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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ <u><b>Death Guard *1500*</b></u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Daemon Prince: Wings, Mark of Nurgle, Warp Time = 175<br /> <br /> <b>Troops</b><br /> 7 Plague Marines: One upgraded to champion with power fist, 2 Meltas, Rhino transport = 256<br /> 7 Plague Marines: One upgraded to champion with power fist, 2 Meltas, Rhino transport = 256<br /> 7 Plague Marines: One upgraded to champion with power fist, 2 Flamers, Rhino transport = 246<br /> 7 Plague Marines: 2 Plasma = 191<br /> <br /> <b>Heavy Support</b><br /> Chaos Defiler = 150<br /> 2 Obliterators = 150<br /> 1 Obliterator = 75<br /> <br /> <b>1499 Points</b><br /> <br /> <b>Stats</b><br /> 4 Scoring units<br /> 31 characters<br /> 4 vehicles<br /> 1 monstrous creature<br /> <br /> The strategy is to have the 7 man plasma squad guard the closest objective to my table side with the Obliterator squads. Then the rhinos will screen daemon prince which will hopefully allow the daemon prince with wings to make it into combat unscathed with warp time. The defiler adds another vehicle to hopefully draw some fire away from the rhinos and lay down some pie plates.<br /> <br /> Thanks to everyone in advance I appreciate the time it takes to look at someone else's list and work on it.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 20:11:11]]> GMT</pubDate>
				<author><![CDATA[ Bleakz87]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ Prince is good.<br /> Hvies are ok, but I think the last Oblit is one too many.<br /> Plagues are generally good, but I don't suggest mixing weapons within squads.]]></description>
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				<pubDate><![CDATA[Thu, 18 Mar 2010 20:22:56]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ So I took your advice Sanctjud, I didn't like the deep striking oblit, I rather him start on the table. I also didn't like the split special weapons like you said. So I Updated the list above.<br /> <br /> Also I was thinking of Taking the solo oblit out and taking Warp Time away from the daemon prince. This frees up 100 points and I was thinking of adding a Chaos Predator with Heavy bolter side sponsons. This would add more horde control and also another armored target. so now the opponents heavy weapons have 6 Options to shoot at. Do they shoot at the Defiler throwing down pie plates? The armor 13 Pred with 8 AP4 shots of Strength 5+? The Daemon prince with 4 Wounds with wings that's T6? Or the 3 Rhinos with objective holding Plague marines with special weapons?<br /> <br /> Then again if I go with this option I lose Warp Time which is really nice. I also lose the obliterator which is great to have the plasma cannon las-cannon 2+ save powerhouse.<br /> <br /> All Help on this list would be greatly appreciated <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 16:08:45]]> GMT</pubDate>
				<author><![CDATA[ Bleakz87]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ To fit with your list I would offer up the following.  If you drop the oblit you could buy.<br /> <br /> For the plasma squad you could buy them a rhino with a havoc rack and upgrade 2 of the other rhino's to have combi-melta's.  If you switch warp time for aura of decay you could then buy the 3rd rhino a combi-melta.<br /> <br /> Aura of decay doesn't get talked about too often, but it really helps with horde control, especially when you get swarmed by something that's fearless or stubborn.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 16:39:41]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ @Warmaster:<br /> Nurlge's Rot is the name you are looking for, not Aura of Decay <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> @Bleakz87:<br /> I like the pred idea, thumbs up from me.  Target Saturation is a beautiful thing.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 17:22:40]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>@Warmaster:<br /> Nurlge's Rot is the name you are looking for, not Aura of Decay <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> @Bleakz87:<br /> I like the pred idea, thumbs up from me.  Target Saturation is a beautiful thing.</div></blockquote><br /> <br /> Dang it, been playing nurgle daemons too much lately!]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 17:23:37]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ Umm, wrong codex Warmaster, you're thinking Chaos Daemons.<br /> <br /> Warptime is worth it. I've gone through Pedro and a 10 man honor guard with the same build. The only problem I see with this list is that your only <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units are your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and Defi, which are very good at what they do, but maybe think of taking a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad *MAYBE*. Its up to you. I know how well <span class="glossaryitem" onmouseover='gp(634);'>PM</span> hold up in most assaults, but it might be nice to have something other than your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to get them out of tarpits. just my 2 cents.]]></description>
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				<pubDate><![CDATA[Fri, 19 Mar 2010 17:24:34]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ War master: I don't know if I want to drop an Obliterator for one time use meltas (combi melta) on my rhino, when I have 4 meltas in my squads plus 3 multi meltas/lascannons on my oblits. Also I don't think I need a 4th rhino as that plasma squad is just going to walk the 0-6 inches to get to the objective closest to me and sit on it. Unless I just get that rhino and use it to screen for my other rhinos as target saturation and making other vehicles obscured. I'm also not quite sure what a havoc rack is? Nurgle rot is awesome and I may use it if I revamp the list and don't have the points for Warp time.<br /> <br /> Sanctjud: Yeah I really like the extra armor for target saturation it will draw fire away from my rhinos, defiler and prince. but I'm still a bit hesitant I'm really unsure which option is better <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> Billie_Joe: I completely agree I wish I had more assault units but I don't have many options with a pure fluffy Nurgle list. I'm hoping my power fists in each squad and the fact that everyone is T5 I can widdle away any assault squad. I mean Orks, Gaunts, Eldar are wounding on 6s. and I should be able to kill a good amount back since each of my guys has 2 attacks. Also regular marines only have one attack since they don't come with pistol <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon. So I'm pretty sure I can beat them in a combat also not to mention anything that charges me loses their extra attack due to my blight grenades.<br /> <br /> Thanks for all the amazing advice so far its making me do a lot of thinking I really appreciate it. I feel the list could use some work and I'm still torn about whether or not to drop the oblit and Warp Time to take that pred.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 01:00:51]]> GMT</pubDate>
				<author><![CDATA[ Bleakz87]]></author>
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				<title>Re:[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ <b>Death Guard *1500*</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Daemon Prince: Wings = 130<br /> <br /> <b>Troops</b><br /> 7 Plague Marines: One upgraded to champion with power fist, 1 Melta, 1 Flamer, Rhino Transport = 251<br /> 7 Plague Marines: One upgraded to champion with power fist, 1 Melta, 1 Flamer, Rhino Transport = 251<br /> 7 Plague Marines: One upgraded to champion with power fist, 1 Melta, 1 Flamer, Rhino Transport = 251<br /> 7 Plague Marines: 2 Plasma = 191<br /> <br /> <b>Heavy Support</b><br /> Chaos Vindicator = 125<br /> 2 Obliterators = 150<br /> 2 Obliterators = 150<br /> <br /> <b>*1499*</b><br /> <br /> <b>stats</b><br /> 4 Scoring units<br /> 32 characters<br /> 4 vehicles<br /> 1 monstrous creature<br /> <br /> What do you guys think of this list? Better then the one up top?<br /> <br /> :Edit: Once again thanks for any help I really appreciate it.]]></description>
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				<pubDate><![CDATA[Sat, 20 Mar 2010 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ Bleakz87]]></author>
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				<title>Re:[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ I don't run the most competitive (as in super power list) pure Death Guard list but some things that have worked for me:<br /> <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, wings, warptime Daemon Prince- I won't play without this guy. I've had him wipe out 500 points in games easily. My last battle of 1000 points he killed an Archon, 4 incubi, 10 witches, and a ravenger. T6 is amazing and warptime is worth its cost every time. <br /> <br /> Plague Marines- 7 man with powerfist and 2 specials in a rhino with combi-plasma gun. This squad is the ultimate do it all unit.  The only real downside is that they die just as easily as normal marines to <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 weapons and cost 50% more. I usually run 2 of these in 1500 games as that seems to be enough. <br /> <br /> Lesser daemons- I run 10 of these guys and they don't usually let me down. For 130 points they give a decent <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch that can instantly assault after summoning. They aren't world beaters but give you another cheap troop choice. They are great if you need to throw a squad against a super <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit to tarpit them and can easily take home objectives while the expensive plague marines go out into the world.<br /> <br /> Preditor- I run a pred with an autocannon and 2x lascannon for 130 points. The pred is relatively cheap points-wise but provides a rare range weapon assortment to Death Guard armies.<br /> <br /> Vindicator-hit or miss unit. There have been games where I've had them dominate, there have been games where I questioned taking them again. Daemonic possession makes them very hard to kill and they have great synergy with <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s general 24" range.<br /> <br /> Possessed <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>- people hate them, but they do provide a very killy unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and Death Guard lack that. Sure, they are random but they are damn fun and can very easily dominate. At the least they are a very good counter assault unit and help out the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <br /> <br /> Overall, staying together as a force is very crucial. You cannot overextend and divide your forces too much or else you will lack the offensive firepower to win. Fast armies can be a problem, however if you advance slowly and keep plugging away, you will catch them. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 01:07:30]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ The 2 tall guys would fall quickly.<br /> <br /> You are in favor of number 7? ]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 03:14:48]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ I favor the number 7 because thats Nurgle's chosen number to keep it fluffy.]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 16:32:16]]> GMT</pubDate>
				<author><![CDATA[ Bleakz87]]></author>
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				<title>[Pure Death guard][1,500] Competitive, yet fluffy</title>
				<description><![CDATA[ Actually 7 is the cost effective number for them.  7 is roughly the cost of a 10 man squad and similar durability values, while still benefitting from getting double specials without going to 10 man squads.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 14:15:22]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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