<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How do you make a list for this Mission?! - Nids"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "How do you make a list for this Mission?! - Nids"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ Mission: There's Too Many of THEM!!!<br />                      <br /> Objective: Kill troops while holding objectives<br />  <br /> Notes:   <br />   1. All armies must contain a minimum of 4 troop choices.<br />   2. This game will last 5- 6 turns. At the end of turn 5 second player rolls a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, a 6th turn will be played <br />        with a result of 3 to 6.<br />   3. Troop units completely destroyed will be placed into reserves and may re-enter game at players<br />        players table edge. Space Marine Combat Squads will re-enter as Combat Squads.<br />        Dedicated transports are permanently destroyed.<br />   4. Only troop units can hold or contest objectives. Vehicles may not "park" on top of objective<br />       markers.<br />   5. All units able to Deep Strike start at players table edge.<br /> <br /> Set-up & Deployment: <br />   Deployment will be modified Dawn of War.<br />   1. Place 3 objective markers (25mm round bases) on the long center-line of the table. One at the<br />       center of the table, the other objectives each placed on the center-line 14" from short table edge.<br />   2. Determine which player is to go first, and in which deployment zone.<br />   3. Both players may deploy up to 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and two troop units up to 18" from players table edge.<br />   4. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> &/or Troop units that can infiltrate may do so. At end of deployment players still can have only<br />       a maximum of 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops on the table. Last, players can make any scout moves<br /> <br /> Special Rules:<br />   Night Fight (turn 1 only) - <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 95<br />   Infiltrate - <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 92<br />   Seize the Initiative - <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 92<br />   Reserves - <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 94<br /> <br /> Game win conditions:<br />   7 points - Objective held at end of game<br />   1 point   - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> destroyed <br />   3 points  - Troop unit destroyed<br />   1 Point   -  Troop unit at less than half strength (counted at end of game)<br />   0 points - Fast Attack destroyed<br />   0 points - Elite destroyed<br />   0 points - Heavy unit destroyed<br />   0 points - Dedicated Transports<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416295.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416295.page</link>
				<pubDate><![CDATA[Wed, 17 Mar 2010 15:36:11]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetGoliath]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ Can anyone say termagants and tervigons? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416846.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416846.page</link>
				<pubDate><![CDATA[Wed, 17 Mar 2010 19:33:59]]> GMT</pubDate>
				<author><![CDATA[ tjdieter2191]]></author>
			</item>
			<item>
				<title>Re:How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ Key to this mission is to keep your troops/<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s alive and use your <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> to do the heavy lifting. Trygons, Fexes, Raveners, Shrikes, Gargoyles, Mawlocs, etc.  Just go and bury them in a sea of non-<span class="glossaryitem" onmouseover='gp(316);'>KP</span> units while your troops hide in reserve, then scuttle onto the objectives.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416979.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1416979.page</link>
				<pubDate><![CDATA[Wed, 17 Mar 2010 20:21:04]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
			</item>
			<item>
				<title>Re:How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ I'm going to be attempting to make a list for this, i'll post it later.  Since I need at least 4 Troops i'm gonna take Warriors since they're tougher to kill, Genestealers to Ninja on to objectives with, and a unit of 20 Hormagaunts for speed., then fill out the rest with <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, Elite & 1 Hive Tyrant for my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> What i'm thinking,<br /> <br /> Hive Tyrant<br /> <br /> Doom of Malantai<br /> <br /> Warriors<br /> Stealers<br /> Stealers<br /> Hormagaunts<br /> <br /> Trygon<br /> Mawloc<br /> <br /> I have to make it 1750 points, this is just a rough of what i'm going to include.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1418828.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1418828.page</link>
				<pubDate><![CDATA[Thu, 18 Mar 2010 15:39:29]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetGoliath]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ I think you should have your troops look like this:<br /> <br /> Tervigon<br /> 10 Termagaunts<br /> Tervigon<br /> 10 Termigaunts<br /> <br /> Possibly get one as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> also. I forget which of the heavies (Mawloc?) digs the holes that anyone can deep strike into, but you should get a couple of those and have them dig holes right beside a couple of far objectives. As far as I read those rules, each new spawning of gaunts will be considered a new unit of troops and will be able to come back in when killed.<br /> <br /> For a little firepower, maybe get some Hive Guard and deathleaper, possibly zoanthropes in spores, but really focus your points on your troops choices (especially if killpoints is not an issue).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1420604.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1420604.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 05:56:32]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
			</item>
			<item>
				<title>Re:How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ The Trygon digs the holes & i'm going to have one of those.<br /> <br /> Also, i only have 23 Termagants so tervigons wouldn't be too good for me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1421333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1421333.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 14:55:49]]> GMT</pubDate>
				<author><![CDATA[ HiveFleetGoliath]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ What I gave you will play itself to a win. In the future, it would help to specify you only want to use your own units, and list them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422036.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422036.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 19:19:09]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ I wonder, can a summoned termagant unit be recycled? probably not...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422438.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422438.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 21:37:17]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ If those are the only rules as listed at the top, then yes. They are troops that can become completely destroyed.<br /> <br /> My bad, skipped one of his listed rules that those that can deep strike instead come in at the edge. Kind of takes away the Trygon strategy (though the Tevrigons will still be devastating. If they die, they get to come in and start producing again if they shut down earlier).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422504.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422504.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 21:58:10]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
			</item>
			<item>
				<title>How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ If a summoned termagant unit can be recycledm then the key to this scenario is 5 tervigons. If the tervigons hatching lockout is reset when it is recycled, then the key to this scenario is 5 tervigons.<br /> <br /> Else, I'd say anything that has a good move in it's own turn, so hormagants has a slight edge of all the troops choices.<br /> <br /> This reminds me a lot of that sweet 2nd edition tyranid scenario: Tyranid Attack. Great times!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422519.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 22:06:01]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
			</item>
			<item>
				<title>Re:How do you make a list for this Mission?! - Nids</title>
				<description><![CDATA[ <blockquote><div><cite>HiveFleetGoliath wrote:</cite>The Trygon digs the holes & i'm going to have one of those.<br /> <br /> Also, i only have 23 Termagants so tervigons wouldn't be too good for me.</div></blockquote><br /> <br /> Great! you have enough gants to have two units of 10, and then 2 Tervigons as troops!<br /> Tervigons are T6 Multi-wound <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.  They are the hardest thing that 'Nids can take as troops.<br /> Just because they CAN spawn gants doesn't mean they SHOULD spawn gants.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422527.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284608/1422527.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 22:10:43]]> GMT</pubDate>
				<author><![CDATA[ skipmcne]]></author>
			</item>
	</channel>
</rss>