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				<title>Plasma and the IG</title>
				<description><![CDATA[ Browsing through some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists on Dakka I notice that Plasma armed vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>/<span class="glossaryitem" onmouseover='gp(331);'>PCS</span> hardly ever make an appearance. Is there a reason why? I know 5e nerfed plasma but I would think the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> order "Bring it down!" would have helped to mitigate that (unless <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ing doesn't work with "get's hot!"). Is there any decent plasma build for the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> these days? (primarily asking as I have a dozen plasma gunners sitting around...)<br /> <br /> A <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with "bring it down" drops your chances of his plasma weilding squaddies turning themselves into crispy critters down to 1/54 per shot:<br /> <br /> Roll a one 1/6, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d, * roll a one again 1/6, * Fail armor save 2/3 = 1/54  <br /> <br /> If you wanted to get crazy (or don't mind ridiculously expensive squads) you could throw a medic in which lowers those odds to 1/108.<br /> <br /> I know Meltas are cheap and in the catbird seat <span class="glossaryitem" onmouseover='gp(258);'>atm</span> due to mech being king, but certainly there is a role for Plasma too, right? Your thoughts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 20:42:19]]> GMT</pubDate>
				<author><![CDATA[ econtutor]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ Executioner & Demolisher. Plasma or Plasma-varient weaponary. Does the job & leaves space in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for melta tech. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 20:44:39]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ Plasma Vets are fantastic.  <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> I prefer as suicide melta and order bus for Autocannons.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:31:01]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ As for Nerfing Plasma in 5th I am assuming that uou mean vs Vehicles<br /> I have One in a PIS actoualy [Old Model].<br /> As for me not taking them, the units I concider giving them to are "Assault" units and the <span class="glossaryitem" onmouseover='gp(329);'>PG</span> would prevent Firing them and Assualting in the same turn.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:35:33]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> <br /> <br /> Absolutely nothing wrong with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> using plasma. Take advantage of that <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4. I personally prefer them in a Chimera which takes away the orders bonus unless you debus. Sure you can put the medic in there or add carapace but I personally don't mind the losses (this will differ if you play that a failed leadership test inside a vehicle results in a destroyed unit) as the fire output is respectable. I would either have the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with the plasma and the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with the melta or the other way around, however maybe the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with the plasma and the debus the melta if needed and "bring it down" on the melta (to get that 75% hit) from the plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in the Chimera. Either way you have options that you can use when required. It depends a bit on the rest of the list and whether you need more <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> killy power or anti-vehicle (got vendetta's in the list etc).<br /> <br /> I have recently been playing against a lot of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> bugs where the plasma from the Chimera have been the stars.<br /> <br /> Forum lists are fine, but use it as a guide. Sheep just end up in a kebab.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:47:26]]> GMT</pubDate>
				<author><![CDATA[ cmac]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ Are you kidding? Plasma vets are fantastic; my local meta isn't too heavily mechanized, and I have 2 chimera-mounted meltavets (one with Harker for outflanking goodness) and Straken with four meltas; what they start, he finishes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Beyond that, I find with the blatant MEHREENS MEHREENS MEHREENS bias in the metagame that taking plenty of plasma helps.<br /> <br /> Even without plasma spam, though, Guard are like the anti-Marines; the amount of AP1-3 weaponry in our Heavy Support slots alone is ridiculous, and the sheer levels of dakka the rest of the force emits each turn means that once the mehreens are out of their METAL BAWKSES, they're fodder.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:50:12]]> GMT</pubDate>
				<author><![CDATA[ Mortified Penguin]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ I use one vet squad of each in my 1500 point <a href="http://www.dakkadakka.com/dakkaforum/posts/list/286796.page" target="_new" rel="nofollow">army</a>. This is, of course, mainly because I'm fairly cheap and don't like the thought of buying stuff that I'll never use. Basically, I find they generally do well, but you do have to accept that you might only have one plasma gunner left in the squad by the end of the game. - It's very important, by the way, to ensure that you're using 3 different colours of dice for each gunner, you don't want to take more casualties from overheating than you need to.<br /> <br /> When it comes down to it I find, a space marine squad just running out of a destroyed transport are going to be far more worried about 6 plasma gun shots pointing at them, than just another 3 melta guns.<br /> <br /> Then again, I don't play in tournaments any more serious than our local club league. And you can't take a club league too seriously when there's a chance the Super-Grots show up possessing Mega Feel no Pain.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 21:53:52]]> GMT</pubDate>
				<author><![CDATA[ Compel]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 22:01:46]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> <br /> Have you tried adding a plasma pistol to the Commander? It adds a shot, and he has the wounds to take an overheat or two unlike the rest of the squad.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 22:12:29]]> GMT</pubDate>
				<author><![CDATA[ Mortified Penguin]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> You can't give a unit an order thats inside a vehicle, even if the unit is giving itself an order.]]></description>
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				<pubDate><![CDATA[Tue, 30 Mar 2010 23:53:43]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>kadun wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> You can't give a unit an order thats inside a vehicle, even if the unit is giving itself an order.</div></blockquote><br /> <br /> Taken from a common-sense standpoint this is beyond silly. Why would a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> disembark from a Chimera just to issue an order to itself? It just doesn't make sense. I play that you can make the embarked squad order itself from inside a Chimera, and no-one I've encountered since can see any sensical reason why I shouldn't be able to.<br /> <br /> Furthermore, the codex states that a unit can attempt to issue an order to 'a single friendly non-vehicle unit' (the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>) and the rule disallowing the issuing of orders from a transport is offset by the Mobile Command rule of Chimeras.<br /> <br /> L. Wrex<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 00:05:06]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ i like the Inquisitor retinue with plasma vets personally. at most i run 2 plasma <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vet squads, but only at 2000 points or more.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 00:56:03]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite><blockquote><div><cite>kadun wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> You can't give a unit an order thats inside a vehicle, even if the unit is giving itself an order.</div></blockquote><br /> <br /> Taken from a common-sense standpoint this is beyond silly. Why would a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> disembark from a Chimera just to issue an order to itself? It just doesn't make sense. I play that you can make the embarked squad order itself from inside a Chimera, and no-one I've encountered since can see any sensical reason why I shouldn't be able to.<br /> <br /> Furthermore, the codex states that a unit can attempt to issue an order to 'a single friendly non-vehicle unit' (the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>) and the rule disallowing the issuing of orders from a transport is offset by the Mobile Command rule of Chimeras.<br /> <br /> L. Wrex<br /> <br /> </div></blockquote><br /> <br /> Except, the rules specifically sate that you CANNOT recieve orders while embarked....period.<br /> It doesn't matter that it is the same squad giving and recieving the orders.  Sure, you can give an order while in a Chimera, but you can't recieve an order unless you are outside....plain and simple, with no ifs, ands or buts.  <br /> <br /> Tactics only work if the rules allow for them to do so, otherwise my tactic would be for my 50 man blob of guardsmen to fly 48" with their free turboboost move, while shooting cover ignoring plamsa cannon shots from their eyes...which, by the way, is just as legal as recieving orders inside a Chimera <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 01:25:56]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Alerian wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite><blockquote><div><cite>kadun wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> You can't give a unit an order thats inside a vehicle, even if the unit is giving itself an order.</div></blockquote><br /> <br /> Taken from a common-sense standpoint this is beyond silly. Why would a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> disembark from a Chimera just to issue an order to itself? It just doesn't make sense. I play that you can make the embarked squad order itself from inside a Chimera, and no-one I've encountered since can see any sensical reason why I shouldn't be able to.<br /> <br /> Furthermore, the codex states that a unit can attempt to issue an order to 'a single friendly non-vehicle unit' (the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>) and the rule disallowing the issuing of orders from a transport is offset by the Mobile Command rule of Chimeras.<br /> <br /> L. Wrex<br /> <br /> </div></blockquote><br /> <br /> Except, the rules specifically sate that you CANNOT recieve orders while embarked....period.<br /> It doesn't matter that it is the same squad giving and recieving the orders.  Sure, you can give an order while in a Chimera, but you can't recieve an order unless you are outside....plain and simple, with no ifs, ands or buts.  <br /> <br /> Tactics only work if the rules allow for them to do so, otherwise my tactic would be for my 50 man blob of guardsmen to fly 48" with their free turboboost move, while shooting cover ignoring plamsa cannon shots from their eyes...which, by the way, is just as legal as recieving orders inside a Chimera <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> having 2 eyes, would those shots count as twin linked?]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 01:36:45]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Alerian wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite><blockquote><div><cite>kadun wrote:</cite><blockquote><div><cite>Lycaeus Wrex wrote:</cite>I have a 4 plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> in a Chimera. That way I don't have to disembark to BID and can go <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/light vehicle hunting with almost contemptuous ease. I try and avoid targets that I can't BID on though, as suffering even 2 overheats practically halves the effectiveness of the squad. <br /> <br /> My <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> have killed everything from Rhinos to Trygons in a single round of shooting this way. It's so much fun seeing your opponents face as they mouth 'HOW many twin-linked plasma shots?!' <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> L. Wrex</div></blockquote><br /> You can't give a unit an order thats inside a vehicle, even if the unit is giving itself an order.</div></blockquote><br /> <br /> Taken from a common-sense standpoint this is beyond silly. Why would a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> disembark from a Chimera just to issue an order to itself? It just doesn't make sense. I play that you can make the embarked squad order itself from inside a Chimera, and no-one I've encountered since can see any sensical reason why I shouldn't be able to.<br /> <br /> Furthermore, the codex states that a unit can attempt to issue an order to 'a single friendly non-vehicle unit' (the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>) and the rule disallowing the issuing of orders from a transport is offset by the Mobile Command rule of Chimeras.<br /> <br /> L. Wrex<br /> <br /> </div></blockquote><br /> <br /> Except, the rules specifically sate that you CANNOT recieve orders while embarked....period.<br /> It doesn't matter that it is the same squad giving and recieving the orders.  Sure, you can give an order while in a Chimera, but you can't recieve an order unless you are outside....plain and simple, with no ifs, ands or buts.  <br /> <br /> Tactics only work if the rules allow for them to do so, otherwise my tactic would be for my 50 man blob of guardsmen to fly 48" with their free turboboost move, while shooting cover ignoring plamsa cannon shots from their eyes...which, by the way, is just as legal as recieving orders inside a Chimera <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Fair point. I'll concede on this, even though it does push the boundaries of 'realism' a little too far (in a futuristic table-top wargame <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> I think my tactic is still sound though, it just means you have to be a little more careful with your disembarkation move to ensure <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> etc.<br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 07:46:17]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ <blockquote class="uncited"><div>otherwise my tactic would be for my 50 man blob of guardsmen to fly 48" with their free turboboost move, while shooting cover ignoring plamsa cannon shots from their eyes...which, by the way, is just as legal as recieving orders inside a Chimera </div></blockquote><br /> <blockquote class="uncited"><div>having 2 eyes, would those shots count as twin linked?</div></blockquote><br /> sigged <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 08:59:02]]> GMT</pubDate>
				<author><![CDATA[ H3ct0r]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ Yeah, it's not that plasma guns really got any worse (I mean, they do overheat less often now), so much as they became more specialized. Old codex, 4th ed, if you were bringing special weapons, there was never a reason to take any special weapons other than plasma guns, so every list used to contain a LOT of plasma. Now, it's more nuanced - people are only taking plasma against targets that plasma is specifically good against. It's not so much a case of plasma being the&nbsp;nurfed so much as it is a drop from plasma-gun-only to reasonable levels of plasma mixed with other weapons.<br /> <br /> I mean, clustered plasma guns are still one of our finest weapons for taking out <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, terminators, etc. so I've still definitely seen lists that contain SOME plasma as a contingency against these kinds of units.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 17:28:58]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ I enjoy plasma with my Vets, and my Kasrkins]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 00:58:49]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ I run my veet squads with Plasma in my Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  I have Vendettas/Hydras/Manticores/2c <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (with 4 meltas) to deal with armor, and the plasma guns are fine against light armor when needed.  I started with Melta in my vet squads but found myself simply wanting a bit more volume of fire from my low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons.<br /> <br /> I also run 0 Leman Russ hulls in my mech list.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 01:05:29]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Caffran9 wrote:</cite>I run my veet squads with Plasma in my Mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  I have Vendettas/Hydras/Manticores/2c <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (with 4 meltas) to deal with armor, and the plasma guns are fine against light armor when needed.  I started with Melta in my vet squads but found myself simply wanting a bit more volume of fire from my low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons.<br /> <br /> I also run 0 Leman Russ hulls in my mech list.</div></blockquote><br /> That means you're doing it right  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 01:12:27]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ Move 12" Disembark 2" and throw 8 plasma gun shots with bring it down against a monstrous creature=Dead deamon prince.<br /> <br /> If one of my deamon princes gets within 26" of a Chimera with a plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> it's probably dead.<br /> <br /> It works even better against tyranids who have no invo.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 03:46:09]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ Actually, I think plasma guns work best in line squads, especially if they are blobbed together as a fire base.  They work well with bring it down against light armor and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, both of which are very prevalent.  I don't really see any other special weapon working as well in this role.<br /> <br /> As for vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, if they are advancing to get objectives, they need the most versatile tool available, and meltas can handle anything.  Sure, plasma is better against many targets, but it's helpless against others, and that's just not good enough.  Melta is a legitimate threat to everything, and range isn't as much of an issue, as the vehicle is moving every turn anyway, so it's always at 12".<br /> <br /> Add in the fact that plasma cost 50% more than melta, and the justification for plasma is even tougher to find.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 04:02:54]]> GMT</pubDate>
				<author><![CDATA[ Grimaldi]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.<br /> <br /> 4 shots with melta, and you have a chance to make a few kills.  8 shots with plasma and you have a chance to break a squad.  (Again, the exception to this is heavy armor, but a Manticore, Vendetta, or any number of very common options in our army can wreck Av14 pretty easily.)<br /> <br /> There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 06:07:59]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lt Lathrop wrote:</cite>There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.</div></blockquote><br /> <br /> Plasma....don't leave home without it!]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 13:01:32]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.<br /> <br /> 4 shots with melta, and you have a chance to make a few kills.  8 shots with plasma and you have a chance to break a squad.  (Again, the exception to this is heavy armor, but a Manticore, Vendetta, or any number of very common options in our army can wreck Av14 pretty easily.)<br /> <br /> There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.</div></blockquote><br /> <br /> You're forgetting the other benefit of melta: instant death.  Comes into play more often than you'd expect.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 13:31:08]]> GMT</pubDate>
				<author><![CDATA[ Grimaldi]]></author>
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				<title>Re:Plasma and the IG</title>
				<description><![CDATA[ I use my only plasma guns in my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, together with a medic and carapace armour, mounted in a chimera. I use them in this way because they kill themselves surprisingly fast when rapid firing, and they do that a lot. Three plasma guns with a medic and carapce armour will put out more shots in the long run than simply 4 plasma guns (Without orders! That is just an assumption, go ahead and prove me wrong.) The carapace armour is mostly to avoid dying to flamers and bolters if the chimera bites it, because if they are in rapid fire distance of marines, the marines can also rapid fire at them - without cover they die right away. The gunners rapid fire a lot because I'm playing almost entirely against very agressive <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s in my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, so I use them mainly for gunning down advancing troops in power armour and the occational daemon or dreadnaught when they are stupid enough to deep strike in the wrong place. When rapid firing, they do put out twice the number of shots than meltaguns do, at only a 50% price increase. So far the medic is a good investment, since he has saved numerous of unfortunate plasma-gunners' lives.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 14:16:35]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ And the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of 1. <br /> Not really relevant against non-vehicles, but delightful against <span class="glossaryitem" onmouseover='gp(9);'>AV</span>-models.]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 18:22:08]]> GMT</pubDate>
				<author><![CDATA[ Steelmage99]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Grimaldi wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.<br /> <br /> 4 shots with melta, and you have a chance to make a few kills.  8 shots with plasma and you have a chance to break a squad.  (Again, the exception to this is heavy armor, but a Manticore, Vendetta, or any number of very common options in our army can wreck Av14 pretty easily.)<br /> <br /> There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.</div></blockquote><br /> <br /> You're forgetting the other benefit of melta: instant death.  Comes into play more often than you'd expect.</div></blockquote><br /> So 6-8 plasma shots versus 3-4 melta shots... means I can kill, 8 max single wound models... or 4 max 2 wound models... where as, melta can kill 4 max single wound models, and 4 double wound models, so long as they are T4 or less.  So in any situation except where you are facing 3+ wound models, that have less than T4... plasma is still better.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 04:16:12]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.</div></blockquote><br /> Ignoring AP1 = not realizing where the real value of melta resides = fail. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 07:09:40]]> GMT</pubDate>
				<author><![CDATA[ Terminus]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lt Lathrop wrote:</cite><blockquote><div><cite>Grimaldi wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.<br /> <br /> 4 shots with melta, and you have a chance to make a few kills.  8 shots with plasma and you have a chance to break a squad.  (Again, the exception to this is heavy armor, but a Manticore, Vendetta, or any number of very common options in our army can wreck Av14 pretty easily.)<br /> <br /> There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.</div></blockquote><br /> <br /> You're forgetting the other benefit of melta: instant death.  Comes into play more often than you'd expect.</div></blockquote><br /> So 6-8 plasma shots versus 3-4 melta shots... means I can kill, 8 max single wound models... or 4 max 2 wound models... where as, melta can kill 4 max single wound models, and 4 double wound models, so long as they are T4 or less.  So in any situation except where you are facing 3+ wound models, that have less than T4... plasma is still better.</div></blockquote><br /> <br /> Against nids Melta can be valuable for killing the 3 wound t4 warriors which will get you more bang for your buck.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 07:59:45]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ yeah, don't bring plasma guns to kill vehicles. Not only are they cruddy at it, but those plasma guns really should be shooting at other stuff.<br /> <br /> With the plasma gun you get good against heavy non-vehicle and cruddy against most vehicles, and with the melta you get okay against heavy non-vehicle and good against vehicles (for cheaper, to boot). Plus, lots of stuff can help with things plama guns are good against, but there generally aren't as many good alternatives to melta.<br /> <br /> of course, if you're using them specifically to take down things that plasma is good against, then all well and good, but there's a reason people don't always just plasma spam everything anymore.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 08:03:40]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ My AP2 needs are usually taken care of by the vendettas, executioner, plentiful demo charges, and then just sheer volume of fire. <br /> <br /> With everyone and their mother going more and more mechanized (Blood Angels players apparently dispensing with their badass troops to spam razorbacks and predators, and depending on whether this Spearhead expansion will have a troop-element), meltas will be even more crucial. That's not to say that the only special weapons I take are meltas, I have an unhealthy obsession with flamers. If we're talking Marines in cover, a flamer will outperform a BS4 rapid-firing plasmagun if you can cover at least 3 (if 4+ cover) or 5 (if 5+) models. My favorite unit in the army is my platoon command squad with 4 flamers. The amount of devastation this 50-point unit can inflict is outrageous.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 09:21:23]]> GMT</pubDate>
				<author><![CDATA[ Terminus]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Terminus wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.</div></blockquote><br /> Ignoring AP1 = not realizing where the real value of melta resides = fail. </div></blockquote><br /> The real value of melta?  You mean, killing Av13 and Av14?  The one thing I already mentioned plasma couldn't do?  I am pretty sure that as an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player, I have a lot more options for killing Av13 and Av14 in my army than I do ways to get lots of single shots against squads with Sv3+ or Sv2+.  Vendetta, with 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon is a great example of, ways we can take out tanks... from 4' away, without needing a melta suicide squad.  We have a ton of S10 ordinance artillery weapons you can pick from too.  Also plain lascannon, admittedly not the most effective way to take out Av14, are a dime a dozen in <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists.  However, plasmaguns are basically the only way to achieve volume of AP2 shots in our army.  Sure we could use plasma cannon, but you will never be able to do as much damage with a small blast, and as squads get smaller, small blasts become less effective.  Plasma, as I said, is simply twice as effective at taking out heavy infantry as melta is.  Sure melta can be used to take down heavy infantry... but plasma can also be used to take down light vehicles.  Melta isn't best for infantry, plasma isn't best for vehicles.  The point was... you still can't leave home without a good portion of plasma, no more than you can leave home without a way to pop Av14 (whether it be melta or otherwise).<br /> <br /> "Ignoring melta is only good against vehicles, and armies aren't made of only vehicles = not realizing where the real value of plasma resides = fail."<br /> See?  I can do that too... doesn't mean anything.<br /> <br /> <blockquote><div><cite>Norade wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite><blockquote><div><cite>Grimaldi wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.<br /> <br /> 4 shots with melta, and you have a chance to make a few kills.  8 shots with plasma and you have a chance to break a squad.  (Again, the exception to this is heavy armor, but a Manticore, Vendetta, or any number of very common options in our army can wreck Av14 pretty easily.)<br /> <br /> There is absolutely no reason why a list shouldn't have a smattering of plasma, whether it be plasma vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a Executioner... you just need to have some.</div></blockquote><br /> <br /> You're forgetting the other benefit of melta: instant death.  Comes into play more often than you'd expect.</div></blockquote><br /> So 6-8 plasma shots versus 3-4 melta shots... means I can kill, 8 max single wound models... or 4 max 2 wound models... where as, melta can kill 4 max single wound models, and 4 double wound models, so long as they are T4 or less.  So in any situation except where you are facing 3+ wound models, that have less than T4... plasma is still better.</div></blockquote><br /> <br /> Against nids Melta can be valuable for killing the 3 wound t4 warriors which will get you more bang for your buck.</div></blockquote><br /> Yea, and that is pretty much the only example I could think of too... so when I go fight that list made of nothing but warriors... I will make sure to pack a lot of melta.  Wait, no I won't, I'll blow them away with Manticore/Basilisk/Lascannon fire... which every <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commander has plenty of.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 14:07:34]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ I run two <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span>, loaded up with plasma and a medic and mounted in chimera.  I have two plasma gunners waiting in the wings to possibly replace the medics.  They've proven themselves by dealing with rampaging <span class="glossaryitem" onmouseover='gp(19);'>CC</span> termies and nobz.  ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 16:44:12]]> GMT</pubDate>
				<author><![CDATA[ Cletusthebold]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite><br /> Fair point. I'll concede on this, even though it does push the boundaries of 'realism' a little too far (in a futuristic table-top wargame <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> L. Wrex</div></blockquote><br /> <br /> What does realism have to do with it? It's a game mechanic (ie rule).They do not have to be based in reality.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 16:55:43]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ I personally find that one squad of vets with 3x plasma and a missile launcher (for when I shoot at vehicles) and an armoured sentinel with plasma cannon provide me with the AP2 goodness that I need, but I also play lots of lascannons and a mech vet squad with melta to deal with vehicles.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 18:58:21]]> GMT</pubDate>
				<author><![CDATA[ grobbicull]]></author>
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				<title>Plasma and the IG</title>
				<description><![CDATA[ <blockquote><div><cite>Lt Lathrop wrote:</cite><blockquote><div><cite>Terminus wrote:</cite><blockquote><div><cite>Lt Lathrop wrote:</cite>The justification is 2x shots, or 2x range.  The only thing melta is going to be able to do better is Av13+.  Basically <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and Necrons are the only races with solid Av13+ vehicles (Dreds, Land Raiders, Monoliths, etc).  And in those cases, the plasma is going to be fantastic for spanking the Marines and/or Termies.</div></blockquote><br /> Ignoring AP1 = not realizing where the real value of melta resides = fail. </div></blockquote><br /> The real value of melta?  You mean, killing Av13 and Av14?  The one thing <br /> </div></blockquote><br /> And another fail. The value of meltaguns is not the additional die to penetrate, it's the AP1. That +1 on the damage chart makes all the difference against ALL vehicles, not just AV13-14. If you're just looking at chances to penetrate, you are missing half the picture. But yes, you can't just rely on meltas to kill everything in their army, which is why I mentioned all those things like flamers/executioners/vendettas/manticores/demo charges/et al that kill heavy infantry as well or far better than the expensive overheating plasmaguns.<br /> <br /> That said, I do like taking three plasma warriors along with my Inquisitor. They get the gun for 5 points cheaper and get targeters for free, it's a steal.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 21:11:39]]> GMT</pubDate>
				<author><![CDATA[ Terminus]]></author>
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