<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Land Raider, Land Raider Crusader, or Land Raider Redeemer "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Land Raider, Land Raider Crusader, or Land Raider Redeemer "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Which do you all think is the best Land Raider option the Crusader, Redeemer, or the Standard Las-cannon one?  Which has been the best for you?<br /> I have a regular Land Raider (magnetized) but I'm afraid since it is an assault vehicle and it has two <span class="glossaryitem" onmouseover='gp(534);'>TW</span> las-cannons that I will have to pick between hanging back and shooting or rushing forward and dumping out troops.  I have a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army by the way and was going to have 9 blood claws with a wolf lord in the tank.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1437190.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1437190.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 19:24:02]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Crusader <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Raiders that end up Immobilized or not moving near the enemy end up dead, so Redeemer's out because it's only useful right next to things.<br /> <br /> Standard Raider is too mixed-role.<br /> <br /> Crusader can actually back off a bit after delivery and if it gets immobilized in midfield can still have an effect on the game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1437421.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1437421.page</link>
				<pubDate><![CDATA[Thu, 25 Mar 2010 20:53:22]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ for your list, the crusader is would be the best, the redeemer not far behind because your your selected squad size.<br /> <br /> while the crusader can be more reliable in game to game performance, the redeemer wins games at times.<br /> <br /> If you were looking to move that giant <span class="glossaryitem" onmouseover='gp(389);'>BC</span> pack, then the Crusader would be the only choice.<br /> <br /> The godhammer Land Raider is the weakest, but I think it has its role is certain armies.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438398.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438398.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 04:43:49]]> GMT</pubDate>
				<author><![CDATA[ Dainty Twerp]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I personally have had really good luck with my Phobos pattern Land Raiders. Really though it depends on what role you want to utilize them in. 12 models or less you have pretty decent flexibility with what variant you take. If you want to take a bigger squad then the choice is the crusader as it can carry more. <br /> If you are running terminators that don't strike at I1 then you might be better served with a redeemer or a crusader as they grant frag grenades the turn they disembark. I generally run Tactical terminators so it would only help 1 model in my case.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438442.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438442.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 05:02:02]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Dainty Twerp wrote:</cite><br /> The godhammer Land Raider is the weakest, but I think it has its role is certain armies.</div></blockquote><br /> Is that the standard?<br /> <br /> Anyways, yeah, Crusader sounds like a good fit, if a redeemer is immobilized mid-field, it's mostly useless.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438447.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438447.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 05:03:11]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote class="uncited"><div> Gavo wrote: <br />   <blockquote class="uncited"><div> Dainty Twerp wrote:<br />     The godhammer Land Raider is the weakest, but I think it has its role is certain armies.<br /> </div></blockquote><br /> <br /> Is that the standard?<br /> <br /> Anyways, yeah, Crusader sounds like a good fit, if a redeemer is immobilized mid-field, it's mostly useless. </div></blockquote><br /> <br /> The standard Land Raider is designated as the Phobos Pattern. The term God Hammer comes from the Pattern of the  Las Cannons that are fitted on to it.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438460.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438460.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 05:09:03]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ K, thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438500.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438500.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 05:35:12]]> GMT</pubDate>
				<author><![CDATA[ Gavo]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ The crusadere has the advantage that the hurricane bolters count as defensive weapons so you can move six and fire the assault cannons and a hatch weapon along with the hurricanes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438614.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438614.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 06:43:59]]> GMT</pubDate>
				<author><![CDATA[ EmpBobo]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I don't like the Crusader. I'm not paying 250 points for 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots that go ping.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> So I'd only take the Crusader if you have 8 termies or 16 normal models, so for the transport capacity.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438714.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438714.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 08:31:13]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I guess every Land Raider has is spot.<br /> Crusader is my favorite one too. It's got max capacity and though it's just bolter shots it helps filling in an anti horde roll, while the content usually is a sledgehammer unit.<br /> The redeemer is a wonderful <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> killer if it gets close enough but it's almost impossible to use both flamers to effect because your enemy will simply move away if your moving 6" only.<br /> The standard Land Raider is best picked if you want a scoring <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 all around by filling in a scout squad or a left behind combatsquad. Nothing ever held that home objective so resiliently <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438736.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 08:55:10]]> GMT</pubDate>
				<author><![CDATA[ Cpt. Icanus]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Shrubs wrote:</cite>I don't like the Crusader. I'm not paying 250 points for 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots that go ping.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> So I'd only take the Crusader if you have 8 termies or 16 normal models, so for the transport capacity.</div></blockquote><br /> <br /> Actually, if you are saying that Assault Cannons suck against armour, lemme tell you something. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> has a higher chance of killing tanks than <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.<br /> <br /> More on this later.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1438891.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 11:40:14]]> GMT</pubDate>
				<author><![CDATA[ JSK-Fox]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Cpt. Icanus wrote:</cite><br /> The redeemer is a wonderful <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> killer if it gets close enough but it's almost impossible to use both flamers to effect because your enemy will simply move away if your moving 6" only.<br /> Nothing ever held that home objective so resiliently <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Machine spirit is your friend <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> move and still fire 1 weapon, or if you get close you can fire both at different targets. Unless they changed machine spirit for space wolves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439079.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439079.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 13:35:52]]> GMT</pubDate>
				<author><![CDATA[ Chaoslordx13]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Crusader, period.  <br /> <br /> Move 6" & fire 17 shots?  Oh, hells yes.<br /> <br /> I *want* to like the redeemer, but in my experience it's very rare that you'll ever fire all its weapons.  Seems like it spends half the game (or more) moving into position or chasing down infantry...which means that you're firing one or two of its four main guns a turn, and the others are dead weight.<br /> <br /> The Phobos has the issue of having two diametrically opposed roles.  If you park deep in your own territory to take advantage of the range & firepower of your lascannons, you're wasting the assault vehicle bit.  If you're taking full advantage of the assault vehicle rules, you're squandering the long-range firepower.  I've seen some applications with a small scout unit or a combat squad embarking to keep a scoring landraider on your own objective... but there are far more points-efficient things to buy in the codex.<br /> <br /> So, yeah, Crusader all the way.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439374.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439374.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 15:46:07]]> GMT</pubDate>
				<author><![CDATA[ CatPeeler]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ My opinion is the all <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are transports/mobile bunkers first and are gunboats second.<br /> <br /> If you subscribe to this philosophy, then the Crusader is the autowin, when they are compared.<br /> <br /> 1. It has the largest transport capacity<br /> 2. It has frag launchers (along with the redeemer)<br /> 3. It has defensive weapons, so it can move and fire ALL of its weapon systems (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> with <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>), which allows to to concentrae on moving, rather than making choices about moving or shooting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439874.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1439874.page</link>
				<pubDate><![CDATA[Fri, 26 Mar 2010 19:10:33]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Shrubs wrote:</cite>I don't like the Crusader. I'm not paying 250 points for 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots that go ping.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> So I'd only take the Crusader if you have 8 termies or 16 normal models, so for the transport capacity.</div></blockquote><br /> <br /> If your Crusader is within 12 inches of the enemy (it should be) you'll get 12 Bolter shots, 4 Twin-Linked Assault Cannon shots (Better against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> than Autocannons or even Lascannons sometimes, and I always take a Multi-Melta which will get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. So you can move 6 inches, and still fire all your guns, plus you can split one off (Multi-Melta is the one I usually split fire away with) to target other things.<br /> <br /> More model capacity, full firepower on a 6" inch move and 2 guns @ 12 inches? Yes please. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440552.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440552.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 01:03:25]]> GMT</pubDate>
				<author><![CDATA[ eNvY]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>eNvY wrote:</cite><blockquote><div><cite>Shrubs wrote:</cite>I don't like the Crusader. I'm not paying 250 points for 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots that go ping.. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> So I'd only take the Crusader if you have 8 termies or 16 normal models, so for the transport capacity.</div></blockquote><br /> <br /> If your Crusader is within 12 inches of the enemy (it should be) you'll get 12 Bolter shots, 4 Twin-Linked Assault Cannon shots (Better against <span class="glossaryitem" onmouseover='gp(9);'>AV</span> than Autocannons or even Lascannons sometimes, and I always take a Multi-Melta which will get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. So you can move 6 inches, and still fire all your guns, plus you can split one off (Multi-Melta is the one I usually split fire away with) to target other things.<br /> <br /> More model capacity, full firepower on a 6" inch move and 2 guns @ 12 inches? Yes please. </div></blockquote><br /> Yes, the Crusader is an excellent choice, and for the army I play, the best one. My own tactics would never require a redeemer, but there are vast advantages in having the Godhammer, which is a bit like a moving, shooting-at-two-tanks-at-once, <b>scoring</b> with troops inside bunker. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I can't get the hang of redeemers, and can only see them as useful in a Vulkan Hestan list where you get crazy fiery superpowers. For Space Wolves? I'd go with the crusader.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440560.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440560.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 01:09:10]]> GMT</pubDate>
				<author><![CDATA[ Nightwatch]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ How does a land raider count as a scoring unit with scouts/troops in it?  Wouldn't they have to disembark to count as scoring?  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440635.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440635.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 02:08:02]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Um, no.  See "Measuring ranges to embarked units" in the Transpors section of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.  You can measure range to an embarked unit, hence an embarked troop can cap an objective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440693.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440693.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 02:57:19]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Ow cool that's good to know.  <br /> Thanks everyone for your feedback!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440699.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440699.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 03:05:15]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I prefer the Crusader any day.<br /> Its a decent battle tank with assault cannon, multi melta, and Hurricane bolters. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440885.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440885.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 05:47:15]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ First Post..... I figure Ill just dive on in.<br /> Hello Everyone<br /> <br /> Personally out of those three, I agree with the majority. <br /> The Crusader. Max Trans and Dakka with a pinch of tank busting thrown in. <br /> <br /> Past that I tend to like the other less known/used variants.<br /> My <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> Marines only use the Rhine chassis for Rhinos and Razors. All <span class="glossaryitem" onmouseover='gp(57);'>HS</span> are <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.<br /> <br /> The Term Dedicated Trans are all <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusaders.<br /> Replacing the Whirlwind is a single Helios. Think a Phobos with a Launcher on top.<br /> Replacing the Pred Destructors I had are a pair of Crusaders.<br /> Finally, replacing the Pred Annihilators are a pair of Terminus <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.<br /> I like the Terminus over the Phobos because it solves the dual role issue. Its pure firepower, but no Trans ability.<br /> For anyone not knowing the model. It has 3 sets of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascans, and 2 additional Lascans to boot.<br /> <br /> Well, those are my thoughts on the matter....<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440955.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440955.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 07:02:58]]> GMT</pubDate>
				<author><![CDATA[ Ropya]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ First of all, I think all Land Raiders are over rated<br /> <br /> There is a lot of love for the Crusader here, but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> its the most over rated of the Land Raiders. All that its packing is the boltgun firepower of a tactical squad (which is decent for anti-horde duty but I tend to run 2 thunderfire cannons alot so meh). Not only that, but you need to move 6" a turn in order to put it to use. Half the point of having an assault-transport vehicle is to get your troops into the fight faster than foot slogging 6" a turn! And if you are moving 12" a turn, it has less useful single weapon shooting possibilities than the Redeemer (Twin assault cannon or <span class="glossaryitem" onmouseover='gp(330);'>MM</span> will probably fire on approach, but once you get close will you ever consider firing 6 boltgun shots over 4 assault cannon shots if moving 12"?).<br /> <br /> If you take a Redeemer, sure you are probably never going to be able to fire both flamestorms at the same time, but who cares! Just 'Tank Shock' some infantry, hope they pass their morale check, then laugh as they are forced to pile up next to one of your flamestorm sponsons. Then use <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> on that sponson for the squad wipe.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the ONLY reason to take a Crusader over a Redeemer is the troop capacity. Moving 6" a turn is just silly.<br /> <br /> <br /> (The Godhammer is a totally different kettle of fish. Cant really compare it with the Crusader or Redeemer. Long ranged shooting on an Assault vehicle... why? Throw some scouts inside for a super home objective camper? <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440963.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1440963.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 07:07:59]]> GMT</pubDate>
				<author><![CDATA[ Arkios]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I have used the redeemer since the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex was released, and I think it is awesome. It always seems to be underestimated, because it is short range. There is no better feeling than killing 2 full beserker squads at one time, and watching your opponent's mouth gasp. <br /> <br /> I have heard arguments that the crusader is better, but I think it is a wash. If the crusader could hold 10 terminators THEN I would give the edge to it, but as of now I say the Redeemer is better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441054.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441054.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 09:29:36]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ The regular Godhammer wins everytime for me. A play in a very Mech heavy environment, so being able to move 6" and fire my Lascannons at two different Chimeras/Rhinos/Vendettas etc is worth its weight in gold. Plus there are some games where you <i>can</i> just sit back and kite your opponent, and it's in that kind of situation where the Gohammer really shines compared to the other two.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441478.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 16:14:59]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Well right now I am considering the redeemer or the godhammer.  I don't have a lot of anti-tank with my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> so thats why I like the godhammer.  But the redeemer is great to because you need it to get really close so it can shoot which is what my whole army will be doing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441808.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441808.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 19:58:08]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ The regular Land Raider is the Phobos Pattern Land Raider. "Godhammer" is the pattern of the Lascannons mounted on the Phobos. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441873.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441873.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 20:39:53]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ the phobes pattern is best left sitting on objectives and popping tanks from as far as it can shoot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(470);'>PoTMs</span> the heavy bolter against infantry.<br /> <br /> <br /> for an assaulty unit the crusader is best.<br /> <br /> Redeemer is nice to look at, but fails in a practability test. hopefully they will make it better in the next edition.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441879.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1441879.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 20:42:20]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I personally prefer the Redeemer, though I think that all of the variants have their uses.<br /> <br /> The Redeemer's capacity is perfect for me, 5 man <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad and a character (or 2 if you leave behind their <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>!). The crusader's added capacity would just encourage me to take even more termies and would give me the feeling that I'd gone overboard on the putting all my eggs in one basket (a feeling I already have with my current setup).<br /> <br /> The Standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s inability to take a character with your Terminators instantly ruled it out of the running for me. It's a shame as I really would be a fan of moving down the board while taking <span class="glossaryitem" onmouseover='gp(80);'>LC</span> potshots at the enemy. However, the lack of Frag launchers makes the standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span> give me a sad. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Just as an aside, I like the fact that you have to be within spitting distance for your Redeemer to be effective. It helps give me the proper motivation to plow straight ahead. As for not being able to shoot both Flamestorm cannons at the same target, <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> still lets you split fire, toasty goodness for two targets!<br /> <br /> <br /> I will say that I think that the fact that this is up for debate means that there isn't a 100% right answer for choosing your flavor of <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442100.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442100.page</link>
				<pubDate><![CDATA[Sat, 27 Mar 2010 22:44:27]]> GMT</pubDate>
				<author><![CDATA[ econtutor]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I have tested the redeemer in one game before and I think that if I get the hang of it will prove the be a brutal tank.  But I agree econtutor with the prefect troop capacity and the motivation to plow forward I think it will fit perfectly in my army!  Also it is cheaper than the other two. <br /> -Thanks! for all the feedback guys!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442214.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 00:01:30]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442352.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442352.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 02:30:10]]> GMT</pubDate>
				<author><![CDATA[ Orangecoke]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Vanguard, no Jump Packs.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terms are better, tho.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442503.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442503.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 04:12:36]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ The Terminators are better against Fearless enemies. Against normal enemies the capacity for a Sweeping Advance is better. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442567.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442567.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 04:51:30]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote class="uncited"><div> Econtutor wrote:<br /> The Standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s inability to take a character with your Terminators instantly ruled it out of the running for me. It's a shame as I really would be a fan of moving down the board while taking <span class="glossaryitem" onmouseover='gp(80);'>LC</span> potshots at the enemy. However, the lack of Frag launchers makes the standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span> give me a sad.  </div></blockquote><br /> <br /> Just checked the Codex, the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> Land Raider (phobos) has a transport capacity of 12 models. Same as the redeemer. The Lack of grenades is a pain for Termies. Power Armored Marines can bypass that problem though, although most would argue that they aren't worth putting in raiders to begin with.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442617.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442617.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 05:34:01]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Just wanted to point out that Frag launchers are only really useful for Lightning Claw wielding Assault Terminators. (Power Armour Marines have frag grenades stock, and Hammer/Shield Assault Terminators always strike at I1 so Frag Launchers won't matter.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442626.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1442626.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 05:40:15]]> GMT</pubDate>
				<author><![CDATA[ Arkios]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Orangecoke wrote:</cite>I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.</div></blockquote><br /> <br /> an assault squad without J-packs can be a nasty surprise for an enemy. and you get a free rhino with the bargain.<br /> <br /> Black templars love loading up crusaders with as many models as can fit inside. do the same<br /> <br /> its worth it when your opponent sees 10 marines, a chaplain and Libby hop out for some serious crumping.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1444112.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1444112.page</link>
				<pubDate><![CDATA[Sun, 28 Mar 2010 23:08:42]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Orangecoke wrote:</cite>I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.</div></blockquote><br /> <br /> Assault marines or Vanguard w/out jump packs.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1444877.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1444877.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 07:32:20]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Orangecoke wrote:</cite>I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.</div></blockquote><br /> <br /> I liked the idea of dumping a scout or <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad in there in order to make it an objective capturing pillbox. <br /> <br /> Also... just off the top of my head: (Bonus fits with the chapter! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ) would be to dump Lysander, Libby and 10 Sternguard in it. Admittedly you still have 3 transport capacity unused but the look on your opponents face when you have 20 sternguard shots re-rolling failed to hits pop-out of the thing would be pretty amusing. Admittedly, that combo alone runs nearly half of your army (and that's without the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> included!) if you're playing a 1250 pt. game.<br /> <br /> I do have to say that <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> there's really no reason to take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> unless you're running some sort of (preferably <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>) terminators in it. 250 points (with the obligatory <span class="glossaryitem" onmouseover='gp(330);'>MM</span>) could be spent better elsewhere if you're not going to use it for its best battle taxi purpose. Heck, 3 Dakka preds are only 5 points more!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445060.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 10:05:44]]> GMT</pubDate>
				<author><![CDATA[ econtutor]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>rednekgunner wrote:</cite><blockquote><div><cite>Orangecoke wrote:</cite>I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.</div></blockquote><br /> <br /> Assault marines or Vanguard w/out jump packs.</div></blockquote><br /> <br /> Here's a dumb question: what would make the assault marines a better choice than basic tactical marines? I notice they seem to have the exact same stats (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, A). (that's a sincere question by the way)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445743.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445743.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 16:31:43]]> GMT</pubDate>
				<author><![CDATA[ Orangecoke]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Assault Mehreens haz CHAINSAW SWORDZ!!1!  But there's never any reason to put either AMs or TMs in a Raider.<br /> <br /> There's barely a reason to ever put Vanguard in there <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445796.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1445796.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 16:48:00]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Orangecoke wrote:</cite><blockquote><div><cite>rednekgunner wrote:</cite><blockquote><div><cite>Orangecoke wrote:</cite>I have  a question: what else is good to put in a Crusader besides assault termies? right now two of the guys in my group use Vulkan and have Redeemers with A-Termies in them. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to be a bit different...<br /> <br /> I'm doing Imp Fists and have my Crusader painted. Working on first <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. <br /> <br /> Is there anything else I could put in there - in fact, should I put a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in it and cap objectives with it?  Note that we play around 1250 points.</div></blockquote><br /> <br /> Assault marines or Vanguard w/out jump packs.</div></blockquote><br /> <br /> Here's a dumb question: what would make the assault marines a better choice than basic tactical marines? I notice they seem to have the exact same stats (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, A). (that's a sincere question by the way)</div></blockquote><br /> <br /> assault marines have 2 attacks(<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>+bolt pistol), can take 2 special weapons(flamer or plasma pistol), and have the potential for a "free" rhino or drop pod.<br /> <br /> the dumb thing is they can't get melta-guns like their supposedly infierior chaos equivalents. an assault squad can tank-hunt decently with a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and all have krak grenades, but melta-guns would make them a decent choice.<br /> <br /> <br /> Landraiders are not a bad choice alone like some suggest <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> in lower point games opponents don't have many options to take it down and it is still affordable. in a 1500 point games 1 landraider can really throw its weight around, especially with an assault squad inside. and the "free" rhino can drive around as a spare. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446093.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446093.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 19:08:26]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ In my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex the Capacity for a Phobos land raider is 10.  Why would it be 12 in another codex?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446727.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 23:10:07]]> GMT</pubDate>
				<author><![CDATA[ The_HoFF]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Because Vanilla Marines aren't Space Wolves <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. There's a few oddities that crop up between the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Codexes]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446808.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446808.page</link>
				<pubDate><![CDATA[Mon, 29 Mar 2010 23:55:40]]> GMT</pubDate>
				<author><![CDATA[ Infneon]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>The_HoFF wrote:</cite>In my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex the Capacity for a Phobos land raider is 10.  Why would it be 12 in another codex?</div></blockquote><br /> <br /> That would be because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> loves to screw with you. xD]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446824.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446824.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 00:03:55]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Ale storage space.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446857.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446857.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 00:22:08]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ The Space Wolves ignore the Codex Astartes, and particularly the important chapters on tactical origami.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446863.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1446863.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 00:24:22]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ wow lot of love for the crusader here. Its good for transport for sure, better than the others. In my army though i use just the regular ole <span class="glossaryitem" onmouseover='gp(87);'>LR</span>... I can sit back and tank hunt usually without having to move a bunch. Or since my <span class="glossaryitem" onmouseover='gp(80);'>LC</span> are <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2 I can soften up even termy units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448277.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448277.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 13:44:32]]> GMT</pubDate>
				<author><![CDATA[ nivondu]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I've tried all land raiders to here's my thoughts:<br /> <br /> godhammer raider is good all round and focuses mainly on anti tank. However in order to deliver those terminators you need to move, which means you can only fire one weapon. With it having heavy bolters along with lascannons the role is mixed, though with <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> this shouldn't be a issue.<br /> <br /> The crusader is good for hordes and it can lay down a lot of fire, plus it can move and still fire the bolters 24". If you take a multi melta and a storm bolter you get tank busting powers and a little more anit infantry (though the storm bolter isn't required) but if you move 6" you can fire all weapons because the hurricane bolters and storm bolter are defensive weapons, you can fire one weapon and then fire another weapon extra because of <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> again - that's a lot of fire power. Also because the crusaders main fire power is 12" away you need it to get up close, which is the same role as the terminators inside.<br /> <br /> Redeemer is good for busting power armour and hordes. But this can also be a problem. Because you have the land raiders foot print the flamers will only BBQ which is along the side, so anything directly in front will be ok. Because the flamer templates are 8" you need to get close which doesn't leave much room for you to bail out the front ramp. <br /> <br /> Also because the redeemer needs real close range its in melta range, even meltaguns can threaten it easier. However that is the same for the crusader more or less.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448390.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 14:34:44]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Don't forget that land Raiders have 3 access points . They don't all have to bunch around just the front ramp. In some cases it might be worth it to disembark them on the left side to charge 1 unit while the right side flamer can hit another. Obviously this is one of those magical situations that doesn't come up all that often, but its good to know that the ability for it is there.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448571.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448571.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 15:43:55]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Everyone who is saying that the Redeemer is useless because you'll never use *all* the weapons at one time, I have just one thing to say.<br /> <br /> One is all you need.<br /> <br /> <br /> I don't know if you guys just haven't seen it for yourself, but a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6, AP3 Template that ignores cover just eats Marine squads for lunch, especially after a Tank Shock.  You don't need two of them at a time.  You can roll 12, shoot one, and wipe a devestator squad out of hard cover, if you can make the shot in 6", you can add the Assault Cannon to the shots.<br /> <br /> I agree that if it's killed midfield, it's useless, but so is anything.  If you took the time to kill it midfield, I've had time to maneuver everything else to take advantage of it, most likely.<br /> <br /> Not to say the Crusader and Godhammer aren't useful in their own right.  The Crusader is the ultimate mid-field support unit (whereas the Redeemer operates as close to the enemy as possible, which is why I like it).  And the Godhammer is the ranged version, which confuses most people.  Two lascannon shots just isn't that much for the points.  I think even the Godhammer does best when charging to the enemy's lines.  If can deliver troops, or just carry scoring troops, and putting an AV14 Gunboat *behind* the enemy lines makes those Lascannons much more scary.  I would use this unit as a forward anchor for a flank attack, setting up a crossfire with my stationary backfield elements.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448598.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448598.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 15:53:43]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ <blockquote><div><cite>Volkan wrote:</cite>Don't forget that land Raiders have 3 access points . They don't all have to bunch around just the front ramp. In some cases it might be worth it to disembark them on the left side to charge 1 unit while the right side flamer can hit another. Obviously this is one of those magical situations that doesn't come up all that often, but its good to know that the ability for it is there.<br /> <br /> Cheers,<br /> ~Volkan</div></blockquote><br /> <br /> I know it has side access points. However any sane person would put either the redeemer cannons or the hurricane bolters ont he front mountings. So if you disembark and BBQ'd everything at the side it's possible you may not make that assault range. Sure you've got 2" disembark and then 6" movement but you have to go around your own sponsons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448749.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448749.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 16:42:43]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ True enough, And I do agree that the short range Land raiders need those weapons in the front slots.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448773.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448773.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 16:50:25]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ If the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in the new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Codex are to be believed then I think the redeemer will win hands down. The ability to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> into your enemies line negates the danger of it being immobilised way back from the action. And before people say yes but now it is in melta range if you are in melta range of my redeemer it will cook you and you will divert so much attention to getting rid of it the rest of the army will arrive and smash you.<br /> <br /> However I have no intention of playin <span class="glossaryitem" onmouseover='gp(10);'>BA</span> so I only post this as an observation not as an intention.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448941.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1448941.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 17:46:54]]> GMT</pubDate>
				<author><![CDATA[ Ed_Bodger]]></author>
			</item>
			<item>
				<title>Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ Or you will scatter a little bit and the massive model will Mishap. Or not be in Flame template range. And this will be between turns 2-5.<br /> <br /> Deep striking Land raiders just doesn't seem to make sense to me. You can shoot a single weapon when (and if) it lands safely. Or you can Pop smoke. The squad inside can't assault. Maybe it would be worth disembarking to shoot it but generally a drop pod could have gotten you that ability for cheaper. Or Termies could deep strike themselves. If your opponent has an Inquisitor with Mystics then a nearby melta could end your raider before you can pop smoke.<br /> <br /> Sure those are all ifs, but there are a lot of common scenarios in that list. I think I would rather just force my way up field 12 inches a turn. With the 12 inch deploy, and 12 inch move on turn 1 you can make midfield easy, turn 2 you can be in the enemy lines anyway.<br /> <br /> Cheers,<br /> ~Volkan ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1449023.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1449023.page</link>
				<pubDate><![CDATA[Tue, 30 Mar 2010 18:15:58]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Re:Land Raider, Land Raider Crusader, or Land Raider Redeemer </title>
				<description><![CDATA[ I really think Crusader is the way to go. The massive anti-infantry firepower 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> hurricane bolters, a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and a stormbolter means even <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squads take pretty heavy losses, not to mention the large variety of horde/model-heavy armies there are out there, you can never have enough dakka.<br /> <br /> The thing is, Assault termies seem to be the big <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> unit for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> that actually <i>need</i> a transport (as far as i know). From my experience, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are meant to be the hammer smashing into the opponent's forces, rhino are the ones made for capping objectives.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1474512.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/285969/1474512.page</link>
				<pubDate><![CDATA[Fri, 9 Apr 2010 03:45:53]]> GMT</pubDate>
				<author><![CDATA[ Elector]]></author>
			</item>
	</channel>
</rss>