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		<title><![CDATA[Latest posts for the thread "Prospective Blood Angels List"]]></title>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[   Hey with the new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> dex coming out and after consulting with some local friends and former <span class="glossaryitem" onmouseover='gp(10);'>BA</span> players i have so ideas i wanted to bounce off the dakka community.  My new list would probably consist of 3 Baal Preds with one being the inferno cannon w/flamers and the other 2 asscannon ones wit bolters.  Then grab probably 2 vindicators.  The ability for rhino chasis to move fast and the baal preds to scout is hugeeee i think.  I was figuring using Dante as the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with some Assault squads for troops and maybe an extra elite choice.  The list is attacked oriented and everything is able to move fast.  Not much defense and more of a hammer list.  What do you think?]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 02:33:54]]> GMT</pubDate>
				<author><![CDATA[ pjmcgrath07]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ I think that vindicators, with the extra points you have to pay for them, are overpriced.  One weapon destroyed result and your primary and almost only threat with them is gone.<br /> <br /> If you're going to go with a lot of assault squads presumably with jump packs and want to use a gold guy, go with the sanguinor and astorath for the +1 attack and the increase shot at <span class="glossaryitem" onmouseover='gp(397);'>FC</span>.<br /> <br /> just my two cents... since you asked <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 04:28:07]]> GMT</pubDate>
				<author><![CDATA[ blood angel]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ @Blood Angel:<br /> At least with fast Vindis, you get to shoot first turn at better targets than with the regular non-fast Vindis on turn 1 should they keep their gun <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As for Sanguinor...I'm meh about him, non-<span class="glossaryitem" onmouseover='gp(67);'>IC</span> status is a turn off.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 13:15:09]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ yeah i was thinking that too about sanguinor, why not dante?]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 03:56:18]]> GMT</pubDate>
				<author><![CDATA[ pjmcgrath07]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ Dante is great if you plan to take a bunch of the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> that he can make scoring.  Otherwise he basically just buffs the one squad that he's with. (he's good at busting vehicles because he is a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> but who cares because you've got special weapons out the ying yang in your assault troops.<br /> <br /> The sanguinor is <span class="glossaryitem" onmouseover='gp(468);'>EW</span> so you're basically begging people to shoot their <span class="glossaryitem" onmouseover='gp(59);'>HW</span> at him which is fine because that is less pointed at your tanks and other squads.  He also buffs up a vet sarg in addition to giving every friendly unit plus 1 attack within range.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 04:15:50]]> GMT</pubDate>
				<author><![CDATA[ blood angel]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ i guess i have to see how much the point different is.  I cant wait for the dex to come in and compare them i guess.  Pretty much i think that those 2 armor options are the way to go and then just try to mop up with the rest and make some good elite choices<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> probably death company and sang guard]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 05:22:25]]> GMT</pubDate>
				<author><![CDATA[ pjmcgrath07]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ That's a vague discussion. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Jump Packers or Tactical Marines (in Rhinos) as troops?]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 18:32:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ How about adding in Assault Marines in rhinos as troops <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> If not rhino, then Razorback or drop pod...<br /> <br /> OHHHH, the choices...]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 19:05:19]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ One basic question is how <span class="glossaryitem" onmouseover='gp(10);'>BA</span> will be played successfully, <br /> predominantly shooty or assaulty.<br /> I'd go for the shooty route with some Baal Predators, <span class="glossaryitem" onmouseover='gp(57);'>HS</span> tanks, and Marines in Rhinos. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 19:08:39]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ non-<span class="glossaryitem" onmouseover='gp(67);'>IC</span> status is a turn off.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 19:15:42]]> GMT</pubDate>
				<author><![CDATA[ kravus master of Horus]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>That's a vague discussion. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Jump Packers or Tactical Marines (in Rhinos) as troops?</div></blockquote><br /> <br /> Their assault marines can lose their jump packs in exchange for a 35pt discount on a dedicated transport for a unit.  Since they can also take assault weapons (one for every 5 models, and the sarge can have an inferus pistol/plasma pistol/hand flamer) I'd probably take packless assault marines with assault weapons and Rhinos/Razorbacks and join Sanguinary Priests with them for <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. At that point you're getting close combat troops with good close range firepower and rather decent survivability (3+ save and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>).  <br /> <br /> I'm really impressed with Assault Marines in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex when they have the right wargear and support (which are things that only the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex offers).  <br /> <br /> The list I'm currently entertaining for 1750pts is:<br /> <br /> Reclusiarch<br /> <br /> 3x Sanguinary Priest: 3x Power Weapon<br /> <br /> 5 Death Company: Power Fist<br /> Land Raider Redeemer: Multimelta, Extra Armor<br /> <br /> 5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> <br /> 5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> <br /> 5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> <br /> Baal Predator: Sponson Heavy Bolters<br /> <br /> Baal Predator: Sponson Heavy Bolters<br /> <br /> Predator: Autocannon, Sponson Heavy Bolters<br /> <br /> Alternatively, it can swap the Land Raider for a Razorback on the Death Company and trade the Reclusiarch and Predator for Mephiston and a third Baal Predator. Either way, all of the infantry have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, the list fronts AV13 vehicles and rolls up the table shooting.  When the infantry get out they have meltas and great <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability, as well as good survivability.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 20:49:00]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ Caffran, thanks for clarifying.<br /> <br /> <blockquote class="uncited"><div>5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> <br /> 5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> <br /> 5 Assault Marines: Meltagun, Infernus Pistol, Power fist<br /> Razorback: Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma<br /> </div></blockquote><br /> Well, small <span class="glossaryitem" onmouseover='gp(19);'>cc</span> oriented units in shooty tanks? <br /> I guess the Razorbacks are fast so that it can move 12'' and fire the lascannon.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 06:45:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Prospective Blood Angels List</title>
				<description><![CDATA[ It is more of an idea right now than anything (in other words, it has a solid chance of ending up not working out so hot), but with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the Assault Marines are like mini plague marines.  They don't get to rapid fire their bolters (since they only have pistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>) but when the priests join each unit they get Furious Charge as well as an additional power weapon.  They can pack a bit of a punch against a wide range of things like that, and they also get to be fairly resilient.  With the Razorbacks being fast I can advance/reposition while maintaining decent long range firepower, and I can present an AV13/14 front to my opponent with the Predators/Land Raider.  The theory is that you're shooting high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> stuff at range (which doesn't seem to work out to be the best thing ever in 5th edition) or you're trying to cut through 4+ cover saves to get to the troop carriers.<br /> <br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are probably a whole lot better at holding objectives since they can fight at range as well.  I'm fairly sure that once I start really testing the list I will want 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads instead of the little Razorback assault squads.  I simply find the bite that the litle assault squads can muster to be pretty interesting, so I'm going to give it a try and go from there.  Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> just seems like it can win the game in 2 turns against the list I posted <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 15:22:27]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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