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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Hallo! I'm a returning player looking for some criticism on this list. I've not played in 5th Ed yet, I last played during 4th Ed as Guard and Chaos Marines. I was wanting to know if this has enough killy power and scoring troops to cut it in the current edition?<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <b>Farseer</b> - 175pts<br />    -Jetbike<br />    -Spirit Stones<br />    -Fortune<br />    -Doom<br />    -Runes of Warding<br /> <br /> <b>Warlocks</b> [x5] - 265pts<br />    -Jetbikes<br />    -Destructor [x2]<br />    -Embolden<br />    -Enhance<br /> <br /> <b>Troops</b><br /> <br /> <b>Guardian Jetbikes</b> [x4] - 129pts<br />    -Shuriken Cannon<br />    -Warlock w/ Embolden, Singing Spear<br /> <br /> <b>Guardian Jetbikes</b> [x4] - 129pts<br />    -Shuriken Cannon<br />    -Warlock w/ Embolden, Singing Spear<br /> <br /> <b>Dire Avengers</b> [x10] - 252pts<br />    -Exarch w/ Bladestorm, Dual Avenger Catapults<br />    -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken Cannons<br /> <br /> <b>Elites</b><br /> <br /> <b>Howling Banshees</b> [x8] - 250pts<br />    -Exarch w/ Executioner<br />    -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken Cannons<br /> <br /> <b>Heavy Support</b><br /> <br /> <b>Fire Prism</b> - 150pts<br />    -Holo Fields<br /> <br /> <b>Fire Prism</b> - 150pts<br />    -Holo Fields<br /> <br /> <br /> The list isn't intended to be super-competitive, and the Howling Banshees are just in there 'cause I love the models. I'm a little iffy about the Guardian Jetbike squads being so small and squishy, but I plan on keeping 'em in reserve for as long as possible. That said I would appreciate any advice, thanks!]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 12:31:59]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ the change I would do (if we are talking about minor changes) would be to drop the holo fields on the Prisms and get 6 EJBs atleast one squad. <br /> <br /> However, the list lacks reliable <span class="glossaryitem" onmouseover='gp(482);'>AT</span> so a more competative list would need some fire dragons.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 12:37:49]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Hmm, that's not a bad idea. My reasoning behind the holofields was that the Fire Prisms were my only reliable way of mass killing <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, so I needed to keep them alive. I didn't realise I lacked anti-tank though. I figured that was my strength, between the Fire Prisms and the Warlocks (both Seer Council and Guardian Jetbike 'locks) throwing out plenty of S9 hits.<br /> <br /> I wasn't 100% if the holofields were neccessary though, so I'll see what I can get for 70pts... Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 12:58:45]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Range is your best defence for prisms. Holofields doesnt really protect against weapon destoyed results. <br /> <br /> You have a bit of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 weapons Ill give you that. But even the seer council will have serious problems cracking <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14/13 that you only hit on 6 since they dont have any spears. What you want in 5th Ed is melta <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 14:07:31]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>, I forgot about hitting transports most times on 6s... Dropping the Banshees for a similar sized squad of Fire Dragons in a Wave Serpent is tempting me now. They have similar anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> capabilities, I just hate their models. Time to break out a box of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and some green stuff I think!<br /> <br /> Would a squad of 8 Fire Dragons be adviseable? I heard 6 is a better max squad size.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 14:59:34]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ 7 regular and an exarch with Dragons Breath Flamer and Crack Shot is a nice size if you want them to have a dual purpose roll. I run mine strictly for tank hunting to so a min squad of 5 works fine for me.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 15:27:30]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Giving a few of your warlocks singing spears will remedy hitting on 6's since you'll hit the vehicle in the shooting phase and still be getting S9 hits. <br /> <br /> Dragons are very efficient against vehicles though, and 'locks are great for popping transports or knocking  dreadnoughts out of the game.<br /> <br /> I run bike squads and 6+Warlock is ideal for most of the games I've played. I did run a complete squad of 12+'lock and fairly potent, but very cumbersome, losing the maneuverability that bikes usually have.<br /> <br /> Finally, you could try a unit of infiltrating Scorpions in place of the Banshees. The numbers tend to swing both ways when comparing them and there's been flame wars on the matter here before. Personally, I like harlies, even if the did get hit with the nerf bat when rending went to +1d3.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 21:36:38]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Thanks for the advice guys! I've rejiggered my list a little, as so;<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <b>Farseer</b> - 160pts<br /> -Jetbike<br /> -Spirit Stones<br /> -Fortune<br /> -Doom<br /> <br /> <b>Warlocks</b> [x4] - 220pts<br /> -Jetbikes<br /> -Destructor [x2]<br /> -Embolden<br /> -Enhance<br /> <br /> <b>Troops</b><br /> <br /> <b>Guardian Jetbikes</b> [x7] - 205pts<br /> -Shuriken Cannon [x2]<br /> -Warlock w/ Embolden, Singing Spear<br /> <br /> <b>Guardian Jetbikes</b> [x7] - 205pts<br /> -Shuriken Cannon [x2]<br /> -Warlock w/ Embolden, Singing Spear<br /> <br /> <b>Dire Avengers</b> [x10] - 252pts<br /> -Exarch w/ Bladestorm, Dual Avenger Catapults<br /> -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken Cannons<br /> <br /> <b>Elites</b><br /> <br /> <b>Fire Dragons</b> [x8] - 228<br /> -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken Cannons<br /> <br /> <b>Heavy Support</b><br /> <br /> <b>Fire Prism</b> - 115pts<br /> <br /> <b>Fire Prism</b> - 115pts<br /> <br /> <br /> I'm pretty sure I'm set for anti-tank now! The jetseer council is a little leaner however at 5 bodies, and I'm still relegating all my anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> to a single squad (Fire Dragons now) and the Fire Prisms. Oh well, that's what Doom and copious amounts of Shuriken fire is for!]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 10:51:59]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Drop 3 dragons 5 will slag any tank you point them at 8 is overkill. Use those points to get some spears in the council for popping fast transports.<br /> <br /> Any spare points goes into either <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> or Brightlances for the Serpents.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 11:08:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ My reasoning on the 8 Fire Dragons and no spears in the council (and please tell me if this reasoning is wrong!), is that the Fire Dragons will double up on anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> duty for which they need all the bodies they can get. I know they're not hugely suited to this, as fusion guns have too few shots to wittle down a Marine squad, but I'm short on guns that ignore power armor. You're right though, 8 fusion guns is major overkill for just tank hunting.<br /> <br /> As for the spears, I'm reluctant to put them on the Seer Council 'cause they hamper their <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power (less attacks in subsequent assault phases). Have mech-heavy lists really become that powerful in 5th ed? I figured between the Fire Prisms, the <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> squads that can throw out 6 S6 + 1 S9 shots, and the Seer Council still having the option of melee if it comes to it, I'd be covered against light transports?]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 11:41:33]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Fire Prisms give you good anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> fire S6 AP3 large blast will hurt them.<br /> <br /> Your fire dragons are going after Tanks first right? They'll jump out of their transport and slag a Land Raider. What happpens next? Every thing in your opponents army will seek rapid and violent revenge on those fire dragons. Even with 8 if any do survive don't expect it to be enough to seriously worry <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.<br /> <br /> You want to kill <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> blade storm those <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> and with Guide and Doom (so prehaps giving the seer guide might help you'll have to orchestrate well then though). Yes the spears reduce your attacks for combat resolution but you should be actually doing slightly more damage in total (as the attack you lose in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is gained at range but with a better to hit of 2+/3+ rather than 3+/4+ for the seer/locks). With 2 destructors in there as well you should be fine. 3 spears is all you need so that shouldn't have a meaningful impact on your combat resolution.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 11:53:03]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ While you might do slightly more damage (Warlocks have WS5 so hits pretty much all units on a +3 anyway). losses in the shooting phase might leave your Council out of charge range and the loss of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks will decrease thier chances of getting the assaulted unit to break from combat.<br /> <br /> If you want your Dragons to do dual duties then you need an exarch with a flamer and crackshot aswell. He will always kill more units than his fusion gun packing brothers.<br /> <br /> A 5 man council is a tad bit to small <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, loosing two memebers will make then next to useless...]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 12:32:34]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ You're unlikely to kill out of assault range with 3 extra shots if that is a concern the Destructors are far more likely to cause that problem. The singing spears give you the ability to take down fast transports something this list would otherwise erally struggle again.<br /> <br /> The Council is 6 man but yeah it is a little small.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 12:45:07]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ It's 5 man in the revised list, I knocked 1 off and the Fire Prisms' holofields to fit the extra 6 <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> in.<br /> <br /> I'm still not sure about the singing spears. They lose 1 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack, which they gain back in the form of a ranged attack before they charge, but any assault that lasts longer than the initial phase they're obviously not getting that attack back. That and worse combat resolution.<br /> <br /> But I can see where FlingitNow is coming from. The <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> could knock out transports, but they're squishier than the Seer Council and scoring troops that should be kept safe. The Fire Prisms could be shooting at more valuable stuff.<br /> <br /> And yeah, using Fire Dragons as both anti-tank and anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> isn't going to work. They'll do one or the other, once, then die...<br /> <br /> edit - would a Falcon be better for the Fire Dragons if they've 6 man strong? I'm wary of Falcons in 5th, they don't seem nearly as resilient as they were, but they can do some damage after their kamikaze Fire Dragons have been dropped off unlike the Serpent.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 13:01:37]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Im not saying a few spears are necessarily bad, Im just pointing out that they are not flawless.<br /> <br /> A falcon is not better for deploying dragons, it will not be left after they have deployed the dragons. The expensive holofield does not hold a candle to the energy field when you are within melta range.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 16:34:59]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Yeah spears aren't flawless but in a list like this lacking ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> they are for me a no brainer. If he had <span class="glossaryitem" onmouseover='gp(327);'>BL</span> for fun and <span class="glossaryitem" onmouseover='gp(461);'>EML</span> everywhich way but loose (or even masses scatter laser Walkers) then sure the spears would take away without adding much. But he doesn't so for me then aer necessary in this list.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 17:49:52]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ The latter list seems more reasonable.<br /> However, the Jetseer Council is a bit too small for my liking. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 18:09:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:1500pt speedy Eldar (returning player)</title>
				<description><![CDATA[ Ok, thanks to all the help I think I have a final list! I switched out one of the <span class="glossaryitem" onmouseover='gp(654);'>GJB</span> squads for regular Guardians in a Wave Serpent, which gave me 20 extra points to spare. Coupled with 2 less <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, it gave me enough points to cram a few <span class="glossaryitem" onmouseover='gp(461);'>EML</span> and spears in there!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <b>Farseer</b> - 160pts<br />    -Jetbike<br />    -Spirit Stones<br />    -Fortune<br />    -Doom<br /> <br /> <b>Warlocks</b> [x5] - 271pts<br />    -Jetbikes<br />    -Destructor [x2]<br />    -Spears [x2]<br />    -Embolden<br />    -Enhance<br /> <br /> <b>Troops</b><br /> <br /> <b>Guardian Jetbikes</b> [x7] - 205pts<br />    -Shuriken Cannon [x2]<br />    -Warlock w/ Embolden, Singing Spear<br /> <br /> <b>Guardian Defenders</b> [x10] - 205pts<br />    -Shuriken Cannon<br />    -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Launchers<br /> <br /> <b>Dire Avengers</b> [x8] - 228pts<br />    -Exarch w/ Bladestorm, Dual Avenger Catapults<br />    -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shuriken Cannons<br /> <br /> <b>Elites</b><br /> <br /> <b>Fire Dragons</b> [x5] - 200pts<br />    -Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Launchers<br /> <br /> <b>Heavy Support</b><br /> <br /> <b>Fire Prism</b> - 115pts<br /> <br /> <b>Fire Prism</b> - 115pts<br /> <br /> <br /> Plenty of anti-tank. The Wave Serpents aren't all 100pt Shuriken Cannons anymore. The Seer Council even have some spears! It's also fairly fluffy for an Ulthwe strike force, which is what I'm painting it as.<br /> <br /> I'll be buying most of this stuff at the end of the month (I already have a Wave Serpent, Dire Avengers, and some of the Seer Council... and a Vyper and Wraithlord, yeano not using those), so hopefully I'll get to play a few games to see how all the units gel together in a month or two. Thanks for all the help!]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 17:10:58]]> GMT</pubDate>
				<author><![CDATA[ Rube]]></author>
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