, detonate the missile with the centre of a 5" template placed over the centre of the vehicle. The missile misfires!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Just an idea, but anyways, sounds good, but 400pts maybe, it will pack a helluva punch, when it eventually fires. It removing everything (virtually) under the 10" template!  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 22:19:14]]> GMT</pubDate>
				<author><![CDATA[ WhiteBishop]]></author>
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				<title>Re:Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ I like it.  <br /> You always hear about how ancient and unstable the technology is, so that seems like a reasonable catch...]]></description>
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				<pubDate><![CDATA[Mon, 15 Mar 2010 23:18:36]]> GMT</pubDate>
				<author><![CDATA[ TheDiffidentOne]]></author>
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				<title>Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ It's 200+ model point of the deathstrike missile launcher and the guardsmen to guard it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 02:12:34]]> GMT</pubDate>
				<author><![CDATA[ mindfield]]></author>
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				<title>Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ There actually is already a datasheet for this<br /> <br /> <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1230511a_Imperial_Guard_Datasheet_-_Deathstrike_Vortex_Missile" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1230511a_Imperial_Guard_Datasheet_-_Deathstrike_Vortex_Missile</a>]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 03:27:50]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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				<title>Deathstike Missile with Vortex Payload</title>
				<description><![CDATA[ Christ, who dug this old one up?]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2011 09:51:23]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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