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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <font color='yellow'>List has had revisions after comments.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Rune Priest <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(416);'>JoTWW</span> <br /> Living Lightning <br /> Total - 100 points <br /> <br /> Troops <br /> <br /> 5 Grey Hunters <br /> Additional Wargear: <br /> Meltagun <br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 155 points <br /> <br /> 6 Grey Hunters <br /> Additional Wargear: <br /> Meltagun <br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 170 points <br /> <br /> 6 Grey Hunters <br /> Additional Wargear: <br /> None <br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 165 points <br /> <br /> Heavy Support <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 2 x Multi Melta <br /> 1 x Lascannon <br /> 1 x Plasma Cannon <br /> Total - 140 points <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 1 x Lascannon <br /> 1 x Plasma Cannon <br /> 1 x Multi Melta <br /> 1 x Heavy Bolter <br /> Total - 135 points <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 1 x Missile Launcher <br /> 1 x Heavy Bolter <br /> 1 x Lascannon <br /> 1 x Plasma Cannon <br /> Total - 135 points</font><br /> <br /> <font color='orange'>Total - 1000 points </font><br /> <br /> The main aim of this list is to take down anything that he can put on the board. Any vehicles, or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s should be no problem. My aim is to sit back as far as i can on the board and just pummel them with long range fire superiority.<br /> The Lonefangs have different weapon loadouts so that i can split their fire to 4 different targets if i need to. The first squad could shoot at 2 different vehicles or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, whereas the other can shoot troops and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/vehicles all in the same phase.<br /> In an objective game, T4/T5 i'll start making my way up the board and claiming objectives.<br /> <br /> Any suggestions will be welcomed.]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 09:01:50]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Very nice list with a good mix of short/ long ranged anti tank and infantry. <br /> <br /> However, it suffers the same problem as so many of these <span class="glossaryitem" onmouseover='gp(124);'>SW</span> lists: all the enemy's long range anti infantry will be being poured into the Long Fangs for the first few turns. They are a fantastic unit, but work better in armies containing a higher proportion of non-mechanised elements <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 09:06:23]]> GMT</pubDate>
				<author><![CDATA[ pguard36]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Mhm... Yes that is a problem, i will have to find a way to overcome that. I may have to pummel any units that could be a threat to my Long fangs in the first few turns too. If that does not work, then this will get shelved as a competitive list and i'll build another that does not revolve around Long fangs.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, thats why i made this list, i love the Devastator models and think they make a nice centre piece.<br /> <br /> Thanks though! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 09:11:58]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Low survivability. Too many points on wargears, too few on men.<br /> <br /> 35pts at average for each longfang? Never a good idea. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 09:33:59]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Presumably though spending alot of points on my <span class="glossaryitem" onmouseover='gp(450);'>LF</span>, helps them to earn their points back, for example a 35 point marine might kill a 30 point warrior in one shooting phase, and then maybe go to blow up a tank. Hopefully they will earn their points back, but i'll see.<br /> <br /> If its turns out this list cannot be competitive, then i shelve it for one that is.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 19:50:13]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Echoing what a lot of other have said, the biggest weakness here is the Long Fangs. For this point level, they're a massive point suck, and have low survivability. Those points would be better spent on more Grey Funters and Transports. You need to at least trim one squad of Long Fangs to be competitive. At higher point levels, they could work, especially if you give your opponent lots of other infantry targets to shoot at. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 00:40:19]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Here's a suggestion for the long fangs-- If you really want to keep them, drop their count way down, and just put them in a rhino. You can fire two guys out the top hatch, and you have the transport to protect you. I would also drop the whirlwind in favor of another one of these such units. This way you have 6 heavy weapons (you only lose two) but you gain a lot more survivability for your long fangs, and you get more tanks on the table (which is always a good thing <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> And if you're going for long range superiority, go with razorbacks on the grey hunters<br /> <br /> So something like this:<br /> <br /> Rune Priest  100<br /> Stormcaller<br /> Murderous hurricane<br /> <br /> 5 Grey Hunters  150<br /> Razorback<br /> Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun<br /> <br /> 5 Grey Hunters  150<br /> Razorback<br /> Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun<br /> <br /> 5 Grey Hunters  150<br /> Razorback<br /> Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun<br /> <br /> 5 Grey Hunters  150<br /> Razorback<br /> Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun<br /> <br /> 3 Long Fangs  100<br /> 2 Missile Launchers<br /> Rhino<br /> <br /> 3 Long Fangs  100<br /> 2 Missile Launchers<br /> Rhino<br /> <br /> 3 Long Fangs  100<br /> 2 Missile Launchers<br /> Rhino<br /> <br /> Total:  1000<br /> <br /> You said you wanted the devastators to be a display piece.. but unfortunately they are in a transport... But since they are only three models, they can easily fit on top of a rhino to signify what squad is inside! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 06:23:02]]> GMT</pubDate>
				<author><![CDATA[ tjdieter2191]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Revised List Idea.<br /> This is more of a themed list so please, leave my long fangs alone =). (I love these guys so they will be staying put, i am stubborn like that but i will change anything else that you think is weak)<br /> <br /> <font color='orange'><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Rune Priest<br /> Additional Wargear:<br /> <span class="glossaryitem" onmouseover='gp(416);'>JoTWW</span><br /> Living Lightning<br /> Total - 100 points<br /> <br /> <b>Troops</b><br /> <br /> 5 Grey Hunters<br /> Additional Wargear:<br /> Meltagun<br /> -----------------------<br /> Razorback<br /> Additional Wargear:<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Total - 155 points<br /> <br /> 6 Grey Hunters<br /> Additional Wargear:<br /> Meltagun<br /> -----------------------<br /> Razorback<br /> Additional Wargear:<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Total - 170 points<br /> <br /> 6 Grey Hunters<br /> Additional Wargear:<br /> Meltagun<br /> -----------------------<br /> Razorback<br /> Additional Wargear:<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Total - 170 points<br /> <br /> <b>Heavy Support </b><br /> <br /> 5 Long Fangs<br /> Additional Wargear:<br /> 2 x Multi Melta<br /> 2 x Lascannon<br /> Total - 145 points<br /> <br /> 5 Long Fangs<br /> Additional Wargear:<br /> 4 x Plasma Cannon<br /> Total - 155 points<br /> <br /> 3 Long Fangs<br /> Additional Wargear:<br /> 2 x Missile Launcher<br /> ----------------------<br /> Rhino<br /> Additional Wargear:<br /> Dozer Blade<br /> Total - 105 points<br /> <br /> Total - 1000 points</font>]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 21:19:54]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ That looks better. At the very least, you know have more scoring units.<br /> <br /> I wouldn't worry about the Rhino for the three man Long Fangs pack. Get 2 more Longs fangs and give them Heavy Bolters. It'll cost the same as the Rhino, and you'll have them left over from the three Devastator boxes you're going to buy. Stick them somewhere with good cover and a good view. It's not like they' be able to move in shoot in the Rhino anyway.<br /> <br /> Finally, diversify your weapons. Don't put all your anti-tank weapons in one pack, all your plasma in one pack, and all your Missile launchers in one pack. Long Fangs are glass Pistols as it is. You can mitigate this by spreading those weapon out. Give each pack one plasma cannon, one anti tank weapon, either a missile launcher or heavy bolter, and then randomly pick something else. This way, the enemy can't wipe out all your lascannons and multi meltas in a single turn of shooting.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 00:45:58]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <font color='orange'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Rune Priest <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(416);'>JoTWW</span> <br /> Living Lightning <br /> Total - 100 points <br /> <br /> Troops <br /> <br /> 5 Grey Hunters <br /> Additional Wargear: <br /> Meltagun <br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 155 points <br /> <br /> 6 Grey Hunters <br /> Additional Wargear: <br /> Meltagun <br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 170 points <br /> <br /> 6 Grey Hunters <br /> Additional Wargear: <br /> None<br /> ----------------------- <br /> Razorback <br /> Additional Wargear: <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon <br /> Total - 165 points <br /> <br /> Heavy Support <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 2 x Multi Melta <br /> 1 x Lascannon<br /> 1 x Plasma Cannon <br /> Total - 140 points <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 1 x Lascannon<br /> 1 x Plasma Cannon <br /> 1 x Multi Melta<br /> 1 x Heavy Bolter<br /> Total -  135 points <br /> <br /> 5 Long Fangs <br /> Additional Wargear: <br /> 1 x Missile Launcher<br /> 1 x Heavy Bolter <br /> 1 x Lascannon<br /> 1 x Plasma Cannon<br /> Total -  135 points<br /> <br /> Total - 1000 points</font><br /> <br /> This list is taking your comments into consideration, i have spread all my weapons out throughout my long fang squads so that they cannot wipe out everything in one turn.<br /> <br /> I think the list is now looking really good. Keep posting <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 07:17:58]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Looks so much better like that. At this point, you've managed to increase their survivability and transform a normally underrated unit into something completely viable, and possibly quite deadly.<br /> <br /> Good work.<br /> <br /> Analyzing the list as whole, you'll be the bane of Mechanized armies, especially at this point level, and especially in Annihilation games. You'll be weaker in objective based games, due to a low number of scoring models. Make sure you use all the firepower from those Long Fangs to eliminate and hinder your opponents scoring units, so that you have little contention for the objectives. Play your scoring units smartly. Avoid exposing them to unnecessary danger. I think you might also have a slight issue with horde armies. To over come that, make sure you prioritize your Plasma Cannons, Missile Launchers and heavy bolters, especially when it comes to keeping them alive during Wound Allocation.<br /> <br /> Should you decide to expand your army into the other popular point ranges (1250, 1500, 1750 or 1850) your priority should be on getting more Scoring units, because you simply will not have enough at higher point levels. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 08:23:33]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ I completey agree, in the higher points brackets adding more scoring units into the list in essential. Due to a low troop count at the moment. In objective based games, my aim is to shoot down any opposing scoring units and keep my units back until the closing turns then begin to contest them.<br /> <br /> Horde Armies will be a problem but if i was fighting a horde army, i would swap out lascannons for plasma cannons and change the razorbacks to have assault cannons for a higher amount of shots. But the list as it stands is aimed more at <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and mech lists such as ork trukk lists or eldar mech lists. I'm going to magnetise the razorbacks so that i can switch out their weapon accordingly.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 08:56:34]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Thinking about the problem some more, You might want to switch just one of your Razorback to Assault Cannons and one of your Grey Hunter squads to Flamers instead of a melta gun. You have plenty of anti-tank and anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> power, so it wouldn't be missed in that regard.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 21:45:07]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Actually, as usual your posting is full of win.<br /> <br /> Swapping out everything for more anti-infantry would be a bad idea, swappping one to assault would probally be enough, swapping one of the Rune priests psychic abilities would also help, and flamers would come in handy. Yes i can see what you mean, swapping everything and trying to completely change the whole army to cope with infantry, would probally result in a loss on my part.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 07:31:40]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Phish Skills wrote:</cite>Actually, as usual your posting is full of win.</div></blockquote><br /> <br /> That might be one of the nicest things anyone has said to me on these forums. Thanks. I'ma get all gushy now.<br /> <br /> Anyway, an All Comers list is usually a safer bet, unless you know that the metagame where you play is largely one type of army, and you build specifically to counter that army type.<br /> <br /> I've always played a very diverse range of opponents, so jack of all trade armies are my specialty.<br /> <br /> <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> and Living Lightning are a good combo. <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> is effective against lots of different unit types, and Living Lightning has the potential to wreak havoc on enemy light vehicles. I don;t think you need any modifications there.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 08:31:06]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Commander Endova wrote:</cite><blockquote><div><cite>Phish Skills wrote:</cite>Actually, as usual your posting is full of win.</div></blockquote><br /> <br /> That might be one of the nicest things anyone has said to me on these forums. Thanks. I'ma get all gushy now.<br /> <br /> Anyway, an All Comers list is usually a safer bet, unless you know that the metagame where you play is largely one type of army, and you build specifically to counter that army type.<br /> <br /> I've always played a very diverse range of opponents, so jack of all trade armies are my specialty.<br /> <br /> <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> and Living Lightning are a good combo. <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> is effective against lots of different unit types, and Living Lightning has the potential to wreak havoc on enemy light vehicles. I don;t think you need any modifications there.</div></blockquote><br /> <br /> In my village in the English country side their are only around 20 different armies to play. We have Orks, Tau, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Tyranids, Eldar, in fact i think all lists except Witch Hunters and Demonhunters.<br /> <br /> Unsurprisingly most of these lists are mostly mech, so it should not be too bad, i really only think this list might struggle against one of the BOYZ! lists which centre 2 squads of 30 Boyz in 1000 points brackets.<br /> <br /> As regards to being nice, their are a few people who post WIN! comments, you, my friend are one of them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. The Other at this point in time would include Mercer, simply because whenever a list is published, you always manage to hit the nail on the head.<br /> <br /> Gush all ya like because, the fact remains, its true <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 15:05:37]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ If you intend to have the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> rhinos within 24"inches of an enemy tank than assault cannons are better than lascannons for tankhunting, needless to say they are also alot better at anti infantry.<br /> <br /> Dont mix weapons on the longfangs, atleast not weapons that have drastically different range. The great thing with lascannons is thier range, a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> has a range of 24" so either way you are loosing out on some ability. <br /> I would skip <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> and <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> all togheter on the Fangs. <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> are outclased by <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> will not get within 12 inches.<br /> <br /> Maybe something like, 4 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, 2MLs+2LCs, 2MLs+2PCs?]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 18:46:27]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Tedurur, I have to respectfully disagree. Were these Devastators, you would be completely right about the folly of mixing ranges. However, I believe that doing so can be effective and viable for Long Fangs, due to their Fire Control special rule. Quite simply, the weapons that have the reach can divide their fire at a long distance target, while the short range weapons can annihilate enemies closer to the unit. Looking at the list above, I have to say Phish Skills did a very good job about organizing his Long Fangs to have two long range weapons and to mid/short range weapons in each pack.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 21:30:00]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Commander Endova, I respectfully disagree.  I don't always like to mix ranges up in the Long Fang squads because as soon as you take a casaulty, your options are:<br /> A) Heavy Weapon and the loss of associated firepower, or<br /> B) Sarge bites it (wordplay!) and you lose the ability to divide out your firepower.<br /> <br /> Don't forget that being able to split the fire doesn't always mean that you need to take different weapons...4 missile launchers that can split fire is incredibly effective and they weather the loss of their ability fairly well, if forced to make that choice.<br /> <br /> As an unrelated comment, I have found that the Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun is the worst upgrade for the Razorback.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 21:40:20]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ A very astute observation, RxGhost. Those are your two options, and worth discussing.<br /> <br /> Everyone knows that this has the major obstacle to overcome with Long Fangs. They're powerful, but delicate, which is why it was actually rather smart of Phish Skills to take 3 packs of them that have a good amount of synergy. <br /> <br /> Tactics wise, I think the Phish Skills needs to decide, based on the current battlefield, what each pack needs to specialize in, upon taking the first wound. For example, if pack 3 has a Land Raider bearing down on them, and takes a wound, the smart ting to do would be to put it on the heavy bolter, obviously.  Lets increase this to two wounds. One on the heavy bolter, one on the plasma cannon. In this case, you've just lost two anti-infantry weapons, but kept two all important anti vehicle weapon. <br /> <br /> Lets say the same thing occurred, but pack three was 4 missile launchers. Land Raider is bearing down on them, two wounds, boom, you've lost 2 missle launchers from the whole army.<br /> <br /> Mixing weapons gives you the tactical flexibility to decide what a Long Fangs pack will specialize in on the fly.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 21:52:53]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <blockquote><div><cite>Commander Endova wrote:</cite>A very astute observation, RxGhost. Those are your two options, and worth discussing.<br /> <br /> Everyone knows that this has the major obstacle to overcome with Long Fangs. They're powerful, but delicate, which is why it was actually rather smart of Phish Skills to take 3 packs of them that have a good amount of synergy. <br /> <br /> Tactics wise, I think the Phish Skills needs to decide, based on the current battlefield, what each pack needs to specialize in, upon taking the first wound. For example, if pack 3 has a Land Raider bearing down on them, and takes a wound, the smart ting to do would be to put it on the heavy bolter, obviously.  Lets increase this to two wounds. One on the heavy bolter, one on the plasma cannon. In this case, you've just lost two anti-infantry weapons, but kept two all important anti vehicle weapon. <br /> <br /> Lets say the same thing occurred, but pack three was 4 missile launchers. Land Raider is bearing down on them, two wounds, boom, you've lost 2 missle launchers from the whole army.<br /> <br /> Mixing weapons gives you the tactical flexibility to decide what a Long Fangs pack will specialize in on the fly.</div></blockquote><br /> <br /> X.x! More winnnn =). I would completely agree, if it took 1 pack with 4 Lascannons, 1 pack with 4 Plasma Cannons and 1 pack with 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> means that each pack has a speciality and if he wishes, could completely wipe out all my lascannons in one turn. Removing a very viable threat. Same with all of these packs.<br /> With mixing up my weapon variations, i have the same amount of weapons overall, but each pack can be customised to take a loss, according to what i need most at the point in time. With devestators this would be completly useless because if i wished to fire at a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, several of my guns may be useless, however with the Long fangs, i can shoot my Anti-Tank weapons at it, and this pick out another target with my other weapons.<br /> <br /> Endova, as usual i believe, has hit the nail on the head. (WIN!) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 22:00:55]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ if you took 3 packs like that it might be a little costly. Thats why I adviced to mix some <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> into the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> packs. What Commander Endova fails to realize is that you have to be close to the enemy when using <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> this puts the whole pack within range of quite alot of anti personel fire. <br /> <br /> If you dont mix you will get maximum offencive output from your fangs.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 22:20:51]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ I will concede the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> aren't the best choice for a Devastator or Long Fangs unit, due to the range. If you can come by them, Phish Skills, I would swap them for Missile Launchers, as they are both versatile and long ranged weapons. However, I was operating under the assumption that you wanted to limit your weapon selection to what would actually come in three boxes of Devastators.<br /> <br /> What I do fail to realize is how you get less offensive output from from 3 lascannons scattered across 3 squads than 3 lascannons in one squad. The advantage, as has been discussed, is that it will prove much harder to wipe all three of them out with one turn of shooting.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 22:31:33]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Take the Long Fangs, give them a Wolf Guard leader and 4 multi metlas in drop pod.<br /> <br /> Get equipped with - Terminator Armor & Cyclone Missile Launcher - for more hilarity.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 00:29:06]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Could i ask a quick question? Is it possible to magnetise Long fangs? If it is what size magnets would i need? Because i would love to be able to swap out all of the weapons if i needed to.<br /> <br /> To address the issue of why i have not included more missle launchers on the Long fangs, and put multi meltas instead is very simple really. I hate the missle launcher, the stats for it are great and effective. The actually model, with a missle launcher <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> looks really bad. Thats why if i was going to load-out my long fangs with missle launchers i would want to magnetise them, i wouldn't want it looking that way forever. <br /> <br /> Also i want my loadouts to match what comes in 3 boxes of Devastators because i dont want to be going out and buying more sprues to match the models to my list. I want the list to match my models. =)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 07:32:37]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ It's possible to do. Use 2mm rare earth magnets, and get the appropriate drill. magnetize where the arms meet the torso, and where the backpack goes on.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 07:35:02]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ <a href="http://cgi.ebay.co.uk/50-Rare-Earth-N50-Neodymium-disc-magnets-2mm-1mm_W0QQitemZ120545430697QQcmdZViewItemQQptZLH_DefaultDomain_3?hash=item1c11114ca9" target="_blank" rel="nofollow">http://cgi.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/50-Rare-Earth-N50-Neodymium-disc-magnets-2mm-1mm_W0QQitemZ120545430697QQcmdZViewItemQQptZLH_DefaultDomain_3?hash=item1c11114ca9</a><br /> <br /> Sorry if your not allowed to post links, if i'm not i'll remove it. These are rare earth magnets (2mm), on ebay, would these be suitable?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 16:44:26]]> GMT</pubDate>
				<author><![CDATA[ Phish Skills]]></author>
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				<title>Heavy Fire SW list 1000 points</title>
				<description><![CDATA[ Those are the ones. Go wild, buddy.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 17:52:36]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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