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		<title><![CDATA[Latest posts for the thread "Need Help Equipping Chaos Rhinos"]]></title>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I'm building a Mech Chaos list, that has a some Chaos Rhino's in it, for Taxiing the slower than Christmas Thousand Sons around town. <br /> <br /> Do people run the things naked?  Or is it worth spending the points and adding guns and gear to the bus?]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 01:22:50]]> GMT</pubDate>
				<author><![CDATA[ Quixote]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I typically run them naked because of cost. Especially the case with Thousand Sons. <br /> <br /> Otherwise I do run them with Havoc Launchers for two reason another weapon an opponent must destroy on the damage table and because it is codex specific to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and is twin linked =)]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 01:32:49]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
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				<title>Re:Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I usually add a combi plasma gun to each of my Rhinos. The reason is because Chaos (and Death Guard which I play) lack range and the single plasma shot can help alleviate that. It's pretty easy to find a use for one 24" or 2 12" S 7 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 shots. It's not a world beater but can be pretty handy. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 02:04:16]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ Yeah, you either go naked or stick a gun on it. Possession, Armor and Bulldozers are too expensive. Personally, I've got enough anti-tank not to need combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>/melta. However, combi-flamers and Havoc Launchers (oh, God, the Havoc Launchers) munch light infantry. If you're carting around Thousand Sons, it might be worth slapping a combi-flamer on to give some support against hordes. Its a lot cheaper than Winds of Chaos, and often more effective (I hate being stuck wounding on 4's against <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span>, when a Flamer wounds on 3's and ignores armor anyway).]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 03:47:32]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ There is an article somewhere, but for the life of me i cannot find it, which details how the 5 point extra bolter is extremely worth its points. I think it basically comes down to helping with weapon destroyed results. <br /> <br /> Unlike darkhound i have found the havoc launcher to be overkill. Usually my rhinos are moving either to deploy troops or to give cover for troops. <br /> <br /> I personally save the points, run them naked to maximize my other units. If there are points left over might as well throw something cheap on them.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 07:01:08]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I think DarkHound is the only other havoc launcher advocate on here, but I YOU SHOULD PUT <span class="glossaryitem" onmouseover='gp(484);'>IT</span> ON EVERYTHING (except Defilers).<br /> I first became a believer after nailing a rear armor shot on a devilfish, immobilising and destroying it (last edition) and I have never regretted taking havoc launchers.<br /> <br /> What does your rhino do after it disgorges troops on an objective or an enemy? Mine dishes out some blast markers. <br /> <br /> If a rhino with a havoc launcher survives the initial rush, nine times out of ten it will pay for itself. I can't even say how many times I've watched the rhino that my opponent forgot about go through boyz or even fire warriors like a woodchipper.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 07:55:42]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I'm against Havocs, but for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter if it's only the damage table you are worried about.<br /> <br /> A moving Rhino offers so much to the army as opposed to a shooting one.  A laundry list of uses without needing more points spent on it.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 13:10:08]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I use Combi-Melta with my Legion of Brass. After they drop off the Zerkers they become tank hunters!]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 13:19:07]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Need Help Equipping Chaos Rhinos</title>
				<description><![CDATA[ I usually go naked to save points, but I'm starting to experiment with combi-meltas or havocs.  Combi-weapons in particular seem nice due to low cost and potential for high damage.  And they add a little extra durability to the vehicle.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 18:45:30]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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