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		<title><![CDATA[Latest posts for the thread "For The Dark Gods! Starting chaos."]]></title>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ Hi guys, i will be buying some chaos, it will consist of:<br /> 5 termintors<br /> 20 standard chaos marines<br /> 4 bikes<br /> 3 obliterators<br /> 12 berserkers<br /> and good ol' kharn.<br /> <br /> my question is: what should I buy next for the army?<br /> Thanks in advance.]]></description>
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				<pubDate><![CDATA[Tue, 16 Mar 2010 20:37:30]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ Codex as it appears it's not on your list <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 15:08:53]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ Rhinos.  At least two, but with an army that is already that size, you could easily make use of a third.<br /> <br /> Once you put some Icons in with that bike squad for your termies and put Kharn and krew in some... k-rhinos you should be good to go.<br /> <br /> If you really want to make sure Kharn makes it, then a Land Raider is justifiable, but you need some kind of transport to get your <span class="glossaryitem" onmouseover='gp(710);'>manz</span> down the table.  Some armies can get away with walking, but I don't think <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is one of them.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 02:18:14]]> GMT</pubDate>
				<author><![CDATA[ Groslon]]></author>
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				<title>Re:For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ I also agree with the rhino suggestion. As Groslon said, a Land Raider could be nice too. I think it's pretty obvious that you plan on going Khorne-heavy and demolish people in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I think if you are going with this theme, a Land Raider is an <b>inevitable </b>purchase. If you stick with Berserkers, having a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will definately help your cause, so why wait? Being able to charge after disembarking is huge.<br /> <br /> <u>Bottom line</u>: You already have the numbers you need to fill out a large or small list to fight just about anything (depending on how your <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>, Termies, and Bikers are equipped). From here, there's only one choice: transports. Also, I would suggest getting extra special weapons marines. This way you can equip those squads with meltas, plasmas, or whatever. The devastator Marine box is great for the price and the weapons you get.<br /> <br /> Good luck!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 15:55:47]]> GMT</pubDate>
				<author><![CDATA[ FlightMek]]></author>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Codex as it appears it's not on your list <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> Ok... <blockquote><div><cite>liquidjoshi wrote:</cite>Hi guys, i will be buying some chaos, it will consist of: <br /> 5 termintors <br /> 20 standard chaos marines <br /> 4 bikes <br /> 3 obliterators <br /> 12 berserkers <br /> <font color='red'>1 codex</font><br /> and good ol' kharn. <br /> <br /> my question is: what should I buy next for the army? <br /> Thanks in advance.<br /> </div></blockquote><br /> <br /> Fix'd <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 17:34:20]]> GMT</pubDate>
				<author><![CDATA[ liquidjoshi]]></author>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ Plague marines w/ meltas in rhinos (many as you can)<br /> Chosen 2 flame 2 melta, in rhino, outflank<br /> 2 winged Daemon princes - warptime (i find it better than lash)<br /> Oblits / Defilers your choice for heavy. I find it better to take a combination of both.<br /> <br /> That's more or less the best chaos list I've faced with the current codex.<br /> <br /> From what I've seen zerkers are not good. But if you want to run khorne heavy you need <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 17:37:05]]> GMT</pubDate>
				<author><![CDATA[ Shas'O Dorian]]></author>
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				<title>For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ Definitely Rhinos.<br /> <br /> Once you've started to develop your play and army styles, you might find you need more of a particular aspect.<br /> <br /> I would personally recommend Defilers and/or Obliterators, as you really can't go wrong with either choice.<br /> <br /> Defilers are excellent anti-infantry, and since they have so many attacks they can usually hold their own in Close Combat.<br /> <br /> Obliterators are your multitool.  They can do anti-armour, anti-infantry, or anti-<span class="glossaryitem" onmouseover='gp(95);'>MEq</span>.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 17:53:18]]> GMT</pubDate>
				<author><![CDATA[ Blue Orphen]]></author>
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				<title>Re:For The Dark Gods! Starting chaos.</title>
				<description><![CDATA[ I say buy 2 land raiders.<br /> <br /> One for the Zerkers and one for Kharn and some Zerkers. Their big, pack good armor and firepower and the Zerkers can assault AFTER disembarking.<br /> <br /> Whereas with a Rhino you cannot.<br /> <br /> Just my thoughts.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 18:35:42]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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