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		<title><![CDATA[Latest posts for the thread "1500 pt 5th Blood Angels Jump pack army"]]></title>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ I've been looking at the new codex for about a week now, and I've come up with this list. I've seen a couple of ways that people are using the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists. One is mech with rhinos/razorbacks (most popular) and the other would be Jump packs. This is take on the <span class="glossaryitem" onmouseover='gp(457);'>JP</span> lists. <br /> <br /> Commander Dante			       225<br /> <br /> Furioso Dreadnought	                       225<br /> -Furioso Librarian			<br /> --Shield and Wings of Sanguinius			<br /> -extra armor			<br /> -Drop pod		<br /> 			                               <br /> Furioso Dreadnought		               175	<br /> -extra armor			<br /> -Drop pod		<br /> 			                               <br /> Sanguinary Priest (2)			       150<br /> -jump pack (2)			<br /> 			                               <br /> Assault Squad		                       240<br /> -Extra guys (5)			<br /> -melta gun (2)			<br /> -srgt power weapon			<br /> -srgt infernus pistol 			<br /> 			                               <br /> Assault Squad		                       235<br /> -Extra guys (5)			<br /> -melta gun (2)			<br /> -srgt power fist			<br /> 			                               <br /> Scout Squad		                       100<br /> -camo cloaks 			<br /> -missile launcher			<br /> 			                               <br /> Vindicator	                                       150		<br /> -dozer blade			<br /> 			                               <br /> <br /> Main assault comes from the Dreadnoughts and Dante's team (Assault squad with power weapon srgt and priest)<br /> Scouts for sitting on objectives<br /> Vindicator to do what it does best. (my concern her is that it may be to danger close for my dudes)]]></description>
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				<pubDate><![CDATA[Wed, 24 Mar 2010 19:44:48]]> GMT</pubDate>
				<author><![CDATA[ Justice to All]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ Drop the Vindicator, it doesn't belong in a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> list with no other viable long range fire power.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 03:54:33]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ <blockquote><div><cite>jaweyermuller wrote:</cite>Drop the Vindicator, it doesn't belong in a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> list with no other viable long range fire power.</div></blockquote><br /> How about another dreadnought/drop pod to drop 2 turn 1?]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 04:43:44]]> GMT</pubDate>
				<author><![CDATA[ Justice to All]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ That seems like a better choice.  Dreads in pods, no matter what chapter you play, are always a good thing.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 05:57:50]]> GMT</pubDate>
				<author><![CDATA[ jaweyermuller]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ I'm almost never a fan of a single five man scout squad, but your mileage may vary <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> If you to take them out, and drop the vindicator too, you could afford another assault squad. This will keep you at the same number of scoring units (with one being far tougher) that will have better anti tank abilities. And lets not forget, scouts hold no candle to an assault squad in close combat <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 06:31:33]]> GMT</pubDate>
				<author><![CDATA[ TakamineG]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ The problem with another assault squad is that they are not prone to sit on the back objective. Shooting with the 36 inch sniper and 48 missile launcher is good for the guys at your base. <br /> <br /> A regular Dread in a pod costs 140 with pod, 155 with extra armor and the multi melta isn't a bad weapon. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 06:58:03]]> GMT</pubDate>
				<author><![CDATA[ Justice to All]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ <blockquote><div><cite>Justice to All wrote:</cite>The problem with another assault squad is that they are not prone to sit on the back objective. Shooting with the 36 inch sniper and 48 missile launcher is good for the guys at your base. <br /> <br /> A regular Dread in a pod costs 140 with pod, 155 with extra armor and the multi melta isn't a bad weapon. </div></blockquote><br /> <br /> that's pretty true. He'll have to shave some points off the dread though for snipers, I don't see them listed on his scouts. Snipers are never shabby though. <br /> <br /> But I've never found much success with a 5 man scout squad. There really is zero units able to support them in this list (and none you'd want to turn around if you needed to anyway). Blood angles (for me) are looking like a "go big or go home" list. They are aggressive and fast. My plan for playing a Blood Angles list wouldn't really involve sitting back and holding objectives. You want to be in their face. My battle plan would usually involve them driving them off theirs while using the speed of the army to keep my army as safe as possible from long turns walking across the board exposed.<br /> <br /> I just get the feeling a single 5 man squad sitting back (and believe me, with a list like this it should be the only thing sitting back) will do nothing. Best case they are left alone, but even one turn taking fire from a dakka predator and they'll be close to gone. And any unit that deep strikes near them will be able to shoot them up pretty quick and just grab the objective they were trying to hold anyway.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 07:07:17]]> GMT</pubDate>
				<author><![CDATA[ TakamineG]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ Im thinking that the Scouts are only 100 points that some other army is going to have to deal with, and most use up all their fighting power hitting deep striking appoints at their base, in my experience.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 08:11:29]]> GMT</pubDate>
				<author><![CDATA[ Justice to All]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ Find some room for a 3rd Dread in a Drop Pod, that way you can make sure that the first 2 come in together using the Drop Pod Assault rules.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 15:42:43]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ Why no blood talons on the Dreads?<br /> <br /> But I'm with the other drop the Vindi for another Dread. Give it blood talons and watch it chew through <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> like no tomorrow.<br /> <br /> It will on average kill about 7 <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> on the charge!!!<br /> <br /> If you can find someway to make it re-roll hits then that would be around 25 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Otherwise a pretty solid list.]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 15:53:38]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 pt 5th Blood Angels Jump pack army</title>
				<description><![CDATA[ I guess with 3 dreadnoughts. that at least one should have the blood talons. Less anti tank, but close to a <span class="glossaryitem" onmouseover='gp(759);'>SP</span> it would have furious charge. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Mar 2010 18:50:26]]> GMT</pubDate>
				<author><![CDATA[ Justice to All]]></author>
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