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		<title><![CDATA[Latest posts for the thread "Tyranid army help"]]></title>
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				<title>Tyranid army help</title>
				<description><![CDATA[ So I have 20 warriors, 6 spore mines, 5 ravanors, 30 genestealers and 50 gaunts. As I already have a list packed with trygons tervagons and hive tyrants, I want to do a swarm or drop pod list. I have pretty much every elite and heavy slot units as well.<br /> <br /> How would you build a swarm army with this and what would your tactics be, at 1750 points.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 07:00:46]]> GMT</pubDate>
				<author><![CDATA[ sexiest_hero]]></author>
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				<title>Tyranid army help</title>
				<description><![CDATA[ <blockquote><div><cite>sexiest_hero wrote:</cite>How would you build a swarm army with this and what would your tactics be, at 1750 points.</div></blockquote>I think you can either do a Warrior heavy list or a swarm list.  Not sure you can really swarm with that many Warriors.  How about this?<br /> <br /> Edit - Sorry this is 1850, I misread your post.  Probably drop one Zoanthrope and either a Warrior or some gaunts.<br /> First Wave<br /> 120	Prime: Whip/Sword, Deathspitter, Regen, <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> 290	Warriors x6: Claws, Deathspitters. Mycetic Spore w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Deathspitter<br /> 230	Zoanthropes x3 & Mycetic Spore w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Deathspitter<br /> Second Wave<br /> 120	Prime: Whip/Sword, Deathspitter, Regen, <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> 240	Warriors x6: Claws, Deathspitters<br /> 150	Termaguants x30<br /> 100	Hive Guard x2<br /> 100	Hive Guard x2<br /> Third Wave<br /> 170	Genestealters x10 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> 170	Genestealters x10 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> 160	Gargoyle Brood x20 with <span class="glossaryitem" onmouseover='gp(160);'>AG</span> & <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> First Wave - Prime travels with Warriors and both pods come down in enemy territory to harass.<br /> Second Wave - Deploy on the battlefield.  Gaunts in front of Warriors (with Prime) and Hive Guard on the flanks.  They march across the board shooting/assault.<br /> Third Wave - These can all outflank/deepstrike if you wish and can <span class="glossaryitem" onmouseover='gp(27);'>de</span> deployed as required.<br /> <br /> You could replace Gargoyles/Genestealers with Hormoguannts with Toxic Sacs if you prefer.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 19:51:58]]> GMT</pubDate>
				<author><![CDATA[ Lyracian]]></author>
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				<title>Tyranid army help</title>
				<description><![CDATA[ no whole idea, but I would suggest Devgant with Drop pod list, they have pretty nice damage out put. could also consider Vemoncannon upgrade for pods, and Dakkafex cause you cant drop hiveguards with pods and Zoanthrope wont be enough for all the armour hunting.]]></description>
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				<pubDate><![CDATA[Wed, 7 Apr 2010 20:08:09]]> GMT</pubDate>
				<author><![CDATA[ ED209]]></author>
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				<title>Re:Tyranid army help</title>
				<description><![CDATA[ How competitive do you wanna go?  Do you want to be able to at least stand a chance against tuned lists?  If so you need at least 4-5 separate units that can handle transports efficiently and consistently.  Unfortunately that means you'll need at least a couple <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> If you wanted to add theme and remove punch, or just don't face a lot of transports in your area... you can get by with an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> free army.  Something like this will definitely work.<br /> <br /> <br /> tyranid prime toxin sacs pair of boneswords<br /> parasite of mortrex<br /> <br /> 3x venomthropes<br /> 3x hive guard<br /> 3x hive guard<br /> <br /> 20x hormagaunts with toxin sacs<br /> 20x hormagaunts with toxin sacs<br /> 3x warriors venom cannon<br /> 3x warriors venom cannon<br /> 6x ripper swarm adrenal glands tunnel swarm<br /> <br /> 20x gargoyles toxin sacs adrenal glands<br /> 20x gargoyles toxin sacs adrenal glands<br /> <br /> I'd recommend going to ground if someone even looks at your warriors funny.  Remember to push up with the hormagaunts but also remember that they aren't there to do all the wetwork, they are primarily there to score objectives close to the enemy.  Go aggro with the gargoyles... trail some models behind so that they are always in range of the venomthropes.  Rippers are another vehicle threat and big distraction that your opponent might get sidetracked trying to deal with.  Hive guard are to be used to kill transports only.  Until all transports are dead, they've got to target them.  Transports are the bane of horde armies.<br /> <br /> 103 models... thats about as hordey as hordey gets these days...]]></description>
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				<pubDate><![CDATA[Thu, 8 Apr 2010 22:48:07]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Tyranid army help</title>
				<description><![CDATA[ Great list Shep.  I make that 1671 Points so a little to spare for upgrading the Warriors.<br /> <br /> Personally not keen on Adrenal Glands for Rippers though.  They do not really seem worth the points.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 00:49:45]]> GMT</pubDate>
				<author><![CDATA[ Lyracian]]></author>
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				<title>Tyranid army help</title>
				<description><![CDATA[ with Adrenal Glands Rippers can hurt most vehicles on their charge.  With 4 attacks a base, that could cause some harm, from an unexpected source.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 03:30:48]]> GMT</pubDate>
				<author><![CDATA[ airmang]]></author>
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				<title>Tyranid army help</title>
				<description><![CDATA[ <blockquote><div><cite>airmang wrote:</cite>with Adrenal Glands Rippers can hurt most vehicles on their charge.  With 4 attacks a base, that could cause some harm, from an unexpected source.</div></blockquote><br /> Did not think of that! Thanks.  That would help an army list that is weak on the overall anti-tank front.  <br /> I would give the Warriors Rending claws so they can have a go at vehicles too.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 07:31:14]]> GMT</pubDate>
				<author><![CDATA[ Lyracian]]></author>
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