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		<title><![CDATA[Latest posts for the thread "Crimson Fists [1500 and 2000]"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Crimson Fists [1500 and 2000]"]]></description>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ I've just started a Crimson Fists army, looking at being balanced and fluffy whilst not losing to all comers.<br /> <br /> At 1500:<br /> <br /> Pedro Kantor<br /> <br /> 5 Scouts + Heavy Bolter<br /> 5 Scouts + Meltabomb<br /> 5 Marines + Powerfist + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Bolter Razorback<br /> <br /> 6 Sternguard w/combi-melta + powerfist + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon Razorback<br /> 6 Sternguard w/combi-melta + powerfist + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon Razorback<br /> <br /> <br /> Land Speeder Storm<br /> 5 Scout Bikers + 3 Astartes Grenade Launchers + Melta Bombs<br /> <br /> Predator w/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons<br /> Vindicator<br /> Whirlwind w/HKM<br /> <br /> Then these added at 2000:<br /> 10 Stenguard w/2 combi-meltas + powerfist + Rhino<br /> 2 Typhoon Speeders or a Venerable Dread with Assault Cannon<br /> <br /> <br /> The thinking is that the fists are so depleted there aren't 10 Man Tactical Squads available, they rely on Scouts (the meltabomb scquad ride in the storm). Pedro goes with the 5 Marines.<br /> <br /> I've not spammed any vehicile for the same reason, hence why we have 3 different Heavy Support choices.<br /> <br /> What do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 14:19:47]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ Surely the fist would have 2 Vindis left? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> They work so much better in pairs. Your sternguard should have more combi weapons. Not a big fan of Scouts without a landspeeder storm so if you think that your fluff allows a second <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> I would take that. <br /> <br /> Never tried the scout bikers and dont have the codex with me here so cant really comment on them, but there must be a reason that they are used so seldomly<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> should have a Heavy Flamer...always<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and since I assume your <span class="glossaryitem" onmouseover='gp(112);'>RBs</span> will be used aggresivly a <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> is better than the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 14:36:28]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ Well I took the Vindi to take the heat off of everything else in the first turn... if it miraculously survives then it can do some damage.<br /> <br /> The sternguard will be dropped within circa 18" of the enemy or when the <span class="glossaryitem" onmouseover='gp(112);'>RB</span> dies, whatever is sooner - no plans for them to assault though. The combat squad with Kantor will get in closer and do a little assault whilst the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> scouts will be in cover or sat on an objective.<br /> <br /> Scout Bikers are superb! I don't know why no one else uses them - turbo boost on their scout move, such up fire and then take out trasports with the grenade launchers.<br /> <br /> Why should an <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> always have a flamer?! It'll be keeping out of the way until turn 5 then drop the scouts on an objective and use the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> from range on turns 6 and 7 (if it lasts).<br /> <br /> I'd love the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> <span class="glossaryitem" onmouseover='gp(112);'>RB</span>, but I only have the bitz for <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> :(]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 17:48:56]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ I assumed you used the Speeder scouts as a alpha strike to take out either a stationary tank or some soft unit. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 18:28:08]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ I like it. Seems like a pretty good all-comers list, but i would have to agree with tedurur, take more combis on your sternguard.<br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: your fluff at the end isn't accurate anymore. The Fists are at 500+ marines now, 128 (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) are veteran marines. The planetstrike rulebook has a great chart that shows all the surving fists of the Rynns world disaster right before the battle for New Rynn City. They've still got vehicles 3 vindicators for example (no whirlwhinds though :( ) ]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 18:40:36]]> GMT</pubDate>
				<author><![CDATA[ Joetaco]]></author>
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				<title>Crimson Fists [1500 and 2000]</title>
				<description><![CDATA[ <blockquote><div><cite>Joetaco wrote:</cite>I like it. Seems like a pretty good all-comers list, but i would have to agree with tedurur, take more combis on your sternguard.<br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: your fluff at the end isn't accurate anymore. The Fists are at 500+ marines now, 128 (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) are veteran marines. The planetstrike rulebook has a great chart that shows all the surving fists of the Rynns world disaster right before the battle for New Rynn City. They've still got vehicles 3 vindicators for example (no whirlwhinds though :( ) </div></blockquote><br /> Nooo... I love the Whirlwind! I might be able to muster another Vindicator at some point. <span class="glossaryitem" onmouseover='gp(186);'>Def</span> have some more Predators.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 21:10:06]]> GMT</pubDate>
				<author><![CDATA[ Wakinglimb]]></author>
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