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		<title><![CDATA[Latest posts for the thread "Rebel Grots 2500"]]></title>
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				<title>Rebel Grots 2500</title>
				<description><![CDATA[ Mad Grot Doksnik- 160<br /> <br /> Weirdboy- 85<br /> Warphead<br /> <br /> Mad Grots (Gretchin) x25- 100<br /> Fanatik Grots x2<br /> Grot-Prod x1<br /> <br /> Gretchin x30- 300<br /> Politikal Grots x3<br /> Grot-Prod x3<br /> Cybork Bodies<br /> <br /> Gretchin x30- 300<br /> Politikal Grots x3<br /> Grot-Prod x3<br /> Cybork Bodies<br /> <br /> Gretchin x30- 300<br /> Politikal Grots x3<br /> Grot-Prod x3<br /> Cybork Bodies<br /> <br /> New Rekrewtz (Gretchin) x30- 135<br /> Politikal Grots x3<br /> Grot-Prod x3<br /> <br /> Ork Slave Boyz x12- 170<br /> Rokkit Launcha <br /> 'Ard Boyz<br /> Nob<br /> Power Klaw<br /> Boss Pole<br />     Cutta (Trukk)- 55<br /> Red Paint Job<br /> Snot Riggers<br /> Stikkbomb Chukka<br /> Reinforced Ram<br /> <br /> Megagrots x5- 245<br /> Kombi Shoota-Rokkit Launcha x4<br /> Cybork Bodies<br />     Big Lugga (Battlewagon)- 150<br /> Deff Rolla<br /> Red Paint Job<br /> Snot Riggers<br /> Stikkbomb Chukka<br /> Armor Plates<br /> Lobba<br /> <br /> Speed Grots (Bikers) x3- 115<br /> Head Honcho (Nob)<br /> Power Klaw<br /> Boss Pole<br /> <br /> Killa Kans x3- 165<br /> Kustom Mega-Blasta x3<br /> <br /> Killa Kans x3- 135<br /> Grotzooka x3<br /> <br /> Big Gunz x3- 84<br /> Kannons<br /> 3 Ammo Runts<br /> 5 Extra Krew]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 11:01:55]]> GMT</pubDate>
				<author><![CDATA[ Gurth]]></author>
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				<title>Rebel Grots 2500</title>
				<description><![CDATA[ I'm shocked.  And awed!  Your Grots will wipe all other species from the universe!]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 11:32:18]]> GMT</pubDate>
				<author><![CDATA[ Limey]]></author>
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				<title>Re:Rebel Grots 2500</title>
				<description><![CDATA[ An interesting list but you need to explain its purpose.  What are you intending to do with this list?  What type of feedback do you want?]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 11:32:27]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Re:Rebel Grots 2500</title>
				<description><![CDATA[ <blockquote><div><cite>olympia wrote:</cite>An interesting list but you need to explain its purpose.  What are you intending to do with this list?  What type of feedback do you want?</div></blockquote><br /> <br /> For FUN, obviously.<br /> <br /> And I cannot wait for watching the photos of this army <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 11:49:54]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Rebel Grots 2500</title>
				<description><![CDATA[ Oh god... give pictures!]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 12:04:27]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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				<title>Re:Rebel Grots 2500</title>
				<description><![CDATA[ You might want to drop an Ork out of the trukk squad and put Grotsnik with them. Out of all the units listed they're the ones that benefit the most from being joined by him, seeing as how pretty much every weapon in the game ignores <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for the gretchin.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 12:04:45]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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				<title>Re:Rebel Grots 2500</title>
				<description><![CDATA[ <blockquote><div><cite>Culler wrote:</cite>You might want to drop an Ork out of the trukk squad and put Grotsnik with them. Out of all the units listed they're the ones that benefit the most from being joined by him, seeing as how pretty much every weapon in the game ignores <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for the gretchin.</div></blockquote><br /> <br /> I think you need to re-read the rules regarding <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> again...]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 13:04:41]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Re:Rebel Grots 2500</title>
				<description><![CDATA[ <blockquote><div><cite>tedurur wrote:</cite><blockquote><div><cite>Culler wrote:</cite>You might want to drop an Ork out of the trukk squad and put Grotsnik with them. Out of all the units listed they're the ones that benefit the most from being joined by him, seeing as how pretty much every weapon in the game ignores <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> for the gretchin.</div></blockquote><br /> <br /> I think you need to re-read the rules regarding <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> again...</div></blockquote><br /> <br /> Attacks that inflict instant death ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. The gretchin are toughness 2, meaning strength 4 weapons instant death them, ignoring their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. There are codices that don't even have weapons below strength 4. Bolters and normal marine attacks inflict instant death on grots. The only time you're going to see much strength 3 or lower is against guard, dark eldar, and to a lesser degree other orks (in assault when they don't get to charge.)]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 22:04:36]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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				<title>Rebel Grots 2500</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, sorry about that. Was totally not thinking about the grots having toughness 2...I simply assumed you did the semi classic mistake of assuming that any weapon that ignores the targets armour save also ignores <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>...<br /> Eitherway, obviously just ignore my previous statement...]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 09:03:05]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Rebel Grots 2500</title>
				<description><![CDATA[ <blockquote><div><cite>tedurur wrote:</cite><span class="glossaryitem" onmouseover='gp(84);'>lol</span>, sorry about that. Was totally not thinking about the grots having toughness 2...I simply assumed you did the semi classic mistake of assuming that any weapon that ignores the targets armour save also ignores <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>...</div></blockquote><br /> <br /> I play Orks, I understand all about <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and how you get it when you don't get your armor save due to <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3-6, what with my boyz all being 6+ armor  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 19:49:10]]> GMT</pubDate>
				<author><![CDATA[ Culler]]></author>
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