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		<title><![CDATA[Latest posts for the thread "1750 Space wolves"]]></title>
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				<title>1750 Space wolves</title>
				<description><![CDATA[ Hi there, <br /> <br /> I'm in the process of building my space wolf army [/url] <a href="http://www.dakkadakka.com/dakkaforum/posts/list/283233.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/283233.page</a> [url] and I wanted to make a couple changes to my previous list. I'm planning on tailoring the army after Gunnar Red Moon's company and, as you may or may not know, he likes his long fangs. It's more spammy than something I'd normally build; however, they're all units that I like and consider to be effective. Just looking for feedback. <br /> <br /> Rune priests in the rhinos. Heavy Flamer razorback was out of points shaving necessity (10 points, could have removed CotS). Light on troops, but is it too light?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 Rune Priest @ 110 Pts<br /> Chooser of the Slain; Living Lightning; Murderous Hurricane<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 Rune Priest @ 100 Pts<br /> Jaws of the World Wolf; Living Lightning<br /> <br /> Troops: 7 Grey Hunters Pack @ 155 Pts<br /> Wolf Standard; Meltagun; <br /> 1 Rhino <br /> <br /> Troops: 7 Grey Hunters Pack @ 155 Pts<br /> Wolf Standard; Meltagun <br /> 1 Rhino <br /> <br /> Grey Hunters Pack- 5 Grey Hunters Pack @ 140 Pts<br /> Flamer<br /> 1 Razorback; Twin-Linked Heavy Flamer<br /> <br /> 4 Thunderwolf Cavalry @ 260 Pts<br /> Frag/Krak Grenades; Bolt Pistol (x1); Close Combat Weapon (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Close Combat Weapon (x1); Melta Bombs (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Power Fist (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Storm Shield (x1)<br /> <br /> 4 Thunderwolf Cavalry @ 260 Pts<br /> Frag/Krak Grenades; Bolt Pistol (x1); Close Combat Weapon (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Close Combat Weapon (x1); Melta Bombs (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Power Fist (x1)<br /> Frag/Krak Grenades; Bolt Pistol (x1); Storm Shield (x1)<br /> <br /> Heavy Support: 5 Long Fangs @ 190 Pts<br /> 4 Long Fangs; Close Combat Weapon (x4); Missile Launcher (x4)<br /> 1 Squad Leader; Close Combat Weapon; Bolt Pistol<br /> 1 Razorback; Twin-Linked Lascannon<br /> <br /> Heavy Support: 5 Long Fangs @ 190 Pts<br /> 4 Long Fangs; Close Combat Weapon (x4); Missile Launcher (x4)<br /> 1 Squad Leader; Close Combat Weapon; Bolt Pistol<br /> 1 Razorback; Twin-Linked Lascannon<br /> <br /> Heavy Support: 5 Long Fangs @ 190 Pts<br /> 4 Long Fangs; Close Combat Weapon (x4); Missile Launcher (x4)<br /> 1 Squad Leader; Close Combat Weapon; Bolt Pistol<br /> 1 Razorback; Twin-Linked Lascannon]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 19:27:31]]> GMT</pubDate>
				<author><![CDATA[ AesSedai]]></author>
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				<title>Re:1750 Space wolves</title>
				<description><![CDATA[ For a moment while reading your Grey Hunters listings I thought you were playing plague Marines with the number 7 showing up so many times. <br /> <br /> Overall, I would say that you have pretty much everything you'd want and need in a list at 1750. Plenty of fire support, plenty of horde killing ability.<br /> <br /> Your question regarding troops is somewhat valid; however, if you manage your hunters right you will have plenty. For example, say you have 5 objectives on the board. You have two nearly full units that can be used to sit on pacified objectives. Additionally, you have a third unit that can run in and burninate anyone or anything camping on that objective.<br /> <br /> I give your list two thumbs up  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 19:48:17]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:1750 Space wolves</title>
				<description><![CDATA[ Right on, I'm glad you approve   <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> <br /> <br /> What about the rune priest powers? I'm still iffy on the <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> Hvy Flamer Razorback. Does anyone have advice on this unit?<br /> <br /> Also, if there are no glaring weaknesses, can you suggest what builds could give me the most trouble?<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 31 Mar 2010 22:30:32]]> GMT</pubDate>
				<author><![CDATA[ AesSedai]]></author>
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				<title>1750 Space wolves</title>
				<description><![CDATA[ The only thing I don't like is the <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> in the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> razorback. Seems out of place. I am not sure that you wouldn't be better served by dropping a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> and using the points to either make that squad a melta rhino squad or a flamer razorback squad in a Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> or <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las razor. Use leftover points to bulk out the squads, maybe pick up some PFist/Combi melta <span class="glossaryitem" onmouseover='gp(225);'>WG</span> for the squads and Marks of the Wulfen to spread around.]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 16:14:07]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>Re:1750 Space wolves</title>
				<description><![CDATA[ In all honesty I would probably keep the Heavy Flamer Razorback for those times when things get too close. Especially if you have to rescue another unit from being tied down in assault by a tar pit. Additionally, negating cover saves is something your Army really doesn't have; however, the Flamer can do that in several instances that can count. (i.e. Nob bikers, Land Speeders, etc.)<br /> <br /> Your Rune Priest powers are pretty solid. The only one I may suggest toying with is Murderous Hurricane. Try out Storm Caller as everything within 6" garners a cover save including vehicles.<br /> <br /> Otherwise, you're solid.<br /> <br /> jmurph's ideas are solid as well so you could try either way out. Dropping a Rune Priest is kind of big; however, it garners some additional Close Combat benefits and firepower for your Army.]]></description>
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				<pubDate><![CDATA[Thu, 1 Apr 2010 16:42:01]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>1750 Space wolves</title>
				<description><![CDATA[ What type of enviornment do you play in; lots of tourneys (comp or no comp), pick up games (competitive, fluffy).<br /> <br /> If you play in comp heavy tourneys, the spamming will likely cost you points as well as the negligible equipment upgrades on your <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. Not saying it's right, just advising it can and does happen. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> The 2nd Rune Priest seems a bit out of place. I think the points could be spent to help the Grey Hunter squads out by getting some Wolf Guard or a Wolf Priest. <br /> <br /> I'm not a big fan of Storm Caller as I've found it fairly easy to get 4+ saves on my vehicles via positioning and terrain. Getting cover saves for my infantry is fairly easy as well.<br /> <br /> I'd keep Chooser of the Slain as it helps with Living Lightning and can keep certain armies at a distance. There aren't many armies that rely on Infiltrate, but Shrike <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army is one type that does heavily rely on Infiltrate.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I like where your going with your Blog. Looking pretty good so far. Can't wait to see how things look with some paint.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 05:26:34]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>1750 Space wolves</title>
				<description><![CDATA[ Replace <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(80);'>LC</span> with lasplas. They are much better.<br /> <br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on razorback? The <span class="glossaryitem" onmouseover='gp(10);'>BA</span> version cost 0pts, and mounted on a fast vehicle, so they are good. Yours would cost you 25pts and...<br /> <br /> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units could adjust to 3 guys for more meltagun greyhunters.]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 06:05:40]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>Re:1750 Space wolves</title>
				<description><![CDATA[ @jmurph--I see what you mean about dropping a rune priest to find points to work with, it's the most logical choice. Your alternatives to the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> are sound, but I'm inclined to agree with Unholy_Martyr's comment that dropping a rune priest is a big hit: I could raise the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> to 10 strong with a second melta, change the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> razorback to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las or Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span>, and fill in the remainder with 3 <span class="glossaryitem" onmouseover='gp(423);'>MotW</span>. I see this as about equal value (wolfguard are 3 man min. squads so there are no points available to consider that option). It's an even 100 points swap. Wow, tough call. Need more input on this suggestion in particular. Thanks, jmurph. <br /> <br /> @Unholy_Martyr-- Murderous Hurricane or Storm Caller...<span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, I'm not sold on either. I went with Murderous Hurricane for the same reason Sarigar mentioned. Although, it is nice to take a cover save with you.<br /> <br /> @Sarigar--I wouldn't take this army to a comp regulated tourney. I would have less fun playing good comp armies with a spammy army, even with the points deduction to redress the difference. All my pick-up games are competitive, in that I always try to win. I love seeing fluffy armies, and I would apply a suitable handicap to even it out and maximize enjoyment. These can be some of the best/most memorable games. Regarding your suggestions: Wolf Guard I could see, Wolf Priest not so much. I kinda only see a WP running with bloodclaws and their variations. Your comment on Shrike <span class="glossaryitem" onmouseover='gp(119);'>SM</span> seals the deal, I forgot about that. It's really one of my least favorite concepts for a list. About my blog--thanks! I'm trying to true scale some grey hunters at the moment, and just "perfected" the look. Stay tuned as the project continues.<br /> <br /> @Tokugawa--You know...you got me thinking more and more on the stronos pattern razorbacks. I see my list as being largely defensive, with a hefty counter punch. I think Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> suits it more that <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>. It's going to come down to modeling-- is a pintle <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> a suitable representation, with a turrent <span class="glossaryitem" onmouseover='gp(80);'>LC</span>? I think this is my only issue now. <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> at 3 or at 4--I'm gonna say I prefer a fourth to the alternative proposed. <br /> <br /> That was some awesome feedback guys, I really appreciate it. Keep it coming if you have anymore thoughts!]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 10:41:57]]> GMT</pubDate>
				<author><![CDATA[ AesSedai]]></author>
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				<title>1750 Space wolves</title>
				<description><![CDATA[ I really don't think <span class="glossaryitem" onmouseover='gp(416);'>JotWW</span> is as great as everyone thinks it to be.  It works best on low <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> dudes ( I'm looking at you, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/Nurgle ), and even at that it's still iffy.  Murderous Hurricane/Tempest's Wrath are the two best abilities for <span class="glossaryitem" onmouseover='gp(649);'>RPs</span> after <span class="glossaryitem" onmouseover='gp(425);'>LL</span>, at least until Storm Caller and cover saves with vehicles gets officially <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d.  Forcing difficult/dangerous terrain tests on any unit is nothing to sniff at, and MH can literally stop Land Raiders in their tracks.<br /> <br /> I'm not sold on the Wolf Standards either.  It looks like you're getting a huge number of attacks on the charge, which is great, but without a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> or Fist, you're not gonna be going anywhere vs. a ten-man <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squad.  You already outnumber them in attacks, so that's a possibility to shave off points.  Your <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> already perform in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> admirably, and there's no need to risk your <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> when they are so valuable in objective games.  <br /> <br /> Also, why not shave off a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> from the 7 mans and stick them in vanilla Razors?  You have tons of anti-horde, but one melta isn't taking full advantage of the roving firebase that Rhinos can offer, and a Razor is five points for a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> that can help vs. dedicated horde. <br /> <br /> I see that you want to stick your <span class="glossaryitem" onmouseover='gp(649);'>RPs</span> in the Rhinos, but I would suggest sticking at least one with your Fangs.  Fire controlling <span class="glossaryitem" onmouseover='gp(425);'>LL</span> into anything while the rest of your Fangs <span class="glossaryitem" onmouseover='gp(328);'>ML</span> stuff to death is great, and you have the perfect amount of Fangs to do so and still hop on that Lazorback.<br /> <br /> As for the comments on the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>'s gear.. it's obvious you're trying to keep them efficient pointswise while maintaining wound allocation effectiveness.  I usually stick them with 2 Storm Shields per group, and a Wolf Claw/Fist combination on those.  It's huge points, but it allows me to take on just about anything in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  ]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 18:00:11]]> GMT</pubDate>
				<author><![CDATA[ Uncoordinated]]></author>
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				<title>Re:1750 Space wolves</title>
				<description><![CDATA[ With regards to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> concerning Storm Caller, wait no further as it was addressed in the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>: <span class="glossaryitem" onmouseover='gp(112);'>RB</span>.62B.01 is the ruling concerning Storm Caller and according to said <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, the 5+ cover is granted to vehicles.]]></description>
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				<pubDate><![CDATA[Fri, 2 Apr 2010 19:13:04]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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