<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Vanguard Vets, how do you arm them?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Vanguard Vets, how do you arm them?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ Looking at the new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex, it appears Vanguard are actually viable now.  So I'm debating on how to arm mine.  Here are my thoughts;<br /> <br /> Should limit <span class="glossaryitem" onmouseover='gp(73);'>ini</span> 1 weapons to take advantage of likely furious charge (Priest proximity).  Still need one so they aren't stuck with Wraithlords/Dreads though.<br /> Infernus pistols aren't really a priority, as they cannot shoot the turn they use heroic intervention<br /> Glaive Encarmine for the Sgt. seems to be a no brainer (Free master crafted <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, ok!)<br /> Storm shields are now worth it considering the cost and the fact <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will save you from torrents<br /> <br /> So I'm thinking;<br /> <br /> <br /> Sgt. ---  Glaive Encarmine<br /> 1 Vanguard with Thunder Hammer<br /> 4 Vanguard with Storm Shields + <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 2 Vanilla Vanguard<br /> <br /> <br /> Unit clocks around 400ish points.  Considering that they will likely get the charge and most likely have furious, we have;<br /> <br /> 8 non power weapon attacks at <span class="glossaryitem" onmouseover='gp(123);'>Str</span>/<span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 5<br /> 12 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks at <span class="glossaryitem" onmouseover='gp(123);'>Str</span>/<span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 5<br /> 3 Glave Attacks at <span class="glossaryitem" onmouseover='gp(123);'>Str</span>/Ini5<br /> <br /> So, lets run them against some dedicated assault units.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators are one of the baddies in the game right now, lets give them a whirl;<br /> <br /> 8 Normal Attacks = 4 hits<br /> 4 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 = 2.64 wounds<br /> 2.64 wounds = .42 dead terminators<br /> <br /> 12 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks = 6 hits<br /> 6 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 with rerolls = 5.3 wounds (Terms need to use 3++ here)<br /> 5.3 wounds = 1.8 dead terminators<br /> <br /> 3 Glave Encarmine attacks = 2.25 hits<br /> 2.25 hits = 1.12 wounds (Terms need to use 3++ here)<br /> 1.12 wounds = .38 dead terminators<br /> <br /> <br /> So, before the Thunder Hammer and Terminators get their attacks, we have a total of 2.6 dead Terminators.  Now they go off as does our Thunder Hammer<br /> <br /> 3 Thunder Hammer attacks = 1.5 hits<br /> 1.5 hits = 1.26 wounds (Terms need to use 3++ here)<br /> 1.26 wounds = .42 dead terminators<br /> <br /> So our Vanguard have killed a total of 3 Terminators.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators usually run in packs of 7-8 and that will be shorting the Terms some, but lets run the numbers against typical squad size;<br /> <br /> 8-2.6 dead Terminators at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 5 = 5.4 terminators left.  We'll round up to make up some points and say 6 left standing to attack at initiative one;<br /> <br /> 12 Attacks = 6 hits<br /> 6 hits = 5 wounds<br /> 5 wounds = 2.32 dead Vanguard<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators kill 2.32<br /> Vanguard kill 3<br /> <br /> <br /> <br /> <br /> <br /> Against a Slaanesh Daemon Prince<br /> He goes first;<br /> <br /> 4 Attacks = 2.64 hits<br /> 2.64 hits = 2.21 wounds<br /> 2.21 wounds = .74 dead Vanguard<br /> <br /> <br /> <br /> Vanguard go<br /> <br /> 8 Normal Attacks = 4 hits<br /> 4 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 = 2 wounds<br /> 2 wounds = .66 wounds on the Prince<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> attacks = 4.5 hits (We lost one of these guys to the Prince at <span class="glossaryitem" onmouseover='gp(73);'>Ini</span> 6)<br /> 4.5 hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 with rerolls = 3.4 wounds (Prince needs to use 5++ here)<br /> 3.4 wounds = 2.24 wounds<br /> <br /> 3 Glave Encarmine attacks = 2.25 hits<br /> 2.25 hits = .74 wounds (Prince needs to use 5++ here)<br /> .74 wounds = .49 wounds on the Prince<br /> <br /> 3 Thunder Hammer attacks = 1.5 hits<br /> 1.5 hits = 1.26 wounds (Prince needs to use 5++ here)<br /> 1.26 wounds = 1.05 wounds on the Prince<br /> <br /> Daemon Prince kills 1 Vanguard (rounding up)<br /> Vanguard cause 4.44 wounds on the Prince, killing him<br /> <br /> <br /> Now, of course the Vanguard cost double the cost of a Prince...but that's quite an alpha strike assault unit that can pick an exposed unit on the board, assault and kill it.  I was going to run numbers against Orks/Marines....but looking back at my post, that's a lot of math ^^.  Any thoughts on their Vanguard load out?<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464206.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 15:02:21]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ If I run them I am going to run them fairly cheap. Most likely with just 2 power weapons added. Possibly with a Thunder hammer or fist in place of one of them.<br /> <br /> I plan to drop them in to make you of Heroic intervention so points become an issue for me as they can still mishap or end up out of range.<br /> With the 2 added power weapons and packs they clock in at 195 points. A fist puts em just over 200. <br /> While the glaive is interesting I'm not sure it matters much in the long run. 2 attacks base with 1 re-roll vs 3 attacks base no re-roll. Its not really much of a difference.<br /> <br /> Cheers,<br /> ~Volkan<br /> <br /> I suppose the glaive in my loadout could add another wound pool. If they were lucky enough to be near a priest it might matter.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464478.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 17:06:07]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ <blockquote><div><cite>Volkan wrote:</cite>If I run them I am going to run them fairly cheap. Most likely with just 2 power weapons added. Possibly with a Thunder hammer or fist in place of one of them.<br /> <br /> I plan to drop them in to make you of Heroic intervention so points become an issue for me as they can still mishap or end up out of range.<br /> With the 2 added power weapons and packs they clock in at 195 points. A fist puts em just over 200. <br /> While the glaive is interesting I'm not sure it matters much in the long run. 2 attacks base with 1 re-roll vs 3 attacks base no re-roll. Its not really much of a difference.<br /> <br /> Cheers,<br /> ~Volkan<br /> <br /> I suppose the glaive in my loadout could add another wound pool. If they were lucky enough to be near a priest it might matter.</div></blockquote><br /> <br /> <br /> Yeah, another build I was considering was to go cheap on them and do the following;<br /> <br /> Multiple small squads of 5-6<br /> Glave<br /> Thunder hammer<br /> Stormshields<br /> <br /> The glaive is free for the Sarg....so why not?  <span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 3+/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> means they should stick for awhile...and basically you are relying on the Glaive and <span class="glossaryitem" onmouseover='gp(224);'>TH</span> to do your damage.  Then you would just need to multi-assault against beefy units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464556.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464556.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 17:41:11]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ I just finished read-through #1 of the new Blood Angels codex, but a local player runs a squad of Vanguard Vets without jump packs and puts them in a Land Raider Crusader.  He's a new player, so it hasn't performed miracles for him yet, but I think it's a solid idea.  <br /> <br /> Even with Descent of Angels, it still seems to me that you'd have a decent chance to screw up your Deep Strike roll.  Have you had problems with that?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464659.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464659.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:09:43]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>Re:Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ @ageofegos: wow I like your idea with the glaive and storm shields, though wouldnt it be cheaper and just as effective if you didnt give them the Lightning claws? What about giving them melta bombs as well? What I planned on doing was using my other <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units to pop transports with their many melta weapons and having the vanguard assault whatever is inside, and if I fail to pop anything the vanguard could still assault and possibly pop the tank anyways.<br /> <br /> Random question: If I attache Dante to a unit of Vanguard will the Vanguard unit lose Heroic intervention or would Dante gain it?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464686.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:18:28]]> GMT</pubDate>
				<author><![CDATA[ Luthon1234]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ <blockquote><div><cite>Lorek wrote:</cite>I just finished read-through #1 of the new Blood Angels codex, but a local player runs a squad of Vanguard Vets without jump packs and puts them in a Land Raider Crusader.  He's a new player, so it hasn't performed miracles for him yet, but I think it's a solid idea.  <br /> <br /> Even with Descent of Angels, it still seems to me that you'd have a decent chance to screw up your Deep Strike roll.  Have you had problems with that?</div></blockquote><br /> <br /> I don't know yet to be honest, I'm one of those ultimate consumer types that buys something...then tries to make it work <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> I figured this though, with <span class="glossaryitem" onmouseover='gp(24);'>d6</span> your max scatter is 6.  If you place your initial model 7ish inches away, this essentially means;<br /> <br /> Hit--no ill effect you can still assault<br /> Scatter 6 toward---start building your circle around the 1st marine away from the enemy (Which should prevent mishap).<br /> <br /> If I were to go the terminator/assault route...I think <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Terms would be the way to go.  I'm dead set on an all jump pack, no vehicles army though.  I'm tired of putting rhinos on the board and watching my marines sit to the side.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464688.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464688.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:19:36]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
			</item>
			<item>
				<title>Re:Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ I'm all for the cheap squads.  2 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> and 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> is the way to go in most games.<br /> <br /> As for deep striking <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> is pretty accurate so I don't think it will become a problem at all. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464697.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464697.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:21:37]]> GMT</pubDate>
				<author><![CDATA[ dumplingman]]></author>
			</item>
			<item>
				<title>Re:Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ <blockquote><div><cite>Luthon1234 wrote:</cite>@ageofegos: wow I like your idea with the glaive and storm shields, though wouldnt it be cheaper and just as effective if you didnt give them the Lightning claws? What about giving them melta bombs as well? What I planned on doing was using my other <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units to pop transports with their many melta weapons and having the vanguard assault whatever is inside, and if I fail to pop anything the vanguard could still assault and possibly pop the tank anyways.<br /> <br /> Random question: If I attache Dante to a unit of Vanguard will the Vanguard unit lose Heroic intervention or would Dante gain it?</div></blockquote><br /> <br /> Yeah, I'm thinking about dropping the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and letting the Glaive/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> do the work (Plus torrent of attacks).  Man if you landed a Priest and Sanguinor next to them...and your Sarg received his blessing...oh my attacks.<br /> <br /> <br /> RE: Dante: No Heroic Intervention then.  The only strong argument I've seen to sneak an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> into Vanguard has been;<br /> <br /> Deep strike Vanguard<br /> Deep strike <span class="glossaryitem" onmouseover='gp(67);'>IC</span> within 2 inches of them (They automatically join due to proximity)<br /> Vanguard do not lose Heroic Intervention, as they previously met the rule for Heroic Intervention<br /> <br /> However, I think that's pretty cheesy to be honest...it's obvious what intent was.  You still can deep strike a Sang Priest unit next to them, then run towards them to make sure they receive his bonuses though!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464701.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:22:43]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
			</item>
			<item>
				<title>Re:Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ I run 2 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> and 1 fist in a 7 man squad. Much cheaper than that 400 point squad, and still really effective. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464704.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464704.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 18:23:01]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ I'm using two lightning claws on the sarge, the re-roll to wound is more important to me than the re-roll to hit since he's only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4.<br /> <br /> The squad also gets a couple power weapons, so the target is obviously only infantry, but if they can assault a unit already tied up by a regular assault squad they can make a huge difference and survive combat since they can't be targeted the turn the join the assault.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464878.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1464878.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 19:27:48]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ keep in mind while the glaive is mastercrafted it is 2 handed so you lose out on an attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>'s]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1465088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1465088.page</link>
				<pubDate><![CDATA[Mon, 5 Apr 2010 20:35:51]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ What if you tried Sanguinary Guard instead of Vets? As they get jump packs and Master Crafted <span class="glossaryitem" onmouseover='gp(486);'>PW</span> at base for 200pts, with a 2+ armour save, just throw a priest in there.. <br /> Comes out cheaper then the vets, and you only loose the deep strike assault.. while that is a big loss, you can deepstrike far away so you don't get shot up in one turn and still get the charge on the next turn. Also, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 guns are pretty solid.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1465983.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1465983.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 03:00:46]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ Why would anyone take a Glaive or Power Weapon over a Lightning Claw when they're the same price?<br /> <br /> Power Weapon gets no rerolls at all<br /> Glaive gets to reroll only ONE failed to-hit<br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> rerolls all failed to-wounds.<br /> <br /> I'm not following.<br /> <br /> Other then that, I'm running my squads as small, elite killing, troops.<br /> They deep strike in next to a squad of something like Tyranid Warriors, Obliterators, etc..and make their attempts to kill it with Heroic Intervention.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466007.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466007.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 03:11:52]]> GMT</pubDate>
				<author><![CDATA[ SinSygon]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ <blockquote><div><cite>SinSygon wrote:</cite>Why would anyone take a Glaive or Power Weapon over a Lightning Claw when they're the same price?<br /> <br /> Power Weapon gets no rerolls at all<br /> Glaive gets to reroll only ONE failed to-hit<br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> rerolls all failed to-wounds.<br /> <br /> I'm not following.<br /> <br /> Other then that, I'm running my squads as small, elite killing, troops.<br /> They deep strike in next to a squad of something like Tyranid Warriors, Obliterators, etc..and make their attempts to kill it with Heroic Intervention.<br /> </div></blockquote><br /> <br /> <br /> As I had pointed out to me in another thread, if you lose the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, you lose the additional attack (<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Power Weapon).  So really, it's not a gain at all by taking the 2 handed version.  I don't believe the Sergeant has access to a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> though, only the normal troopers (Who don't have access to the Glaive).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466100.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466100.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 03:46:40]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ They are still expensive if you start loading them up with stuff like stormshields & thunderhammers. Personally I like Sanguinary Guard better... They can take the chapter banner, infernus pistols and power fists plus the 2+ armor save is really nice. Join them with a priest and you have a really hard hitting squad.<br /> <br /> G]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466274.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466274.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 05:02:53]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ @ AgeOfEgos, You can replace the power weapon with a lightning claw free, you can swap the bolt pistol for another at 15 points or just take the loss of extra attack.<br /> <br /> As for adding a deepstriking char next to them that doesn't deep strike with them its really the same thing as that char will not be able to charge when it comes down. Although a char on the field already could attach to them and I don't see a problem with that.<br /> <br /> I personally plan to use them very aggressively. I want them to drop in and hit my opponent's heavy weapon's teams, gun line, or dismounted troops. I want them to cause my opponent to be distracted with a new threat that is actively engaging his forces without warning. He can let them be to deal with the rest of my army or deal with them while I advance. Their sole job will be sowing chaos in his ranks.<br /> This is also why I plan on them staying cheap. I like the load of 1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span>, 2 <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> and 2/3 basic models. A 220 point mishap isn't nearly as game changing as a 400 point mishap. I don't plan to mishap with Land Raiders with cargo in them and I won't make my <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s cost like that either.<br /> <br /> Cheers,<br /> ~Volkan]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466319.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1466319.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 05:23:29]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ As a thought this could be another place where Corbelo's re-roll could shine. If you plan to make them a bigger more expensive squad re-rolling that scatter could make them more reliable with Heroic Intervention.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1467923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1467923.page</link>
				<pubDate><![CDATA[Tue, 6 Apr 2010 20:24:40]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ I'm not 100% sure but I think that Vanguard don't have <span class="glossaryitem" onmouseover='gp(493);'>DOA</span>. It's only Sanguinary Guard, Assault Marines and some <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, if I'm correct.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1469390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1469390.page</link>
				<pubDate><![CDATA[Wed, 7 Apr 2010 08:17:18]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ No its everything with a jump pack.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1469394.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1469394.page</link>
				<pubDate><![CDATA[Wed, 7 Apr 2010 08:23:50]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
			</item>
			<item>
				<title>Vanguard Vets, how do you arm them?</title>
				<description><![CDATA[ <blockquote><div><cite>Volkan wrote:</cite>No its everything with a jump pack.</div></blockquote><br /> Aha, thanks. That does make them viable. I'd probably go for 2x <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and one Glaive (well, the tin model has a huge sword <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1474878.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/287818/1474878.page</link>
				<pubDate><![CDATA[Fri, 9 Apr 2010 08:05:47]]> GMT</pubDate>
				<author><![CDATA[ Shrubs]]></author>
			</item>
	</channel>
</rss>