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		<title><![CDATA[Latest posts for the thread "Necron Lords build"]]></title>
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				<title>Necron Lords build</title>
				<description><![CDATA[ I would like some help equipping my 2 necron lords. I am new to Necrons so some units will not be used to their potential. Example: using Flayed ones as infiltraters ON MY front lines, after I see how my opponent sets up his assault units.<br /> <br /> I have 2 Lords, modeled with Warscythes and ress orbs, 1 has a destroyer body.<br /> I thought the walking lord will stay with the warriors. The other I thought I would put with my 3 destroyers.<br /> <br /> I have 9 scarabs. Maybe send a few with the destroyer body Lord. The rest(or all) to make a screen infront of the warriors?<br /> <br />  I like Phase Shift. A Invo save on the lords sounds good(tied for 2 most used ability).<br /> Viel of Darkness was the most popular. I am not that skilled with deepstrikers. Phylactery and Disruption field are tied for 2nd most popular. Is Disruption field better on Scarabs?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lord on Foot: resurrection Orb, Warscythe and Phase shift. <br /> Destroyer Lord: Warscythe,Phase shift,Veil of darkness. Unit: 3 Destroyers and some scarabs?<br /> <br /> Is this a good start for a Necron "shoot them up" army list?<br /> <br /> Other models I have:<br /> 10 Immortls, 6 flayed ones.<br /> 3 destroyers, 9 scarabs<br /> Monolith and lots of warriors.<br /> This army is real close to going on ebay. So I don't want to buy any other models. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 17:15:12]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
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				<title>Re:Necron Lords build</title>
				<description><![CDATA[ If you're wanting the army to shoot, remove Warscythe from your Lords as they wont have anything to shoot with. Warscythes are strictly for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. If you're going shooty, it would be handy to also have a Destroyer Lord (with Warscythe and Phase Shifter) with Scarabs (with D Fields) to head out and destroy tanks and <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> The point scale of the games you are playing, will determine what you can and can't have. How many points are the games you usually play?]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 17:28:27]]> GMT</pubDate>
				<author><![CDATA[ samrtk]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ Don't give your lord a  Disruption field if you wan't him to have some good anti-tank <span class="glossaryitem" onmouseover='gp(19);'>cc</span> give him a warscythe this would be better on your Destroyer Lord]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 17:45:32]]> GMT</pubDate>
				<author><![CDATA[ Lemming eater]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ I run a Destroyer Lord and Warscythe in my army with a full set of scarabs to act as a meat shield, he turbo boosts across the field to start swatting down tanks and elite units of the other side. Once his scarabs start dwindling I turbo boost him back across to my warriors to help them out with his Res Orb. He also has a Phase Shifter just in case I get caught out by a no armour save weapon]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 20:27:58]]> GMT</pubDate>
				<author><![CDATA[ Infneon]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ Best lord build ever.<br /> <br /> Warscythe<br /> Res Orb<br /> Destroyer Body<br /> Phase Shifter<br /> <br /> Put him with a squad of Wraiths, eat some peanuts and enjoy the circus.]]></description>
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				<pubDate><![CDATA[Sat, 27 Mar 2010 20:36:20]]> GMT</pubDate>
				<author><![CDATA[ RxGhost]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> plays 1500 but it may be possiable to get a larger game. Until I know the army and get a few games under my belt, I want to use the KISS method. Keep It Simple Stupid.<br /> <br /> OK -Staff of light for the walking Nec Lord.<br /> <br /> Destroyer lord as tank hunter:Warscythe, Phase shifter,orb. 10 scarabs?<br /> My mistake earlier. Only 1 Phase shifter/army. <br /> <br />  If I am running 2 lords: Foot and Destroyer body Should the 2 of them have a res Orb? For my basic info; I have the Monolith portal 'tward me ?]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 17:45:18]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
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				<title>Re:Necron Lords build</title>
				<description><![CDATA[ Turbo boosting your Destroyer Lord with (10) Scarabs gives you a 2+ cover save which is really helpful. He's running with Scarabs he doesn't need the Orb, as they don't have <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> <br /> Give the Lord on foot an Orb, and keep him with your Warriors, if you have a unit of Immortals, give him Veil of Darkness as well.<br /> <br /> For the Monolith, I'd suggest having the portal facing away from your enemy, so then you can get away from assault troops, or teleport them out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, then you can Flux Arc the attackers. Keep your Warriors out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> at all costs.]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 18:11:34]]> GMT</pubDate>
				<author><![CDATA[ samrtk]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ from the sounds of it we have a similar army and the one thing i wish i had was a lord on foot to stay with the warriors.<br /> <br /> i currently have my lord equiped with a destroyer body, res orb, phylactery and occaisonally gaze of flame<br /> the good thing about destroyer lords is their quite tough so i wouldnt worry about invun saves for him, he should be fine against most things just avoid monstrous creatures.<br /> <br /> as for the one on foot he is slightly weaker so an invun may be good as for the warscythe he is less mobile so may not be able to assault so easily so youd probs be fine with the staff of light <span class="glossaryitem" onmouseover='gp(269);'>id</span> recomend the veil of darkness for him aswell this way your warriors can sit back and fire then teleport onto objectives in turn 5 <br /> <br /> as for scarabs there great for tying up units that will eat through your necrons with power weapons etc and they dont count towards phase out so are relatively expendable. <br /> <br /> have you thought about taking a tomb spyder these are good for hitting units that your scarabs are holding and are hard to shift plus at 55 points they dont take to many points away from your actuall necron units so your phase out point should still be quite good <br /> <br /> hope any of this is helpfull]]></description>
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				<pubDate><![CDATA[Sun, 28 Mar 2010 19:00:41]]> GMT</pubDate>
				<author><![CDATA[ andy_123_p]]></author>
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				<title>Re:Necron Lords build</title>
				<description><![CDATA[ Destroyer Lords should always have a warscythe, as they were built for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Give him a retinue of at least 5 scarabs with disruption fields and you will tear through enemy vehicles' rear armor. I also like to give him a phase shifter, and a phylactery if I end up with 15 points with nowhere to go.<br /> <br /> Foot lords should never have a warscythe. If they get engaged in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> somehow, you did something wrong. I usually give mine a Res orb and that's it. The Veil is only worth it if you have a full squad of 10 immortals to take with you.<br /> <br /> Never put a Destroyer lord with actual Destroyers, it's a waste of points. 170 point res orb for something that will, in all likelihood, always get a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roll anyway.]]></description>
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				<pubDate><![CDATA[Mon, 29 Mar 2010 00:51:42]]> GMT</pubDate>
				<author><![CDATA[ Ostrakon]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ I would like to thank everyone who responded to my Necron lord builds questions. You ALL are very helpful.<br /> <br /> "The Veil is only worth it if you have a full squad of 10 immortals to take with you." I happen to have 10 Immortals. <br /> I was never that good with deep strike, Marines. I got 2 deepstrike mishapps both times.<br /> How would you use the Veil and the immortals.<br /> Hit the back lines ? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Mar 2010 20:26:26]]> GMT</pubDate>
				<author><![CDATA[ resinmann]]></author>
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				<title>Necron Lords build</title>
				<description><![CDATA[ <blockquote><div><cite>resinmann wrote:</cite>I would like to thank everyone who responded to my Necron lord builds questions. You ALL are very helpful.<br /> <br /> "The Veil is only worth it if you have a full squad of 10 immortals to take with you." I happen to have 10 Immortals. <br /> I was never that good with deep strike, Marines. I got 2 deepstrike mishapps both times.<br /> How would you use the Veil and the immortals.<br /> Hit the back lines ? <br /> <br /> </div></blockquote><br /> <br /> Well, using the veil, you should never be placing them within 12 inches of another unit anyway unless you're using it to contest an objective at the very last minute, so the only things you need to worry about scattering onto are impassable terrain and off the table. Shouldn't be too hard to find at least a relatively safe location (no impassable terrain or table edges within about 8 inches). ]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 06:38:51]]> GMT</pubDate>
				<author><![CDATA[ Ostrakon]]></author>
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