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		<title><![CDATA[Latest posts for the thread "2k Ork - (Small) Kan Wall + Flanks"]]></title>
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				<title>2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ Here's my last Kanwall list: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/281818.page#1374793" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/281818.page#1374793</a><br /> <br /> I'm considering modifying my Kan Wall a bit to allow for some flanking.  Basically I'll be dropping a Big Mek and 30 boys from the middle and picking up Kommando's and some Stormboyz.  <br /> <br /> My thought is that I can limit the movements of my opponents by not having 1 big hammer coming at them.  <br /> <br /> Here's my new list:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Big Mek - 110<br /> ---1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <br /> ---1 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> <br /> Elite<br /> 10 Lootas - 150<br /> 10 Lootas - 150<br /> 15 Kommandos - 265<br /> ---1 Snikrot <br /> ---2 Burna <br /> <br /> Troops<br /> 20 Ork Boyz - 160<br /> ---Shootas Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Bosspole <br /> 20 Ork Boyz - 160<br /> ---Shootas Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Bosspole <br /> 20 Ork Boyz - 160<br /> ---Shootas Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Bosspole <br /> <br /> Fast<br /> 15 Stormboyz - 220<br /> ---1 Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Bosspole <br /> 3 Warbuggies - 105<br /> ---3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit<br /> 3 Warbuggies - 105<br /> ---3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit<br /> <br /> Heavy<br /> 3 Killa Kan - 135<br /> ---3 Grotzooka  <br /> 3 Killa Kan - 135<br /> ---3 Grotzooka <br /> 3 Killa Kan - 135<br /> ---3 Grotzooka <br /> <br /> Thoughts? Criticisms? (I'm not ready to use Deffkoptas, currently a big fan of buggies)]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 21:42:59]]> GMT</pubDate>
				<author><![CDATA[ guvnah]]></author>
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				<title>Re:2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ A couple of things that stand out to me... and take them with a grain of salt.<br /> <br /> 1) You only have 1 Keffmek and he doesn't have a Cybork body. If I were you, I'd drop his <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, give him a Cybork body, and a Skorcha. <br /> 2) Consider slimming down the Kommandos to add another Keffmek. You'll probably end up enjoying it.<br /> 3)I would say that you don't have enough Kans. You have 60 boyz that you're planning to block with 3 Kans and one Keffmek?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 02:04:41]]> GMT</pubDate>
				<author><![CDATA[ NidMaster40000]]></author>
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				<title>Re:2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ Sorry, i typed the kans out incorrectly.  The list has 9.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 02:56:49]]> GMT</pubDate>
				<author><![CDATA[ guvnah]]></author>
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				<title>2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ Have you considered a Dread instead of a Shoota squad? Could help draw fire away from your Kanz. And if your opponent ignores it, it can smash their line up with 4 <span class="glossaryitem" onmouseover='gp(571);'>DCCWs</span>.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 03:42:12]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ deff dreads are bad. i have a dread bash list as well... and it just never ever does anythin.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 08:36:38]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>Re:2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ I've considered using Deff Dreads quite a bit, and tried them several times.  <br /> <br /> They just seem too slow to ever make their points back.  <br /> <br /> Kans at least have an effective ranged weapon in the grotzooka.  ]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 12:52:28]]> GMT</pubDate>
				<author><![CDATA[ guvnah]]></author>
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				<title>2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ I just have figured Dreads are good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and are cheap enough to just walk/run up the field with a cover save until combat. Also, helps draw fire from your Kanz.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 15:20:47]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>Re:2k Ork - (Small) Kan Wall + Flanks</title>
				<description><![CDATA[ <blockquote><div><cite>guvnah wrote:</cite>I've considered using Deff Dreads quite a bit, and tried them several times.  <br /> <br /> They just seem too slow to ever make their points back.  <br /> <br /> Kans at least have an effective ranged weapon in the grotzooka.  </div></blockquote><br /> <br /> <br /> I've used them for a couple games. They rarely make there points back. Not worth it in my opinion after having play tested it. I started using a weirdboy instead adds a little fun to the list haha. or just pack a truck up with burnas thats aways fun to....<br /> <br /> <br /> Also the power klaw on your big mek is worthless. If he gets in base contact and someone decides to hit him, hes just going to die since he has 2 wounds and a 6 plus save.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 17:18:13]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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