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		<title><![CDATA[Latest posts for the thread "Black Templars - 1500pts list."]]></title>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ Eradicus Crusade	1500(1495)pts				<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 	435				     <br /> Marshall 	80		170		<br /> Lightening Claws	30				<br /> Terminator Honours	15				<br /> Iron Halo	25				<br /> Jump Pack	20				<br /> 					<br /> Emperors Champion 	90		140		<br /> AACNMC	50				<br /> 					<br /> Master of Sanctity	110		125		<br /> Terminator Honours	15				<br /> 					<br /> Elites	600				<br /> Dreadnought	105		135		<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	20				<br /> Heavy Flamer	10				<br /> 					<br /> Dreadnought	105		125		<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon	20				<br /> 					<br /> Sword Brethren Terminarors					<br /> 8x Terminators	320		340		<br /> Assault Cannon	20				<br /> 					<br /> Troops	460				<br /> Crusader Squadx8	128		155		<br /> Power Fist	15				<br /> Meltagun	10				<br /> Crusader Seals	2				<br /> 					<br /> Crusader Squadx8	128		155		<br /> Power Fist	15				<br /> Meltagun	10				<br /> Crusader Seals	2				<br /> 					<br /> Crusader Squadx8	128		150		<br /> Power Fist	10				<br /> Meltagun	10				<br /> Crusader Seals	2				<br /> <br /> __________________________<br /> <br /> So what do you think of my list?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 09:43:19]]> GMT</pubDate>
				<author><![CDATA[ menziez]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ Since this codex still give you cheap assault cannons, together with tank hunters, if you take it, why not take more?<br /> <br /> Little walking crusade squads cannot do anything well. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 10:13:02]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ The 3 8 man squads are used to capture strategic points,<br /> i was even thinking about replacing the termies for an assault squad but im not sure.<br /> <br /> should i drop one of the dreadnoughts to add more terminators + tank hunter / furious chage + another assault cannon?]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 10:29:23]]> GMT</pubDate>
				<author><![CDATA[ menziez]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ Seems that you want no tanks...so you need more ranged support fire. It is not difficlut to have 6, or even 8 assault cannons at 1500. Still not very competitive, but that is the basic requirement of a walking <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Commander ( 350 Pts)<br />          1 Marshal  <br />        Terminator Armor; Chain Fist (x1); Tank Hunters<br />          3 Terminator Command Squad  <br />        Assault Cannon (x2); Tank Hunters<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Emperor's Champion (140 pts) <br />       Accept Any Challenge, No Matter The Odds<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grey Knight Hero (81 Pts)<br />        1 Brother-Captain [OM] @ [81] Pts<br />        Psychic Hood<br /> <br /> Elite: Sword Brethren Terminator Squad (255 Pts)<br />         5 Sword Brethren Terminator  <br />       Assault Cannon (x2); Tank Hunters<br /> <br /> Elite: Sword Brethren Terminator Squad (255 Pts)<br />         5 Sword Brethren Terminator  <br />       Assault Cannon (x2); Tank Hunters<br /> <br /> Troops: Crusader Squad (5#, 101 Pts)<br />    5 Crusader Squad <br />       Boltgun (x3); Plasmagun; Lascannon<br /> <br /> Troops: Crusader Squad (5#, 101 Pts)<br />    5 Crusader Squad <br />       Boltgun (x3); Plasmagun; Lascannon<br /> <br /> Troops: Crusader Squad (5#, 101 Pts)<br />    5 Crusader Squad <br />       Boltgun (x3); Plasmagun; Lascannon<br /> <br /> Troops: Crusader Squad (5#, 101 Pts)<br />    5 Crusader Squad <br />       Boltgun (x3); Plasmagun; Lascannon<br /> <br /> <br /> 2 of the small crusader squad could be instead of 1 big one, with some close-combat gears. The squad could be the wall for other units.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 10:43:47]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Crusader Squadx8 <br /> Power Fist <br /> Meltagun <br /> Crusader Seals X </div></blockquote><br /> <br /> Read the Crusader Squad entry again.  If you purchase seals, you have to purchase them for everyone in that squad.  Not worth the points in my opinion.<br /> <br /> Is the Marshal jump-packing by himself?  That's an expensive dude to just have him drop in and get lascannoned in the face.  He needs frag grenades since he doesn't get them, standard, and will want to keep that I5.  I also recommend either krak grenades or a melta bomb to prevent walker tarpitting, in addition to a Holy Orb for either the chaplain or the Marshal.<br /> <br /> Are your 3 crusader squads foot-slogging with your 3 <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s?  If so, they don't need crusader seals, anyway, since the marshal, chaplain, and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> each come with them and everyone benefits if just 1 model in a squad has them.  8 initiates + an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> walking isn't going to last very long, though.  Rhino up, is my reccomendation.  Or up to 12-15 models per squad with neophytes.<br /> <br /> I think at 1500 points, 3 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a point sink.  I normally don't run 3 unless I go over 2000.<br /> <br /> Also, are you giving your chaplain a gun and frag grenades?  You don't have either purchased, and he only comes with the power weapon, seals, and his invulnerable save.]]></description>
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				<pubDate><![CDATA[Tue, 23 Mar 2010 17:08:12]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ what i might do is drop the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>,<br /> normally he runs with an assault squad at 2k so i naturally thought to put in jump pack.<br /> <br /> im thinking something more like<br /> <br /> Chappy<br /> Emps Champ<br /> Dread<br /> Dread<br /> Terminators<br /> Crusadersx7 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> Crusadersx7 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> Crusadersx7 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> Predator Annihaltor<br /> <br /> The problem with having heavy weapons in the crusaders squads is that they need to be in combat. if they get shot at and take 1 casualty, they are most likely gunna have to move.<br /> <br /> Ill write up another list again.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 09:02:04]]> GMT</pubDate>
				<author><![CDATA[ menziez]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ <blockquote><div><cite>menziez wrote:</cite><br /> The problem with having heavy weapons in the crusaders squads is that they need to be in combat. if they get shot at and take 1 casualty, they are most likely gunna have to move.<br /> </div></blockquote><br /> <br /> Righteous Zeal movement doesn't  prevent you from firing a heavy weapon on your next turn, the models have not moved since the start of your turn and don't do any regrouping or similar movements. So if a heavy weapon squad gets shot up and moves forward, they are still free to fire as if stationary. <br /> <br /> I'd really suggest that you need to max out (or get as close to max out) numbers on the Crusader Squads. They will be targeted a lot, squishy units walking alone across the board in smaller numbers... And since they are you're only scoring unit, it's a lot easier to knock 7 marines down than 10. Losing even 3 guys out of a 7 man squad will make them wayyy less effective. <br /> <br /> And holy orbs on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices that can take them. They are amazing for only 10 points.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 15:27:43]]> GMT</pubDate>
				<author><![CDATA[ TakamineG]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ As TakamineG said, the righteous zeal move is on your opponents turn, not yours.<br /> <br /> You are only prevented from firing a heavy weapon if you move on your own turn.]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 17:41:04]]> GMT</pubDate>
				<author><![CDATA[ kronk]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ Revised<br /> _______________________________________________<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Master of Sanctity (131)<br /> Plasma Pistol, Orbs of Anitoch, Frag Grenades<br /> <br /> Emperors Champion (140)<br /> AACNMC<br /> <br /> <br /> Elite<br /> <br /> Dreadnought (128)<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Smoke Launchers<br /> <br /> Sword Brethren Terminators (245)<br /> 5 Man Squad<br /> 2x Assault Cannon<br /> <br /> Sword Brethren Terminators (245)<br /> 5 Man Squad<br /> 2x Assault Cannon<br /> <br /> <br /> <br /> Troops<br /> <br /> Crusader Squad (155)<br /> 10 Man Squad<br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <br /> Crusader Squad (155)<br /> 10 Man Squad<br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <br /> Crusader Squad (150)<br /> 10 Man Squad<br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span><br /> <br /> <br /> Heavy Support<br /> <br /> Predator Annihilator (148)<br /> Lascannon Sponsors, Smoke Launchers<br /> <br /> _______________________________________________<br /> <br /> <br /> <br /> <br /> What do you guys think now?<br /> Should i drop something for rhinos?<br /> I'm not entierly sure...]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 09:43:00]]> GMT</pubDate>
				<author><![CDATA[ menziez]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ If you have 5 points, take bionics on any Chaplain / Commander you have <br /> <br /> Also, with no dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units, why use AACNMTO? None of the others are nearly as good, but with this army list, no one is really decked out for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> cept the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and the Chaplain, Chaplain already re-rolls to hit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (in the first round, anyway)<br /> <br /> Question, if your Crusader squads are to sit on a point and shoot, why do they have meltas instead of plasma, and why the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>?<br /> <br /> I think you should get rid of one of the Termie Squads, replace it with an assault Squad with Melta Bombs, and attach the chaplain.<br /> <br /> I think you should change one of the Crusaders squads to <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span>,  attach the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and put them in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <br /> Get rid of the Annihalator <br /> <br /> <br /> <br /> --------------------<br /> <br /> This will make you VERY much more close combat oriented with your fire support coming from the crusader squads, the termies with 2 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, and the dread.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 10:17:05]]> GMT</pubDate>
				<author><![CDATA[ Vanguard27]]></author>
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				<title>Black Templars - 1500pts list.</title>
				<description><![CDATA[ Annihilators are good but not with just one of them, get at least 2 or don't take any in my opinion (it's just too easy to keep shooting it till it's destroyed or stunned. In my experience with just one predator they will stun it every turn until it's popped or until they have taken care of a lot of other units and dedicate a something to just finish it off).<br /> <br /> Having shooty crusader squads are fine (if these are shooty? I'm not sure if they have bolters or bolt pistols/close combat weapons). If they are shooty though you might think about taking a different vow, might I suggest Witch? It will give you some nice anti psychic protection and free up some points (though only a few so I'm not sure what you could get other than a few small upgrades here and there).<br /> <br /> However if those are close combat crusader squads keep the vow as it is. Too good <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 15:43:37]]> GMT</pubDate>
				<author><![CDATA[ TakamineG]]></author>
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