<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 point Orks [Tourney]"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 point Orks [Tourney]"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: 335<br /> 01	Ghazghkull Thrakka: himself<br /> 01 	Big Mek: Kustom Force Field, Powerklaw<br /> ------------------------------------------------------------------------------------------<br /> Troop: 740<br /> 18	Ork Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> <br /> 18	Ork Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> <br /> 19	Ork Boyz: Slugga & Choppa<br /> 	Ork Nob: Powerklaw, Slugga, Bosspole<br /> <br /> 10	Nob: Bosspole, Waaagh! Banner<br /> 	Painboy: Urty Syringe, Doc tools<br /> 	Trukk:Big Shoota, Reinforced Ram<br /> ------------------------------------------------------------------------------------------<br /> Elite: 560<br /> 06	MegaNob: Powerklaw, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota<br /> 	Trukk:Big Shoota, Reinforced Ram<br /> <br /> 06	MegaNob: Powerklaw, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota<br /> 	Trukk:Big Shoota, Reinforced Ram<br /> ------------------------------------------------------------------------------------------<br /> Fast Attack: <br /> ------------------------------------------------------------------------------------------<br /> Heavy Support: 365<br /> 01	Battle Wagon: Big Shoota, Grot Riggers, Deffrolla<br /> <br /> 01	Battle Wagon: Big Shoota, Grot Riggers, Deffrolla <br /> <br /> 01	Battle Wagon: Big Shoota, Grot Riggers, Deffrolla, Boarding Planks <br /> [Meks Wagon]<br /> <br /> Going to a tournament this saturday, and tried this list against a blood angels army... The [Troop] performed well as a cheap unit that could take a charge, deal a charge, and hold objectives. the 2 units of Meganobz also worked out very well as I could just aim them away from what would beat them (Terminators). I liked having boyz with Ghaz because the things he charges into usually has power weapons anyway. The Deffrollas worked! With tremendous results... The blood angels player knew I had them, knew what they did (I was celebrating them upon the ruling for days straight), but his face was priceless when I ran over his <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with 6 S10 attacks... Never in his games has his front line of armor, that he relies on funneling in opponents, been destroyed on the 2nd turn...The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> was also amazing as I only failed 1/6 of my saves and those unsaved pens. turned into shaken or weapon destroyed. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1421887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1421887.page</link>
				<pubDate><![CDATA[Fri, 19 Mar 2010 18:26:35]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>Re:2000 point Orks [Tourney]</title>
				<description><![CDATA[ The list ran well in the 2000 point tournament... I played primarily against bugs and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. <br /> <br /> Bugs went down pretty hard as half of their attacks against the wagons are negated off the bat with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>... and they have to hit with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3... then they either have to roll a 2+ (Lance) or roll a 4+ (Tyraxigon) to do anything...<br /> <br /> The X.gaunts were surprisingly easy prey if you get the charge and <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> are not a huge threat if you get the charge with Meganobz... I worked out the math differently and it turns out that 6 Meganobz act like 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with W12 and deal 16+ S9 power attacks... the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 of the <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> really hurts them as I can land tons of powerklaw attacks. In addition their troops have a tough time dealing with the 2+ armor save given the lack of power attacks. The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Nobz worked out really well for 4th turn objective grabbing from other troops. Turns out most troop choices cannot deal with 45 attacks that hit and wound on a 3+ in addition to 4 attacks that hit on a 3+ and wound anything on a 4+... The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> acts like a cheap heavy armor...<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1428712.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1428712.page</link>
				<pubDate><![CDATA[Mon, 22 Mar 2010 17:53:46]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ My advice to this list is give those scoring Nobs Cybork and  eavy armour. Combined with the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> it makes them extremely hard to kill. If you wanna go all out make the unit complex and then Laugh heartily as your opponent eventually scores 10 wounds on the unit and yet its still got full attacks and <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10.<br /> <br /> With the trukks and wagons take red paint job. It gives you more speed and should always be the first buy for all ork vehicles.<br /> <br /> Finally the Mek should never need a powerklaw, he sits in a transport till it explodes, then he jumps in another. Excluding Kanwall/Dread bash lists he should never be on foot.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430052.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430052.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 04:05:40]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ Put more weapons on your transports to prevent immobilization due to weapon destroyed.  <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430240.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430240.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 06:38:30]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ The Powerklaw allows him the ability to hunt vehicles in the  battlewagon with the aid of a boarding plank, given the effectiveness of the deffrolla I may not need it. <br /> <br /> Despite having only 1 weapon, I have not had a wreck because of weapon destroyed/immobilized... being obscured constantly with front armor 14 and side armor 12 makes it tough to even scratch the paint... In addition after turn 2, I have begun my assault phase that ends the game. However I will consider it <b>IF</b> I have more points to spend.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430256.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 07:01:08]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ Put expensive meganobs into crap trukks. Why?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430393.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430393.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 09:30:29]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>Put expensive meganobs into crap trukks. Why?</div></blockquote><br /> Trukks are Fast vehicles. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430510.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430510.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 10:59:51]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ <blockquote><div><cite>Eyclonus wrote:</cite><blockquote><div><cite>tokugawa wrote:</cite>Put expensive meganobs into crap trukks. Why?</div></blockquote><br /> Trukks are Fast vehicles. </div></blockquote><br /> <br /> Trukks may be Fast but they're weak.  If they get popped early, you're footslogging with Slow and Purposeful units.  Why not put the Boyz in Trukks and the more expensive and slow ones in Wagons?  That will free up some options in Heavy Support too if you feel like taking Kans (always a good choice).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430670.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430670.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 12:32:39]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ Considering the big mek is going to see combat with that  power klaw wouldn't it be best to throw on a cybork body and perhaps 'eavy armour too? I say 'eavy armour perhaps as it depends if with nobz, because of the painboy. But in combat 6+ armour save is going to fail :(<br /> <br /> The nobz are troops are a good idea. I like it because cheap, but they're still costing a lot of points and won't last long. <br /> <br /> Meganobz in a trukk? Pop it and they're walking with slow and purposeful. Give them a wagon to make sure they meet the front lines.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430872.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1430872.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 14:34:51]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ Trukk Starts about on the 6" line behind a Battlewagon.<br /> <br /> Trukk Moves 18" and is now on the 24" line (half-way across the board) <br /> <br /> Trukk is "popped" (They drove around the battlewagons and I failed the obscured save and I let them get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>...) <br /> <br /> I assault them with my army. They lose. The Meganobz arrive to clean up at full strength. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431275.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431275.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 17:17:50]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ <blockquote><div><cite>Claypool wrote:</cite><blockquote><div><cite>Eyclonus wrote:</cite><blockquote><div><cite>tokugawa wrote:</cite>Put expensive meganobs into crap trukks. Why?</div></blockquote><br /> Trukks are Fast vehicles. </div></blockquote><br /> <br /> Trukks may be Fast but they're weak.  If they get popped early, you're footslogging with Slow and Purposeful units.  Why not put the Boyz in Trukks and the more expensive and slow ones in Wagons?  That will free up some options in Heavy Support too if you feel like taking Kans (always a good choice).</div></blockquote><br /> <br /> Because 5-11 Nobz/Meganobz can still be very dead. 11 Boyz in a trukk isn't nearly as killy. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> if you want them to be a real <span class="glossaryitem" onmouseover='gp(19);'>CC</span> killer (which they should be) you need more than 11 or 12 and for that you need a battlewagon. Nobz and meganobz just waste all that extra transport capacity that the boyz could really really use.<br /> <br /> Not to mention, as long as you keep the Trukks under the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> for at least the first turn, they should be fine. People tend to shoot at the BW anyway. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431345.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431345.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 17:51:46]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ I use the Meganobz to charge rank and file units without power weapons or a powerfist (sargent not included), Vehicles, or <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> without bone swords that are by themselves.... <br /> <br /> Correct me if I am mistaken but if you opt to use bone swords, do you still get your other 4-5 attacks or if you use it like a force weapon, you only get 1 attack? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431374.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1431374.page</link>
				<pubDate><![CDATA[Tue, 23 Mar 2010 18:10:06]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ <blockquote><div><cite>QuietOrkmi wrote:</cite>Trukk Starts about on the 6" line behind a Battlewagon.<br /> <br /> Trukk Moves 18" and is now on the 24" line (half-way across the board) <br /> <br /> Trukk is "popped" (They drove around the battlewagons and I failed the obscured save and I let them get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>...) <br /> <br /> I assault them with my army. They lose. The Meganobz arrive to clean up at full strength. </div></blockquote><br /> <br /> It doesn't matter how far you move becasue those trukks will still get wasted. You move over 12" and you cannot assault, so pop the trukk meganobz are sitting there and blast them with lascannons and they're taking wounds. A battlewagon is far more better delivery unit for the meganobz, ensures it does its job better than trukk.<br /> <br /> As for boneswords you still get the attacks and still use it like a force weapon. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1433473.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1433473.page</link>
				<pubDate><![CDATA[Wed, 24 Mar 2010 14:15:48]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ The only true response I could say is that the meganobz in a deceptively easy to crack target prevent them from firing at my <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> wagon... I think you have not though about the power of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>... <br /> <br /> While a Lascannon will pop a trukk, no argument, 50% of the time that las-cannon will do nothing because of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I feel a more agreeable argument would be that 2 Lascannons would pop the trukks containing the 6 Meganobz.<br /> <br /> I can get around this issue through hiding my trukks behind my Wagons, and taking more than 1 unit of meganobz. If you are concentrating fire on one trukk, chances are your either ignoring my army or the other trukk full of meganobz.<br /> <br /> However, I will not dispute that meganobz that have to walk are slow, the 6" from Ghazghkull helps but the assault range of 13-15" is short. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1434290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1434290.page</link>
				<pubDate><![CDATA[Wed, 24 Mar 2010 19:29:52]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ I have thought about <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> as I use one in my battlewagon spam. You cannot hope to save every single shot with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Sometimes things are going to get through and a trukk isn't hard to wreck, which is my point. Now if you have a wagon sure it's a bit slower but that doesn't matter because when a trukk moves 18" you cannot get out anyway and nor does it get a cover save because it moved that quick so it won't be in <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range, really. So if you fail the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save your armour 14 or even armour 12 is far better than a paper trukk.<br /> <br /> Now I personaly would go for that meganob trukk straight away. It's a easy target and all I need is one high powered weapon to get through and the trukk will be more than likely immobilised or totalled, because it's open topped a 3+ on the damage table would do me - meganobz are now foot slogging.<br /> <br /> Once again you talk about hiding but enemies reposition. You don't honestly thing they're going to sit there and not get <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to a high priority target?<br /> <br /> Not all fire will be concentrated on the trukk. I think once again you presume too much. You presume the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will save it, you presume <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> cannot be drawn to it and you presume a lot of fire will be concentrated on it. That is not the case. A lucky shot could get through first time after repositioning. <br /> <br /> If ghazgkull is with the meganobz they will slow him down as they can only roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> but ghazgkull rolls <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> as a I.C. <br /> <br /> That's my point anyway. Whether you want to keep them in a trukk is your choice but I've been there done that got the t-shirt and a battlewagon is a lot lot better. Perhaps give it a try, heh you never know I maybe right <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1436595.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1436595.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 15:25:50]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>2000 point Orks [Tourney]</title>
				<description><![CDATA[ I agree with mercer.  Trukks should only be used for Boyz.  There's a reason Nobz get wagons as dedicated tranports.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1436913.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/284968/1436913.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 17:23:33]]> GMT</pubDate>
				<author><![CDATA[ Claypool]]></author>
			</item>
	</channel>
</rss>