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		<title><![CDATA[Latest posts for the thread "Alphastrike BA"]]></title>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ So, from where I'm sitting.. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> can do a pretty lethal alpha-strike list. Quite possibly better than tau, unless I'm missing somthing key. What follows is the general concept. <br /> <br /> Librarian + Jump pack, Blood Lance, Sword or Rage. = 125<br /> <br /> 1 x 5man assault troops <br /> + meltagun, meltabombs = 115<br /> <br /> 3 x 5man scout squad<br /> + combat blades = 225<br /> <br /> 3x Stormraven Gunship<br /> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannon, Typhoon missile 675<br /> <br /> 2 x 2 Land speeder squadren <br /> + Typhoon missiles 360<br /> <br /> = 1500<br /> <br /> We have 10 standard typhoon missiles, 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 long range missiles, three twin-linked lascannons and quite-possibly a lance-weapon from the librarian if the Assault Troops swap their jump-packs for a 1st turn drop-pod. Obviously second turn we loose those 12 bloodstrike missiles but we hope the damage is done!<br /> <br /> Pretty decent troops too, all things considered! C&C?]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 16:42:02]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ Drop the AMs, get Corbs to help you go 1st.]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 16:49:34]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ I think you should ditch the Land Speeders and use the points to  make the scouts into assault squads.  Meltaguns or flamers in 5 man squads is a big difference, as is power armor and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4.  Hitting on 5+ against many things is bad.<br /> <br /> Also, use even more points to put a Sanguinary Priest in there with them, cause you're going to need the extra initiative and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> in squads that small.<br /> <br /> So minus scouts and speeders gives you 585 <br /> Two more assault squads costs 230<br /> plus two Priests is another 150 points about<br /> <br /> Then you can take two speeders maybe or bigger assault squads.<br /> <br /> 5 scouts are worthy of a 50 points land speeder storm, not a 200 point gunship.  Just my opinion, but I think you'll have great speed in your list and the assault will be anti-climactic.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 20:45:59]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>rdlb wrote:</cite>Hitting on 5+ against many things is bad.<br /> </div></blockquote><br /> <br /> The only thing they hit on 5+ is <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 or greater, the primary deficit for them at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 is defensive in nature (getting hit by <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 enemies on a 3+).<br /> <br /> Your other points are quite valid though.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 21:43:29]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ Are the stormravens tough enough to survive if you end up going second?]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 22:01:06]]> GMT</pubDate>
				<author><![CDATA[ jshbchnn]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>jshbchnn wrote:</cite>Are the stormravens tough enough to survive if you end up going second?</div></blockquote>Nope, which is why I suggest fitting in Corbulo to re-roll the 1st turn dice.]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 22:07:09]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ Wait.. what could reliably put firepower down on a list like this? From range, assuming a defensive long-ranged set-up?<br /> <br /> Corbulo is a fair point. The aim is (like alot of mech lists) min/maxed units with the emphasis on firepower not assault power. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Apr 2010 22:20:50]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>Wait.. what could reliably put firepower down on a list like this? From range, assuming a defensive long-ranged set-up?<br /> </div></blockquote><br /> Guard 1500:<br /> Without going into a full-out list-<br /> 6 Chimeras<br /> 2 Autocannons<br /> 1 S8 Blast (<span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Soulstorm)<br /> 3 Vendettas<br /> 2 Manticores<br /> <br /> If this goes first on you, it'll curb-stomp you.<br /> <br /> If you go 1st, you'll kill all 3 Vendettas, hurt both Manties, and then it's a battle.  In their turn 1, they'll probably still kill all your speeders and a Raven.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 00:19:43]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>Iron_Chaos_Brute wrote:</cite><blockquote><div><cite>Razerous wrote:</cite>Wait.. what could reliably put firepower down on a list like this? From range, assuming a defensive long-ranged set-up?<br /> </div></blockquote><br /> Guard 1500:<br /> Without going into a full-out list-<br /> 6 Chimeras<br /> 2 Autocannons<br /> 1 S8 Blast (<span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Soulstorm)<br /> 3 Vendettas<br /> 2 Manticores<br /> <br /> If this goes first on you, it'll curb-stomp you.<br /> <br /> If you go 1st, you'll kill all 3 Vendettas, hurt both Manties, and then it's a battle.  In their turn 1, they'll probably still kill all your speeders and a Raven.<br /> </div></blockquote> Fair, I guess. Deployment wise only the vendettas and manticores will be in range for sure, the other's depends on who rolled what & placed stuff where. This list does have the options of entirely deep-striking in But thats piecemeal as it doesn't make use of <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 00:24:08]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ Yeah that's what I meant<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">...getting hit on a 3+ <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks for the correction.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I think Corbulo is not a good bet if he's just there as a way to ensure you go first, the vast majority of the time you can roll two dice and still not get a six.<br /> <br /> I think a back up plan for going second would be better...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 00:29:05]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite><blockquote><div><cite>Iron_Chaos_Brute wrote:</cite><blockquote><div><cite>Razerous wrote:</cite>Wait.. what could reliably put firepower down on a list like this? From range, assuming a defensive long-ranged set-up?<br /> </div></blockquote><br /> Guard 1500:<br /> Without going into a full-out list-<br /> 6 Chimeras<br /> 2 Autocannons<br /> 1 S8 Blast (<span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Soulstorm)<br /> 3 Vendettas<br /> 2 Manticores<br /> <br /> If this goes first on you, it'll curb-stomp you.<br /> <br /> If you go 1st, you'll kill all 3 Vendettas, hurt both Manties, and then it's a battle.  In their turn 1, they'll probably still kill all your speeders and a Raven.<br /> </div></blockquote> Fair, I guess. Deployment wise only the vendettas and manticores will be in range for sure, the other's depends on who rolled what & placed stuff where. This list does have the options of entirely deep-striking in But thats piecemeal as it doesn't make use of <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>. </div></blockquote><br /> My criteria for list-making these days is: "Can it survive against a Guard army that goes first?" <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 00:31:32]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ Drop pods or en-mass jump pack blood angels (Jump pack assault marines are well priced, likewise for the cheaper but transport-buying grey hunters) will ruin any guard armies day. <br /> <br /> As for the alpha strike.. its basically how much pew a stormraven with a free <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannon, 4 bloodstrike rockets and a 25pt typhoon upgrade; Its pretty pew. 675-900pts could make a pretty standard core (900 = +3 scout squads). <br /> <br /> Edit: OH Damn! Dreadnoughts + assault ramps. Furioso dreads with a 12" move +dread base + 2" disembark + 6" charge.. thats an easy 22".. Ooo! (right?)]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 02:18:13]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ @ Razerous you forgot the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread's fleet added in. :Þ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 09:13:07]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Re:Alphastrike BA</title>
				<description><![CDATA[ True but <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are a bit of a diamond encrusted platinum cannon.. That can't capture objectives.. Pretty awesome but pretty damned expensive when you play their full better-than-assault-marines-slash-everything potential. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Apr 2010 14:41:17]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[  I hate five man assault squads.<br /> <br /> They stinketh.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 15:55:16]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>Black Blow Fly wrote:</cite> I hate five man assault squads.<br /> <br /> They stinketh.<br /> <br /> G</div></blockquote> Why? You hate them because they are win sauce or because they suck? ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 16:35:53]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ Five-man assault squads tend to evaporate in a single turn of shooting, which is why they stink. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 19:40:56]]> GMT</pubDate>
				<author><![CDATA[ TheRhino]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>TheRhino wrote:</cite>Five-man assault squads tend to evaporate in a single turn of shooting, which is why they stink. </div></blockquote><br /> <br /> Which is why you have them in a transport and accompanied by a Sanguinary Priest.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 20:00:47]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ Depends on what kind of transport...anything other than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> has too many weapons that can oust them and once ousted, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is not great when low numbers are involved.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 20:11:45]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Alphastrike BA</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Depends on what kind of transport...anything other than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> has too many weapons that can oust them and once ousted, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is not great when low numbers are involved.</div></blockquote>Not to mention with a 5 man unit, a Demolisher Cannon, Plasma Canon or 2 Plasma guns just chew through them, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> or not. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 20:18:22]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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