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		<title><![CDATA[Latest posts for the thread "Assault Tactics?"]]></title>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ I was wondering if anyone knew where I could find an assault tactica. Or, failing that, give me some pointers on how to make the most of my assault phase. I am planning on starting a Blood Angels army as soon as the codex releases (tired of playing Tau) and I am not savvy with assault tactics. <br /> <br /> Does anyone know how to make your squad win an assault in the opponent's assault phase? This seems ideal. But it doesn't appear to be possible because if you don't beat them on the charge... why would you beat them in the next assault phase besides pure luck? Is there a way to hit soft on the charge and hit hard in the opponents assault phase?<br /> <br /> Besides that I would like to know any other pointers for assaults that any of you may know. Thank you for your replies in advance.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 14:39:09]]> GMT</pubDate>
				<author><![CDATA[ iMagUdspEllr]]></author>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ Light bulb unit formations...so you get less bodies in combat range in the first round, then pile in to seal the deal in the second round.<br /> <br /> That's one.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 14:40:47]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:Assault Tactics?</title>
				<description><![CDATA[ One tip that comes to mind is to be very careful shooting before you assault. The opponent will often remove the models in front to make his unit out of range. <br /> Oftentimes depending on the target you do not want to shoot before assaulting.<br /> <br /> When setting up a multi-assault this is especially the case, one of my early games this is what happened:<br /> <br /> set up in range to multi-assault a 5 man <span class="glossaryitem" onmouseover='gp(119);'>SM</span> combat squad and a 10 man <span class="glossaryitem" onmouseover='gp(69);'>IG</span> guard squad with my squad of 8 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> berzerkers, I decided that since the odds of killing the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with my bolter shots wasn't that great (8 bolt pistol shots) so even if 1 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> died they wouldn't take a morale check, well I shot too well and killed 2 <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, not a prob right? 9 leadership should be fine, well w/ combat tactics he chose to fail the morale test and run away, and now I couldn't assault the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> who were out of range, or the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> who were right next to me (can't assault a dif squad than what you shot). next turn the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> regrouped and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> along with a pair of dakka preds back a bit and lost the whole squad of zerkers who were standing out in the open.<br /> <br /> so be very, very careful first if you decide to shoot or not, and then which target you are shooting at. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 17:23:55]]> GMT</pubDate>
				<author><![CDATA[ Viper217]]></author>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ Against fearless armies that mix big and little things (nids, Avatar foot eldar, chaos cult marines with daemon princes, chaos daemons) do a multicharge and use "no retreat" wounds to kill the big bug.<br /> <br /> Charge a large unit of small things with the majority of your unit, and have one or two guys contact the big thing you want to kill.  Like for example, charge in against the unit of gants, and send one model from your unit to contact the hive tyrant or whatever.  Allocate everything you can--including your power fists/weapons--onto the gants to score overwhelming number of wounds.  Then the tyrant will have to make a dozen "no retreat" saves and will be crippled or killed without you having to actually wound it directly.]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 17:42:54]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ Be extremely careful when using flamers and general shooting before assault. <br /> <br /> With flamers and shooting, if you kill to many units they will run and your assault unit is in the open ready to be shot to pieces. More often than not, for me anyways, i make sure my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Even if they have guns, in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> they are safe from shooting, and im confident my guys can handle the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Multi-assaults are a good way to get things done, especially with things like <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. And as Flavius said, take advantage of Fearless units. They dont all back, but they take armor saves, and if you do it right, they can end up taking a lot of armor saves. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 18:08:02]]> GMT</pubDate>
				<author><![CDATA[ mrwittwer]]></author>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ Try to get flank charges on units with And They Shall Know No Fear, flank being relative to the front of the unit which is opposite their starting board edge. Do this so that if they Fall Back, then they'll be within 6" of an enemy and you can escort them off the board. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 18:34:44]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Assault Tactics?</title>
				<description><![CDATA[ Well, I'd take a combination of Rhino squads and Assault squads. <br /> A Rhino squad could go with an Assault squad in tandem,<br /> alternatively, the Rhinos could leap frog forward (then I wouldn't consider Assault squads).<br /> <br /> This is the Rhino rush tactics projected onto the 5th ed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 10:37:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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