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		<title><![CDATA[Latest posts for the thread "1850pt Completitive Ravenwing"]]></title>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <u>Sammael</u>-<br /> -Landspeeder-<br /> <br /> Troops<br /> <br /> <u>Squadron 1</u><br /> 6x Bikes-<br /> -2x-Plasma guns-<br /> -Apothy.-<br /> -melta bomb-<br /> <br /> Attack Bike-<br /> -Multi-Melta-<br /> <br /> landspeeder-<br /> -Heavy Bolter-<br /> -Assault Cannon-<br /> <br /> <u>Squadron 2</u><br /> 6x Bikes-<br /> -2x-meltagun-<br /> -melta bomb-<br /> <br /> Attack Bike-<br /> -Multi-Melta-<br /> <br /> landspeeder-<br /> -Heavy Bolter-<br /> -Assault Cannon-<br /> <br /> <u>Squadron 3</u><br /> 6x Bikes-<br /> -2x-meltagun-<br /> -meltabomb-<br /> <br /> Attack Bike-<br /> -Multi-Melta-<br /> <br /> landspeeder-<br /> -Heavy Bolter-<br /> -Assault Cannon-<br /> <br /> <i>Fast Attack</i><br /> <br /> <u>2x-Landspeeders</u>-<br /> - 2x- Multi melta-<br /> - 1x- Assault Cannon-<br /> - 1x typhoon missile-<br /> <br /> <u> Landspeeders</u><br /> - Multi melta-<br /> - Heavy Flamer- <br /> <br /> <u>2x-Landspeeders</u>-<br /> - 2x- Multi melta-<br /> - 1x Assault Cannon-<br /> - 1x typhoon missile-<br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> no help what so ever??]]></description>
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				<pubDate><![CDATA[Sun, 21 Mar 2010 22:14:13]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ Seems like you'd ruin a mechanized army... badly.<br /> <br /> But against a horde like orks you'd have your mobility severely limited by a smart player just filling up the board.<br /> <br /> Maybe some more heavy flamers on the Speeders just to open things up early on.<br /> <br /> Of course if he spreads out a horde you can just deny a flank and bike assault one side of it...with most of your army.<br /> <br /> Sorry I don't have more info. The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> dex is mostly a mystery to me.]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 01:05:37]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <blockquote><div><cite>rdlb wrote:</cite>Seems like you'd ruin a mechanized army... badly.<br /> <br /> But against a horde like orks you'd have your mobility severely limited by a smart player just filling up the board.<br /> <br /> Maybe some more heavy flamers on the Speeders just to open things up early on.<br /> <br /> Of course if he spreads out a horde you can just deny a flank and bike assault one side of it...with most of your army.<br /> <br /> Sorry I don't have more info. The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> dex is mostly a mystery to me.</div></blockquote><br /> <br /> <br /> <br /> I actually have quite a bit anti infranty... 6 assault cannons, 4 heavy bolters. Then all those twin-linked bolters on the bikes. Plus im fast enough to stay clear of any charges for the majority of the game. allowing me to wido them down]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 01:56:32]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ I like the look of this list.<br /> Three full <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Assault squadrons are really nice to play.<br /> I'd consider more heavy flamers in the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Support squadrons. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 07:19:08]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ I would find pts for a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> instead of the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 07:40:29]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <blockquote><div><cite>tedurur wrote:</cite>I would find pts for a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> instead of the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.</div></blockquote><br /> <br /> Most of the time i combat squad everything. So a powerfist would be pretty worthless seeing that a squad of 3 will probably die its first round in combat.]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 15:29:05]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ wow, you combat squad the 6 man bike units...may I ask why?]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 15:35:14]]> GMT</pubDate>
				<author><![CDATA[ tedurur]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ I really don't think that ravenwing belong in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>, I wouldn't even bother buying them power weapons for the most part.<br /> <br /> Also if you are going to sit back, then that means you can't use melta guns because of range, I would switch the majority of your squads to plasma instead of melta.<br /> <br /> The only thing that should go into <span class="glossaryitem" onmouseover='gp(58);'>hth</span> is a 6 man squad upgraded with the apothecary and the standard.  Attatch a chaplain to them and they can go after other unit's in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> just not anything exceptionally beefy like thunder hammer terminators, etc.  Also the a. cannon, heavy bolter on a speeder just doesnt' feel like it's worth 100 pts.<br /> <br /> I would reduce your squads down to 3 man's to maximize the availability of the attack bikes with multi-meltas and then take single speeders in your fast attack slots.  Something like the following, points are probably a little off.<br /> <br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1	Sammael on speeder<br /> 1	Chaplain on bike<br /> <br /> 	Troops<br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> 	<br /> 1	Ravenwing assault squad<br /> 2	flamer<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 1	additional bikers<br /> 1	apothecary<br /> 1	standard<br /> 2	flamer<br /> 1	power fist<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	flamer<br /> 1	attack bike w/ multi-melta<br /> 	<br /> 	Fast Attack<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 15:41:38]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ What your missing out on and the strength of all those speeders. I've play tested the list multiple times and this is the way this list is played. Get 2nd turn and put EVERYTHING in reserves, all bikes outflank, land speeders come out of the board edge via reserve rules. my army comes out little by little. And last turn i just run up on all the objectives and get either a tie or win.  Only way this army works, and quite frankly it does work haha. superboosting landspeeders on objectives are quite hard to kill. <br /> <br /> The problem with your list is,<br /> <br /> 1. Landspeeders taken with the ravenwing bikers are SCORING, and troops. So they can hold objectives. ( Does not enclude my fast attack ones)<br /> <br /> 2. Taking all those 3 man squads would in the end screw me on a kill points game<br /> <br /> 3. i dont have that many attack bikes  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <blockquote><div><cite>Warmaster wrote:</cite>I really don't think that ravenwing belong in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>, I wouldn't even bother buying them power weapons for the most part.<br /> <br /> Also if you are going to sit back, then that means you can't use melta guns because of range, I would switch the majority of your squads to plasma instead of melta.<br /> <br /> The only thing that should go into <span class="glossaryitem" onmouseover='gp(58);'>hth</span> is a 6 man squad upgraded with the apothecary and the standard.  Attatch a chaplain to them and they can go after other unit's in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> just not anything exceptionally beefy like thunder hammer terminators, etc.  Also the a. cannon, heavy bolter on a speeder just doesnt' feel like it's worth 100 pts.<br /> <br /> I would reduce your squads down to 3 man's to maximize the availability of the attack bikes with multi-meltas and then take single speeders in your fast attack slots.  Something like the following, points are probably a little off.<br /> <br /> 	<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1	Sammael on speeder<br /> 1	Chaplain on bike<br /> <br /> 	Troops<br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	plasma gun<br /> 1	attack bike w/ multi-melta<br /> 	<br /> 1	Ravenwing assault squad<br /> 2	flamer<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 1	additional bikers<br /> 1	apothecary<br /> 1	standard<br /> 2	flamer<br /> 1	power fist<br /> 1	attack bike w/ multi-melta<br /> <br /> 1	Ravenwing assault squad<br /> 2	flamer<br /> 1	attack bike w/ multi-melta<br /> 	<br /> 	Fast Attack<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> 1	Land Speeder w/ multi-melta, heavy flamer<br /> </div></blockquote><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>tedurur wrote:</cite>wow, you combat squad the 6 man bike units...may I ask why?</div></blockquote><br /> <br /> All those scoring units is scary. The way i play the is I use the squads without special weapons to block of charging lanes to my other units so they get charged first.  In theory the 3 man bikers should die, hen next turn the enemy unit is out of combat and right infront of me so i have a shooting phase at them. ]]></description>
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				<pubDate><![CDATA[Mon, 22 Mar 2010 17:44:12]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ updated]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 05:03:27]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ Vehicles can't score, or am i missing something?...]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 05:59:54]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <blockquote><div><cite>Billie_Joe wrote:</cite>Vehicles can't score, or am i missing something?...</div></blockquote><br /> <br /> ravenwing landspeeders taken in a ravenwing attack squadron are scoring units as well as troops. So 3 of my speeders could hold objects. All the fast attack ones cant.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 06:23:26]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ ^ That is by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> as the codex trumps the rulebook.  And the codex makes it pretty clear that it's scoring.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 13:10:05]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>^ That is by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> as the codex trumps the rulebook.  And the codex makes it pretty clear that it's scoring.</div></blockquote><br /> <br /> <br /> Yup most people dont realize that ravenwing have scoring landspeeders<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> any more opinions? I dont know if i should have 2 squads with plasmaguns, 1 with meltaguns, or 2 with meltaguns and 1 with plasma.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> anything else?]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 17:19:01]]> GMT</pubDate>
				<author><![CDATA[ Wi1ikers]]></author>
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				<title>1850pt Completitive Ravenwing</title>
				<description><![CDATA[ <blockquote><div><cite>italiaplaya wrote:</cite>any more opinions? I dont know if i should have 2 squads with plasmaguns, 1 with meltaguns, or 2 with meltaguns and 1 with plasma.</div></blockquote><br /> <br /> What about 1 plasma squad with apothecary for overheats? I've been reading a lot of Ravenwing threads and some people suggest putting the apothecary in a close combat squad, but if I'm reading the rules right he's not going to be able to use his medical stuff in the middle of a fistfight.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 05:43:48]]> GMT</pubDate>
				<author><![CDATA[ Darth Badguy]]></author>
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