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		<title><![CDATA[Latest posts for the thread "Blood Angels: Thoughts on Deployment"]]></title>
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				<title>Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ So I've played a couple of games with the new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex and have been moderately pleased, the codex is balanced and overall seems to be fairly compeditive. <br /> <br /> There's a lot of deep striking in the list, but I find myself wondering the age old thought:  Just because you CAN do something, does that mean you really SHOULD do something?  <br /> <br /> So here's my thoughts. <br /> <br /> Both games I've played have involved a heavy ammount of my force deep striking, and I'll be honest, I've met with some mixed results.  Botched reserve rolls (Even with a re-roll I should note thanks to <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>) seem to be the order of the day for me of late, along with poor deep striking results as well.  So I'm going to change my game-plan.  <br /> <br /> I'm going to be fielding a list similar to this in my next game, and intend on deploying most, if not all of it on the tabletop rather than deep strike (Though one unit will probably still deep strike)<br /> <br /> Librarian in Terminator Armor, force weapon, storm bolter.  Wings of Sanguinius and Blood Lance.  130 Pts. <br /> (Most bang for your buck character in my eyes.  Gives good Psychic defense, is mobile, and can survive a moderate ammount of shooting if properly fielded while provinding a nice anti-tank shot at mid-field.)<br /> <br /> Elite: Chaplain w/ Powerfist & 2x Sanguniary Priests w/ Jump Packs  265 Pts  <br /> <br /> Troops: Death Company (9 men, 1 w/ power weapon, 1 w/ thunder hammer) in a Land Raider (Standard pattern, gives me some much needed anti-tank).  225 + 265 = 490 Pts<br /> Chaplain Rides here.<br /> <br /> Tactical squadx2 (10 men each, Powerfist, melta & Missile launcher in each most likely) + Extra Armor Rhinos 540 Pts.<br /> <br /> Assault Squad (10 man, powerfist & 2 meltas, this will likely be my only reserve deep striking unit.)  235 Pts. <br /> <br /> Death Company Dreadnought w/ Drop Pod w/ Locator Beacon.  165 Pts. (Blood Talons)<br /> <br /> That's the basic list, Going to try and deploy everything barring an assault squad and the drop podding <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread arriving T1.   I have a spare 25 points I still need to find a place for, but that's the basic list idea.  May shave 5 points from somewhere and put a locator beacon on each of the tactical squads too, so if I decide to hold my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in reserve to deep strike in I've got 3 beacons on-table to help guide that sucker in and not risk it scattering.  <br /> <br /> So, rather than committing a larger portion of my force to reserve and trying to deep strike it in, as I've been trying to do my first two games, I'm going to rely on <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> to help get my entire force on-table by turn two, Ideally with an armored spearhead moving to crush a flank that my Furioso is hopefully starting to make a dent in assuming it's smoke launchers are able to keep it around for turn 1.  <br /> <br /> How have people found the list to work in a more 'traditional' deployment method?  I'm going to give it a whirl as soon as I can, but wanted to get some thoughts from people who have perhaps tried this approach out vs. the more drop-oriented method, have you found better success?  Worse?  No huge difference?  <br /> <br /> I will also say that my first two games have been against a quite competent space wolves player and I've managed to get a draw and a loss versus him while feeling my way through different list ideas for any that might be curious.  <br /> <br /> Any thoughts or suggestions welcome!  Thanks for taking the time to read and I look forwards to see what folks have to say. <br /> <br /> Take care, and thanks.<br /> <br /> -Red__Thirst-]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 05:14:17]]> GMT</pubDate>
				<author><![CDATA[ Red__Thirst]]></author>
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				<title>Re:Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ Looks like a solid list. Are you going to be running your Librarian by himself? I have played an 1800pt and 1000pt game with my new <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. <br /> <br /> 1800pt game - Loss vs Necrons<br />  I dropped in my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread first turn with locator beacon. It was immobilized before it could get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. This game, I also <span class="glossaryitem" onmouseover='gp(471);'>DS</span> my sang guard and terminators near the drop pod. They wiped out a unit of warriors and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, librarian, and chaplain w/ jump packs were slaughtered by two large squads of destroyer shooting. Mephiston, assault squad and <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad dealt with monolith and pariahs. With unlucky rolls, I was only able to immobilize the monolith even with 3 penetrating hits. Game ended after 5, and it being annihilation, I feel short a kill point. Had it been an extra round or two, I would've taken it easily. Darn those will be backs. Overall, the deep striking method worked out well. I was able to control one side of the table with reserved units.<br /> <br /> 1000pt game - Tie vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br />  I did not deepstrike anything this game. I had 2 full rhinos, 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread, 1 combat squad, and 2 five man assault squads. I split the rhinos and sent them towards both sides of table to go after the two Leman russ tanks. Hid behind my armor and popped smoke. Was able to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with about only 3 marines dead and weapon destroyed on rhino from all his shooting. 5 man assault squad slaughters 10 shock troops easily. I was able to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with his ogyrn squad with my dread (gotta love fleet) and they could not do anything with them being S5 to my front armor 12. Swept them and then exploded then Leman Russ tank afterwards. Basically worked my way across the table and all he had left was one squad of shock troops controlling one objective and an immobilized/weapon destroyed leman russ. Only reason why I lost because that 10 man squad held the objective while my assault squad was about 5 in away from the other one. Game ended at turn 3 because the shop closed. I only lost the combat squad and 1 assault squad. I actually would've won if we had more time. <br /> <br /> Overall, I was pleased with both games. I played 2 guys who had been playing for at least a year to my 3 months. I felt that my new <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army and codex are balanced. Strong army if deployed. The major factor in both games for me was time. Given more time, I probably would've won both. With the deep striking units, I was able to control how much power I wanted on one side. Put majority on one side to control that side, or save them to assist others. You get to suprise your opponent. When I deployed everything on the table against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, I had to play smart and hope to make saves. Both are fun to try, but I would prefer to deep strike more. Hope this helps.]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 07:43:31]]> GMT</pubDate>
				<author><![CDATA[ kenneydee]]></author>
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				<title>Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ Interesting thoughts there, thank you for sharing them Kennydee.  <br /> <br /> And also, welcome to the hobby!  I'd say you made quite the showing for only playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for 3 months.  Great work!<br /> <br /> I'd also say you made the right choice in not deep striking much vs. <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  It tends to end poorly for most part in my experience with their massed fire and the addition of inquisitors with Mystics.  I think that, against most opponents, deploying normally and not having much in reserve to arrive via deep strike is going to be the way to go after going over different ideas and scenarios in my mind.  I guess I got a little drop happy with all the new ways to deploy via deepstrike.  <br /> <br /> As I said, at the moment I'm trying to get a few games under my belt and get my list established.  I'd like to try out the storm raven but don't have the time or money to invest in buying the kits I would need to convert one up that I'd be happy using.  So in lieu of that, I'm sticking with the Land Raider to give me some much needed ranged anti-tank firepower on a fairly sturdy platform.  My other thought is to field a Land Raider Redeemer and squeeze an extra pair of death company models into the mix for some added killy.  I don't know if I can afford the ding to my anti-tank though, as if I do that, I'm left with my librarian, and the odd melta-gun in my list that, as everyone knows, is incredibly short-ranged. <br /> <br /> I tend to play 'all comers' lists, I like being flexable and able to tackle any army I come across to a reasonable extent.  From horde nids to mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> to anything inbetween.  I really want to try and get a Baal Pred or two into my list but short of dropping the land raider I don't know how I'm going to manage that.  I suppose I could put the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a drop pod and let them arrive in my opponents backfield, but I like the thought of being able to control them to a degree while they're inside the land raider, not to mention the protection it offers. <br /> <br /> Interesting thoughts to ponder.  I shall see where else this might go in due course.  Once again, thanks for your input there Kennydee, best of luck with your angels!<br /> <br /> Take it easy,<br /> <br /> -<span class="glossaryitem" onmouseover='gp(115);'>RT</span>-]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 08:20:15]]> GMT</pubDate>
				<author><![CDATA[ Red__Thirst]]></author>
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				<title>Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ I like your list. While conventional I think it will greatly benefit from the new rules.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 14:32:40]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ I think you have too many points wrapped up in non scoring units.<br /> <br /> Those points are better spread around to things that help you control objectives.<br /> <br /> If you are set on taking <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines in rhinos then maybe consider going with a multi melta instead of the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 14:36:23]]> GMT</pubDate>
				<author><![CDATA[ blood angel]]></author>
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				<title>Re:Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ i would drop the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads for assault squads with out Jpacks and give them melta guns.]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 15:09:54]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Blood Angels: Thoughts on Deployment</title>
				<description><![CDATA[ For me, deepstriking is a utility tool.  It isn't something that you should do all the time.  Sometimes though, it can really help you deal with things that would otherwise be difficult to manage by normal maneuvering on the table.  Blood Angels are especially adept at this with Descent of Angels.  While <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> makes deepstriking safer and allows you to take some more risks with your <span class="glossaryitem" onmouseover='gp(471);'>DS</span> placement, it isn't something to completely rely on.  It is also hindered by the lack of a reserve roll modifier in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army.  <span class="glossaryitem" onmouseover='gp(10);'>BA</span> simply have some pretty powerful things that can be taken advantage of with depstriking, and those things are still good when not deepstriking.  In a few games so far, I've deepstruck my Librarian alone in order to set up Blood Lance onto a column of tanks.  Other times I've used a unit of Sanguinary Guard + Sanguinary Priest aggressively out of deepstrike in order to melta a tank and provide threatening board presence to another area of the table.  It is a really situational thing that depends on the opposing army, his deployment (assuming I go second), the terrain and the mission.  Once all that is sorted, where the unit lands is rather dependent on what has happened on the table before it became available.]]></description>
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				<pubDate><![CDATA[Tue, 13 Apr 2010 19:27:37]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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