<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Vampire Counts 2500 point army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Vampire Counts 2500 point army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Vampire Counts 2500 point army</title>
				<description><![CDATA[ Lord- Vampire lord, +1 magic <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>, dark acolyte, master of dark arts, lord of the dead, helm of commandment, book of arkhan- 425<br /> <br /> Hero- Vampire, master of black arts, staff of damnation- 190<br /> <br /> Hero- Vampire, dread knight, infinite hatred, blood drinker- 190<br /> <br /> Hero- Wight king on barded steed w/ drakenhoff banner- 245<br /> <br /> Core- 6 wolves- 48<br /> <br /> Core- Corpse cart w/ unholy lodestone- 100<br /> <br /> Core- 10 skeletons, full command spears- 110<br /> <br /> Core- 10 skeletons, full command spears- 110<br /> <br /> Core- 10 ghouls- 80 (lord and foot vamp here)<br /> <br /> Special- 6 black knights barded- 168<br /> <br /> Special- 6 black knights barded- 168<br /> <br /> Special- 21 grave guard w/ great weapons, musician, banner of barrows- 336<br /> <br /> Rare- 5 blood knights w/ banner of strigos- 330 (drakenhoff and blood drinker vamp go here)<br /> <br /> -2500 exact<br /> <br /> <br />  Black knights, and blood knights set up together blood knights have 2+ armor, regen, and every time my mounted vamp causes a wound a blood knight comes back making a almost unkillable unit.<br /> <br /> wolves try to march block, grave guard form center w/ skeletons on sides, behind them is the corpse cart and crypt ghouls w/ vampires. first turn everything is put into bringing up the skeletons, w/ 6power dice on just my lord and 2 pool dice casting on 3+ they should be to about 18 each, (depending on what spells he tries to dispell) when the large block hits combat together and uses the always strike first from the cart and helm to win combats. vamps keep army at full strength.<br /> <br /> any suggestions?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1435462.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1435462.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 03:08:18]]> GMT</pubDate>
				<author><![CDATA[ legion of bugs]]></author>
			</item>
			<item>
				<title>Vampire Counts 2500 point army</title>
				<description><![CDATA[ Need some counter magic, otherwise an opponenet with access to lore of metal will eat right through your knights.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1435667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1435667.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 05:01:07]]> GMT</pubDate>
				<author><![CDATA[ Grimaldus]]></author>
			</item>
			<item>
				<title>Re:Vampire Counts 2500 point army</title>
				<description><![CDATA[ i'm pretty sure that the lore of metal isn't flaming so i'll get regen and i also have 6 dispell dice so that should be able to do the trick. Also my black knights ignore terrain so they should be able to catch wizards by turn 2 with the help of the book of arkhan.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1437481.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285863/1437481.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 21:15:06]]> GMT</pubDate>
				<author><![CDATA[ legion of bugs]]></author>
			</item>
	</channel>
</rss>