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		<title><![CDATA[Latest posts for the thread "wold eaters 2k"]]></title>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ this <span class="glossaryitem" onmouseover='gp(546);'>ns</span> fluff list so....<br /> <br />  Chaos Lord (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) @ 145 Pts<br />      Mark of Khorne;  2xLightning Claws+Combi-Melta<br />      melta bomb<br /> <br /> 9 Chosen Chaos Space Marines (Elites) @ 242 Pts<br />      Mark of Khorne; dual Lightning Claws(2x)  Meltagun (x2)<br />     <br /> 10 Chaos Space Marines (Troops) @ 245 Pts<br />      Mark of Chaos Glory; Meltagun (x2)<br />      Champion w/Combi-Melta+Meltabombs<br />      Chaos Rhino<br /> <br /> 8 Khorne Bezerkers (Troops) @ 202 Pts<br />      Skull Champion w/Power Fist <br /> <br /> 8 Khorne Bezerkers (Troops) @ 202 Pts<br />      Skull Champion w/Power Fist<br /> <br /> 8 Khorne Bezerkers (Troops) @ 243 Pts<br />       Skull Champion w/ Power Fist <br />       Chaos Rhino <br /> <br />  Chaos Land Raider (Heavy Support) @ 235 Pts<br />      Extra Armour <br /> <br />  Chaos Land Raider (Heavy Support) @ 235 Pts<br />      Extra Armour <br /> <br />  Chaos Land Raider (Heavy Support) @ 235 Pts<br />      Extra Armour <br /> <br /> Models in Army: 50<br /> Total Army Cost: 2000<br /> <br /> so 2 zerker squads and chosen w/lord  go in to raiders <br /> <span class="glossaryitem" onmouseover='gp(22);'>csm</span> camp and the rhino follows the raiders]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 15:55:32]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ I would put the berzerkers in the land raider and the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> in the rhino. drop  2 berzerkers  from one squad so the lord can ride. <br /> <br /> drop the icon of khorne from the chosen and give them their own rhino. <br /> <br /> if the lord is riding with the chosen a whiff on his part could end up with him running off the board and that sucks, so sticking him with berzerkers is safer. <br /> <br /> extra armour is all you need on the land raiders. usually they will be moving 12" and firing nothing.  but when they are shooting you will need them to hit. <br /> <br /> play test it and keep track of how many times possession allowed you fire when you wanted to versus how many time the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 made you miss.]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 17:41:13]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ <blockquote><div><cite>skkipper wrote:</cite>I would put the berzerkers in the land raider and the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> in the rhino. drop  2 berzerkers  from one squad so the lord can ride. <br /> drop the icon of khorne from the chosen and give them their own rhino. <br /> if the lord is riding with the chosen a whiff on his part could end up with him running off the board and that sucks, so sticking him with berzerkers is safer. <br /> extra armour is all you need on the land raiders. usually they will be moving 12" and firing nothing.  but when they are shooting you will need them to hit. <br /> play test it and keep track of how many times possession allowed you fire when you wanted to versus how many time the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 made you miss.</div></blockquote><br /> i putted ea to raiders and beefed chosen. mark is fluff thing and it will help in assauts]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:23:05]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ Kharn is much more better than lord. ]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:25:14]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ and when i use hin he kills 70% of my army]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:28:42]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ At least he would not kill himself.<br /> <br /> If you have poor luck at dices...you may try possessed(yes, their profile suck, but they have 5+isv/4+with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) to absorb his friendly attacks. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:34:32]]> GMT</pubDate>
				<author><![CDATA[ tokugawa]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ <blockquote><div><cite>tokugawa wrote:</cite>At least he would not kill himself.<br /> <br /> If you have poor luck at dices...you may try possessed(yes, their profile suck, but they have 5+isv/4+with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) to absorb his friendly attacks. <br /> <br /> </div></blockquote><br /> so by your logic its better to have half of your army dead than have 1 guy die and then you offer possesded what next army of spawns?<br /> and what will happen when kharn kills his own retinue and then moves to support other combat?]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:42:45]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ <blockquote><div><cite>Devastator wrote:</cite><blockquote><div><cite>tokugawa wrote:</cite>At least he would not kill himself.<br /> <br /> If you have poor luck at dices...you may try possessed(yes, their profile suck, but they have 5+isv/4+with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>) to absorb his friendly attacks. <br /> <br /> </div></blockquote><br /> so by your logic its better to have half of your army dead than have 1 guy die and then you offer possesded what next army of spawns?<br /> and what will happen when kharn kills his own retinue and then moves to support other combat?</div></blockquote><br /> <br /> Kharn works very well with a unit of possessed.  He will do alot more damage then the lord with bloodfeeder, and the possessed won't die as much to his attacks.  It's a pretty effective combo.  Even without whatever silly abilities they get, Possessed are still S5, A2 (with built in <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s!) with a 5+ <span class="glossaryitem" onmouseover='gp(162);'>INV</span>, so are pretty fairly priced.]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:50:47]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ and they need <span class="glossaryitem" onmouseover='gp(102);'>mot</span> its still fluff list and still what will happen when kharn kills his retinue and if you fail to roll 2+ offen what will 5+ going to help]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 18:55:22]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ <blockquote><div><cite>Devastator wrote:</cite>and they need <span class="glossaryitem" onmouseover='gp(102);'>mot</span> its still fluff list and still what will happen when kharn kills his retinue and if you fail to roll 2+ offen what will 5+ going to help</div></blockquote><br /> <br /> Uhm...they don't NEED <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.  They have a 5+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> built in.  If you are rolling enough ones to wipe your squad out consistently, then your problem is maybe the dice and not your army list.  Kharn is a beast that alot of enemies will have trouble with, and he hits like an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in close combat against vehicles.  He's a one stop shop, and the Possessed will live alot longer with him then just 'zerkers would, and he won't stand and drool 1/3 of the time due to the Bloodfeeder like your lord would.]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 19:16:07]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ he have claws now]]></description>
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				<pubDate><![CDATA[Sat, 3 Apr 2010 19:21:13]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ I don't get it. Am I the only one that never has a problem with Kharn?! The betrayal only happens on any 1's!]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 03:13:51]]> GMT</pubDate>
				<author><![CDATA[ Sveinn Shieldsbane]]></author>
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				<title>Re:wold eaters 2k</title>
				<description><![CDATA[ The Chaos Lord cannot have Lightning Claws AND a combi-weapon. To get the Lightning Claws, you need to trade away the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter required to get the combi-weapon.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 01:26:19]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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				<title>Re:wold eaters 2k</title>
				<description><![CDATA[ <blockquote><div><cite>Mizzri wrote:</cite>The Chaos Lord cannot have Lightning Claws AND a combi-weapon. To get the Lightning Claws, you need to trade away the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolter required to get the combi-weapon.</div></blockquote>no you dont have to replase <span class="glossaryitem" onmouseover='gp(126);'>tl</span> bolter, they replace <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> nothing else ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 07:06:44]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>Re:wold eaters 2k</title>
				<description><![CDATA[ "May replace his twin-linked bolter and power weapon with a pair of lightning claws for 10 pts."<br /> <br /> That is a direct quote from the Codex, bottom right of page 92. Without the <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-bolter to trade up, the combi-weapon is unavailable. Besides, how the hell would he shoot the thing with those claws equipped <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 07:58:36]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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				<title>wold eaters 2k</title>
				<description><![CDATA[ he dont have terminator armor<br /> and counter quate <br /> "may replase <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> with pair of claws..." and may take combi-bolter..."]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 08:11:06]]> GMT</pubDate>
				<author><![CDATA[ Devastator]]></author>
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				<title>Re:wold eaters 2k</title>
				<description><![CDATA[ You are correct. My mistake.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 17:06:58]]> GMT</pubDate>
				<author><![CDATA[ Mizzri]]></author>
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