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		<title><![CDATA[Latest posts for the thread "SoB/GK vs. Pure-SoB"]]></title>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ I recently started building a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> army and enjoy playing them, but my second favorite army is <span class="glossaryitem" onmouseover='gp(30);'>DH</span>.<br /> I like the concept of using some <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in my <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>, but not sure if they're "worth it" due to them not being Faithful, not benefiting from Faith, and generally being kinda expensive.<br /> I'm thinking solely about my meta game in terms of whether or not to consider <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> in my SOB.<br /> <br /> I mainly play against Black Templar and Orkz.<br /> I'd have to ask the Black Templar player for his lists, but usually it's marines in rhinos (not sure on the specifics for the marines), a Dread or 2, and some multi-melta bikes.<br /> The Ork player typically runs lots of Biker Nobz with Waz Dakka (I think) and a few trukks of boyz and Deffkoptaz.<br /> I've been having issues with the Ork player especially because the army is so fast that my Sisters end up in assault really early.<br /> <br /> Adding <span class="glossaryitem" onmouseover='gp(305);'>GK</span> may not be the solution I'm looking for, but I'm still curious how they would affect my army.<br /> I was wondering if the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> would help me out against these two.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 07:32:19]]> GMT</pubDate>
				<author><![CDATA[ chriachrias]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ No.<br /> <br /> Fullstop.<br /> <br /> Orks are going fast to assault you? That means they are going close to be toasted by your flamers, and instant-death by your meltaguns.<br /> <br /> Heavy flamers = dead orks.<br /> <br /> Before your transport vehicles wrecked, your embarked units would not be hurt at all.<br /> <br /> And, who is a dark templar? Do you meant Black Templar?]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 08:16:12]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>No.<br /> <br /> Fullstop.<br /> <br /> Orks are going fast to assault you? That means they are going close to be toasted by your flamers, and instant-death by your meltaguns.<br /> <br /> Heavy flamers = dead orks.<br /> <br /> Before your transport vehicles wrecked, your embarked units would not be hurt at all.<br /> <br /> And, who is a dark templar? Do you meant Black Templar?</div></blockquote><br /> <br /> Yes, sorry I meant Black Templar. Simple typo.<br /> <br /> I don't have any Heavy Flamers at the moment to deal with the assault and I can kill off a good half of the bikes by the time I get assaulted, but after that my Sister squads get eaten up.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 08:23:55]]> GMT</pubDate>
				<author><![CDATA[ chriachrias]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ Your list?<br /> <br /> When you could slaughter them in shooting, you need not to worry about your units would lose in close combat.<br /> <br /> Your 100-pts(cost of transports not included) unit lose combat to his 400+pts unit. <br /> <br /> That is normal. If it did not happen, something is abnormal.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 08:47:18]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Canoness - Blessed Weapon, Bolt Pistol, <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span>, Cloak of <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Aspira, Jump Pack  = 121<br /> <br /> <b>Troops</b><br /> 10 Battle Sisters, 1x Meltagun, 1x Flamer <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> w/ <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span> in Rhino w/ EA/Smoke = 203<br /> 10 Battle Sisters, 1x Meltagun, 1x Flamer <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> w/ <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span> in Rhino w/ EA/Smoke = 203<br /> 10 Battle Sisters, 1x Meltagun, 1x Flamer <span class="glossaryitem" onmouseover='gp(453);'>VSS</span> w/ <span class="glossaryitem" onmouseover='gp(452);'>BoSL</span> in Rhino w/ EA/Smoke = 203<br /> <br /> <b>Heavy</b><br /> Exorcist = 135<br /> Exorcist = 135<br /> <br /> Total = 1000<br /> <br /> I'd like to get some Hvy Flamers, but at 1000 points, it's tough to get them in without cutting back on troop sizes.<br /> When we play objective games I usually get a rhino sitting on 2 objectives that are closest to each other and have the Exorcists fire at whats coming towards the rhinos.<br /> As I said, usually the Exorcists can take out about half of the bikes, but once I have to disembark the Sisters, they don't last very long.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 09:02:45]]> GMT</pubDate>
				<author><![CDATA[ chriachrias]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ Sorry, but your list...is horrible.<br /> <br /> Extremely lack in infantry special weapons.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 09:05:53]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ I'm going to try to take your criticism constructively, but I'm not getting a whole lot of feedback other than "You suck".<br /> <br /> I appreciate your advice on the Heavy Flamers and will try to work them. Maybe you could provide further insight as to what I'm doing wrong and how to better fit special weapons into my list.<br /> <br /> Or we could discuss <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and how they work into <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> armies, as I originally wanted to do]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 09:13:45]]> GMT</pubDate>
				<author><![CDATA[ chriachrias]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ Be patient, please.<br /> <br /> No one can spend 8 hours per day on dakka.<br /> <br /> And that computer I posted replies has no <span class="glossaryitem" onmouseover='gp(447);'>AB</span> installed.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You run a mechanized <span class="glossaryitem" onmouseover='gp(144);'>WH</span> army. And it is one of the most competitive armies. But your units are not configured well. <br /> <br /> 2 special weapons in 200pts, with a non-armed vehicle? For every infantry unit? Definitely NO.<br /> <br /> Sisters are in favor of multiple small mechanized units. <br /> <br /> They have many advantages:<br /> <br /> More average special weapons/body counts ratio.<br /> <br /> Could ride in immolators.<br /> <br /> More average faith points.<br /> <br /> Easy to cast defensive faith(roll more than model counts). Great combo.<br /> <br /> When beaten in combat(often, since they are T3, A1), you would suffer less loss.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This is a list which kept most of your current models.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Canoness (205 Pts)<br />    1 Canoness <br />     Book of <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Lucius; <br />       4 Celestian Retinue  <br />     Meltagun (x1); Heavy Flamer; <br />       1 Sister Superior <br />       1 Immolator @ [68] Pts<br />     Smoke launchers;<br /> <br /> Elite: Celestian Squad (150 Pts)<br />    4 Celestian Squad <br />     Meltagun (x2);<br />       1 Sister Superior <br />       1 Immolator @ [65] Pts<br />         <br /> Elite: Celestian Squad (135 Pts)<br />    4 Celestian Squad <br />     Meltagun (x2);<br />       1 Sister Superior <br />       1 Rhino @ [50] Pts<br />      <br /> Troops: Adeptus Arbites Squad (120 Pts)<br />    5 Adeptus Arbites Squad <br />     Meltagun (x2); <br />       1 Rhino @ [50] Pts<br /> <br /> Troops: Adeptus Arbites Squad (120 Pts)<br />    5 Adeptus Arbites Squad <br />     Meltagun (x2); <br />       1 Rhino @ [50] Pts<br /> <br /> Heavy Support: Exorcist (135 Pts)<br />    1 Exorcist @ 135 Pts<br /> <br /> Heavy Support: Exorcist (135 Pts)<br />    1 Exorcist @ 135 Pts<br /> <br /> about 1000pts. You could switch 1~2 meltaguns to flamer/heavy flamer, and pick some wargear for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> Personally I won't take exorcists, they are too expensive in 1000pts. Use these points, another immolator unit could be added, and upgrade more rhinos to immolators.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 11:25:05]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ Thanks for the advice. I'll try your list this weekend.<br /> <br /> To get back to my <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, how do you see <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> working with <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> with their pros/cons?]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 05:31:59]]> GMT</pubDate>
				<author><![CDATA[ chriachrias]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are pretty bad, in general.  If you are desperate for a force weapon, a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> hero isn't bad but the normal <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are really overpriced.  The Termis are better, but are stuck with a bad storm shield.<br /> <br /> I am unconvinced that the Blessed Weapon is really better than an Evicerator on a Cannoness Missile System <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  <br /> <br /> If you want to stay with your base list, I wouldn't mix weapons.  Flamer/hflamer or dual meltagun only.  Dropping a troops choice for a Celestian or Celestial retinue like in Tokugawa's list would probably be an improvement.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 08:11:50]]> GMT</pubDate>
				<author><![CDATA[ The Grog]]></author>
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				<title>SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ You can easily introduce <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> units into your force organization. And you need to give them suitable tasks.<br /> <br /> For example, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> - for melee or shooting?<br /> <br /> Melee? 4GKT cost about 300pts. And they cannot survive if they walk to enemy line by foot, so you must find some iron box to deliver them. Adding a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, then they would cost you more than 500pts in total...more than 1/3 of your whole army(1500pts).<br /> <br /> ...and made your list to another list. Don't need that. Pass!<br /> <br /> So, make them shooting. You have already got template weapons, so incinerator is not attractive. Psycannon would provide some middle-range fire, how would it looks like?<br /> <br /> Elite: Grey Knight Terminators (208 Pts)<br />    2 Grey Knight Terminators <br />       Psycannon (x1); <br />       1 Brother-Captain <br />       Psycannon;<br /> <br /> Only 3W in total made them too vulnerable to stand on ground. Need to give them a bunker. They cannot take rhino, so a chimera is a nice choice. They provide cover fire for your sisters, and they could still charge into combat for counter attack(if urgency). <br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(307);'>PaGKs</span> with 2 psycannons cost 200pts, but they cannot move and fire 36' away.<br /> <br /> You may not really afford such units at 1000pts, but you can try it at higer points range.<br /> <br /> Then there is another question: where to find the chimera?<br /> <br /> The chimeras in <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex is an old and overpriced one. The one in brand new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex seems good. And you can got them through introducted <span class="glossaryitem" onmouseover='gp(69);'>IG</span> platoons.<br /> <br /> 1 platoon. <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> take special weapons, ride in chimera, go with your other vehicles. Infantry squad and <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> combine to big unit, then the dedicated chimeras could be take by <span class="glossaryitem" onmouseover='gp(144);'>WH</span> units.<br /> <br /> You can use this route to replace all your out-of-time, 50-pts-costed rhinos with awesome new version chimeras. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 13:55:11]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:SoB/GK vs. Pure-SoB</title>
				<description><![CDATA[ The only problem is:<br /> <br /> Many <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> player do not like male models, and prefer female models. ISTs could be replaced by female adeptus arbites squad, but <span class="glossaryitem" onmouseover='gp(69);'>IG</span> infantry platoon's replacement is hard to find. I've even seen several <span class="glossaryitem" onmouseover='gp(144);'>WH</span> players refuse to use new version chimeras, and have to take the suck old ones.<br /> <br /> If you have no special insists on such thing, then everything is ok.]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 14:04:40]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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